Return to the homepage
  • Library
  • UC Online
  • News
  • Events
  • Maps
  • Staff
  • Work at UC
  • 150 Years
  • Study
    • Study
      • Courses and qualifications
      • Subjects
      • Online learning
      • Arts
      • Business
      • Digital Screen
      • Education
      • Engineering
      • Health
      • Law
      • Science
      • All departments
      • Scholarships
      • Examinations
      • Graduation
      • Graduate School
      • Key dates
      • Publications
      • Study abroad and exchanges
      • Work-Integrated Learning
      • Academic support
      • Special consideration
      • Summer School
      • Transition Programmes
      • Quick Links
      • LEARN
      • Logins
      • Timetables
      • Library
      • Scholarships
      • Transcripts
      • Grading
  • Enrol
    • Enrol at UC
      • Enrolment process
      • Enrolment and Course Dates
      • Admission and University Entrance
      • Identity and citizenship verification
      • International student enrolment
      • PhD and doctoral degree applications
      • Manage your study
      • Fees and funding
      • Student Agreement
      • Change your enrolment
      • Update your contact details
      • Contact Student Services
      • Quick Links
      • Enrol now with myUC
      • Re-enrol now with myUC
      • Qualifications and courses
      • Scholarships
      • Academic Support
      • Transcripts
  • Research
    • Research
      • Become a research student
      • Find a supervisor
      • Support for Researchers
      • Māori Research Partnerships
      • Research Impact
      • Research Institutes and Centres
      • Research specialties
      • Facilities and equipment
      • IP Commercialisation
      • Innovation Jumpstart
      • Ethics Approval
      • UC Research Awards
      • Contact us
      • Quick Links
      • Find an expert
      • Find a supervisor
      • Jobs at UC
      • Ethics Approval
      • Postgraduate forms
      • Library (research)
  • Life
    • Life
      • The campus
      • Facilities
      • Getting around
      • Student life
      • Accommodation
      • Support services
      • Know The Code
      • Sustainability Office
      • UC Students' Association (UCSA)
      • CCR
      • Golden Key
      • Health, safety and wellbeing
      • Life in CHCH
      • Life in NZ
      • Get active
      • Canterbury Card
      • Quick Links
      • UCGo
      • Maps
      • Parking
      • Health Centre
      • UC RecCentre
      • Student events
      • Clubs and societies
  • Support services
    • Support services
      • Finding support
      • Need to talk?
      • Health Services
      • Academic support
      • Assistive technology
      • Accessibility
      • Financial assistance
      • Academic grievances
      • Equity and diversity
      • Parents and whānau
      • Job and careers advice
      • New student support
      • Current student support
      • Postgraduate student support
      • High school student support
      • Adult student support
      • International student support
      • LGBTQI student support
      • Māori student support
      • Pasifika student support
      • Onsite services
      • Quick Links
      • In an emergency
      • Security
      • Raise a concern
      • IT Services
      • Academic Skills Centre
      • Library (support)
      • Contacts
      • Wellbeing Hub
  • Engage
    • Engage
      • Alumni
      • Business and industry
      • Canterbury University Press
      • Communications and Engagement
      • Community partnerships
      • External exam invigilation
      • Find an expert or consultant
      • Giving to UC
      • International partnerships
      • Knowledge Commons
      • News
      • School resources
      • Work at UC
      • Work placements
      • Quick Links
      • Donate to UC
      • Contact UC
      • Current vacancies
      • Erskine Fellowship
      • News
      • Public events
      • Liaison Office
  • About
    • About
      • What is special about UC
      • UC7
      • Ako - Learning & Teaching
      • Governance
      • Leadership
      • Health and Safety
      • Sustainability Hub
      • People and Culture
      • Asset Planning and Delivery
      • History
      • Information and Records Management
      • Ngā Uara | Our Values
      • Contacts
  • Logins
    • Logins
      • LEARN
      • Zoom
      • Student email
      • Staff email
      • myUC
      • My Timetable
      • Canterbury Card Account
      • My Library Account
      • OneDrive
      • UC CareerHub
      • UC Services Portal
      • Password Reset
      • UCGO
      • ourUC
      • Staff logins
      • More logins
Skip to main content
uc-research-profile

Use the Tab and Up, Down arrow keys to select menu items.

