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Dr Adrian James Clark

Contact

Department: School of Product Design

Email: adrian.clark@canterbury.ac.nz

Direct Dial: +64 3 3692458

Office: West 329

Language: English

About
Research / Creative works
Supervision
Networks

Fields of Research

  • Applied Immersive Game Design
  • Computer graphics
  • Augmented and Virtual Reality
  • Computer Vision based Natural Feature Registration
  • Artificial Intelligence

Researcher Summary

Adrian is a Senior Lecturer in Applied Immersive Game Design in the School of Product Design.

He completed his PhD in Computer Science at the HIT Lab NZ, where he developed a robust natural feature registration framework called OPIRA Optical-flow Perspective Invariant Registration Augmentation.

Subject Area: Disciplines

  • Computer Science, Information Technology, Information Sciences: Augmented Reality; Computer Graphics and Image Processing; Computer Vision; Game design; Game Development; Human-Computer Interaction and Multimedia; Virtual Reality

Resources

  • School of Product Design Profile
  • HIT Lab NZ Profile

Research/Scholarly/Creative Works

Theses / Dissertations
  • Clark AJ. (2010) OPIRA: The Optical-Flow Perspective Invariant Registration Augmentation and Other Improvements for Natural Feature Registration. Christchurch, New Zealand. University of Canterbury.
  • Clark A. (2004) Hybrid AR User Interfaces in Collaborative Gaming. Christchurch. University of Canterbury.
Authored Books
  • Billinghurst M., Clark A., Lee G. and Tan DS. (2015) A Survey of Augmented Reality. eBook: Now Foundations and Trends. 218. http://dx.doi.org/10.1561/1100000049.
Journal Articles
  • Khan H., Clark A., Woodward G. and Lindeman R. (2020) Improved Position Accuracy of Foot-Mounted Inertial Sensor by Discrete Corrections from Vision-Based Fiducial Marker Tracking. Sensors 20(18): 5031-5031. http://dx.doi.org/10.3390/s20185031.
  • Müssig J., Clark A., Hoermann S., Loporcaro G., Loporcaro C. and Huber T. (2020) Imparting materials science knowledge in the field of the crystal structure of metals in times of online teaching: A novel online laboratory teaching concept with an augmented reality application. Journal of Chemical Education 97(9): 2643-2650. http://dx.doi.org/10.1021/acs.jchemed.0c00763.
  • Guo P., Chiew YS., Shaw GM., Shao L., Green R., Clark A. and Chase JG. (2016) Clinical Activity Monitoring System (CATS): An automatic system to quantify bedside clinical activities in the intensive care unit. Intensive and Critical Care Nursing 37: 52-61. http://dx.doi.org/10.1016/j.iccn.2016.05.003.
  • Bartneck C. and Clark A. (2015) Semi-Automatic Color Analysis For Brand Logos. Color Research and Application 40(1): 72-84. http://dx.doi.org/10.1002/col.21853.
Conference Contributions - Published
  • Dong Z., Piumsomboon T., Zhang J., Clark AJ., Bai H. and Lindeman RW.. (2020) A Comparison of Surface and Motion User-Defined Gestures for Mobile Augmented Reality.. In Bernhaupt R; Mueller FF; Verweij D; Andres J; McGrenere J; Cockburn A; Avellino I; Goguey A; Bjøn P; Zhao S (Eds). CHI Extended Abstracts: 1-8. ACM. http://dx.doi.org/10.1145/3334480.3382883.
  • Stephenson M., Clark A. and Green R.. (2015) Novel Methods for Reflective Symmetry Detection in Scanned 3D Models. In.
  • Guo P., Chiew YS., Shao L., Clark A., Shaw GM. and Chase JG.. (2014) Novel Visualization Approach for Intensive Care Unit Clinical Activity Monitoring. In.
  • Piumsomboon T., Altimira D., Kim H., Clark A., Lee G. and Billinghurst M.. (2014) Grasp-Shell vs Gesture-Speech: A Comparison of Direct and Indirect Natural Interaction Techniques in Augmented Reality. In : 73-82. http://dx.doi.org/10.1109/ISMAR.2014.6948411.
  • Piumsomboon T., Clark A. and Billinghurst M.. (2014) G-SIAR: Gesture-speech interface for augmented reality. In Proceedings ISMAR 2014: 365-366. http://dx.doi.org/10.1109/ISMAR.2014.6948491.
  • Corbett-Davies S., Dünser A., Clark A. and Green R.. (2013) An advanced interaction framework for augmented reality based exposure treatment. In (forthcoming) http://dx.doi.org/10.1109/VR.2013.6549351.
  • Piumsomboon T., Clark A. and Billinghurst M.. (2013) KITE: Platform for Mobile Augmented Reality Gaming and Interaction using Magnetic Tracking and Depth Sensing. In Proceedings: 289-290. http://dx.doi.org/10.1109/ISMAR.2013.6671809.
  • Piumsomboon T., Clark A., Billinghurst M. and Cockburn A.. (2013) User-defined gestures for augmented reality. In CHI '13 Extended Abstracts on Human Factors in Computing Systems: 955-960. http://dx.doi.org/10.1145/2468356.2468527.
  • Piumsomboon T., Clark A., Billinghurst M. and Cockburn A.. (2013) User-defined gestures for Augmented Reality. In Lecture Notes in Computer Science (LNCS) - INTERACT 2013 8118: 282-299. http://dx.doi.org/10.1007/978-3-642-40480-1_18.
  • Clark A. and Dünser A.. (2012) An Interactive Augmented Reality Coloring Book. In Proceedings:: 7-10. http://dx.doi.org/10.1109/3dui.2012.6184168.
