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Dr Tham Piumsomboon

Contact

Department: School of Product Design

Email: tham.piumsomboon@canterbury.ac.nz

Office:

Languages: English, Thai

About
Research / Creative works
Supervision
Networks
Projects
Methods & Equipment

Fields of Research

  • Human-Computer Interaction
  • Interaction Design
  • User Interface Design
  • Computer Supported Collaborative Work
  • Human Perception
  • Immersive Game Design
  • Empathic Computing
  • Human-AI Interaction

Researcher Summary

At the intersection of gaming, human-computer interaction (HCI), and immersive VR/MR/AR technologies, my research is focused on enhancing user experiences and understanding their potential to redefine our lifestyle, communication, and collaboration. By exploring how these interfaces can enhance real-virtual interaction, remote collaboration, augmented abilities, and apply game design for learning and productivity, I aim to provide valuable insights for the design of innovative 3D user interfaces and other technological advancements.

Through QUADRIC, a research group dedicated to developing solutions for unique challenges in Aotearoa's agriculture, mental health, and sustainability sectors, we integrate intuitive intelligent user interfaces (IUIs) and extended reality (XR) systems. Our focus is to elevate understandability, trust, and overall efficacy in human-AI interaction.

Acknowledging human qualia - individual subjective experiences - is crucial to our mission. It shapes our approach to UX design, emotional and cognitive modeling, personalisation, and ethics. We aim to foster effective, satisfying interactions between humans and AI by creating immersive, intuitive, and ethically sound technologies.

Our objectives include 'Agents,' exploring optimal AI autonomy levels; 'Humans,' enhancing experiential learning and collaboration through IUIs for XR systems; 'Augment,' enhancing human perception and cognition with IUIs in XR; and 'Aotearoa,' focusing on local challenges through IUI-based solutions. Ultimately, our goal is to enrich human lives and ensure AI aligns with Aotearoa's societal norms and values.

Subject Area: Disciplines

  • Computer Science, Information Technology, Information Sciences: Augmented Reality; Computer Graphics and Image Processing; Game design; Game Development; Human-Computer Interaction and Multimedia; Virtual Reality

Resources

  • Google Scholar Profile
  • Scopus Profile
  • LinkedIn

Prizes and Awards

    Distinction
  • ACM CHI 2018 Best Paper Award ( 2018 - present )
  • UCSA’s Staff of the Year Awards 2020 ( 2020 - present )
  • ACM SUI 2020 Best Poster Award ( 2020 - present )
  • New and Emerging Researcher Award 2022 ( 2022 - present )