  • UC Research Profile
  • Search
  • Browse
    • Subject areas and disciplines
    • Colleges and departments
  • Administration
    • Email UC Research Profile Administrator
    • Update your UC Research Profile page in Profiler (Staff Only)
  • Quick Links
    • Research at UC

Dr Heide Lukosch

Contact

Department: Human Interface Technology Laboratory

Email: heide.lukosch@canterbury.ac.nz

Direct Dial: +64 3 3691309

Office:

Languages: English, Dutch, German

I aim to understand how games as powerful tools to solve complex problems have to be designed in relation to related realities.
About
Research / Creative works
Supervision
Networks
Projects

Fields of Research

  • Applied Immersive Gaming
  • Serious Gaming
  • Games for Change
  • Virtual Training
  • Educational Games
  • Games in Disaster Management

Researcher Summary

With her research, Heide aims to understand how applied immersive games, games that have a specific purpose such as training and learning, and use immersive technologies such as virtual or augmented reality for this, have to be designed and used to achieve the intended effect. Heide investigates how realistic in terms of representation, social interaction, and experience these games have to be as valid and engaging games. She applies games to domains such as education, logistics, safety and security, and disaster management. Heide works together with local and international academics, as well as with organizations and game developers to answer her research questions, and to support organizations with game-based solutions on the interplay with the games industry.

Subject Area: Disciplines

  • Computer Science, Information Technology, Information Sciences: Augmented Reality; Game design; Human-Computer Interaction and Multimedia; Virtual Reality

