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Professor Robert W Lindeman

Contact

Department: Human Interface Technology Laboratory

Email: rob.lindeman@canterbury.ac.nz

Direct Dial: +64 3 3692436

Office: John Britten Building Rm 212B

Languages: English, German

My goal is to make UC the most exciting environment where students can focus on interesting things that have significant positive impact on the world.
About
Research / Creative works
Networks
Projects
Methods & Equipment

Fields of Research

  • Virtual Reality
  • Augmented Reality
  • 3D User Interaction
  • Game Design and Development
  • Human-Computer Interaction
  • Interactive Computer Graphics
  • UX Design
  • User Experience

Researcher Summary

Virtual Reality (VR) involves immersing people in digital worlds. I am interested in supporting effective use of VR for entertainment, work, tourism, and other areas that enhance the user experience. This means doing research in 3D User Interaction (3DUI), multi-sensory feedback, and long-term immersion, all being applied to real world situations, such as training, education, and just plain fun.

My 3DUI work focuses on the main tasks people need to do in VR, including working with objects (e.g., picking things up, opening doors, and creating the worlds themselves), moving around in VR worlds (i.e., travel and finding your way), and task-specific things, like loading new models, or communicating with virtual characters).

With regard to multi-sensory cues, I have done extensive work on going beyond visual and audio feedback to providing significant touch, wearable vibration feedback, floor vibration, and even wind. I have also explored the delivery of smell cues in VR. I take a holistic approach, in that I look at all the senses in concert, as opposed to looking at them individually, because this better matches how people sense in the real world - balancing the strengths and weaknesses of each sensory system to make sense of the world.

In terms of long-term immersion in VR, it is clear that people will be spending ever-increasing hours inside VR. How can we support people getting real work done? How can we provide a good balance between expressiveness and fatigue?

Subject Area: Disciplines

  • Computer Science, Information Technology, Information Sciences: Augmented Reality; Computer Graphics and Image Processing; Human-Computer Interaction and Multimedia; Virtual Reality