Research/Scholarly/Creative Works

Journal Articles
  • Piumsomboon T., Lee Y. and Punpongsanon P. (2023) Editorial: Supernatural enhancements of perception, interaction, and collaboration in mixed reality. Frontiers in Virtual Reality 4 http://dx.doi.org/10.3389/frvir.2023.1132921.
  • Dong Z., Zhang J., Bai X., Clark A., Lindeman R., He W. and Piumsomboon T. (2022) Touch-Move-Release: Studies of Surface and Motion Gestures for Mobile Augmented Reality. Frontiers in Virtual Reality http://dx.doi.org/10.3389/frvir.2022.927258.
  • Piumsomboon T., Ong G., Urban C., Ens B., Topliss J., Bai X. and Hoermann S. (2022) Ex-Cit XR: Expert-elicitation and validation of Extended Reality visualisation and interaction techniques for disengaging and transitioning users from immersive virtual environments. Frontiers in Virtual Reality 3 http://dx.doi.org/10.3389/frvir.2022.943696.
  • Thanyadit S., Punpongsanon P., Piumsomboon T. and Pong TC. (2022) XR-LIVE: Enhancing Asynchronous Shared-Space Demonstrations with Spatial-temporal Assistive Toolsets for Effective Learning in Immersive Virtual Laboratories. Proceedings of the ACM on Human-Computer Interaction 6(CSCW1) http://dx.doi.org/10.1145/3512983.
  • Zhang J., Dong Z., Bai X., Lindeman RW., He W. and Piumsomboon T. (2022) Augmented Perception Through Spatial Scale Manipulation in Virtual Reality for Enhanced Empathy in Design-Related Tasks. Frontiers in Virtual Reality 3 http://dx.doi.org/10.3389/frvir.2022.672537.
  • Ens B., Lanir J., Tang A., Bateman S., Lee G., Piumsomboon T. and Billinghurst M. (2019) Revisiting collaboration through mixed reality: The evolution of groupware. International Journal of Human Computer Studies 131: 81-98. http://dx.doi.org/10.1016/j.ijhcs.2019.05.011.
  • Irlitti A., Piumsomboon T., Jackson D. and Thomas BH. (2019) Conveying spatial awareness cues in xR collaborations. IEEE Transactions on Visualization and Computer Graphics 25(11): 3178-3189. http://dx.doi.org/10.1109/TVCG.2019.2932173.
  • Piumsomboon T., Dey A., Ens B., Lee G. and Billinghurst M. (2019) The effects of sharing awareness cues in collaborative mixed reality. Frontiers Robotics AI 6(FEB) http://dx.doi.org/10.3389/frobt.2019.00005.
  • Piumsomboon T., Lee GA., Ens B., Thomas BH. and Billinghurst M. (2018) Superman vs giant: A study on spatial perception for a multi-scale mixed reality flying telepresence interface. IEEE Transactions on Visualization and Computer Graphics 24(11): 2974-2982. http://dx.doi.org/10.1109/TVCG.2018.2868594.
  • Billinghurst M., Piumsomboon T. and Bai H. (2014) Hands in space: Gesture interaction with augmented-reality interfaces. IEEE Computer Graphics and Applications 34(1): 77-81. http://dx.doi.org/10.1109/MCG.2014.8.
Conference Contributions - Published
  • Li A., Liu J., Cordeil M., Topliss J., Piumsomboon T. and Ens B. (2023) GestureExplorer: Immersive Visualisation and Exploration of Gesture Data. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3544548.3580678.
  • Zhang W., Ranscombe C., Piumsomboon T. and Mallya P. (2023) What Determines VR Integration in Design Practice? An Investigation of Industrial Designer's Acceptance of VR Visualisation Tools. In Proceedings of the Design Society 3: 3861-3870. Cambridge University Press. http://dx.doi.org/10.1017/pds.2023.387.
  • Dong Z., Clark A., Ens B. and Piumsomboon T. (2022) Localization in Immersive Analytics with World-In-Miniature, Landmarks and Constellations. In Proceedings - SUI 2022: ACM Conference on Spatial User Interaction http://dx.doi.org/10.1145/3565970.3568186.
  • Piumsomboon T., Ong G., Urban C., Ens B., Bai X. and Hoermann S. (2022) Ex-Cit XR: Expert-elicitation of XR Techniques for Disengaging from IVEs. In Proceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022: 710-711. http://dx.doi.org/10.1109/ISMAR-Adjunct57072.2022.00148.
  • Sra M., Ortega F., Piumsomboon T., Weyers B., Peck T., Barrera M., Batmaz AU. and Punpongsanon P. (2022) Preface. In Proceedings - SUI 2022: ACM Conference on Spatial User Interaction: VI-VII.
  • Zhang J., Lee GA., Hoermann S., Zhang W. and Piumsomboon T. (2022) Virtual Triplets: Human-Agent Shared Control of Virtual Avatars. In Proceedings - SUI 2022: ACM Conference on Spatial User Interaction http://dx.doi.org/10.1145/3565970.3568184.