Research/Scholarly/Creative Works

Journal Articles
  • Agusdinata DB., Lukosch H., Hanif M. and Watkins D. (2022) A Playful Approach to Household Sustainability: Results From a Pilot Study on Resource Consumption. Simulation and Gaming http://dx.doi.org/10.1177/10468781221138583.
  • Avendano‐Uribe B., Lukosch H. and Milke M. (2022) Playing With Uncertainty: Facilitating Community‐Based Resilience Building. Urban Planning 7(2): 278-294. http://dx.doi.org/10.17645/up.v7i2.5098.
  • Fonseca X., Lukosch S., Lukosch H. and Brazier F. (2022) Requirements for Location-Based Games for Social Interaction. IEEE Transactions on Games 14(3): 377-390. http://dx.doi.org/10.1109/TG.2021.3078834.
  • Schwägele S., Zürn B., Lukosch HK. and Freese M. (2021) Design of an Impulse-Debriefing-Spiral for Simulation Game Facilitation. Simulation and Gaming 52(3): 364-365. http://dx.doi.org/10.1177/10468781211006752.
  • van Haaften MA., Lefter I., Lukosch H., van Kooten O. and Brazier F. (2021) Do Gaming Simulations Substantiate That We Know More Than We Can Tell? Simulation and Gaming 52(4): 478-500. http://dx.doi.org/10.1177/1046878120927048.
  • Freese M., Lukosch H., Wegener J. and König A. (2020) Serious games as research instruments – do’s and don’ts from a cross-case-analysis in transportation. European Journal of Transport and Infrastructure Research 20(4): 103-126. http://dx.doi.org/10.18757/ejtir.2020.20.4.4205.
  • Lukosch H. (2020) Simulated disaster: How games prepare us for emergencies and crises. Australian Journal of Emergency Management 35(3): 10-10.
  • Roukouni A., Lukosch H., Verbraeck A. and Zuidwijk R. (2020) Let the game begin: Enhancing sustainable collaboration among actors in innovation ecosystems in a playful way. Sustainability (Switzerland) 12(20): 1-17. http://dx.doi.org/10.3390/su12208494.
  • Agusdinata DB. and Lukosch H. (2019) Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development. Simulation and Gaming 50(3): 359-376. http://dx.doi.org/10.1177/1046878119848135.
  • Lukosch H. and Comes T. (2019) Gaming as a research method in humanitarian logistics. Journal of Humanitarian Logistics and Supply Chain Management 9(3): 352-370. http://dx.doi.org/10.1108/JHLSCM-06-2018-0046.
  • Wang Y., Lukosch HK. and Schwarz P. (2019) The Role of Serious Gaming in Assisting Humanitarian Operations. International Journal of Information Systems for Crisis Response and Management 11(1): 20-34. http://dx.doi.org/10.4018/ijiscram.2019010102.
  • Kourounioti I., Kurapati S., Lukosch H., Tavasszy L. and Verbraeck A. (2018) Simulation Games to Study Transportation Issues and Solutions: Studies on Synchromodality. Transportation Research Record 2672(44): 72-81. http://dx.doi.org/10.1177/0361198118792334.
  • Kurapati S., Kourounioti I., Lukosch H., Tavasszy L. and Verbraeck A. (2018) Fostering sustainable transportation operations through corridor management: A simulation gaming approach. Sustainability (Switzerland) 10(2) http://dx.doi.org/10.3390/su10020455.
  • Lukosch H. and Cunningham S. (2018) Data Analytics of Mobile Serious Games: Applying Bayesian Data Analysis Methods. International Journal of Serious Games 5(1) http://dx.doi.org/10.17083/ijsg.v5i1.222.
  • Lukosch HK., Bekebrede G., Kurapati S. and Lukosch SG. (2018) A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems. Simulation and Gaming 49(3): 279-314. http://dx.doi.org/10.1177/1046878118768858.
  • Kurapati S., Lukosch H., Eckerd S., Verbraeck A. and Corsi T. (2017) Relating planner task performance for container terminal operations to multi-tasking skills and personality type. Transportation Research Part F: Traffic Psychology and Behaviour 51: 47-64. http://dx.doi.org/10.1016/j.trf.2017.09.002.
  • Lukosch H., Kurapati S., Groen D. and Verbraeck A. (2017) Gender and cultural differences in game-based learning experiences. Electronic Journal of e-Learning 15(4): 310-319.
  • Cidota MA., Lukosch SG., Dezentje P., Bank PJM., Lukosch HK. and Clifford RMS. (2016) Serious Gaming in Augmented Reality using HMDs for Assessment of Upper Extremity Motor Dysfunctions. i-com 15(2): 155-169. http://dx.doi.org/10.1515/icom-2016-0020.
