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Dr Adrian James Clark

Contact

Department: School of Product Design

Email: adrian.clark@canterbury.ac.nz

Phone Number: +64 3 369 3999 ext. null

Office: West 329

Language: English

About
Research / Creative works
Supervision
Networks

Fields of Research

  • Applied Immersive Game Design
  • Computer graphics
  • Augmented and Virtual Reality
  • Computer Vision based Natural Feature Registration
  • Artificial Intelligence

Researcher Summary

Adrian is a Senior Lecturer in Applied Immersive Game Design in the School of Product Design.

He completed his PhD in Computer Science at the HIT Lab NZ, where he developed a robust natural feature registration framework called OPIRA Optical-flow Perspective Invariant Registration Augmentation.

Subject Area: Disciplines

  • Computer Science, Information Technology, Information Sciences: Augmented Reality; Computer Graphics and Image Processing; Computer Vision; Game design; Game Development; Human-Computer Interaction and Multimedia; Virtual Reality

Resources

  • School of Product Design Profile
  • HIT Lab NZ Profile

Research/Scholarly/Creative Works

Theses / Dissertations
  • Clark AJ. (2010) OPIRA: The Optical-Flow Perspective Invariant Registration Augmentation and Other Improvements for Natural Feature Registration. http://dx.doi.org/10.26021/7474. Christchurch, New Zealand. University of Canterbury.
  • Clark A. (2004) Hybrid AR User Interfaces in Collaborative Gaming. http://dx.doi.org/10.26021/2922. Christchurch. University of Canterbury.
Authored Books
  • Billinghurst M., Clark A. and Lee G. (2015) A Survey of Augmented Reality. 73-272. http://dx.doi.org/10.1561/1100000049.
Journal Articles
  • Daher S., Clark A. and Barmaki R. (2022) Editorial: Immersive Technologies in Healthcare. Frontiers in Virtual Reality 3 http://dx.doi.org/10.3389/frvir.2022.962950.
  • Dong Z., Zhang J., Bai X., Clark A., Lindeman R., He W. and Piumsomboon T. (2022) Touch-Move-Release: Studies of Surface and Motion Gestures for Mobile Augmented Reality. Frontiers in Virtual Reality http://dx.doi.org/10.3389/frvir.2022.927258.
  • Khan H., Clark A., Woodward G. and Lindeman RW. (2020) Improved position accuracy of foot-mounted inertial sensor by discrete corrections from vision-based fiducial marker tracking. Sensors (Switzerland) 20(18): 1-16. http://dx.doi.org/10.3390/s20185031.
  • Müssig J., Clark A., Hoermann S., Loporcaro G., Loporcaro C. and Huber T. (2020) Imparting materials science knowledge in the field of the crystal structure of metals in times of online teaching: A novel online laboratory teaching concept with an augmented reality application. Journal of Chemical Education 97(9): 2643-2650. http://dx.doi.org/10.1021/acs.jchemed.0c00763.
  • Guo P., Chiew YS., Shaw GM., Shao L., Green R., Clark A. and Chase JG. (2016) Clinical Activity Monitoring System (CATS): An automatic system to quantify bedside clinical activities in the intensive care unit. Intensive and Critical Care Nursing 37: 52-61. http://dx.doi.org/10.1016/j.iccn.2016.05.003.
  • Bartneck C. and Clark A. (2015) Semi-automatic color analysis for brand logos. Color Research and Application 40(1): 72-84. http://dx.doi.org/10.1002/col.21853.
Conference Contributions - Published
  • Dong Z., Clark A., Ens B. and Piumsomboon T. (2022) Localization in Immersive Analytics with World-In-Miniature, Landmarks and Constellations. In Proceedings - SUI 2022: ACM Conference on Spatial User Interaction http://dx.doi.org/10.1145/3565970.3568186.
