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Dr Gun Lee

Contact

Department: Human Interface Technology Laboratory New Zealand (HIT Lab NZ)

Email: gun.lee@canterbury.ac.nz

Office:

Language: English

About
Research / Creative works

Fields of Research

  • Three-dimensional and Multimodal User Interfaces
  • Computer Aided Learning and Training
  • Computer Supported Collaboration

Researcher Summary

● Virtual, Augmented and Mixed Reality
● Virtual and Augmented Reality Contents and Authoring Tools

Subject Area: Disciplines

  • Computer Science, Information Technology, Information Sciences: Augmented Reality; Human-Computer Interaction and Multimedia; Virtual Reality

Resources

  • Staff webpage
  • glee.jpg

Research/Scholarly/Creative Works

Journal Articles
  • Gumilar I., Sareen E., Bell R., Stone A., Hayati A., Mao J., Barde A., Gupta A., Dey A. and Lee G. (2021) A comparative study on inter-brain synchrony in real and virtual environments using hyperscanning. Computers and Graphics (Pergamon) 94: 62-75. http://dx.doi.org/10.1016/j.cag.2020.10.003.
  • Kim S., Billinghurst M., Lee G. and Huang W. (2020) Gaze window: A new gaze interface showing relevant content close to the gaze point. Journal of the Society for Information Display 28(12): 979-996. http://dx.doi.org/10.1002/jsid.954.
  • Kim S., Jing A., Park H., Lee GA., Huang W. and Billinghurst M. (2020) Hand-in-Air (HiA) and Hand-on-Target (HoT) Style Gesture Cues for Mixed Reality Collaboration. IEEE Access 8: 224145-224161. http://dx.doi.org/10.1109/ACCESS.2020.3043783.
  • Kim S., Lee G., Billinghurst M. and Huang W. (2020) The combination of visual communication cues in mixed reality remote collaboration. Journal on Multimodal User Interfaces 14(4): 321-335. http://dx.doi.org/10.1007/s12193-020-00335-x.
  • Park HS., Lee GA., Seo BK. and Billinghurst M. (2020) User experience design for a smart-mirror-based personalized training system. Multimedia Tools and Applications http://dx.doi.org/10.1007/s11042-020-10148-5.
  • Teo T., Norman M., Lee GA., Billinghurst M. and Adcock M. (2020) Exploring interaction techniques for 360 panoramas inside a 3D reconstructed scene for mixed reality remote collaboration. Journal on Multimodal User Interfaces 14(4): 373-385. http://dx.doi.org/10.1007/s12193-020-00343-x.
  • Ens B., Lanir J., Tang A., Bateman S., Lee G., Piumsomboon T. and Billinghurst M. (2019) Revisiting collaboration through mixed reality: The evolution of groupware. International Journal of Human Computer Studies 131: 81-98. http://dx.doi.org/10.1016/j.ijhcs.2019.05.011.
  • Piumsomboon T., Dey A., Ens B., Lee G. and Billinghurst M. (2019) The effects of sharing awareness cues in collaborative mixed reality. Frontiers Robotics AI 6(FEB) http://dx.doi.org/10.3389/frobt.2019.00005.
  • Kim S., Billinghurst M. and Lee G. (2018) The Effect of Collaboration Styles and View Independence on Video-Mediated Remote Collaboration. Computer Supported Cooperative Work: CSCW: An International Journal 27(3-6): 569-607. http://dx.doi.org/10.1007/s10606-018-9324-2.
  • Kim S., Billinghurst M., Lee C. and Lee G. (2018) Using freeze frame and visual notifications in an annotation drawing interface for remote collaboration. KSII Transactions on Internet and Information Systems 12(12): 6034-6056. http://dx.doi.org/10.3837/tiis.2018.12.023.
  • Piumsomboon T., Lee GA., Ens B., Thomas BH. and Billinghurst M. (2018) Superman vs giant: A study on spatial perception for a multi-scale mixed reality flying telepresence interface. IEEE Transactions on Visualization and Computer Graphics 24(11): 2974-2982. http://dx.doi.org/10.1109/TVCG.2018.2868594.
  • Altimira D., Mueller FF., Clarke J., Lee G., Billinghurst M. and Bartneck C. (2017) Enhancing player engagement through game balancing in digitally augmented physical games. International Journal of Human Computer Studies 103(July 2017): 35-47. http://dx.doi.org/10.1016/j.ijhcs.2017.02.004.
