Researcher Summary
At the intersection of gaming, human-computer interaction (HCI), and immersive VR/MR/AR technologies, my research is focused on enhancing user experiences and understanding their potential to redefine our lifestyle, communication, and collaboration. By exploring how these interfaces can enhance real-virtual interaction, remote collaboration, augmented abilities, and apply game design for learning and productivity, I aim to provide valuable insights for the design of innovative 3D user interfaces and other technological advancements.
Through QUADRIC, a research group dedicated to developing solutions for unique challenges in Aotearoa's agriculture, mental health, and sustainability sectors, we integrate intuitive intelligent user interfaces (IUIs) and extended reality (XR) systems. Our focus is to elevate understandability, trust, and overall efficacy in human-AI interaction.
Acknowledging human qualia - individual subjective experiences - is crucial to our mission. It shapes our approach to UX design, emotional and cognitive modeling, personalisation, and ethics. We aim to foster effective, satisfying interactions between humans and AI by creating immersive, intuitive, and ethically sound technologies.
Our objectives include 'Agents,' exploring optimal AI autonomy levels; 'Humans,' enhancing experiential learning and collaboration through IUIs for XR systems; 'Augment,' enhancing human perception and cognition with IUIs in XR; and 'Aotearoa,' focusing on local challenges through IUI-based solutions. Ultimately, our goal is to enrich human lives and ensure AI aligns with Aotearoa's societal norms and values.