  • Greenslade M., Clark A. and Lukosch S. (2022) User-Defined Interaction Using Everyday Objects for Augmented Reality First Person Action Games. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022: 842-843. http://dx.doi.org/10.1109/VRW55335.2022.00272.
  • Dong Z., Piumsomboon T., Zhang J., Clark A., Bai H. and Lindeman R. (2020) A comparison of surface and motion user-defined gestures for mobile augmented reality. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3334480.3382883.
  • Stephenson M., Clark A. and Green R. (2016) Novel methods for reflective symmetry detection in scanned 3D models. In International Conference Image and Vision Computing New Zealand 2016-November http://dx.doi.org/10.1109/IVCNZ.2015.7761555.
  • Guo P., Chiew YS., Shao L., Clark A. and Chase JG. (2014) A novel visualization system for ICU clinical activity tracking. In IFAC Proceedings Volumes (IFAC-PapersOnline) 19: 3581-3586. http://dx.doi.org/10.3182/20140824-6-za-1003.00342.
  • Guo P., Chiew YS., Shao L., Clark A., Shaw GM. and Chase JG. (2014) Novel visualisation approach for Intensive Care Unit clinical activity monitoring. In Proceedings of the 2014 9th IEEE Conference on Industrial Electronics and Applications, ICIEA 2014: 83-88. http://dx.doi.org/10.1109/ICIEA.2014.6931136.
  • Piumsomboon T., Altimira D., Kim H., Clark A., Lee G. and Billinghurst M. (2014) Grasp-Shell vs Gesture-Speech: A Comparison of Direct and Indirect Natural Interaction Techniques in Augmented Reality. In : 73-82. http://dx.doi.org/10.1109/ISMAR.2014.6948411.
  • Piumsomboon T., Clark A. and Billinghurst M. (2014) G-SIAR: Gesture-speech interface for augmented reality. In ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings: 365-366. http://dx.doi.org/10.1109/ISMAR.2014.6948491.
  • Corbett-Davies S., Dunser A., Green R. and Clark A. (2013) An advanced interaction framework for augmented reality based exposure treatment. In Proceedings - IEEE Virtual Reality: 19-22. http://dx.doi.org/10.1109/VR.2013.6549351.
  • Piumsomboon T., Clark A. and Billinghurst M. (2013) KITE: Platform for Mobile Augmented Reality Gaming and Interaction using Magnetic Tracking and Depth Sensing. In Proceedings: 289-290. http://dx.doi.org/10.1109/ISMAR.2013.6671809.
  • Piumsomboon T., Clark A., Billinghurst M. and Cockburn A. (2013) User-defined gestures for augmented reality. In CHI '13 Extended Abstracts on Human Factors in Computing Systems: 955-960. http://dx.doi.org/10.1145/2468356.2468527.
  • Piumsomboon T., Clark A., Billinghurst M. and Cockburn A. (2013) User-defined gestures for Augmented Reality. In Lecture Notes in Computer Science (LNCS) - INTERACT 2013 8118: 282-299. http://dx.doi.org/10.1007/978-3-642-40480-1_18.
  • Corbett-Davies S., Dünser A. and Clark A. (2012) An interactive augmented reality system for exposure treatment. In 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-AMH): 95-96. http://dx.doi.org/10.1109/ISMAR-AMH.2012.6483998.
  • Corbett-Davies S., Dünser A. and Clark A. (2012) Interactive AR exposure therapy. In Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction ACM. http://dx.doi.org/10.1145/2379256.2379282.
  • Corbett-Davies S., Green R. and Clark A. (2012) Physically interactive tabletop augmented reality using the Kinect. In Proceedings:: 210-215. http://dx.doi.org/10.1145/2425836.2425880.
  • Piumsomboon T. and Clark A. (2012) ARMicroMachines: natural interaction with augmented reality scenes. In Proceedings: 99. http://dx.doi.org/10.1145/2379256.2379283.
  • Piumsomboon T., Clark A., Umakatsu A. and Billinghurst M. (2012) Poster: Physically-Based Natural Hand and Tangible AR Interaction for Face-to-Face Collaboration on a Tabletop. In Proceedings: 155-156. http://dx.doi.org/10.1109/3DUI.2012.6184208.