  • Hart JD., Piumsomboon T., Lee GA., Smith RT. and Billinghurst M. (2021) Manipulating Avatars for Enhanced Communication in Extended Reality. In Proceedings - 2021 IEEE International Conference on Intelligent Reality, ICIR 2021: 9-16. http://dx.doi.org/10.1109/ICIR51845.2021.00011.
  • Liu S., Lee G., Li Y., Piumsomboon T. and Ens B. (2021) Force-based foot gesture navigation in virtual reality. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3489849.3489945.
  • Ortega F., Teather R., Bruder G., Piumsomboon T., Weyers B., Batmaz AU., Johnsen K. and Borst C. (2021) Preface. In Proceedings - SUI 2021: ACM Spatial User Interaction 2021: VI-VII.
  • Punpongsanon P., Sra M., Takashima K., Fujita K., Yoshida S., Piumsomboon T. and Itoh Y. (2021) Preface. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST: XI.
  • Ritchie J., Bontilao J., Kennelly S., Topliss J., Dunn J., Renaud A., Huber T., De Gast BW. and Piumsomboon T. (2021) COMFlex: An Adaptive Haptic Interface with Shape-Changing and Weight-Shifting Mechanism for Immersive Virtual Reality. In 5th Asian CHI Symposium 2021: 210-214. http://dx.doi.org/10.1145/3429360.3468214.
  • Dong Z., Piumsomboon T., Zhang J., Clark A., Bai H. and Lindeman R. (2020) A comparison of surface and motion user-defined gestures for mobile augmented reality. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3334480.3382883.
  • Dong Z., Piumsomboon T., Zhang J., Clark AJ., Bai H. and Lindeman RW. (2020) A Comparison of Surface and Motion User-Defined Gestures for Mobile Augmented Reality.. In Bernhaupt R; Mueller FF; Verweij D; Andres J; McGrenere J; Cockburn A; Avellino I; Goguey A; Bjøn P; Zhao S (Eds). CHI Extended Abstracts: 1-8. ACM. http://dx.doi.org/10.1145/3334480.3382883.
  • Dong Z., Zhang J., Lindeman R. and Piumsomboon T. (2020) Surface vs Motion Gestures for Mobile Augmented Reality. In Proceedings - SUI 2020: ACM Symposium on Spatial User Interaction http://dx.doi.org/10.1145/3385959.3422694.
  • Thanyadit S., Punpongsanon P., Piumsomboon T. and Pong TC. (2020) Substituting Teleportation Visualization for Collaborative Virtual Environments. In Proceedings - SUI 2020: ACM Symposium on Spatial User Interaction http://dx.doi.org/10.1145/3385959.3422698.
  • Willemsen P., Kuhl S., Bruder G., Serafin S., Cassinelli A., Kim K., Cho I. and Piumsomboon T. (2020) Preface. In Proceedings - SUI 2020: ACM Symposium on Spatial User Interaction.
  • Zhang J., Dong Z., Lindeman R. and Piumsomboon T. (2020) Spatial Scale Perception for Design Tasks in Virtual Reality. In Proceedings - SUI 2020: ACM Symposium on Spatial User Interaction http://dx.doi.org/10.1145/3385959.3422697.
  • Zhang J., Piumsomboon T., Dong Z., Bai X., Hoermann S. and Lindeman R. (2020) Exploring spatial scale perception in immersive virtual reality for risk assessment in interior design. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3334480.3382876.
  • Piumsomboon T., Lee GA., Irlitti A., Ens B., Thomas BH. and Billinghurst M. (2019) On the shoulder of the giant: A multi-scale mixed reality collaboration with 360 video sharing and tangible interaction. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3290605.3300458.
  • Ens B., Quigley A., Yeo HS., Irani P., Piumsomboon T. and Billinghurst M. (2018) Counterpoint: Exploring mixed-scale gesture interaction for AR applications. In CHI EA '18: Extended Abstracts http://dx.doi.org/10.1145/3170427.3188513.
  • Hart JD., Piumsomboon T., Lawrence L., Lee GA., Smith RT. and Billinghurst M. (2018) Demonstrating emotion sharing and augmentation in cooperative virtual reality games. In Extended Abstracts - CHI PLAY '18: 117-120. http://dx.doi.org/10.1145/3270316.3270596.
  • Hart JD., Piumsomboon T., Lawrence L., Lee GA., Smith RT. and Billinghurst M. (2018) Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games. In Proceedings - ISMAR-Adjunct 2018: 405-406. http://dx.doi.org/10.1109/ISMAR-Adjunct.2018.00118.
  • Hart JD., Piumsomboon T., Lawrence L., Lee GA., Smith RT. and Billinghurst M. (2018) Emotion sharing and augmentation in cooperative virtual reality games. In CHI PLAY 2018 Extended Abstracts: 453-460. http://dx.doi.org/10.1145/3270316.3271543.
  • Hart JD., Piumsomboon T., Lee G. and Billinghurst M. (2018) Sharing and Augmenting Emotion in Collaborative Mixed Reality. In Proceedings - ISMAR-Adjunct 2018: 212-213. http://dx.doi.org/10.1109/ISMAR-Adjunct.2018.00069.