  • Gupta K., Lee GA. and Billinghurst M. (2016) Do you see what i see? the effect of gaze tracking on task space remote collaboration. IEEE Transactions on Visualization and Computer Graphics 22(11): 2413-2422. http://dx.doi.org/10.1109/TVCG.2016.2593778.
  • Kim H., Lee G., Yang U., Kwak T. and Kim KH. (2012) Dual Autostereoscopic Display Platform for Multi-user Collaboration with Natural Interaction. ETRI Journal 34: 466-469. http://dx.doi.org/10.4218/etrij.12.0211.0331.
  • Lee GA., Yang U., Son W., Kim Y., Jo D., Kim KH. and Choi JS. (2010) Virtual Reality Content-Based Training for Spray Painting Tasks in the Shipbuilding Industry. ETRI Journal 32(5): 695-703. http://dx.doi.org/10.4218/etrij.10.1510.0105.
  • Lee GA. and Kim GJ. (2009) Immersive authoring of Tangible Augmented Reality content: A user study. Journal of Visual Languages & Computing 20(2): 61-79. http://dx.doi.org/10.1016/j.jvlc.2008.07.001.
  • Yang U., Lee GA., Son W. and Choi JS. (2009) Virtual Reality based Training Simulation for Manufacturing Skill Enhancement in Shipyard (in Korean). Korea Information Processing Society Review 16(4): 57-63.
  • Kang H., Lee GA. and Son W. (2007) A Mixed Reality based Interface for Planning Layouts. Journal of the HCI Society of Korea 2(2): 45-51.
  • Lee GA., Seo J. and Kim GJ. (2007) Reusing Virtual Objects in a Component based Framework. The Journal of Institute of Digital Entertainment 1(1): 33-38.
  • Lee GA., Kim GJ. and Billinghurst M. (2005) Immersive Authoring: What You eXperience Is What You Get. Communications of the ACM 48(7): 76-81. http://dx.doi.org/10.1145/1070838.1070840.
Intellectual Property
  • Yang UY., Lee GA., Hwang SY. and Son W. (2010) Face-Mounted Display Apparatus for Mixed Reality Environment.Patent No. 7,804,507 B2.
  • Lee G., Kang H. and Son W. (2009) Mixed reality system and its implementation method.Patent No. 10-0914848.
  • Jo DS., Kang H., Lee G. and Son WH. (2008) Control system and method of PC cluster based multi-projection display.Patent No. 10-0817551.
  • Jo DS., Lee GA., Kang H. and Son WH. (2008) System and method of high-resolution video image projection system under non-planar display environment.Patent No. 10-0799304.
  • Lee G., Yang U., Hwang S. and Son W. (2008) Face mounted display for mixed reality environment.Patent No. 10-0809479.
  • Ghyme SW., Lee G. and Son WH. (2007) Back projection screen structure and its application to multi-projection display.Patent No. 10-0787606.
Chapters
  • Billinghurst M., Gupta K., Katsutoshi M., Lee Y., Lee G., Kunze K. and Sugimoto M. (2017) Is it in your eyes? Explorations in using gaze cues for remote collaboration. Collaboration Meets Interactive Spaces: 177-199. http://dx.doi.org/10.1007/978-3-319-45853-3_9.
  • Billinghurst M., Bai H., Lee G. and Lindeman R. (2014) Developing Handheld Augmented Reality Interfaces. In Grimshaw M (Ed.), The Oxford Handbook of Virtuality: 615-635. New York: Oxford University Press. http://dx.doi.org/10.1093/oxfordhb/9780199826162.013.030.
  • Lee G., Kim G. and Billinghurst M. (2007) Interaction Design for Tangible Augmented Reality Applications. In Haller M; Billinghurst M; Thomas B (Ed.), Emerging Technologies of Augmented Reality: Interfaces and Design: 261-282. Hershey: Idea Group.
Conference Contributions - Published
  • Lee GA., Ahn S., Hoff W. and Billinghurst M.. (2020) Enhancing First-Person View Task Instruction Videos with Augmented Reality Cues. In Proceedings - 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020: 498-508. http://dx.doi.org/10.1109/ISMAR50242.2020.00078.
  • Lee GA., Park HS., Kim S. and Billinghurst M.. (2020) Improving User Experience in Augmented Reality Mirrors with 3D Displays. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 12509 LNCS: 642-653. http://dx.doi.org/10.1007/978-3-030-64556-4_50.
  • Li Z., Teo T., Chan L., Lee G., Adcock M., Billinghurst M. and Koike H.. (2020) OmniGlobeVR: A collaborative 360-degree communication system for VR. In DIS 2020 - Proceedings of the 2020 ACM Designing Interactive Systems Conference: 615-625. http://dx.doi.org/10.1145/3357236.3395429.