  • Chyou T., Clark A. and Meyer J. (2011) A 3D vision approach for correction of patient pose in radiotherapy. In.
  • Clark A. and Green R. (2011) Optical-Flow Perspective Invariant Registration. In Proceedings 2011 International Conference on Digital Image Computing: 92-98. http://dx.doi.org/10.1109/DICTA.2011.23.
  • Clark A. and Piumsomboon T. (2011) A realistic augmented reality racing game using a depth-sensing camera. In ACM Digital Library: 499-502. http://dx.doi.org/10.1145/2087756.2087851.
  • Clark A., Dunser A. and Grasset R. (2011) An interactive augmented reality coloring book. In 2011 10th IEEE International Symposium on Mixed and Augmented Reality IEEE. http://dx.doi.org/10.1109/ismar.2011.6143487.
  • Clark A., Dünser A. and Grasset R. (2011) An interactive augmented reality coloring book. In SIGGRAPH Asia 2011 Emerging Technologies http://dx.doi.org/10.1145/2073370.2073394.
  • Clark A., Dünser A. and Grasset R. (2011) Interactive Augmented Reality Coloring Book. In.
  • Clark A., Dünser A., Billinghurst M., Piumsomboon T. and Altimira D. (2011) Seamless interaction in space. In Proceedings of the 23rd Australian Computer-Human Interaction Conference: 88-97. http://dx.doi.org/10.1145/2071536.2071549.
  • Clark A., Piumsomboon T. and Billinghurst M. (2011) Augmented reality micromachines. In SIGGRAPH Asia 2011 Emerging Technologies http://dx.doi.org/10.1145/2073370.2073390.
  • Clifford R., Clark A. and Rogozin M. (2011) Using Augmented Reality for Rapid Prototyping and Collaborative Design to Model 3D Buildings. In Proceedings of the 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction: 117-120. http://dx.doi.org/10.1145/2000756.2000774.
  • Piumsomboon T., Clark A. and Billinghurst M. (2011) Physically-based Interaction for Tabletop Augmented Reality Using a Depth-sensing Camera for Environment Mapping. In Proceedings of Image and Vision Computing New Zealand (IVCNZ2011): 161-166.
  • Clark AJ., Green RD. and Grant RN. (2008) Perspective correction for improved visual registration using natural features. In Proceedings of IVCNZ 2008: 6pp. http://dx.doi.org/10.1109/IVCNZ.2008.4762073.
  • Grant RN., Green RD. and Clark AJ. (2008) HLS Distorted colour model for enhanced colour image segmentation. In Proceedings of IVCNZ 2008: 6pp. http://dx.doi.org/10.1109/IVCNZ.2008.4762139.
  • Clark AJ., Green RD. and Grant RN. (2007) Image and Video Noise: A Comparison of Noise in Images and Video With Regards to Detection and Removal. In VISAPP 2007 - International Conference on Computer Vision Theory and Applications Proceedings: 153-156. http://dx.doi.org/10.5220/0002041401530156.
  • Grant RN., Green RD. and Clark AJ. (2007) Hue variance prediction: An empirical estimate of the variance within the hue of an image. In VISAPP 2007 - 2nd International Conference on Computer Vision Theory and Applications, Proceedings IFP(IA/-): 5-9.
  • Clark A. and Green R. (2006) Detection and Removal of Global and Local Noise in Realtime Video Streams. In.
  • Clark A. and Green R. (2005) An Adaptive Algorithm Switching System for Image Based Object Registration. In.
  • Clark A. and Green R. (2004) 3D Model Generation from a Stereo Camera using Multiple Viewpoints. In Proceedings IVCNZ 2004: 345-350.
Additional Publications
  • Clark A. (2018) Texture mapping system and method.Patent No. WO2018151612A1, Worldwide.
  • Clark A. and Looser J. (2018) Process, system and apparatus for machine colour characterisation of digital media.Patent No. WO2017034419A1, Worldwide.