  • Kytö M., Ens B., Piumsomboon T., Lee GA. and Billinghurst M. (2018) Pinpointing: Precise head- and eye-based target selection for augmented reality. In Proceedings - CHI'18 http://dx.doi.org/10.1145/3173574.3173655.
  • Piumsomboon T., Lee GA. and Billinghurst M. (2018) Snow dome: A multi-scale interaction in mixed reality remote collaboration. In Proceedings - Extended Abstracts CHI '18 http://dx.doi.org/10.1145/3170427.3186495.
  • Piumsomboon T., Lee GA., Hart JD., Ens B., Lindeman RW., Thomas BH. and Billinghurst M. (2018) Mini-me: An adaptive avatar for Mixed Reality remote collaboration. In Proceedings - CHI'18 http://dx.doi.org/10.1145/3173574.3173620.
  • Dalim CSC., Dey A., Piumsomboon T., Billinghurst M. and Sunar S. (2017) TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-Native Children. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016: 82-86. http://dx.doi.org/10.1109/ISMAR-Adjunct.2016.0046.
  • Dalim CSC., Piumsomboon T., Dey A., Billinghurst M. and Sunar S. (2017) TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-native Children. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016: 344-345. http://dx.doi.org/10.1109/ISMAR-Adjunct.2016.0113.
  • Dey A., Piumsomboon T., Lee Y. and Billinghurst M. (2017) Effects of sharing physiological states of players in collaborative virtual reality gameplay. In Conference on Human Factors in Computing Systems - Proceedings 2017-May: 4045-4056. http://dx.doi.org/10.1145/3025453.3026028.
  • Ens B., Quigley A., Yeo HS., Billinghurst M., Piumsomboon T. and Irani P. (2017) Exploring Mixed-Scale Gesture Interaction. In SIGGRAPH Asia 2017 Posters, SA 2017 http://dx.doi.org/10.1145/3145690.3145740.
  • Gao L., Bai H., Piumsomboon T., Lee G., Lindeman RW. and Billinghurst M. (2017) Real-time Visual Representations for Mixed Reality Remote Collaboration. In ICAT-EGVE2017 http://dx.doi.org/10.2312/egve.20171344.
  • Lee G., Kim S., Lee Y., Dey A., Piumsomboon T., Norman M. and Billinghurst M. (2017) Improving collaboration in augmented video conference using mutually shared gaze. In International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2017: 197-204. http://dx.doi.org/10.2312/egve.20171359.
  • Lee G., Kim S., Lee Y., Dey A., Piumsomboon T., Norman M. and Billinghurst M. (2017) Mutually Shared Gaze in Augmented Video Conference. In Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017: 79-80. http://dx.doi.org/10.1109/ISMAR-Adjunct.2017.36.
  • Lee Y., Piumsomboon T., Ens B., Lee G., Dey A. and Billinghurst M. (2017) A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs. In Virtual Environments 2017 - ICAT - EGVE: 27th International Conference on Artificial Reality and Telexistence; 22nd Eurographics Symposium on Virtual Environments, Posters and Demos: 41-42. http://dx.doi.org/10.2312/egve.20171364.
  • Lee Y., Piumsomboon T., Ens B., Lee GA., Dey A. and Billinghurst M. (2017) A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs.. In Huang T; Dey A (Eds). ICAT-EGVE (Posters and Demos): 1-2. Eurographics Association.
  • Lee Y., Shin C., Piumsomboon T., Lee G. and Billinghurst M. (2017) Automated enabling of head mounted display using gaze-depth estimation. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017 http://dx.doi.org/10.1145/3132787.3139201.
  • Lee Y., Shin C., Plopski A., Itoh Y., Piumsomboon T., Dey A., Lee G., Kim S. and Billinghurst M. (2017) Estimating Gaze Depth Using Multi-Layer Perceptron. In Proceedings - 2017 International Symposium on Ubiquitous Virtual Reality, ISUVR 2017: 26-29. http://dx.doi.org/10.1109/ISUVR.2017.13.
  • Piumsomboon T., Day A., Ens B., Lee Y., Lee G. and Billinghurst M. (2017) Exploring enhancements for remote mixed reality collaboration. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017 http://dx.doi.org/10.1145/3132787.3139200.
  • Piumsomboon T., Dey A., Ens B., Lee G. and Billinghurst M. (2017) CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues. In Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017: 218-219. http://dx.doi.org/10.1109/ISMAR-Adjunct.2017.72.
  • Piumsomboon T., Lee G., Lindeman RW. and Billinghurst M. (2017) Exploring natural eye-gaze-based interaction for immersive virtual reality. In 3DUI 2017 - Proceedings of the 2017 IEEE Symposium on 3D User Interfaces: 36-39. http://dx.doi.org/10.1109/3DUI.2017.7893315.