  • Datcu D., Lukosch S. and Lukosch H. (2016) A collaborative game to study presence and situational awareness in a physical and an augmented reality environment. Journal of Universal Computer Science 22(2): 247-270.
  • Lukosch H., Groen D., Kurapati S., Klemke R. and Verbraeck A. (2016) The role of awareness for complex planning task performance: A microgaming study. International Journal of Game-Based Learning 6(2): 15-28. http://dx.doi.org/10.4018/IJGBL.2016040102.
  • Lukosch H., Kurapati S., Groen D. and Verbraeck A. (2016) Microgames for Situated Learning: A Case Study in Interdependent Planning. Simulation and Gaming 47(3): 346-367. http://dx.doi.org/10.1177/1046878116635468.
  • Bekebrede G., Lo J. and Lukosch H. (2015) Understanding Complex Systems Through Mental Models and Shared Experiences: A Case Study. Simulation and Gaming 46(5): 536-562. http://dx.doi.org/10.1177/1046878115621463.
  • Bekebrede G., Lo J. and Lukosch H. (2015) Understanding Complexity: The Use of Simulation Games for Engineering Systems. Simulation and Gaming 46(5): 447-454. http://dx.doi.org/10.1177/1046878115618140.
  • Kurapati S., Lukosch H., Verbraeck A. and Brazier FMT. (2015) Improving resilience in intermodal transport operations in seaports: a gaming approach. EURO Journal on Decision Processes 3(3-4): 375-396. http://dx.doi.org/10.1007/s40070-015-0047-z.
  • Lukosch S., Lukosch H., Datcu D. and Cidota M. (2015) Providing Information on the Spot: Using Augmented Reality for Situational Awareness in the Security Domain. Computer Supported Cooperative Work: CSCW: An International Journal 24(6): 613-664. http://dx.doi.org/10.1007/s10606-015-9235-4.
  • Lukosch HK. and De Vries P. (2009) Supporting Informal Learning at the Workplace. International Journal of Advanced Corporate Learning (iJAC) 2(3): 39-39. http://dx.doi.org/10.3991/ijac.v2i3.1004.
Conference Contributions - Published
  • Belter M. and Lukosch H. (2022) Towards a Virtual Reality Math Game for Learning In Schools-A User Study. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022: 808-809. http://dx.doi.org/10.1109/VRW55335.2022.00255.
  • Belter M. and Lukosch H. (2022) Virtual Reality Games for Children with ADHD in Formal Education. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 13219 LNCS: 211-220. http://dx.doi.org/10.1007/978-3-031-09959-5_18.
  • Wu Y., Lukosch S., Lukosch H., Lindeman R., McKee R., Fukuden S., Ross C. and Collins D. (2022) Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual Reality. In Workshop Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VRW) http://dx.doi.org/10.1109/VRW55335.2022.00172.
  • Freese M. and Lukosch HK. (2021) The Funnel of Game Design - Proposing a New Way to Address a Problem Definition Using the IDEAS Approach. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11988 LNCS: 170-180. http://dx.doi.org/10.1007/978-3-030-72132-9_16.
  • Kuijpers A., Lukosch H. and Verbraeck A. (2021) The Trust Game: The Influence of Trust on Collaboration in the Light of Technological Innovations. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11988 LNCS: 160-169. http://dx.doi.org/10.1007/978-3-030-72132-9_15.
  • Phelps A. and Lukosch H. (2020) Applied Immersive Games for Resilience. In https://youtu.be/6UAvPP09CRI.
  • Kuijpers A., Lukosch H. and Verbraeck A. (2019) Exploring a mixed method approach: Simulation games and Q methodology. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11899 LNCS: 522-529. http://dx.doi.org/10.1007/978-3-030-34350-7_50.
  • Lukosch H., Broekhans B. and Gordijn J. (2019) Effects of using avatars in a game-based learning environment. In Proceedings of the European Conference on Games-based Learning 2019-October: 441. http://dx.doi.org/10.34190/GBL.19.051.
  • Lukosch H., Lukosch S., Hoermann S. and Lindeman R. (2019) Conceptualizing Fidelity for HCI in Applied Gaming. In Fang X (Eds). Lecture Notes in Computer Science 11595 Springer. http://dx.doi.org/10.1007/978-3-030-22602-2.