Student Supervision

Displaying all items.
    Current
  • PhD - Cartlidge N: Using Interactive Sonification to explore properties of complex data
  • PhD - Dong Z: Multi-scale and Multimodal Remote Collaboration for Immersive Analytics
  • PhD - Greenslade M: Designing and prototyping a device to improve the haptic feedback provided by everyday objects for use in augmented reality games
  • Masters - Fremaux A: Assessing the Effectiveness of Visual Accessibility Options in Video Games and their Effect on Player Performance through Simulating Visual Impairments in Real Time
  • Masters - Moneda A: EMDR Digital Experience
  • Masters - Turton D: Augmented Reality for Assisting in Field Work
  • Masters - Porteous R: Research and Design of Physical Objects for the Spritely Product Range.
  • Completed
  • PhD - Khan H: Indoor Tracking using Sensor Fusion (2021)
  • PhD - Piumsomboon T: Natural Hand Interaction for Augmented Reality (2015)
  • Masters - Dong Z: Exploring Mobile Augmented Reality Interaction through Camera Manipulation (2020)
  • Masters - Eagle JT: Kinect Surface Tracking (2014)
  • Masters - Figg H: Measurement of Patient Anxiety in MRI - Comparing VR Simulation to a Questionnaire (2018)
  • Masters - Greenslade M: User-defined interaction using everyday objects for augmented reality first person (2022)
  • Masters - Head-Mears J: Accurate wide-area tracking for architectural, engineering and surveying applications (2014)
  • Masters - Loporcaro C: Designing and Developing an Innovative Teaching Tool: The Material Science Augmented Reality App (2020)
  • Masters - Smart C: An arrangement of tablets for supporting collaborative learning (2015)
  • Masters - Walker R: Poi Poi Revolution A real-time feedback training system for object manipulation (2013)
  • Masters - Zhang J: Spatial Scale Perception in Immersive Virtual Reality (2020)
  • Honours - Stephenson M: Novel Methods for Reflective Symmetry Detection in Scanned 3D Models (2015)

Editorial Work

Displaying all items.
  • Big Data and Cognitive Computing (BDCC) Special Topic Journal: Augmented Reality, Virtual Reality, and Computer Graphics Guest Editor ( 2022 - 2023)
  • Frontiers Special Topic Journal: Immersive Technologies in Healthcare Co-editor ( 2021 - 2022)

Review and Refereeing

Displaying all items.
  • Big Data and Cognitive Computing ( 2021 - 2023)
  • Big Data and Cognitive Computing ( 2022 - 2023)
  • Computers and Graphics (UK) ( 2020 - 2023)
  • Computers and Graphics (UK) ( 2021 - 2023)
  • Frontiers in Public Health - Public Health Education and Promotion ( 2020 - 2023)
  • IEEE Computer Graphics and Applications (CG&A) ( 2011 - 2023)
  • IEEE Symposium on 3D User Interfaces (3DUI) ( 2010 - 2023)
  • IEEE Transactions on Circuits and Systems for Video Technology (TCSVT) ( 2008 - 2023)
  • IEEE Transactions on Visualization and Computer Graphics ( 2021 - 2023)
  • IEEE Virtual Reality ( 2010 )
  • IEEE VR ( 2020 - 2023)
  • Immersive Technologies in Health Care ( 2022 - 2023)
  • International Journal of Human-Computer Interaction ( 2021 - 2023)
  • Proceedings of IEEE/ACS International Conference on Computer Systems and Applications, AICCSA ( 2007 )
  • Research and Practice in Technology Enhanced Learning ( 2020 - 2023)
  • SPIE Optical Engineering ( 2011 - 2023)
  • The International Journal of Virtual Reality ( 2011 - 2023)
  • Virtual Reality ( 2020 - 2023)
  • Virtual Reality ( 2021 - 2023)
  • Virtual Reality ( 2022 - 2023)
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