  • Park HS., Seo BK., Lee GA. and Billinghurst M.. (2020) Exploring the Value of Shared Experience in Augmented Reality Games. In Communications in Computer and Information Science 1224 CCIS: 462-469. http://dx.doi.org/10.1007/978-3-030-50726-8_61.
  • Barde A., Lindeman RW., Lee G. and Billinghurst M.. (2019) Binaural spatialisation over a bone conduction headset: The perception of elevation. In Proceedings of the AES International Conference 2019-August.
  • Kim S., Billinghurst M., Lee G., Norman M., Huang W. and He J.. (2019) Sharing emotion by displaying a partner near the gaze point in a telepresence system. In Proceedings - 2019 23rd International Conference in Information Visualization - Part II, IV-2 2019: 86-91. http://dx.doi.org/10.1109/IV-2.2019.00026.
  • Kim S., Lee G., Huang W., Kim H., Woo W. and Billinghurst M.. (2019) Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3290605.3300403.
  • Lee G., Ahn S., Hoff W. and Billinghurst M.. (2019) AR Tips: Augmented first-person view task instruction videos. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019: 34-36. http://dx.doi.org/10.1109/ISMAR-Adjunct.2019.00024.
  • Lee GA., Park HS. and Billinghurst M.. (2019) Optical-reflection type 3D augmented reality mirrors. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3359996.3364782.
  • Lee GA., Teo T., Kim S. and Billinghurst M.. (2019) A User Study on MR Remote Collaboration Using Live 360 Video. In Proceedings ISMAR 2018: 153-164. http://dx.doi.org/10.1109/ISMAR.2018.00051.
  • Nassani A., Lee G., Billinghurst M. and Lindeman RW.. (2019) Filtering mechanisms of shared social surrounding environments in AR. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019: 17-19. http://dx.doi.org/10.1109/ISMAR-Adjunct.2019.00019.
  • Norman M., Lee GA., Smith RT. and Billinghurst M.. (2019) The impact of remote user's role in a mixed reality mixed presence system. In Proceedings - VRCAI 2019: 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry http://dx.doi.org/10.1145/3359997.3365691.
  • Piumsomboon T., Lee GA., Irlitti A., Ens B., Thomas BH. and Billinghurst M.. (2019) On the shoulder of the giant: A multi-scale mixed reality collaboration with 360 video sharing and tangible interaction. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3290605.3300458.
  • Teo T., Hayati AF., Lee GA., Billinghurst M. and Adcock M.. (2019) A technique for mixed reality remote collaboration using 360 panoramas in 3D reconstructed scenes. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3359996.3364238.
  • Teo T., Lawrence L., Lee GA., Billinghurst M. and Adcock M.. (2019) Mixed reality remote collaboration combining 360 video and 3D reconstruction. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3290605.3300431.
  • Teo T., Lee GA., Billinghurst M. and Adcock M.. (2019) 360Drops: Mixed reality remote collaboration using 360 panoramas within the 3D scene. In SIGGRAPH Asia 2019 Emerging Technologies, SA 2019: 1-2. http://dx.doi.org/10.1145/3355049.3360517.
  • Teo T., Lee GA., Billinghurst M. and Adcock M.. (2019) Investigating the use of different visual cues to improve social presence within a 360 mixed reality remote collaboration. In Proceedings - VRCAI 2019: 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry http://dx.doi.org/10.1145/3359997.3365687.
  • Teo T., Lee GA., Billinghurst M. and Adcock M.. (2019) Merging live and static 360 panoramas inside a 3d scene for mixed reality remote collaboration. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019: 22-25. http://dx.doi.org/10.1109/ISMAR-Adjunct.2019.00021.
  • Teo T., Lee GA., Billinghurst M. and Adcock M.. (2019) Supporting visual annotation cues in a live 360 panorama-based mixed reality remote collaboration. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings: 1187-1188. http://dx.doi.org/10.1109/VR.2019.8798128.
  • Hart JD., Piumsomboon T., Lawrence L., Lee GA., Smith RT. and Billinghurst M.. (2018) Demonstrating emotion sharing and augmentation in cooperative virtual reality games. In Extended Abstracts - CHI PLAY '18: 117-120. http://dx.doi.org/10.1145/3270316.3270596.