  • Lukosch H., Lukosch S., Hoermann S. and Lindeman RW. (2019) Conceptualizing Fidelity for HCI in Applied Gaming. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11595 LNCS: 165-179. http://dx.doi.org/10.1007/978-3-030-22602-2_14.
  • Freese M., Kurapati S., Lukosch HK., Groen D., Kortmann R. and Verbraeck A. (2018) Addressing challenges of planning in multimodal transportation nodes with simulation games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10711 LNCS: 254-275. http://dx.doi.org/10.1007/978-3-319-78795-4_18.
  • Kurapati S., Freese M., Kourounioti I., Lukosch H., Bekebrede G., Smit T., van Meijeren J., van Nuland B. and van Veen L. (2018) Attitude measurement with board games in transportation nodes. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10825 LNCS: 148-157. http://dx.doi.org/10.1007/978-3-319-91902-7_15.
  • Lukosch H., Kuijpers A. and Verbraeck A. (2018) Exploring the relation between awareness, trust and innovation: A simulation gaming study. In Proceedings of the European Conference on Games-based Learning 2018-October: 904-906.
  • Fonseca X., Lukosch S., Lukosch H., Tiemersma S. and Brazier F. (2017) Requirements and game ideas for social interaction in mobile outdoor games. In CHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play: 331-337. http://dx.doi.org/10.1145/3130859.3131304.
  • Kurapati S., Kourounioti I., Lukosch H., Bekebrede G., Tavasszy L., Verbraeck A., Groen D., Van Meijeren J. and Lebesque L. (2017) The role of Situation Awareness in Synchromodal Corridor Management: A simulation gaming perspective. In Transportation Research Procedia 27: 197-204. http://dx.doi.org/10.1016/j.trpro.2017.12.154.
  • Kurapati S., Kourounioti I., Lukosch H., Tavaszzy L., Verbraeck A., Van Veen L. and Van Nuland B. (2017) Exploring challenges and solutions for container transportation using rail: A modelling and simulation gaming study. In 5th IEEE International Conference on Models and Technologies for Intelligent Transportation Systems, MT-ITS 2017 - Proceedings: 158-163. http://dx.doi.org/10.1109/MTITS.2017.8005657.
  • Kurapati S., Lukosch H., Freese M. and Verbraeck A. (2017) The influence of team factors and team processes on game based learning in student teams. In Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017: 352-357.
  • Noori NS., Wang Y., Comes T., Schwarz P. and Lukosch H. (2017) Behind the scenes of scenario-based training: Understanding scenario design and requirements in high-risk and uncertain environments. In Proceedings of the International ISCRAM Conference 2017-May: 948-959.
  • Pivec M., Gründler J., Admiraal W., Alemi M., All A., Almeida A., Amresh A., Arnab S., Ask K. and Avouris N. (2017) Preface. In Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017: viii-x.
  • Schwarz P., Wang Y., Lukosch S. and Lukosch H. (2017) Policy gaming for humanitarian missions. In Proceedings of the International ISCRAM Conference 2017-May: 814-823.
  • Cidota M., Lukosch S., Datcu D. and Lukosch H. (2016) Workspace awareness in collaborative AR using HMDs: A user study comparing audio and visual notifications. In ACM International Conference Proceeding Series 25-27-February-2016 http://dx.doi.org/10.1145/2875194.2875204.
  • Datcu D., Lukosch SG. and Lukosch HK. (2016) Handheld augmented reality for distributed collaborative crime scene investigation. In Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work 13-16-November-2016: 267-276. http://dx.doi.org/10.1145/2957276.2957302.
  • Kurapati S., Lukosch HK., Cunningham S., Kwakkel J. and Verbraeck A. (2016) Exploring strategies in integrated container terminal planning tasks: A data-intensive simulation game analysis. In ILS 2016 - 6th International Conference on Information Systems, Logistics and Supply Chain.
  • Lukosch H., Kurapati S., Bekebrede G., Tiemersma S., Groen D., van Veen L. and Verbraeck A. (2016) Design considerations for building a scalable digital version of a multi-player educational board game for a MOOC in logistics and transportation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10056 LNCS: 167-176. http://dx.doi.org/10.1007/978-3-319-50182-6_15.