Research/Scholarly/Creative Works

Journal Articles
  • Regenbrecht H., Park N., Duncan S., Mills S., Lutz R., Lloyd-Jones L., Ott C., Thompson B., Whaanga D. and Lindeman RW. (2022) Ātea Presence - Enabling Virtual Storytelling, Presence, and Tele-Co-Presence in an Indigenous Setting. IEEE Technology and Society Magazine 41(1): 32-42. http://dx.doi.org/10.1109/MTS.2022.3147525.
  • Zhang J., Dong Z., Bai X., Lindeman RW., He W. and Piumsomboon T. (2022) Augmented Perception Through Spatial Scale Manipulation in Virtual Reality for Enhanced Empathy in Design-Related Tasks. Frontiers in Virtual Reality 3 http://dx.doi.org/10.3389/frvir.2022.672537.
  • Clifford RMS., Engelbrecht H., Jung S., Oliver H., Billinghurst M., Lindeman RW. and Hoermann S. (2021) Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision. Visual Computer 37(1): 63-76. http://dx.doi.org/10.1007/s00371-020-01816-6.
  • Gorman D., Hoermann S., Lindeman RW. and Shahri B. (2021) Using Virtual Reality to Enhance Food Technology Education. International Journal of Technology and Design Education http://dx.doi.org/10.1007/s10798-021-09669-3.
  • Jung S., Li R., McKee R., Whitton MC. and Lindeman RW. (2021) Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences. IEEE Transactions on Visualization and Computer Graphics 27(5): 2669-2680. http://dx.doi.org/10.1109/TVCG.2021.3067773.
  • Kanithi P., De Ruiter NJA., Amma MR., Lindeman RW., Butler APH., Butler PH., Chernoglazov AI., Mandalika VBH., Adebileje SA. and Alexander SD. (2021) Interactive Image Segmentation of MARS Datasets Using Bag of Features. IEEE Transactions on Radiation and Plasma Medical Sciences 5(4): 559-567. http://dx.doi.org/10.1109/TRPMS.2020.3030045.
  • Steed A., Takala TM., Archer D., Lages W. and Lindeman RW. (2021) Directions for 3D User Interface Research from Consumer VR Games. IEEE Transactions on Visualization and Computer Graphics 27(11): 4171-4182. http://dx.doi.org/10.1109/TVCG.2021.3106431.
  • Suárez G., Jung S. and Lindeman RW. (2021) Evaluating Virtual Human Role-Players for the Practice and Development of Leadership Skills. Frontiers in Virtual Reality 2 http://dx.doi.org/10.3389/frvir.2021.658561.
  • Tong L., Lindeman RW. and Regenbrecht H. (2021) Viewer’s role and viewer interaction in cinematic virtual reality. MDPI Computers 10(5) http://dx.doi.org/10.3390/computers10050066.
  • Wang Y., Wu Y., Jung S., Hoermann S., Yao S. and Lindeman RW. (2021) Enlarging the Usable Hand Tracking Area by Using Multiple Leap Motion Controllers in VR. IEEE Sensors Journal 21(16): 17947-17961. http://dx.doi.org/10.1109/JSEN.2021.3082988.
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman R. (2021) Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance, Presence, and Attraction. Frontiers in Virtual Reality 2: 10. http://dx.doi.org/10.3389/frvir.2021.641296.
  • Gorman D., Hoermann S., Lindeman R. and Shahri B. (2020) Challenges in food-based education: Exploring the potential of solutions using virtual reality technology. Australasian Journal of Technology Education http://dx.doi.org/10.15663/ajte.v0i0.68.
  • Khan H., Clark A., Woodward G. and Lindeman R. (2020) Improved Position Accuracy of Foot-Mounted Inertial Sensor by Discrete Corrections from Vision-Based Fiducial Marker Tracking. Sensors 20(18): 5031-5031. http://dx.doi.org/10.3390/s20185031.
  • Engelbrecht H., Lindeman RW. and Hoermann S. (2019) A SWOT Analysis of the Field of Virtual Reality for Firefighter Training. Frontiers in Robotics and AI 6 http://dx.doi.org/10.3389/frobt.2019.00101.
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman RW. (2019) Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras. Entertainment Computing 31 http://dx.doi.org/10.1016/j.entcom.2019.100303.
  • Dey A., Billinghurst M., Lindeman RW. and Swan E. (2018) A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014. Frontiers in Robotics and AI 5 37: 28. http://dx.doi.org/10.3389/frobt.2018.00037.
  • Frame B., Leane E. and Lindeman RW. (2018) Geocaching in Antarctica: heroic exploration for the digital era? The Polar Journal 8(2): 397-406. http://dx.doi.org/10.1080/2154896X.2018.1541839.
  • Phillips-Grafflin C., Suay HB., Mainprice J., Alunni N., Lofaro D., Berenson D., Chernova S., Lindeman RW. and Oh P. (2016) From Autonomy to Cooperative Traded Control of Humanoid Manipulation Tasks with Unreliable Communication: Applications to the Valve-turning Task of the DARPA Robotics Challenge and Lessons Learned. Journal of Intelligent and Robotic Systems: Theory and Applications 82(3-4): 341-361. http://dx.doi.org/10.1007/s10846-015-0256-5.
  • Julier S., Lindeman RW. and Sandor C. (2015) Guest Editor's Introduction to the Special Section on the IEEE International Symposium on Mixed and Augmented Reality 2014. IEEE Transactions on Visualization and Computer Graphics 21(12): 1321-1322. http://dx.doi.org/10.1109/TVCG.2015.2483298.
  • Lindeman RW. (2015) Novel Interfaces for Interactive Environments. Syllabus 4(1): 8.
  • Sandor C., Lindeman R. and Mayol-Cuevas W. (2015) ISMAR 2015 PC Welcome Message. IEEE Transactions on Visualization and Computer Graphics 21(11): vi-viii. http://dx.doi.org/10.1109/TVCG.2015.2472756.
  • Wang J. and Lindeman R. (2015) Coordinated hybrid virtual environments: Seamless interaction contexts for effective virtual reality. Computers & Graphics 48: 71-83. http://dx.doi.org/10.1016/j.cag.2015.02.007.
  • de Barros PG. and Lindeman RW. (2014) Multi-Sensory Urban Search-and-Rescue Robotics: Improving the Operator's Omni-Directional Perception. Frontiers in Robotics and AI 1 14: 1-15. http://dx.doi.org/10.3389/frobt.2014.00014.
  • Phillips-Grafflin C., Alunni N., Suay HB., Mainprice J., Lofaro D., Berenson D., Chernova S., Lindeman RW. and Oh P. (2014) Toward a user-guided manipulation framework for high-DOF robots with limited communication. Intelligent Service Robotics 7(3): 121-131. http://dx.doi.org/10.1007/s11370-014-0156-8.
  • Steed A. and Lindeman RW. (2011) Guest Editor’s Introduction Special Section on the Virtual Reality Conference (VR). IEEE Transactions on Visualization and Computer Graphics 17(1): 1-2. http://dx.doi.org/10.1109/TVCG.2011.7.
  • Lindeman R. (2010) Foreword to special section on IEEE VR 2009. Computers and Graphics (Pergamon) 34(1): 1-2. http://dx.doi.org/10.1016/j.cag.2009.12.002.
  • Ozaki M., Gobeawan L., Kitaoka S., Hamazaki H., Kitamura Y. and Lindeman RW. (2010) Camera movement for chasing a subject with unknown behavior based on real-time viewpoint goodness evaluation. Visual Computer 26(6-8): 629-638. http://dx.doi.org/10.1007/s00371-010-0489-z.