  • Hart JD., Piumsomboon T., Lawrence L., Lee GA., Smith RT. and Billinghurst M.. (2018) Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games. In Proceedings - ISMAR-Adjunct 2018: 405-406. http://dx.doi.org/10.1109/ISMAR-Adjunct.2018.00118.
  • Hart JD., Piumsomboon T., Lawrence L., Lee GA., Smith RT. and Billinghurst M.. (2018) Emotion sharing and augmentation in cooperative virtual reality games. In CHI PLAY 2018 Extended Abstracts: 453-460. http://dx.doi.org/10.1145/3270316.3271543.
  • Hart JD., Piumsomboon T., Lee G. and Billinghurst M.. (2018) Sharing and Augmenting Emotion in Collaborative Mixed Reality. In Proceedings - ISMAR-Adjunct 2018: 212-213. http://dx.doi.org/10.1109/ISMAR-Adjunct.2018.00069.
  • Kim S., Billinghurst M. and Lee G.. (2018) The Effect of Collaboration Styles and View Independence on Video-mediated Remote Collaboration. In ECSCW 2018 - Proceedings of the 16th European Conference on Computer Supported Cooperative Work.
  • Kim S., Billinghurst M. and Lee G.. (2018) The Effect of Collaboration Styles and View Independence on Video-mediated Remote Collaboration. In ECSCW 2018 - Proceedings of the 16th European Conference on Computer Supported Cooperative Work.
  • Kytö M., Ens B., Piumsomboon T., Lee GA. and Billinghurst M.. (2018) Pinpointing: Precise head- and eye-based target selection for augmented reality. In Proceedings - CHI'18 http://dx.doi.org/10.1145/3173574.3173655.
  • Nassani A., Bai H., Lee G., Billinghurst M., Langlotz T. and Lindeman R.. (2018) Filtering Shared Social Data in AR. In CHI'18 Extended Abstracts http://dx.doi.org/10.1145/3170427.3188609.
  • Piumsomboon T., Lee GA. and Billinghurst M.. (2018) Snow dome: A multi-scale interaction in mixed reality remote collaboration. In Proceedings - Extended Abstracts CHI '18 http://dx.doi.org/10.1145/3170427.3186495.
  • Piumsomboon T., Lee GA., Hart JD., Ens B., Lindeman RW., Thomas BH. and Billinghurst M.. (2018) Mini-me: An adaptive avatar for Mixed Reality remote collaboration. In Proceedings - CHI'18 http://dx.doi.org/10.1145/3173574.3173620.
  • Tang W., Lee GA., Billinghurst M. and Lindeman RW.. (2018) User virtual costume visualisation in an augmented virtuality immersive cinematic environment. In OzCHI '18 Proceedings: 219-223. ACM. http://dx.doi.org/10.1145/3292147.3292188.
  • Teo T., Lee GA., Billinghurst M. and Adcock M.. (2018) Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration. In Proceedings - OzCHI '18: 406-410. http://dx.doi.org/10.1145/3292147.3292200.
  • Barathan S., Lee G., Billinghurst M. and Lindeman RW.. (2017) Sharing Gaze for Remote Instruction. In ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments http://dx.doi.org/10.2312/egve.20171356.
  • Chen J., Lee G., Billinghurst M., Lindeman RW. and Bartneck C.. (2017) The Effect of User Embodiment in AV Cinematic Experience. In ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments http://dx.doi.org/10.2312/egve.20171339.
  • Gao L., Bai H., Piumsomboon T., Lee G., Lindeman RW. and Billinghurst M.. (2017) Real-time Visual Representations for Mixed Reality Remote Collaboration. In ICAT-EGVE2017 http://dx.doi.org/10.2312/egve.20171344.
  • Khan H., Lee G., Hoermann S., Clifford R., Billinghurst M. and Lindeman RW.. (2017) Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360 Movie. In ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments http://dx.doi.org/10.2312/egve.20171340.
  • Kim H., Kim Y., Lee GA., Billinghurst M. and Bartneck C.. (2017) Collaborative View Configurations for Multi-user Interaction with a Wall-size Display.. In Lindeman RW; Bruder G; Iwai D (Eds). ICAT-EGVE: 189-196. Eurographics Association. http://dx.doi.org/10.2312/egve.20171358.
  • Lee G., Kim S., Lee Y., Dey A., Piumsomboon T., Norman M. and Billinghurst M.. (2017) Improving collaboration in augmented video conference using mutually shared gaze. In International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2017: 197-204. http://dx.doi.org/10.2312/egve.20171359.