  • Piumsomboon T., Lee Y., Lee G. and Billinghurst M. (2017) CoVAR: A collaborative virtual and augmented reality system for remote collaboration. In SIGGRAPH Asia 2017 Emerging Technologies, SA 2017 http://dx.doi.org/10.1145/3132818.3132822.
  • Piumsomboon T., Lee Y., Lee GA., Dey A. and Billinghurst M. (2017) Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See. In Proceedings - 2017 International Symposium on Ubiquitous Virtual Reality, ISUVR 2017: 38-41. http://dx.doi.org/10.1109/ISUVR.2017.20.
  • Dalim CSC., Dey A., Piumsomboon T., Billinghurst M. and Sunar S. (2016) TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-Native Children. In ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT): 82-86. http://dx.doi.org/10.1109/ISMAR-Adjunct.2016.39.
  • Chun LM., Arshad H., Piumsomboon T. and Billinghurst M. (2015) A combination of static and stroke gesture with speech for multimodal interaction in a virtual environment. In Proceedings - 5th International Conference on Electrical Engineering and Informatics: Bridging the Knowledge between Academic, Industry, and Community, ICEEI 2015: 59-64. http://dx.doi.org/10.1109/ICEEI.2015.7352470.
  • Piumsomboon T., Altimira D., Kim H., Clark A., Lee G. and Billinghurst M. (2014) Grasp-Shell vs Gesture-Speech: A Comparison of Direct and Indirect Natural Interaction Techniques in Augmented Reality. In : 73-82. http://dx.doi.org/10.1109/ISMAR.2014.6948411.
  • Piumsomboon T., Altimira D., Kim H., Clark A., Lee G. and Billinghurst M. (2014) Grasp-Shell vs Gesture-Speech: A Comparison of Direct and Indirect Natural Interaction Techniques in Augmented Reality. In : 73-82. http://dx.doi.org/10.1109/ISMAR.2014.6948411.
  • Piumsomboon T., Clark A. and Billinghurst M. (2014) [DEMO] G-SIAR: Gesture-speech interface for augmented reality. In.
  • Piumsomboon T., Clark A. and Billinghurst M. (2014) G-SIAR: Gesture-speech interface for augmented reality. In ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings: 365-366. http://dx.doi.org/10.1109/ISMAR.2014.6948491.
  • Piumsomboon T., Clark A. and Billinghurst M. (2014) G-SIAR: Gesture-speech interface for augmented reality. In Proceedings ISMAR 2014: 365-366. http://dx.doi.org/10.1109/ISMAR.2014.6948491.
  • Allen M., Hoermann S., Piumsomboon T. and Regenbrecht H. (2013) Visual Occlusion in an Augmented Reality Post-Stroke Therapy Scenario. In : 7pp.
  • Piumsomboon T., Clark A. and Billinghurst M. (2013) KITE: Platform for Mobile Augmented Reality Gaming and Interaction using Magnetic Tracking and Depth Sensing. In Proceedings: 289-290. http://dx.doi.org/10.1109/ISMAR.2013.6671809.
  • Piumsomboon T., Clark A., Billinghurst M. and Cockburn A. (2013) User-defined gestures for augmented reality. In CHI '13 Extended Abstracts on Human Factors in Computing Systems: 955-960. http://dx.doi.org/10.1145/2468356.2468527.
  • Piumsomboon T., Clark A., Billinghurst M. and Cockburn A. (2013) User-defined gestures for Augmented Reality. In Lecture Notes in Computer Science (LNCS) - INTERACT 2013 8118: 282-299. http://dx.doi.org/10.1007/978-3-642-40480-1_18.
  • Piumsomboon T. and Clark A. (2012) ARMicroMachines: natural interaction with augmented reality scenes. In Proceedings: 99. http://dx.doi.org/10.1145/2379256.2379283.
  • Piumsomboon T., Clark A., Umakatsu A. and Billinghurst M. (2012) Poster: Physically-Based Natural Hand and Tangible AR Interaction for Face-to-Face Collaboration on a Tabletop. In Proceedings: 155-156. http://dx.doi.org/10.1109/3DUI.2012.6184208.
  • Piumsomboon T., Clifford R. and Bartneck C. (2012) Demonstrating Maori Haka with kinect and nao robots. In Proceedings of the 7th Annual ACM/IEEE International Conference on Human-Robot Interaction: 429-429. New York: ACM. http://dx.doi.org/10.1145/2157689.2157832.
  • Clark A. and Piumsomboon T. (2011) A realistic augmented reality racing game using a depth-sensing camera. In ACM Digital Library: 499-502. http://dx.doi.org/10.1145/2087756.2087851.
  • Clark A., Dünser A., Billinghurst M., Piumsomboon T. and Altimira D. (2011) Seamless interaction in space. In Proceedings of the 23rd Australian Computer-Human Interaction Conference: 88-97. http://dx.doi.org/10.1145/2071536.2071549.
  • Clark A., Piumsomboon T. and Billinghurst M. (2011) Augmented reality micromachines. In SIGGRAPH Asia 2011 Emerging Technologies http://dx.doi.org/10.1145/2073370.2073390.