  • Lindeman RW., Reiners D. and Steed A. (2009) Practicing what we preach: IEEE VR 2009 virtual program committee meeting. IEEE Computer Graphics and Applications 29(2): 80-83. http://dx.doi.org/10.1109/MCG.2009.28.
  • Orman N., Kim NH., Sakamoto R., Toriyama T., Kogure K. and Lindeman RW. (2008) GPU-Based Optimization of a Free-Viewpoint Video System. ELCVIA Electronic Letters on Computer Vision and Image Analysis 7(2): 120-133.
  • Lindeman RW. (2006) Making VR More Usable: The State of Effectiveness in Virtual Reality. Journal of the Virtual Reality Society of Japan 11(1): 24-27.
  • Lindeman RW., Yanagida Y., Noma H. and Hosaka K. (2006) Wearable vibrotactile systems for virtual contact and information display. Virtual Reality 9(2-3): 203-213. http://dx.doi.org/10.1007/s10055-005-0010-6.
  • Niwa M., Noma H., Yanagida Y., Hosaka K. and Lindeman RW. (2006) Controlling the Perceived Vibrational Status of the Tactor by Vibrotactile Feedback. Transactions of the Virtual Reality Society of Japan 11(1): 59-68.
  • Lindeman RW., Templeman JN., Sibert JL. and Cutler JR. (2002) Handling of virtual contact in immersive virtual environments: Beyond visuals. Virtual Reality 6(3): 130-139. http://dx.doi.org/10.1007/s100550200014.
  • Kann C., Lindeman RW. and Heller R. (1997) Integrating algorithm animation into a learning environment. Computers and Education 28(4): 223-228. http://dx.doi.org/10.1016/S0360-1315(97)00015-8.
Conference Contributions - Published
  • Jung S., Wu Y., McKee R. and Lindeman R. (2022) All Shook Up: The Impact of Floor Vibration in Symmetric and Asymmetric Immersive Multi-user VR Gaming Experiences. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) http://dx.doi.org/10.1109/VR51125.2022.00095.
  • Kumarapeli D., Jung S. and Lindeman R. (2022) Behaviour Privacy: Non-verbal Threats in Avatar-based VR Systems. In Workshop Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VRW) http://dx.doi.org/10.1109/VRW55335.2022.00076.
  • Kumarapeli D., Jung S. and Lindeman R. (2022) Emotional Avatars: Effect of Uncanniness in Identifying Emotions using Avatar Expressions. In Workshop Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VRW) http://dx.doi.org/10.1109/VRW55335.2022.00176.
  • Park N., Regenbrecht H., Duncan S., Mills S., Lindeman R., Pantidi N. and Whaanga H. (2022) Mixed Reality Co-Design for Indigenous Culture Preservation & Continuation. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) http://dx.doi.org/10.1109/VR51125.2022.00033.
  • Wu Y., Lukosch S., Lukosch H., Lindeman R., McKee R., Fukuden S., Ross C. and Collins D. (2022) Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual Reality. In Workshop Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VRW) http://dx.doi.org/10.1109/VRW55335.2022.00172.
  • Bartl A., Jung S., Kullmann P., Wenninger S., Achenbach J., Wolf E., Schell C., Lindeman RW., Botsch M. and Latoschik ME. (2021) Self-avatars in virtual reality: A study protocol for investigating the impact of the deliberateness of choice and the context-match. In Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021: 565-566. http://dx.doi.org/10.1109/VRW52623.2021.00165.
  • Li RC., Jung S., McKee RD., Whitton MC. and Lindeman RW. (2021) Introduce Floor Vibration to Virtual Reality. In Proceedings - SUI 2021: ACM Spatial User Interaction 2021 http://dx.doi.org/10.1145/3485279.3485299.
  • Wheeler SG., Hoermann S., Lindeman RW., Ghinea G. and Covaci A. (2021) Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3489849.3489947.
  • Barde A., Ward M., Lindeman RW. and Billinghurst M. (2020) The use of spatialised auditory and visual cues for target acquisition in a search task. In Proceedings of the AES International Conference 2020-August.
  • Clifford RMS., McKenzie T., Lukosch S., Lindeman RW. and Hoermann S. (2020) The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence. In Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020: 93-100. http://dx.doi.org/10.1109/VRW50115.2020.00023.
  • Dong Z., Piumsomboon T., Zhang J., Clark AJ., Bai H. and Lindeman RW. (2020) A Comparison of Surface and Motion User-Defined Gestures for Mobile Augmented Reality.. In Bernhaupt R; Mueller FF; Verweij D; Andres J; McGrenere J; Cockburn A; Avellino I; Goguey A; Bjøn P; Zhao S (Eds). CHI Extended Abstracts: 1-8. ACM. http://dx.doi.org/10.1145/3334480.3382883.
  • Dong Z., Zhang J., Lindeman R. and Piumsomboon T. (2020) Surface vs Motion Gestures for Mobile Augmented Reality. In Proceedings - SUI 2020: ACM Symposium on Spatial User Interaction http://dx.doi.org/10.1145/3385959.3422694.
  • Gao L., Bai H., Billinghurst M. and Lindeman RW. (2020) User Behaviour Analysis of Mixed Reality Remote Collaboration with a Hybrid View Interface. In ACM International Conference Proceeding Series: 629-638. http://dx.doi.org/10.1145/3441000.3441038.
  • Gardony AL., Lindeman RW. and Brunyé TT. (2020) Eye-tracking for human-centered mixed reality: Promises and challenges. In Proceedings of SPIE - The International Society for Optical Engineering 11310 http://dx.doi.org/10.1117/12.2542699.
  • Jones B., Maiero J., Mogharrab A., Aguliar IA., Adhikari A., Riecke BE., Kruijff E., Neustaedter C. and Lindeman RW. (2020) FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet. In ICMI 2020 - Proceedings of the 2020 International Conference on Multimodal Interaction: 194-203. http://dx.doi.org/10.1145/3382507.3418820.
  • Jung S., Wood AL., Hoermann S., Abhayawardhana PL. and Lindeman RW. (2020) The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR. In Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020: 463-472. http://dx.doi.org/10.1109/VR46266.2020.1580947852943.
  • Kien Thai TP., Jung S. and Lindeman RW. (2020) On the use of 'Active Breaks' to perform Eye Exercises for more Comfortable VR Experiences. In Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020: 468-476. http://dx.doi.org/10.1109/VRW50115.2020.00099.
  • Tong L., Jung S. and Lindeman RW. (2020) Action Units: Directorial Cues for Immersive Storytelling in Swivel-chair Virtual Reality. In Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020: 277-278. http://dx.doi.org/10.1109/VRW50115.2020.00057.
  • Tong L., Jung S., Li RC., Lindeman RW. and Regenbrecht H. (2020) Action Units: Exploring the Use of Directorial Cues for Effective Storytelling with Swivel-chair Virtual Reality. In OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction ACM. http://dx.doi.org/10.1145/3441000.3441063.
  • Zhang J., Dong Z., Lindeman R. and Piumsomboon T. (2020) Spatial Scale Perception for Design Tasks in Virtual Reality. In Proceedings - SUI 2020: ACM Symposium on Spatial User Interaction http://dx.doi.org/10.1145/3385959.3422697.