  • Lee G., Kim S., Lee Y., Dey A., Piumsomboon T., Norman M. and Billinghurst M.. (2017) Mutually Shared Gaze in Augmented Video Conference. In Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017: 79-80. http://dx.doi.org/10.1109/ISMAR-Adjunct.2017.36.
  • Lee G., Rudhru O., Park HS., Kim HW. and Billinghurst M.. (2017) User interface agents for guiding interaction with augmented virtual mirrors. In International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2017: 109-116. http://dx.doi.org/10.2312/egve.20171347.
  • Lee GA., Teo T., Kim S. and Billinghurst M.. (2017) Mixed reality collaboration through sharing a live panorama. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017 http://dx.doi.org/10.1145/3132787.3139203.
  • Lee GA., Teo T., Kim S. and Billinghurst M.. (2017) SharedSphere: MR collaboration through shared live panorama. In SIGGRAPH Asia 2017 Emerging Technologies, SA 2017 http://dx.doi.org/10.1145/3132818.3132827.
  • Lee Y., Shin C., Piumsomboon T., Lee G. and Billinghurst M.. (2017) Automated enabling of head mounted display using gaze-depth estimation. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017 http://dx.doi.org/10.1145/3132787.3139201.
  • Lee Y., Shin C., Plopski A., Itoh Y., Piumsomboon T., Dey A., Lee G., Kim S. and Billinghurst M.. (2017) Estimating Gaze Depth Using Multi-Layer Perceptron. In Proceedings - 2017 International Symposium on Ubiquitous Virtual Reality, ISUVR 2017: 26-29. http://dx.doi.org/10.1109/ISUVR.2017.13.
  • Nassani A., Lee G., Billinghurst M., Langlotz T. and Lindeman RW.. (2017) AR social continuum: Representing social contacts. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017 http://dx.doi.org/10.1145/3132787.3132812.
  • Nassani A., Lee G., Billinghurst M., Langlotz T. and Lindeman RW.. (2017) Using Visual and Spatial Cues to Represent Social Contacts in AR. In MGIA 2017 - Proceedings of the 2017 Symposium on Mobile Graphics and Interactive Applications http://dx.doi.org/10.1145/3132787.3139199.
  • Nassani A., Lee G., Billinghurst M., Langlotz T., Hoermann S. and Lindeman RW.. (2017) The Social AR Continuum: Concept and User Study. In Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017: 7-8. http://dx.doi.org/10.1109/ISMAR-Adjunct.2017.20.
  • Piumsomboon T., Day A., Ens B., Lee Y., Lee G. and Billinghurst M.. (2017) Exploring enhancements for remote mixed reality collaboration. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017 http://dx.doi.org/10.1145/3132787.3139200.
  • Piumsomboon T., Dey A., Ens B., Lee G. and Billinghurst M.. (2017) CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues. In Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017: 218-219. http://dx.doi.org/10.1109/ISMAR-Adjunct.2017.72.
  • Piumsomboon T., Lee G., Lindeman RW. and Billinghurst M.. (2017) Exploring natural eye-gaze-based interaction for immersive virtual reality. In 3DUI 2017 - Proceedings of the 2017 IEEE Symposium on 3D User Interfaces: 36-39. http://dx.doi.org/10.1109/3DUI.2017.7893315.
  • Piumsomboon T., Lee Y., Lee G. and Billinghurst M.. (2017) CoVAR: A collaborative virtual and augmented reality system for remote collaboration. In SIGGRAPH Asia 2017 Emerging Technologies, SA 2017 http://dx.doi.org/10.1145/3132818.3132822.
  • Piumsomboon T., Lee Y., Lee GA., Dey A. and Billinghurst M.. (2017) Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See. In Proceedings - 2017 International Symposium on Ubiquitous Virtual Reality, ISUVR 2017: 38-41. http://dx.doi.org/10.1109/ISUVR.2017.20.
  • Sarupuri B., Lee GA. and Billinghurst M.. (2017) An Augmented Reality Guide for Assisting Forklift Operation. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016: 59-60. http://dx.doi.org/10.1109/ISMAR-Adjunct.2016.0039.
  • Altimira D., Mueller FF., Clarke J., Lee G., Billinghurst M. and Bartneck C.. (2016) Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing Techniques. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems: 1681-1691. New York: ACM. http://dx.doi.org/10.1145/2858036.2858277.
  • Barde A., Helton WS., Lee G. and Billinghurst M.. (2016) Binaural spatialisation over a bone conduction headset: Minimum discernable angular difference. In 140th Audio Engineering Society International Convention 2016, AES 2016.