  • Lukosch H., Kurapati S., Groen D. and Verbraeck A. (2016) The influence of gender and cultural differences on the learning experience of participants during a microgame session. In Proceedings of the European Conference on Games-based Learning 2016-January: 391-398.
  • Dezentje P., Cidota MA., Clifford RMS., Lukosch SG., Bank PJM. and Lukosch HK. (2015) Designing for Engagement in Augmented Reality Games to Assess Upper Extremity Motor Dysfunctions. In Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design, ISMAR-MASH'D 2015: 57-58. http://dx.doi.org/10.1109/ISMAR-MASHD.2015.24.
  • Klemke R., Kurapati S., Lukosch H. and Specht M. (2015) Lessons learned from creating a mobile version of an educational board game to increase situational awareness. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 9307: 183-196. http://dx.doi.org/10.1007/978-3-319-24258-3_14.
  • Klemke R., Kurapati S., Lukosch H. and Specht M. (2015) Transferring an educational board game to a multi-user mobile learning game to increase shared situational awareness. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 9192: 583-594. http://dx.doi.org/10.1007/978-3-319-20609-7_55.
  • Lukosch H., Groen D., Kurapati S., Klemke R. and Verbraeck A. (2015) Enhancing situational awareness in integrated planning tasks using a microgaming approach. In Proceedings of the European Conference on Games-based Learning 2015-January: 313-320.
  • Lukosch S., Lukosch H., Datcu D. and Cidota M. (2015) On the spot information in augmented reality for teams in the security domain. In Conference on Human Factors in Computing Systems - Proceedings 18: 983-988. http://dx.doi.org/10.1145/2702613.2732879.
  • Datcu D., Cidota M., Lukosch H. and Lukosch S. (2014) On the usability of augmented reality for information exchange in teams from the security domain. In Proceedings - 2014 IEEE Joint Intelligence and Security Informatics Conference, JISIC 2014: 160-167. http://dx.doi.org/10.1109/JISIC.2014.32.
  • Datcu D., Cidota M., Lukosch H. and Lukosch S. (2014) Using augmented reality to support information exchange of teams in the security domain. In ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings: 263-264. http://dx.doi.org/10.1109/ISMAR.2014.6948441.
  • Datcu D., Lukosch HK. and Lukosch SG. (2014) A collaborative game to study the perception of presence during virtual co-location. In Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW: 5-8. http://dx.doi.org/10.1145/2556420.2556792.
  • Lukosch H. (2014) Balancing fidelity of simulation game environments to increase situational awareness skills. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 8605: 370-375. http://dx.doi.org/10.1007/978-3-319-12157-4_31.
  • Lukosch H., Van Bussel R. and Meijer SA. (2014) A serious game design combining simulation and sandbox approaches. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 8264 LNCS: 52-59. http://dx.doi.org/10.1007/978-3-319-04954-0_7.
  • Lukosch H., Van Nuland B., Van Ruijven T., Van Veen L. and Verbraeck A. (2014) Building a virtual world for team work improvement. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 8264 LNCS: 60-68. http://dx.doi.org/10.1007/978-3-319-04954-0_8.
  • Van Bussel R., Lukosch H. and Meijer SA. (2014) Effects of a game-facilitated curriculum on technical knowledge and skill development. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 8264 LNCS: 93-101. http://dx.doi.org/10.1007/978-3-319-04954-0_12.
  • Lukosch HK., Appelman- JH., Lambert T., De Korne DF. and Hiddema UF. (2013) Increasing surgical safety through serious gaming: "Nobody is perfect, but a team can be.". In 2nd International Workshop on Innovative Simulation for Health Innovative Simulation for Health, IWISH 2013, Held at the Int. Multidisciplinary Modeling and Simulation Multiconference, I3M 2012: 84-89.
  • Lukosch H., Van Ruijven T. and Verbraeck A. (2012) The other city - Designing a serious game for crisis training in close protection. In ISCRAM 2012 Conference Proceedings - 9th International Conference on Information Systems for Crisis Response and Management.