  • Corbett-Davies S., Dünser A. and Clark A.. (2012) Interactive AR exposure therapy. In Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction - CHINZ '12ACM Press. http://dx.doi.org/10.1145/2379256.2379282.
  • Corbett-Davies S., Green R. and Clark A.. (2012) Physically interactive tabletop augmented reality using the Kinect. In Proceedings:: 210-215. http://dx.doi.org/10.1145/2425836.2425880.
  • Piumsomboon T. and Clark A.. (2012) ARMicroMachines: natural interaction with augmented reality scenes. In Proceedings: 99. http://dx.doi.org/10.1145/2379256.2379283.
  • Piumsomboon T., Clark A., Umakatsu A. and Billinghurst M.. (2012) Poster: Physically-Based Natural Hand and Tangible AR Interaction for Face-to-Face Collaboration on a Tabletop. In Proceedings: 155-156. http://dx.doi.org/10.1109/3DUI.2012.6184208.
  • Clark A. and Green R.. (2011) Optical-Flow Perspective Invariant Registration. In Proceedings 2011 International Conference on Digital Image Computing: 92-98. http://dx.doi.org/10.1109/DICTA.2011.23.
  • Clark A. and Piumsomboon T.. (2011) A realistic augmented reality racing game using a depth-sensing camera. In ACM Digital Library: 499-502. http://dx.doi.org/10.1145/2087756.2087851.
  • Clark A., Dunser A. and Grasset R.. (2011) An interactive augmented reality coloring book. In 2011 10th IEEE International Symposium on Mixed and Augmented RealityIEEE. http://dx.doi.org/10.1109/ismar.2011.6143487.
  • Clark A., Dünser A. and Grasset R.. (2011) An interactive augmented reality coloring book. In SIGGRAPH Asia 2011 Emerging Technologies http://dx.doi.org/10.1145/2073370.2073394.
  • Clark A., Dünser A., Billinghurst M., Piumsomboon T. and Altimira D.. (2011) Seamless interaction in space. In Proceedings of the 23rd Australian Computer-Human Interaction Conference: 88-97. http://dx.doi.org/10.1145/2071536.2071549.
  • Clark A., Piumsomboon T. and Billinghurst M.. (2011) Augmented reality micromachines. In SIGGRAPH Asia 2011 Emerging Technologies http://dx.doi.org/10.1145/2073370.2073390.
  • Clifford R., Clark A. and Rogozin M.. (2011) Using Augmented Reality for Rapid Prototyping and Collaborative Design to Model 3D Buildings. In Proceedings of the 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction: 117-120. http://dx.doi.org/10.1145/2000756.2000774.
  • Piumsomboon T., Clark A. and Billinghurst M.. (2011) Physically-based Interaction for Tabletop Augmented Reality Using a Depth-sensing Camera for Environment Mapping. In Proceedings of Image and Vision Computing New Zealand (IVCNZ2011): 161-166.
  • Clark AJ., Green RD. and Grant RN.. (2008) Perspective correction for improved visual registration using natural features. In Proceedings of IVCNZ 2008: 6pp. http://dx.doi.org/10.1109/IVCNZ.2008.4762073.
  • Grant RN., Green RD. and Clark AJ.. (2008) HLS Distorted colour model for enhanced colour image segmentation. In Proceedings of IVCNZ 2008: 6pp. http://dx.doi.org/10.1109/IVCNZ.2008.4762139.
  • Clark AJ., Green RD. and Grant RN.. (2007) Image and Video Noise: A Comparison of Noise in Images and Video With Regards to Detection and Removal. In VISAPP 2007 - International Conference on Computer Vision Theory and Applications Proceedings: 153-156. http://dx.doi.org/10.5220/0002041401530156.
  • Grant RN., Green RD. and Clark AJ.. (2007) Hue Variance Prediction: An Empirical Estimate of the Variance within the Hue of an Image. In VISAPP 2007 - International Conference on Computer Vision Theory and Applications Proceedings: 5-9. http://dx.doi.org/10.5220/0002041300050009.
  • Clark A. and Green R.. (2006) Detection and Removal of Global and Local Noise in Realtime Video Streams. In.
  • Clark A. and Green R.. (2005) An Adaptive Algorithm Switching System for Image Based Object Registration. In.
  • Clark A. and Green R.. (2004) 3D Model Generation from a Stereo Camera using Multiple Viewpoints. In Proceedings IVCNZ 2004: 345-350.
Conference Contributions - Other
  • Guo P., Chiew YS., Shao L., Clark A. and Chase JG. (2014) A Novel Visualization System for ICU Clinical Activity Tracking. Cape Town, South Africa: 19th World Congress of the International Federation of Automatic Control 2014 (IFAC), 24-29 Aug 2014.
  • Corbett-Davies S., Dünser A. and Clark A. (2012) An interactive augmented reality system for exposure treatment. Atlanta, GA, USA: 11th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2012) - Arts, Media, and Humanities Proceedings, 5-8 Nov 2012.
  • Chyou T., Clark A. and Meyer J. (2011) A 3D vision approach for correction of patient pose in radiotherapy. Darwin, Australia: Engineering and Physical Sciences in Medicine and the Australian Biomedical Engineering Conference (EPSM ABEC 2011), 14-18 Aug 2011.
  • Clark A., Dünser A. and Grasset R. (2011) Interactive Augmented Reality Coloring Book. Basel, Switzerland: 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 26-29 Oct 2011.
Additional Publications
  • Clark A. (2018) Texture mapping system and method.Patent No. WO2018151612A1, Worldwide.
  • Clark A. and Looser J. (2018) Process, system and apparatus for machine colour characterisation of digital media.Patent No. WO2017034419A1, Worldwide.