  • Zhang J., Piumsomboon T., Dong Z., Bai X., Hoermann S. and Lindeman R. (2020) Exploring spatial scale perception in immersive virtual reality for risk assessment in interior design. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3334480.3382876.
  • Barde A., Lindeman RW., Lee G. and Billinghurst M. (2019) Binaural spatialisation over a bone conduction headset: The perception of elevation. In Proceedings of the AES International Conference 2019-August.
  • Barde A., Ward M., Lindeman RW. and Billinghurst M. (2019) Less is more: Using spatialized auditory and visual cues for target acquisition in a real-world search task. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019: 340-341. http://dx.doi.org/10.1109/ISMAR-Adjunct.2019.00-16.
  • Clifford R., Hoermann S., Jung S., Billinghurst M. and Lindeman R. (2019) Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality. In IEEE VR 2019 Proceedings: 181-189. http://dx.doi.org/10.1109/VR.2019.8797889.
  • Dey A., Chen H., Hayati A., Billinghurst M. and Lindeman R. (2019) Sharing Manipulated Heart Rate Feedback in Collaborative Virtual Environments. In In ISMAR 2019 - Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality: 248-257. 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR): http://dx.doi.org/10.1109/ISMAR.2019.00022.
  • Dey A., Chen H., Zhuang C., Billinghurst M. and Lindeman RW. (2019) Effects of sharing real-time multi-sensory heart rate feedback in different immersive collaborative virtual environments. In Proceedings ISMAR 2018: 165-173. http://dx.doi.org/10.1109/ISMAR.2018.00052.
  • Gorman D., Hoermann S., Lindeman R. and Shahri B. (2019) Challenges in Food-Based Education: Exploring the Potential of Solutions using Virtual Reality Technology. In Proc. of the Technology Education New Zealand 2019 Conference (TENZ 2019): 39-46.
  • Havlík T., Hayashi D., Fujita K., Takashima K., Lindeman RW. and Kitamura Y. (2019) JumpinVR: Enhancing jump experience in a limited physical space. In SIGGRAPH Asia 2019 XR, SA 2019: 19-20. http://dx.doi.org/10.1145/3355355.3361895.
  • Hayashi D., Fujita K., Takashima K., Lindeman R. and Kitamura Y. (2019) Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual Reality. In IEEE VR 2019 - Proceedings of the 2019 IEEE Virtual Reality Conference http://dx.doi.org/10.1109/VR.2019.8797989.
  • Jung S., Hoermann S. and Lindeman R. (2019) Redirected Jumping: Perceptual Detection Rates for Curvature Gains. In UIST 2019 - Proceedings of the ACM Symposium on User Interface Software and Technology http://dx.doi.org/10.1145/3332165.3347868.
  • Lukosch H., Lukosch S., Hoermann S. and Lindeman RW. (2019) Conceptualizing Fidelity for HCI in Applied Gaming. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11595 LNCS: 165-179. http://dx.doi.org/10.1007/978-3-030-22602-2_14.
  • McHugh N., Jung S., Hoermann S. and Lindeman RW. (2019) Investigating a physical dial as a measurement tool for cybersickness in virtual reality. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3359996.3364259.
  • Nassani A., Lee G., Billinghurst M. and Lindeman RW. (2019) Filtering mechanisms of shared social surrounding environments in AR. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019: 17-19. http://dx.doi.org/10.1109/ISMAR-Adjunct.2019.00019.
  • Park JWN., Mills S., Whaanga H., Mato P., Lindeman RW. and Regenbrecht H. (2019) Towards a Māori Telepresence System. In International Conference Image and Vision Computing New Zealand 2019-December http://dx.doi.org/10.1109/IVCNZ48456.2019.8961016.
  • Tong L., Jung S. and Lindeman RW. (2019) Action units: Directing user attention in 360-degree video based VR. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3359996.3364706.
  • Tran KTP., Jung S., Hoermann S. and Lindeman R. (2019) MDI: A Multi-channel Dynamic Immersion Headset for Seamless Switching between Virtual and Real World Activities. In IEEE VR 2019 Proceedings: 350-358. http://dx.doi.org/10.1109/VR.2019.8798240.
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman RW. (2019) Exploring the use of a robust depth-sensor-based avatar control system and its effects on communication behaviors. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3359996.3364267.
  • Clifford RMS., Khan H., Hoermann S., Billinghurst M. and Lindeman RW. (2018) Development of a multi-sensory virtual reality training simulator for airborne firefighters supervising aerial wildfire suppression. In VAR4Good 2018 http://dx.doi.org/10.1109/VAR4GOOD.2018.8576892.
  • Clifford RMS., Khan H., Hoermann S., Billinghurst M. and Lindeman RW. (2018) The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training. In Proceedings VR 2018: 533-534. http://dx.doi.org/10.1109/VR.2018.8446139.
  • Clifford RMS., Marcadet N., Hoermann S., Oliver H., Billinghurst M. and Lindeman RW. (2018) Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting. In Proceedings VSGames 2018: 8. http://dx.doi.org/10.1109/VS-Games.2018.8493423.
  • Dey A., Chen H., Billinghurst M. and Lindeman RW. (2018) Effects of Manipulating Physiological Feedback in Immersive Virtual Environments. In Proceedings CHI PLAY 2018: 101-111. http://dx.doi.org/10.1145/3242671.3242676.
  • Gao L., Bai H., He W., Billinghurst M. and Lindeman RW. (2018) Real-time visual representations for mobile mixed reality remote collaboration. In SA '18 Proceedings http://dx.doi.org/10.1145/3275495.3275515.
  • Huang S., Mandalika VBH., Bai H. and Lindeman RW. (2018) Improving virtual reality safety precautions with depth sensing. In Proceedings - OzCHI '18: 528-531. http://dx.doi.org/10.1145/3292147.3292241.
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  • Piumsomboon T., Lee GA., Hart JD., Ens B., Lindeman RW., Thomas BH. and Billinghurst M. (2018) Mini-me: An adaptive avatar for Mixed Reality remote collaboration. In Proceedings - CHI'18 http://dx.doi.org/10.1145/3173574.3173620.
  • Sarupuri B., Hoermann S., Whitton MC. and Lindeman RW. (2018) LUTE: A Locomotion Usability Test Environment for Virtual Reality. In Proceedings VSGames 2018: 4. http://dx.doi.org/10.1109/VS-Games.2018.8493432.
  • Tang W., Lee GA., Billinghurst M. and Lindeman RW. (2018) User virtual costume visualisation in an augmented virtuality immersive cinematic environment. In OzCHI '18 Proceedings: 219-223. ACM. http://dx.doi.org/10.1145/3292147.3292188.
  • Tuanquin NMB., Hoermann S., Petersen CJ. and Lindeman RW. (2018) The Effects of Olfactory Stimulation and Active Participation on Food Cravings in Virtual Reality. In Proceedings VR 2018: 709-710. http://dx.doi.org/10.1109/VR.2018.8446279.
  • Wu Y., Gao L., Hoermann S. and Lindeman RW. (2018) Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors. In Proceedings VSGames 2018: 4. http://dx.doi.org/10.1109/VS-Games.2018.8493443.