Student Supervision

Displaying all items.
    Current
  • PhD - Cho H: The Exploration of Spatio-temporal Interaction in the Mixed Reality Collaboration
  • PhD - Crowe S: Using Virtual Reality Technology and Video Games to Help Patients with Acquired Brain Injury to Improve Their Execution of Daily Activities
  • PhD - Dong Z: Multi-scale and Multimodal Remote Collaboration for Immersive Analytics
  • PhD - Hart JD: Emotion Sharing and Augmentation in Collaborative Mixed Reality
  • PhD - Topliss J: Adaptive Visuo-haptic Interfaces in Mixed Reality
  • PhD - Wen R: Toku Hoa: A personalised Agent for Mental Health
  • PhD - Yousefidashliboroun M: Exploring conversational agents for data capture through verbal and non-verbal communication in NZ agricultural work context
  • PhD - Zhang J: Adaptive Avatar for Remote Collaboration in Mixed Reality
  • Masters - Fremaux A: Visual Accessibility in Games (tentative)
  • Masters - Han B: Exploring Virtual Agent Representation during Collaborative Decision-Making in Extended Reality
  • Masters - Yin W: Entering the realm of the Wetlands Invasion: Design and Evaluation of Engagement for an Mobile Augmented Reality Game
  • Masters - Zhao Y: Daddy Long Legs: A Scale and Speed Up Virtual Reality Locomotion Technique for Medium-Scale Scenarios
  • Completed
  • Masters - Chun S: Using Augmented Reality for Real-time Feedback to Enhance the Execution of the Squat (2022)
  • Masters - Dong Z: A Comparison of Surface and Motion User-Defined Gestures for Mobile Augmented Reality (2020)
  • Masters - Topliss J: TUFT-XR: Exploring Tactility for Underfoot Sensation with Simulated Fabric Textures in Extended Reality (2023)
  • Masters - Zhang J: Spatial Scale Perception in Immersive Virtual Reality (2020)
  • Masters - Huang W: Automated machine learning agents (2020)
  • Masters - Mathew J: Automated machine learning agents (2020)
  • Masters - Saravanan S: Using sensor data to predict exercise activity in virtual reality physical training (2020)
  • Masters - Swaminathan S: Using sensor data to predict exercise activity in virtual reality physical training (2020)
  • Masters - van Nguyen K: Human pose estimation and classification (2020)
  • Masters - Wilson A: Human pose estimation and classification (2020)
  • Honours - Ritchie A: COMFlex: An Adaptive Haptic Interface with Shape-Changing and Weight-Shifting Mechanism for Immersive Virtual Reality (2021)
  • Honours - Topliss J: COMFlex: An Adaptive Haptic Interface with Shape-Changing and Weight-Shifting Mechanism for Immersive Virtual Reality (2021)
  • Summer Student - Huang T: Augmented reality Solution to make farm data accessible to the farmers in the field (2022)
  • Summer Student - Ong G: Automated Machine Learning Agents for Virtual Reality Game Testing (2020)
  • Summer Student - Ong G: Human-AI Collaboration in Mixed Reality (2022)
  • Summer Student - Urban C: Human-AI Collaboration in Mixed Reality (2022)