Student Supervision

Displaying all items.
    Current
  • PhD - Khan H: Indoor Tracking using Sensor Fusion
  • Completed
  • PhD - Piumsomboon T: Natural Hand Interaction for Augmented Reality (2015)
  • Masters - Dong Z: Exploring Mobile Augmented Reality Interaction through Camera Manipulation (2020)
  • Masters - Eagle JT: Kinect Surface Tracking (2014)
  • Masters - Figg H: Measurement of Patient Anxiety in MRI - Comparing VR Simulation to a Questionnaire (2018)
  • Masters - Head-Mears J: Accurate wide-area tracking for architectural, engineering and surveying applications (2014)
  • Masters - Loporcaro C: Designing and Developing an Innovative Teaching Tool: The Material Science Augmented Reality App (2020)
  • Masters - Smart C: An arrangement of tablets for supporting collaborative learning (2015)
  • Masters - Walker R: Poi Poi Revolution A real-time feedback training system for object manipulation (2013)
  • Masters - Zhang J: Spatial Scale Perception in Immersive Virtual Reality (2020)
  • Honours - Stephenson M: Novel Methods for Reflective Symmetry Detection in Scanned 3D Models (2015)

Review and Refereeing

Displaying all items.
  • IEEE Computer Graphics and Applications (CG&A) ( 2011 - 2021)
  • IEEE Symposium on 3D User Interfaces (3DUI) ( 2010 - 2021)
  • IEEE Transactions on Circuits and Systems for Video Technology (TCSVT) ( 2008 - 2021)
  • IEEE Virtual Reality ( 2010 )
  • Proceedings of IEEE/ACS International Conference on Computer Systems and Applications, AICCSA ( 2007 )
  • SPIE Optical Engineering ( 2011 - 2021)
  • The International Journal of Virtual Reality ( 2011 - 2021)
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