  • Barathan S., Lee G., Billinghurst M. and Lindeman RW. (2017) Sharing Gaze for Remote Instruction. In ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments http://dx.doi.org/10.2312/egve.20171356.
  • Chen H., Dey A., Billinghurst M. and Lindeman RW. (2017) Exploring Pupil Dilation in Emotional Virtual Reality Environments. In ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments http://dx.doi.org/10.2312/egve.20171355.
  • Chen H., dey A., Billinghurst. and Lindeman RW. (2017) Exploring the Design Space for Multi-Sensory Heart Rate Feedback in Immersive Virtual Reality. In OzCHI 2017 - Proceedings of 2017 Australian Conference on Human-Computer Interaction: 108-116. http://dx.doi.org/10.1145/3152771.3152783.
  • Chen J., Lee G., Billinghurst M., Lindeman RW. and Bartneck C. (2017) The Effect of User Embodiment in AV Cinematic Experience. In ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments http://dx.doi.org/10.2312/egve.20171339.
  • Clifford RMS., Tuanquin NMB. and Lindeman RW. (2017) Jedi ForceExtension: Telekinesis as a Virtual Reality interaction metaphor (Poster). In 3DUI 2017 - Proceedings of the 2017 IEEE Symposium on 3D User Interfaces: 239-240. http://dx.doi.org/10.1109/3DUI.2017.7893360.
  • Daiber F., Lindeman RW., Johnsen K. and Subramanian S. (2017) Spatial user interaction panel. In SUI 2017 - Proceedings of the 2017 Symposium on Spatial User Interaction: 119. http://dx.doi.org/10.1145/3131277.3141410.
  • Gao L., Bai H., Lindeman R. and Billinghurst M. (2017) Static local environment capturing and sharing for MR Remote Collaboration. In Proceedings of SIGGRAPH Asia 2017: 6. http://dx.doi.org/10.1145/3132787.3139204.
  • Gao L., Bai H., Piumsomboon T., Lee G., Lindeman RW. and Billinghurst M. (2017) Real-time Visual Representations for Mixed Reality Remote Collaboration. In ICAT-EGVE2017 http://dx.doi.org/10.2312/egve.20171344.
  • Khan H., Lee G., Hoermann S., Clifford R., Billinghurst M. and Lindeman RW. (2017) Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360 Movie. In ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments http://dx.doi.org/10.2312/egve.20171340.
  • Nassani A., Lee G., Billinghurst M., Langlotz T. and Lindeman RW. (2017) AR social continuum: Representing social contacts. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017 http://dx.doi.org/10.1145/3132787.3132812.
  • Nassani A., Lee G., Billinghurst M., Langlotz T. and Lindeman RW. (2017) Using Visual and Spatial Cues to Represent Social Contacts in AR. In MGIA 2017 - Proceedings of the 2017 Symposium on Mobile Graphics and Interactive Applications http://dx.doi.org/10.1145/3132787.3139199.
  • Nassani A., Lee G., Billinghurst M., Langlotz T., Hoermann S. and Lindeman RW. (2017) The Social AR Continuum: Concept and User Study. In Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017: 7-8. http://dx.doi.org/10.1109/ISMAR-Adjunct.2017.20.
  • Nassani A., Lee G., Billinghurst M., Langlotz T., Lindeman RW. and Hoermann S. (2017) [POSTER] The Social AR Continuum: Concept and User Study. In ISMAR 2017 - Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality http://dx.doi.org/10.1109/ISMAR-Adjunct.2017.20.
  • Piumsomboon T., Lee G., Lindeman RW. and Billinghurst M. (2017) Exploring natural eye-gaze-based interaction for immersive virtual reality. In 3DUI 2017 - Proceedings of the 2017 IEEE Symposium on 3D User Interfaces: 36-39. http://dx.doi.org/10.1109/3DUI.2017.7893315.
  • Sarupuri B., Chipana ML. and Lindeman RW. (2017) Trigger Walking: A low-fatigue travel technique for immersive virtual reality (Poster). In 3DUI 2017 - Proceedings of the 2017 IEEE Symposium on 3D User Interfaces: 227-228. http://dx.doi.org/10.1109/3DUI.2017.7893354.
  • Sarupuri B., Hoermann S., Steinicke F. and Lindeman RW. (2017) TriggerWalking: A Biomechanically-Inspired Locomotion User Interface for Efficient Realistic Virtual Walking. In SUI 2017 - Proceedings of the 5th ACM Symposium on Spatial User Interaction: 138-147. http://dx.doi.org/10.1145/3131277.3132177.
  • Sarupuri B., Hoermann S., Whitton MC. and Lindeman RW. (2017) Evaluating and Comparing Game-controller based Virtual Locomotion Techniques. In ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments http://dx.doi.org/10.2312/egve.20171350.
  • Feng M., Dey A. and Lindeman RW. (2016) An Initial Exploration of a Multi-Sensory Design Space: Tactile Support for Walking in Immersive Virtual Environments. In 3DUI 2016 - Proceedings of the 2016 IEEE Symposium on 3D User Interfaces: 95-104. http://dx.doi.org/10.1109/3DUI.2016.7460037.
  • Feng M., Dey A. and Lindeman RW. (2016) The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments (Poster). In IEEE VR 2016 - Proceedings of the 2016 IEEE Virtual Reality Conference: 173-174. http://dx.doi.org/10.1109/VR.2016.7504709.
  • Kruijff E., Marquardt A., Trepkowski C., Lindeman RW., Hinkenjann A., Maiero J. and Riecke BE. (2016) On your feet! Enhancing vection in leaning-based interfaces through multisensory stimuli. In Proceedings of SUI 2016: 149-158. http://dx.doi.org/10.1145/2983310.2985759.
  • Lee G., Chen J., Billinghurst M. and Lindeman RW. (2016) Enhancing Immersive Cinematic Experience with Augmented Virtuality (Poster). In ISMAR 2016 - Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality: 115-116. http://dx.doi.org/10.1109/ISMAR-Adjunct.2016.0054.
  • Lindeman RW. (2016) A low-cost, low-latency approach to dynamic immersion in occlusive head-mounted displays (Poster). In IEEE VR 2016 - Proceedings of the 2016 IEEE Virtual Reality Conference: 221-222. http://dx.doi.org/10.1109/VR.2016.7504733.
  • Nassani A., Kim H., Lee G., Billinghurst M., Langlotz T. and Lindeman RW. (2016) Augmented Reality Annotation for Social Video Sharing. In SA '16 - Proceedings of SIGGRAPH ASIA 2016 - Mobile Graphics and Interactive Applications http://dx.doi.org/10.1145/2999508.2999529.
  • Thomas BH., Lindeman R. and Marchal M. (2016) Symposium chair message. In 2016 IEEE Symposium on 3D User Interfaces, 3DUI 2016 - Proceedings: vii. http://dx.doi.org/10.1109/3DUI.2016.7460018.
  • Yan Z., Lindeman RW. and Dey A. (2016) Let Your Fingers do the Walking: A Unified Approach for Efficient Short-, Medium-, and Long-Distance Travel in VR. In 3DUI 2016 - Proceedings of the 2016 IEEE Symposium on 3D User Interfaces: 27-30. http://www.hitlabnz.org/~gogo/movies/Yan_Dey_Lindeman_3dui2016.mp4. http://dx.doi.org/10.1109/3DUI.2016.7460027.
  • Feng M., Lindeman RW., Abdel-Moati H. and Lindeman JC. (2015) Haptic ChairIO: A System to Study the Effect of Wind and Floor Vibration Feedback on Spatial Orientation in VEs (Poster). In 3DUI 2015 - Proceedings of the 2015 IEEE Symposium on 3D User Interfaces http://dx.doi.org/10.1109/3DUI.2015.7131744.