  • Lukosch H., Van Ruijven T. and Verbraeck A. (2012) The participatory design of a simulation training game. In Proceedings - Winter Simulation Conference http://dx.doi.org/10.1109/WSC.2012.6465218.
  • Hennis T. and Lukosch H. (2011) Social mechanisms to motivate learning with remote experiments: Design choices to foster online peer-based learning. In CSEDU 2011 - Proceedings of the 3rd International Conference on Computer Supported Education 2: 183-188.
  • Lukosch H. and De Vries P. (2011) A knowledge based platform to support informal learning in do-it-yourself retail stores. In CSEDU 2011 - Proceedings of the 3rd International Conference on Computer Supported Education 1: 252-257.
  • De Vries P. and Lukosch H. (2010) Reengineering the learning process in a transport company. In CEUR Workshop Proceedings 601: 57-68.
  • De Vries P., Lukosch H. and Pijper G. (2009) Far away yet close: The learning strategy of a transport company. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 5686 LNCS: 126-129. http://dx.doi.org/10.1007/978-3-642-03426-8_16.
  • Veen W., Lukosch H. and De Vries P. (2009) Improving organizational learning through Networked Learning. In Lecture Notes in Informatics (LNI), Proceedings - Series of the Gesellschaft fur Informatik (GI) P-145: 22-31.
Chapters
  • Li RC., Belter M., Platt-Young Z. and Lukosch HK. (2022) Immersive Games for Neurodiversity and Mental Health in Children and Young Adults. Handbook of Research on Promoting Economic and Social Development Through Serious Games: 238-258.IGI Global. http://dx.doi.org/10.4018/978-1-7998-9732-3.ch012.
  • Lukosch S. and Lukosch H. (2021) Situationsbewusstsein in Augmented und Virtual Reality Simulation Games. In Reuter C (Ed.), Sicherheitskritische Mensch-Computer-InteraktionSpringer Vieweg, Wiesbaden. http://dx.doi.org/10.1007/978-3-658-32795-8_24.
  • Freese M., Lukosch H. and Tiemersma S. (2020) From Entertainment to Seriousness: How to translate Entertainment Games into Simulation Games. In Huehn C; Zuern B; Trautwein F; Alf T (Ed.), (Planspiele - Anders Denken : Kreative Ansätze, gelebte Wissenschaft ed.): 29-41.Books on Demand GmbH.
  • Agusdinata DB., Hanif MA., Lukosch HK. and Excel C. (2019) A role-playing game development for supporting interventions to reduce household greenhouse gas emissions: transdisciplinary pathways and challenges. A Research Agenda for Environmental Management: Elgar Research Agendas: 159-168. http://dx.doi.org/10.4337/9781788115193.00024.
  • Agusdinata DB., Hanif MA., Lukosch HK. and Ortega E. (2019) A role-playing game development for supporting interventions to reduce household greenhouse gas emissions: Transdisciplinary pathways and challenges. A Research Agenda for Environmental Management: 159-168. http://dx.doi.org/10.4337/9781788115193.00024.
  • Verbraeck A., Kurapati S. and Lukosch H. (2016) Serious Games for Improving Situational Awareness in Container Terminals. Lecture Notes in Logistics: 413-431. http://dx.doi.org/10.1007/978-3-319-22288-2_25.
  • Verbraeck A., Kurapati S. and Lukosch H. (2015) Serious games for improving situational awareness in container terminals. Logistics and Supply Chain Innovation: Bridging the Gap between Theory and Practice: 413-431. http://dx.doi.org/10.1007/978-3-319-22288-2_25.
  • Lukosch H., Littlejohn A. and Margaryan A. (2013) Simulation games for workplace learning. Technology-Enhanced Professional Learning: Processes, Practices and Tools: 158-167. http://dx.doi.org/10.4324/9780203745052.
Authored Books
  • Dhar U., Dubey J., Dumblekar V., Meijer S. and Lukosch H. (2022) Preface. v-vi.
  • Lukosch HK., Bekebrede G. and Kortmann R. (2018) Simulation games for sustainable cities and smart infrastructures – foreword. V-VI.
Discussion/Working Papers
  • Lukosch H. and Phelps A. (2020) Online Plagues, Protein Folding and Spotting Fake News: What Games Can Teach Us during the Coronavirus Pandemic.. The Conversation. Commissioned by The Conversation. [News Article].