  • Barde A., Ward M., Helton WS., Billinghurst M. and Lee G.. (2016) Attention redirection using binaurally spatialised cues delivered over a bone conduction headset. In Proceedings of the Human Factors and Ergonomics Society 0: 1533-1537. http://dx.doi.org/10.1177/1541931213601352.
  • Gao L., Bai H., Lee G. and Billinghurst M.. (2016) An oriented point-cloud view for MR remote collaboration. In SA 2016 - SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications http://dx.doi.org/10.1145/2999508.2999531.
  • Jose R., Lee GA. and Billinghurst M.. (2016) A comparative study of simulated augmented reality displays for vehicle navigation. In Proceedings of the 28th Australian Computer-Human Interaction Conference, OzCHI 2016: 40-49. http://dx.doi.org/10.1145/3010915.3010918.
  • Kim GJ., Lee S. and Lee G.. (2016) Informational components for mixed and augmented reality content. In Proceedings of the 21st International Conference on Web3D Technology, Web3D 2016: 147-150. http://dx.doi.org/10.1145/2945292.2945307.
  • Lee G., Chen J., Billinghurst M. and Lindeman RW.. (2016) Enhancing Immersive Cinematic Experience with Augmented Virtuality (Poster). In ISMAR 2016 - Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality: 115-116. http://dx.doi.org/10.1109/ISMAR-Adjunct.2016.0054.
  • Nassani A., Kim H., Lee G., Billinghurst M., Langlotz T. and Lindeman RW.. (2016) Augmented Reality Annotation for Social Video Sharing. In SA '16 - Proceedings of SIGGRAPH ASIA 2016 - Mobile Graphics and Interactive Applications http://dx.doi.org/10.1145/2999508.2999529.
  • Pereira A., Lee GA., Almeida E. and Billinghurst M.. (2016) A Study in Virtual Navigation Cues for Forklift Operators. In Proceedings - 18th Symposium on Virtual and Augmented Reality, SVR 2016: 95-99. http://dx.doi.org/10.1109/SVR.2016.25.
  • Sarupuri B., Lee GA. and Billinghurst M.. (2016) Using augmented reality to assist forklift operation. In Proceedings of the 28th Australian Computer-Human Interaction Conference, OzCHI 2016: 16-24. http://dx.doi.org/10.1145/3010915.3010952.
  • Bai H., Lee G. and Billinghurst M.. (2015) Free-hand Gesture Interfaces for an Augmented Exhibition Podium. In OzCHI '15 Proceedings: 182-186. http://dx.doi.org/10.1145/2838739.2838799.
  • Kim H., Lee GA. and Billinghurst M.. (2015) A Non-linear Mapping Technique for Bare-hand Interaction in Large Virtual Environments. In OzCHI '15 Proceedings: 53-61. http://dx.doi.org/10.1145/2838739.2838774.
  • Kim S., Lee GA., Ha S., Sakata N. and Billinghurst M.. (2015) Automatically Freezing Live Video for Annotation during Remote Collaboration. In CHI EA '15 Proceedings: 1669-1674. http://dx.doi.org/10.1145/2702613.2732838.
  • Lee GA., Wong J., Park HS., Choi JS., Park CJ. and Billinghurst M.. (2015) User Defined Gestures for Augmented Virtual Mirrors: A Guessability Study. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems CHI EA '15: 959-964. http://dx.doi.org/10.1145/2702613.2732747.
  • Nassani A., Bai H., Lee G. and Billinghurst M.. (2015) Tag it!: AR annotation using wearable sensors. In Proceedings of SIGGRAPH Asia 2015: 4. http://dx.doi.org/10.1145/2818427.2818438.
  • Altimira D., Mueller F., Lee G., Clarke J. and Billinghurst M.. (2014) Towards Understanding Balancing in Exertion Games. In Proceedings of the 11th Advances in Computer Entertainment Technology Conference (ACE 2014): 1-8.
  • Bai H., Lee G. and Billinghurst M.. (2014) Using 3D hand gestures and touch input for wearable AR interaction. In CHI '14 Extended Abstracts: 1321-1326. http://dx.doi.org/10.1145/2559206.2581371.
  • Bai H., Lee G., Mukundan R. and Billinghurst M.. (2014) 3D Gesture Interaction for Handheld Augmented Reality. In (7): 1-6. ACM New York, NY, USA ©2014. http://dx.doi.org/10.1145/2669062.2669073.
  • Piumsomboon T., Altimira D., Kim H., Clark A., Lee G. and Billinghurst M.. (2014) Grasp-Shell vs Gesture-Speech: A Comparison of Direct and Indirect Natural Interaction Techniques in Augmented Reality. In : 73-82. http://dx.doi.org/10.1109/ISMAR.2014.6948411.