  • Kruijff E., Trepkowski C. and Lindeman RW. (2015) The effect of vibration and low-frequency audio on full-body haptic sensations (Poster). In VRST 2015 - Proceedings of the 2015 ACM Virtual Reality Software and Technology http://dx.doi.org/10.1145/2821592.2821626.
  • Lindeman R., Steinicke F. and Thomas B. (2015) Symposium chair message. In 2015 IEEE Symposium on 3D User Interfaces, 3DUI 2015 - Proceedings: vii. http://dx.doi.org/10.1109/3DUI.2015.7131671.
  • Liu H., Yan Z., Lindeman RW., Ding G. and Huang T. (2015) A hybrid crowd simulation framework towards modeling behavior of individual avoidance of crowds (Poster). In SCA 2015 - Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation: 193-193. http://dx.doi.org/10.1145/2786784.2795135.
  • Sandor C., Lindeman RW. and Mayol-Cuevas W. (2015) Welcome Message from the ISMAR 2015 Science and Technology Program Chairs. In ISMAR 2015 - Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality: xii-xiv. http://dx.doi.org/10.1109/ISMAR.2015.5.
  • Wang J. and Lindeman RW. (2015) Object Impersonation: Towards Effective Interaction in Tablet- and HMD-Based Hybrid Virtual Environments. In IEEE VR 2015 - Proceedings of the 2015 IEEE Virtual Reality Conference: 111-118. http://dx.doi.org/10.1109/VR.2015.7223332.
  • Yan Z. and Lindeman RW. (2015) A multi-touch finger gesture based low-fatigue VR travel framework (Poster). In 3DUI 2015 - Proceedings of the 2015 IEEE Symposium on 3D User Interfaces: 193-194. http://dx.doi.org/10.1109/3DUI.2015.7131766.
  • Alunni N., Bener Suay H., Phillips-Grafflin C., Mainprice J., Berenson D., Chernova S., Lindeman RW., Lofaro D. and Oh P. (2014) DARPA Robotics Challenge: Towards a user-guided manipulation framework for high-DOF robots (Poster). In ICRA 2014 - Proceedings of the 2014 IEEE International Conference on Robotics and Automation: 2088-2088. http://dx.doi.org/10.1109/ICRA.2014.6907141.
  • Julier S., Lindeman RW. and Sandor C. (2014) Message from the Science & Technology Paper Chairs. In ISMAR 2014 - Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality: xi-xii. http://dx.doi.org/10.1109/ISMAR.2014.6948390.
  • Lécuyer A., Lindeman R. and Steinicke F. (2014) Symposium chair message. In IEEE Symposium on 3D User Interfaces 2014, 3DUI 2014 - Proceedings http://dx.doi.org/10.1109/3DUI.2014.6798823.
  • Mainprice J., Phillips-Grafflin C., Suay HB., Alunni N., Lofaro D., Berenson D., Chernova S., Lindeman RW. and Oh P. (2014) From autonomy to cooperative traded control of humanoid manipulation tasks with unreliable communication: System design and lessons learned. In IROS 2014 - Proceedings of the 2014 IEEE International Conference on Intelligent Robots and Systems: 3767-3774. http://dx.doi.org/10.1109/IROS.2014.6943091.
  • Wang J. and Lindeman RW. (2014) Coordinated 3D Interaction in Tablet- and HMD-Based Hybrid Virtual Environments. In SUI 2014 - Proceedings of the 2014 ACM Symposium on Spatial User Interaction: 70-79. http://dx.doi.org/10.1145/2659766.2659777.
  • Alunni N., Phillips-Grafflin C., Suay HB., Lofaro D., Berenson D., Chernova S., Lindeman RW. and Oh P. (2013) Toward a user-guided manipulation framework for high-DOF robots with limited communication. In TePRA 2013 - Proceedings of the 2013 IEEE Conference on Technologies for Practical Robot Applications http://dx.doi.org/10.1109/TePRA.2013.6556356.
  • De Barros PG. and Lindeman RW. (2013) Performance effects of multi-sensory displays in virtual teleoperation environments. In SUI 2013 - Proceedings of the ACM Symposium on Spatial User Interaction: 41-48. http://dx.doi.org/10.1145/2491367.2491371.
  • Lindeman RW. and Lee G. (2013) GeoBoids: Mobile AR for exergaming (Poster). In NZCHI 2013 - Proceedings of the 2013 International Conf. of the NZ Chapter of the ACM's SIGCHI: 100-100. http://dx.doi.org/10.1145/2379256.2379284.
  • Wang J. and Lindeman RW. (2013) ForceExtension: Extending isotonic position-controlled multi-touch gestures with rate-controlled force sensing for 3D manipulation. In 3DUI 2013 - Proceedings of the 2013 IEEE Symposium on 3D User Interfaces: 3-6. http://dx.doi.org/10.1109/3DUI.2013.6550188.
  • Wang J., Leach O. and Lindeman RW. (2013) DIY World Builder: An immersive level-editing system (Poster). In 3DUI 2013 - Proceedings of the 2013 IEEE Symposium on 3D User Interfaces: 195-196. http://dx.doi.org/10.1109/3DUI.2013.6550245.
  • De Barros PG. and Lindeman RW. (2012) Comparing vibro-tactile feedback modes for collision proximity feedback in USAR virtual robot teleoperation (Poster). In 3DUI 2012 - Proceedings of the 2012 IEEE Symposium on 3D User Interfaces: 137-138. http://dx.doi.org/10.1109/3DUI.2012.6184199.
  • Lindeman RW., Lee G., Beattie L., Gamper H., Pathinarupothi R. and Akhilesh A. (2012) GeoBoids: A mobile AR application for exergaming (Poster). In ISMAR 2012 - Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities Papers: 93-94. http://dx.doi.org/10.1109/ISMAR-AMH.2012.6483997.
  • Wang J. and Lindeman RW. (2012) Comparing isometric and elastic surfboard interfaces for leaning-based travel in 3D virtual environments. In 3DUI 2012 - Proceedings of the 2012 IEEE Symposium on 3D User Interfaces: 31-38. http://dx.doi.org/10.1109/3DUI.2012.6184181.
  • Wang J. and Lindeman RW. (2012) Leaning-based travel interfaces revisited: Frontal versus sidewise stances for flying in 3D virtual spaces. In VRST 2012 - Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technolog: 121-128. http://dx.doi.org/10.1145/2407336.2407360.
  • De Barros PG., Lindeman RW. and Ward MO. (2011) Enhancing robot teleoperator situation awareness and performance using vibro-tactile and graphical feedback. In 3DUI 2011 - IEEE Symposium on 3D User Interfaces 2011, Proceedings: 47-54. http://dx.doi.org/10.1109/3DUI.2011.5759216.
  • De Barros PG., Rolleston RJ. and Lindeman RW. (2011) Evaluation of multi-touch techniques for physically simulated virtual object manipulations in 3D space. In HCI 2011 - Proceedings of the 2011 IASTED International Conference on Human-Computer Interaction: 68-75. http://dx.doi.org/10.2316/P.2011.747-037.
  • Nakatsu R. and Lindeman RW. (2011) Message from the General Chairs. In IEEE VR 2011 - Proceedings of the 2011 IEEE Virtual Reality Conference http://dx.doi.org/10.1109/VR.2011.5759421.
  • Ohnishi T., Lindeman R. and Kiyokawa K. (2011) Multiple multi-touch touchpads for 3D selection (Poster). In 3DUI 2011 - Proceedings of the 2011 IEEE Symposium on 3D User Interfaces: 115-116. http://dx.doi.org/10.1109/3DUI.2011.5759232.
  • Wang J. and Lindeman RW. (2011) Isometric versus elastic surfboard interfaces for locomotion in virtual reality. In HCI 2011 - Proceedings of the 2011 IASTED International Conference on Human-Computer Interaction: 40-45. http://dx.doi.org/10.2316/P.2011.747-007.