Student Supervision

Displaying all items.
    Current
  • PhD - Avendano B: Integrating social and infrastructural resilience: Overcoming the tensions between two interconnected worlds
  • PhD - Belter M: Facilitating learning needs of children with ADHD diagnosis through Virtual Reality gaming in formal education
  • PhD - Dai S: The Role of Social Responsibility in Human-Centered Design
  • PhD - Hector Z: Co-Design of an immersive game to promote communication skills in deaf youth (2025)
  • PhD - Mirza MT: Cross-Cultural Approaches to Immersive Disaster Risk Preparedness
  • PhD - Platt-Young ZJD: Exploration of XR Game-Based Approaches for Youth Social Anxiety
  • PhD - Wickramasinghe Y: Location-Based AR Game Design
  • Masters - Aguilar DJ: Exploring emotional reaction in virtual music performance audiences (2023)
  • Masters - MacKay JM: Involving Children in the Design Process of VR Games Aimed at Improving Attention in Children With ADHD
  • Masters - Pourgolmohammadgolshani A: Development of a Virtual reality serious game for volcanic related risk awareness training
  • Masters - Rajan VA: Effective development methods in interactive media through co-design: Developing culturally appropriate interactive Maori Tipuna in Virtual Reality
  • Masters - Sylvain M: Virtual Production Actor Prompts (2023)
  • Masters - Treffer H: The use of a serious game to raise awareness of the importance of household level earthquake preparation
  • Masters - Wall K: Run for the Hills! - A Serious Game Design for Whakaari-based Tsunami Risk Communication for Maori Children (2023)

Editorial Work

Displaying all items.
  • Simulation and Gaming: an international journal of theory, design and research Associate Editor ( 2019 - 2023)

Review and Refereeing

Displaying all items.
  • Foundations of Digital Games (FDG) 2020 ( 2020 - 2023)
  • Foundations of Digital Games (FDG) 2021 ( 2020 - 2023)

Future Research

  • Games as effective instrument for disaster awareness and communication
  • The role of facilitation and (de)briefing in virtual and augmented reality games
  • A concept of applied immersive game fidelity - how real is real enough?
UC Library
Research & Innovation
University of Canterbury
Private Bag 4800
Christchurch 8140
New Zealand
Research & Innovation Admin
Phone +64 3 369 5858
admin@research.canterbury.ac.nz
Research Profile Administrator
pbrfprofileradmin@canterbury.ac.nz
Back to top
  • GENERAL ENQUIRIES
  • +64 3 369 3999
  • info@canterbury.ac.nz
  • ENROLMENT ENQUIRIES
  • 0800 VARSITY (0800 827 748)
  • enrol@canterbury.ac.nz
  • INTERNATIONAL ENQUIRIES
  • +64 3 364 3443
  • (Aus) 1-800-431595
  • Ask a question
  • CONTACTS & DIRECTORIES
  • University contacts
  • Student contacts
  • Students' Association
  • Find a researcher (Research Profile)
  • Accommodation
  • Maps
  • Donate online
  • UC on Facebook
  • UC on Twitter
  • UC on youTube
  • UC on Instagram
  • UC on Snapchat
  • UC on LinkedIn
  • UC on WeChat
  • DEPARTMENTS
  • All departments
  • Arts
  • Business
  • Education
  • Engineering
  • Health
  • Law
  • Science
  • Service areas
  • LATEST
  • News
  • Events
  • Publications
  • Work at UC
  • Info for media
  • Style Guide
  • TOOLS
  • LEARN
  • UC Policy Library
  • Library
  • myUC
  • IT account
  • Student email
  • OneDrive
  • Timetable
  • Staff email
  • Intranet (Staff)
  • Copyright Feedback Privacy Cookies Declaration Payment Data
  • Emergency Information
  • © University of Canterbury - A Fair Trade University