  • Bleeker T., Lee G. and Billinghurst M.. (2013) Ego- and Exocentric interaction for mobile AR conferencing. In.
  • Budhiraja R., Lee G. and Billinghurst M.. (2013) Interaction techniques for HMD-HHD hybrid AR systems. In http://dx.doi.org/10.1109/ISMAR.2013.6671786.
  • Budhiraja R., Lee G. and Billinghurst M.. (2013) Using a HHD with a HMD for Mobile AR Interaction. In http://dx.doi.org/10.1109/ISMAR.2013.6671837.
  • Kim H., Lee G. and Billinghurst M.. (2013) Adaptive Interpupillary Distance Adjustment for Stereoscopic 3D Visualization. In Proceedings of the 14th ACM SIGCHI New Zealand Chapter's International Conference on Human-Computer Interaction.
  • Kim S., Lee G., Sakata N., Vartiainen E. and Billinghurst M.. (2013) Comparing Pointing and Drawing for Remote Collaboration. In : 1-6. http://dx.doi.org/10.1109/ISMAR.2013.6671833.
  • Lee A. and Billinghurst M.. (2013) Building mobile AR applications using the outdoor AR library. In Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications: 1pp. http://dx.doi.org/10.1145/2543651.2543662.
  • Lee G. and Billinghurst M.. (2013) A Component based Framework for Mobile Outdoor AR Applications. In Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry: 207-210. http://dx.doi.org/10.1145/2534329.2534344.
  • Lee G., Duenser A., Nassani A. and Billinghurst M.. (2013) AntarcticAR: An Outdoor AR Experience of Virtual Tour to Antarctica. In Proceedings: 29-38. http://dx.doi.org/10.1109/ISMAR-AMH.2013.6671264.
  • Lee GA. and Billinghurst M.. (2013) A component based framework for mobile outdoor AR applications. In SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, SA 2013 http://dx.doi.org/10.1145/2543651.2543682.
  • Lindeman RW. and Lee G.. (2013) GeoBoids: Mobile AR for exergaming (Poster). In NZCHI 2013 - Proceedings of the 2013 International Conf. of the NZ Chapter of the ACM's SIGCHI: 100-100. http://dx.doi.org/10.1145/2379256.2379284.
  • Bai H., Lee GA. and Billinghurst M.. (2012) Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces. In Proceedings:: 126-131. http://dx.doi.org/10.1145/2425836.2425864.
  • Lee G. and Billinghurst M.. (2012) CityViewAR outdoor AR visualization. In Proceedings: 97. http://dx.doi.org/10.1145/2379256.2379281.
  • Lee GA. and Billinghurst M.. (2012) Assistive techniques for precise touch interaction in handheld augmented reality environments. In Proceedings: 279-286. http://dx.doi.org/10.1145/2407516.2407582.
  • Lee GA., Bai H. and Billinghurst M.. (2012) Automatic zooming interface for tangible augmented reality applications. In Proceedings: 9-12. http://dx.doi.org/10.1145/2407516.2407518.
  • Lee GA., Dünser A., Kim S. and Billinghurst M.. (2012) CityViewAR: A mobile outdoor AR application for city visualization. In 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-AMH): 57-64. http://dx.doi.org/10.1109/ISMAR-AMH.2012.6483989.
  • Lindeman RW., Lee G., Beattie L., Gamper H., Pathinarupothi R. and Akhilesh A.. (2012) GeoBoids: A mobile AR application for exergaming (Poster). In ISMAR 2012 - Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities Papers: 93-94. http://dx.doi.org/10.1109/ISMAR-AMH.2012.6483997.
  • Jo D., Kim Y., Yang U., Choi J., Kim KH., Lee GA., Park YD. and Park YW.. (2011) Welding representation for training under VR environments. In ACM Digital Library: 339-342. http://dx.doi.org/10.1145/2087756.2087809.
  • Lee G. and Billinghurst M.. (2011) A user study on the Snap-To-Feature interaction method. In Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR): 245-246. http://dx.doi.org/10.1109/ISMAR.2011.6092398.
  • Yang U., Lee GA., Kim Y., Jo D., Choi J. and Kim KH.. (2010) Virtual Reality based Welding Training Simulator with 3D Multimodal Interaction. In Proceedings 2010 International Conference on Cyberworlds: 150-154. http://dx.doi.org/10.1109/CW.2010.68.
  • Jo D., Kim Y., Yang U., Lee GA. and Choi JS.. (2009) Visualization of Virtual Weld Beads. In Proceedings: 269-270. http://dx.doi.org/10.1145/1643928.1643999.