  • Wang J. and Lindeman RW. (2011) Silver Surfer: A system to compare isometric and elastic board interfaces for locomotion in VR (Poster). In 3DUI 2011 - Proceedings of the 2011 IEEE Symposium on 3D User Interfaces: 121-122. http://dx.doi.org/10.1109/3DUI.2011.5759235.
  • Lindeman RW. and Cruz-Neira C. (2010) Message from the General Chairs. In IEEE VR 2010 - Proceedings of the 2010 IEEE Virtual Reality Conference http://dx.doi.org/10.1109/VR.2010.5444833.
  • de Barros PG., Lindeman RW. and Loughlin TJ. (2009) Characterizing Head Movement in First Person Games (Poster). In I3D 2009 - Proceedings of the 2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games.
  • De Barros PG., Lindeman RW. and Loughlin TJ. (2009) Head-movement evaluation for first-person games (Work-in-Progress Report). In In CHI 2009 - Proceedings of the 2009 ACM Conference on Human Factors in Computing Systems http://dx.doi.org/10.1145/1520340.1520673.
  • de Barros PG., Lindeman RW. and Ward M. (2009) Evaluation of Tactile Feedback for Teleoperated Robots (Poster). In I3D 2009 - Proceedings of the 2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games.
  • Hamazaki H., Kitaoka S., Ozaki M., Kitamura Y., Lindeman RW. and Kishino F. (2009) Collision Free Chase Camera Movement in a 3D Virtual Environment (Poster). In I3D 2009 - Proceedings of the 2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games.
  • Lima JP., Teichrieb V., Kelner J. and Lindeman RW. (2009) Standalone edge-based markerless tracking of fully 3-dimensional objects for handheld augmented reality. In VRST 2009 - Proceedings of the 2009 ACM Symposium on Virtual Reality Software and Technology: 139-142. http://dx.doi.org/10.1145/1643928.1643960.
  • Lindeman RW. and Beckhaus S. (2009) Crafting memorable VR experiences using experiential fidelity. In VRST 2009 - Proceedings of the 2009 ACM Symposium on Virtual Reality Software and Technology: 187-190. http://dx.doi.org/10.1145/1643928.1643970.
  • Niwa M., Lindeman RW., Itoh Y. and Kishino F. (2009) Determining appropriate parameters to elicit linear and circular apparent motion using vibrotactile cues. In World Haptics 2009 - Proceedings of the 2009 Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems: 75-78. http://dx.doi.org/10.1109/WHC.2009.4810856.
  • Steed A., Reiners D. and Lindeman RW. (2009) Message from the Program Chairs. In IEEE VR 2009 - Proceedings of the 2009 IEEE Virtual Reality Conference http://dx.doi.org/10.1109/VR.2009.4810979.
  • Hamazaki H., Kitaoka S., Ozaki M., Kitamura Y., Lindeman RW. and Kishino F. (2008) Extracting camera-control requirements and camera movement generation in a 3D virtual environment. In ACE 2008 - Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology: 126-129. http://dx.doi.org/10.1145/1501750.1501779.
  • Lindeman RW., Noma H. and De Barros PG. (2008) An empirical study of hear-through augmented reality: Using bone conduction to deliver spatialized audio. In IEEE VR 2008 - Proceedings of the 2008 IEEE Virtual Reality Conference: 35-42. http://dx.doi.org/10.1109/VR.2008.4480747.
  • Orman N., Kim H., Sakamoto R., Toriyama T., Kogure K. and Lindeman RW. (2008) GPU Optimization of a Free-Viewpoint Video System (Poster). In I3D 2008 - Proceedings of the 2008 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games.
  • Chang C-H., Lohrmann P., Agu E. and Lindeman RW. (2007) ENCORE: Energy-Conscious Rendering for Mobile Devices. In GPGPU 2007 - First Workshop on General Purpose Processing on Graphics Processing Units.
  • Lindeman RW. and Noma H. (2007) A classification scheme for multi-sensory augmented reality. In VRST 2007 - Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology: 175-178. http://dx.doi.org/10.1145/1315184.1315216.
  • Lindeman RW., Noma H. and De Barros PG. (2007) Hear-through and mic-through augmented reality: Using bone conduction to display spatialized audio. In ISMAR 2007 - Proceedings of the 2007 IEEE International Symposium on Mixed and Augmented Reality: 173-176. http://dx.doi.org/10.1109/ISMAR.2007.4538843.
  • Razzaq L., Heffernan NT. and Lindeman RW. (2007) What Level of Tutor Interaction is Best? In AIED 2007 - Proceedings of the 2007 International Conference on Artificial Intelligence in Education: 222-229. IOS PRESS.
  • Kohli L., Niwa M., Noma H., Susami K., Yanagida Y., Lindeman RW., Hosaka K. and Kume Y. (2006) Towards effective information display using vibrotactile apparent motion. In HAPTICS 2006 - Proceedings of 2006 Symposium on Haptics Interfaces for Virtual Environment and Teleoperator Systems: 445-451. http://dx.doi.org/10.1109/HAPTIC.2006.1627115.
  • Lindeman RW., Yanagida Y., Hosaka K. and Abe S. (2006) The TactaPack: A wireless sensor/actuator package for physical therapy applications. In HAPTICS 2006 - Proceedings of 2006 Symposium on Haptics Interfaces for Virtual Environment and Teleoperator Systems 2006: 337-341. http://dx.doi.org/10.1109/VR.2006.130.
  • Niwa M., Noma H., Yanagida Y., Hosaka K. and Lindeman RW. (2006) Controlling the perceived vibrational frequency and amplitude of a voice-coil-type tactor. In HAPTICS 2006 - Proceedings of 2006 Symposium on Haptics Interfaces for Virtual Environment and Teleoperator Systems: 55-56. http://dx.doi.org/10.1109/VR.2006.39.
  • Noma H., Hashida Y., Yanagida Y., Lindeman RW., Susami K., Hosaka K. and Kume Y. (2006) A Study of Mounting Methods for Tactors Using an Elastic Polymer. In HAPTICS 2006 - Proceedings of 2006 Symposium on Haptics Interfaces for Virtual Environment and Teleoperator Systems: 343-345.
  • Sibert JL., Cooper J., Corvington C., Stefanovski A., Thompson D. and Lindeman RW. (2006) Vibrotactile Feedback for Enhanced Control of Urban Search and Rescue Robots. In Proceedings of the 2006 IEEE Symposium on Safety, Security and Rescue Robots.
  • Cohen J., Niwa M., Lindeman RW., Noma H., Yanagida Y. and Hosaka K. (2005) A closed-loop tactor frequency control system for vibrotactile feedback (Poster). In CHI 2005 - Proceedings of the 2005 ACM Conference on Human Factors in Computing Systems: 1296-1299. http://dx.doi.org/10.1145/1056808.1056900.
  • Gievska S., Lindeman RW. and Sibert JL. (2005) Examining the Qualitative Gains of Mediating Human Interruptions During HCI. In HCII 2005 - Proceedings of the 2005 International Conference on Human-Computer Interaction.
  • Lindeman RW., Page R., Sibert JL. and Templeman JN. (2005) Using Vibrotactile Cues for Virtual Contact and Data Display in Tandem. In HCII 2005 - Proceedings of the 2005 International Conference on Human-Computer Interaction.