Editorial Work

Displaying all items.
  • Frontiers in Virtual Reality Guest Editor ( 2021 - 2023)

Review and Refereeing

    Conference reviewing / refereeing
  • ACM CHI 2018 Conference on Human Factors in Computing Systems ( 2017 )
  • ACM CHI 2019 Conference on Human Factors in Computing Systems ( 2018 )
  • ACM CHI 2020 Conference on Human Factors in Computing Systems ( 2019 )
  • ACM CHI Conference on Human Factors in Computing Systems (CHI) (2014-Present) ( 2014 - 2023)
  • ACM Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI) (2017-Present) ( 2017 - 2023)
  • ACM Designing Interactive Systems (DIS) (2018-Present) ( 2018 - 2023)
  • ACM SIGGRAPH (2022-Present) ( 2022 - 2023)
  • ACM SIGGRAPH Conference and Exhibition on Computer Graphics & Interactive Techniques in Asia (SIGGRAPH Asia) (2019-Present) ( 2019 - 2023)
  • ACM Symposium on Spatial User Interaction (SUI) (2018-Present) ( 2018 - 2023)
  • ACM Symposium on User Interface Software and Technology (UIST) (2019-Present) ( 2019 - 2023)
  • Australian Conference on Human-Computer-Interaction (OZCHI) (2016-Present) ( 2016 - 2023)
  • IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) (2017-Present) ( 2017 - 2023)
  • IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (2016-Present) ( 2016 - 2023)
  • Journal reviewing / refereeing
  • ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW) (2019-Present) ( 2019 - 2023)
  • ACM Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT) (2018-Present) ( 2018 - 2023)
  • Computers and Graphics (UK) (2018) ( 2018 - 2023)
  • Frontiers in Virtual Reality ( 2021 - 2023)
  • IEEE Access (2018) ( 2018 - 2023)
  • IEEE MultiMedia Magazine ( 2022 - 2023)
  • IEEE Transactions on Multimedia (2017) ( 2017 - 2023)
  • IEEE Transactions on Visualization & Computer Graphics (TVCG) (2019-Present) ( 2019 - 2023)
  • International Journal of Human-Computer Interaction (2017-2018) ( 2017 - 2023)
  • Proceedings of the ACM Conference on Computer Supported Cooperative Work 2020-21 cycle (CSCW) - Associate Chair ( 2020 - 2021)
  • Research and Practice in Technology Enhanced Learning ( 2021 - 2023)
  • Symposium on Computer-Human Interaction in Play (CHI PLAY) ( 2020 - 2023)
  • The International Journal of Virtual Reality (2017-Present) ( 2017 - 2023)

Affiliations

  • IEEE (Professional Organisation): Member

Future Research

  • Mixed Reality Collaboration
  • Empathic Mixed Reality
  • AI for Immersive Games
  • Human-AI Collaboration

Key Methodologies

  • Mixed methods
  • Participatory Design
  • Human-Centered Design
  • Rapid Prototyping
  • Usability Testing
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