  • Lee GA., Yang U., Kim Y., Jo D., Kim KH., Kim JH. and Choi JS.. (2009) Freeze-Set-Go Interaction Method for Handheld Mobile Augmented Reality Environments. In Proceedings: 143-146. http://dx.doi.org/10.1145/1643928.1643961.
  • Lee GA., Kang H. and Son W.. (2008) MIRAGE: A Touch Screen based Mixed Reality Interface for Space Planning Applications. In Proceedings: 273-274. http://dx.doi.org/10.1109/VR.2008.4480797.
  • Yang U., Lee GA., Shin S., Hwang S. and Son W.. (2007) Virtual Reality based Paint Spray Training System. In Proceedings: 289-290. http://dx.doi.org/10.1109/VR.2007.352506.
  • Jo D., Kang H., Lee GA. and Son W.. (2006) Xphere: A PC Cluster based Hemispherical Display System. In : 4-5. http://dx.doi.org/10.1109/VR.2006.150.
  • Lee GA., Yang U. and Son W.. (2006) Layered Multiple Displays for Immersive and Interactive Digital Contents. In Lecture Notes in Computer Science 4161: 123-134. http://dx.doi.org/10.1007/11872320_15.
  • Shin S., Lee GA., Yang U. and Son W.. (2006) Virtual See-through Displays: Interactive Visualization Method in Ubiquitous Computing Environments. In Proceedings: 133-136.
  • Lee G., Billinghurst M. and Kim G.. (2004) Occlusion based Interaction Methods for Tangible Augmented Reality Environments. In : 419-426. http://dx.doi.org/10.1145/1044588.1044680.
  • Lee G., Nelles C., Billinghurst M. and Kim G.. (2004) Immersive Authoring of Tangible Augmented Reality Applications. In : 172-181. http://dx.doi.org/10.1109/ISMAR.2004.34.
  • Lee GA., Kim GJ. and Park CM.. (2002) Modeling Virtual Object Behavior within Virtual Environment. In : 41-48. http://dx.doi.org/10.1145/585740.585748.
  • Min KH., Baek SM., Lee GA., Choi H. and Park CM.. (2000) Anatomically-based modeling and animation of human upper limbs. In.
Conference Contributions - Other
  • Nassani A., Bai H., Lee G., Langlotz T., Lindeman RW. and Billinghurst M. (2018) Filtering 3D Shared Surrounding Environments by Social Proximity in AR. Munich, Germany: International Symposium on Mixed and Augmented Reality (ISMAR 2018), 16-20 Oct 2018.
  • Bai H., Lee GA. and Billinghurst M. (2015) An augmented exhibition podium with free-hand gesture interfaces. Kobe, Japan: Symposium on Mobile Graphics and Interactive Applications (SA '15), 2-6 Nov 2015.
  • Nassani A., Bai H., Lee G. and Billinghurst M. (2015) Extending HMD by chest-worn 3D camera for AR annotation. Kobe, Japan: SIGGRAPH Asia 2015 Symposium on Mobile Graphics and Interactive Applications, 2-5 Nov 2015.
  • Kim S., Lee G., Sakata N. and Billinghurst M. (2014) Improving Co-Presence with Augmented Visual Communication Cues for Sharing Experience through Video Conference. Munich, Germany: 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 10-12 Sep 2014.
  • Kim S., Lee G., Sakata N., Duenser A., Vartiainen E. and Billinghurst M. (2013) Study of Augmented Gesture Communication Cues and View Sharing in Remote Collaboration. Adelaide, Australia: ISMAR2013 - International Symposium on Mixed and Augmented Reality, 1-4 Oct 2013.
  • Lee G. and Billinghurst M. (2013) Weighted integral rotation and translation for touch interaction. Hong Kong: 6th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, 19-22 Nov 2013.
  • Kim Y., Yang U., Jo D., Lee G., Choi JS. and Park J. (2009) Efficient Multi-pass Welding Training with Haptic Guide. Yokohama, Japan: 2nd ACM SIGGRAPH Conference & Exhibition in Asia (SIGGRAPH Asia 2009), 16-19 Dec 2009.
  • Lee GA., Kang H., Jo DS. and Son W. (2005) Multi-projection based Hemispherical Display. Christchurch, New Zealand: 15th International Conference on Artificial Reality and Telexistence (ICAT), 5 Dec 2005.
  • Lee G., Kim G. and Billinghurst M. (2004) Directing Virtual Worlds: Authoring and Testing for/within Virtual Reality based Contents. Seoul, Korea: 14th International Conference on Artificial Realty and Telexistence (ICAT 2004), 30 Nov 2004.
Theses / Dissertations
  • Lee GA. (2009) Immersive Authoring of Virtual Worlds. Pohang, Korea. Pohang University of Science & Technology.
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