  • Lindeman RW., Sibert JL., Mendez-Mendez E., Patil S. and Phifer D. (2005) Effectiveness of directional vibrotactile cuing on a building-clearing task. In CHI 2005 - Proceedings of the 2005 ACM Conference on Human Factors in Computing Systems: 271-280. http://dx.doi.org/10.1145/1054972.1055010.
  • Lindeman RW., Yanagida Y., Noma H., Hosaka KI. and Kuwabara K. (2005) Design of a wireless tactor system for haptic feedback in virtual reality (Poster). In IEEE VR 2005 - Proceedings of the 2005 IEEE Virtual Reality Conference: 285-286. http://dx.doi.org/10.1109/VR.2005.28.
  • Mendez E., Yoshida S., Noma H., Lindeman RW., Yanagida Y., Masaki S. and Hosaka K. (2005) Haptic-assisted guidance system for navigating volumetric data sets. In World Haptics 2005 - Proceedings of the 2005 Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems: 531-534. http://dx.doi.org/10.1109/WHC.2005.70.
  • Hernandez-Rebollar JL., Kyriakopoulos N. and Lindeman RW. (2004) A new instrumented approach for translating American Sign Language into sound and text. In FG 2004 - Proceedings of the 2004 IEEE International Conference on Automatic Face and Gesture Recognition: 547-552. http://dx.doi.org/10.1109/AFGR.2004.1301590.
  • Lindeman RW. (2004) Virtual Contact: The Continuum from Purely Visual to Purely Physical. In HFES 2003 - Proceedings of the 47th Annual Meeting of the Human Factors and Ergonomics Society: 2103-2107.
  • Lindeman RW., Page R., Yanagida Y. and Sibert JL. (2004) Towards full-body haptic feedback: The design and deployment of a spatialized vibrotactile feedback system. In VRST 2004 - Proceedings of the 2004 ACM Virtual Reality Software and Technology: 146-149. http://dx.doi.org/10.1145/1077534.1077562.
  • Lindeman RW., Sibert JL., Lathan CE. and Vice JM. (2004) The design and deployment of a wearable vibrotactile feedback system. In ISWC 2004 - Proceedings of the 2004 International Symposium on Wearable Computers: 56-59.
  • Rosen N., Sattar R., Lindeman RW., Simha R. and Narahari B. (2004) HomeOS: Context-aware home connectivity. In PCC04 - Proceedings of the 2004 International Conference on Pervasive Computing and Communications: 739-744.
  • Yanagida Y., Kakita M., Lindeman RW., Kume Y. and Tetsutani N. (2004) Vibrotactile letter reading using a low-resolution tactor array. In HAPTICS 2004 - Proceedings of 2004 Symposium on Haptics Interfaces for Virtual Environment and Teleoperator Systems: 400-406. http://dx.doi.org/10.1109/HAPTIC.2004.1287227.
  • Lindeman RW. and Cutler JR. (2003) Controller design for a wearable, near-field haptic display. In HAPTICS 2003 - Proceedings of 2003 Symposium on Haptics Interfaces for Virtual Environment and Teleoperator Systems: 397-403. http://dx.doi.org/10.1109/HAPTIC.2003.1191323.
  • Lindeman RW. and Yanagida Y. (2003) Empirical studies for effective near-field haptics in virtual environments (Poster). In IEEE VR 2003 - Proceedings of the 2003 IEEE Virtual Reality Conference: 287-288. http://dx.doi.org/10.1109/VR.2003.1191166.
  • Lindeman RW., Yanagida Y., Sibert JL. and Lavine R. (2003) Effective Vibrotactile Cueing in a Visual Search Task. In INTERACT 2003 - Proceedings of the Ninth IFIP TC13 International Conference on Human-Computer Interaction: 89-96.
  • Hernandez-Rebollar JL., Kyriakopoulos N. and Lindeman RW. (2002) The AcceleGlove: A whole-hand input device for virtual reality (Poster). In SIGGRAPH 2002 - Proceedings of 2002 ACM SIGGRAPH - Conference Abstracts and Applications: 259-259. http://dx.doi.org/10.1145/1242073.1242272.
  • Hernandez-Rebollar JL., Lindeman RW. and Kyriakopoulos N. (2002) A multi-class pattern recognition system for practical finger spelling translation. In ICMI 2002 - Proceedings of the 2002 IEEE International Conference on Multimodal Interfaces: 185-190. http://dx.doi.org/10.1109/ICMI.2002.1166990.
  • Lindeman RW. and Templeman JN. (2001) Vibrotactile Feedback for Handling Virtual Contact in Immersive Virtual Environments. In HCII 2001 - Proceedings of the Ninth International Conference on Human-Computer Interaction: 21-25.
  • Lindeman RW., Sibert JL. and Templeman JN. (2001) The effect of 3D widget representation and simulated surface constraints on interaction in virtual environments. In IEEE VR 2001 - Proceedings of the 2001 IEEE Virtual Reality Conference: 141-148.
  • Yamashita J., Lindeman RW., Fukui Y., Morikawa O. and Sato S. (2000) On Determining the Haptic Smoothness of Force-Shaded Surfaces (Poster). In SIGGRAPH 2000 - Proceedings of 2000 ACM SIGGRAPH - Conference Abstracts and Applications.
  • Lindeman RW., Sibert JL. and Hahn JK. (1999) Hand-held windows: Towards effective 2D interaction in immersive virtual environments. In IEEE VR 1999 - Proceedings of the 1999 IEEE Virtual Reality Conference: 205-212. http://dx.doi.org/10.1109/VR.1999.756952.
  • Lindeman RW., Sibert JL. and Hahn JK. (1999) Towards usable VR: An empirical study of user interfaces for lmmersive virtual environments. In CHI 1999 - Proceedings of the 1999 ACM Conference on Human Factors in Computing Systems: 64-71. http://dx.doi.org/10.1145/302979.302995.
  • Voss G., Hahn JK., Muller W. and Lindeman RW. (1999) Virtual Cutting of Anatomical Structures. In MMVR 99 - Proceedings of 1999 Medicine Meets Virtual Reality.
  • Hahn JK., Kaufman RE., Winick A., Park Y., Lindeman RW., Oh K-M., Walsh R., Al-Ghreimil N., Carleton T. and Loew MH. (1998) Training Environment for Inferior Vena Caval Filter Placement. In MMVR 98 - Proceedings of 1998 Medicine Meets Virtual Reality.
  • Yamashita J., Yi C., Lindeman RW., Fukui Y. and Morikawa O. (1998) Plane-shape perception using point-contact type force feedback device (Poster). In SIGGRAPH 98 - Proceedings of 1998 ACM SIGGRAPH - Conference Abstracts and Applications: 274-274. http://dx.doi.org/10.1145/280953.282246.
  • Park Y., Lindeman RW. and Hahn JK. (1996) X-Ray Casting: Fast Volume Visualization Using 2D Texture Mapping Techniques (Poster). In VIS 96 - Late Breaking Hot Topics, 1996 IEEE Visualization Conference.
Edited Volumes
  • Thomas B; Lindeman RW; Marchal M (Ed.) (2016) Proceedings of the 2016 IEEE Symposium on 3D User Interfaces (3DUI), Greenville, SC, USA, 19-20 Mar 2016. xi+284.
  • Lindeman RW; Steinicke F; Thomas B (Ed.) (2015) 3DUI 2015 - Proceedings of the 2015 IEEE Symposium on 3D User Interfaces. .
  • Sandor C; Lindeman RW; Mayol-Cuevas W; Sakata N; Newcombe R; Teichrieb V (Ed.) (2015) 2015 IEEE International Symposium on Mixed and Augmented Reality, Fukuoka, Japan, 29 Sep-3 Oct 2015.. xxxiii+218.
  • Julier S; Lindeman RW; Sandor C (Ed.) (2014) ISMAR 2014 - Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality (Science & Technology Program). .
  • Lecuyer A; Lindeman RW; Steinicke F (Ed.) (2014) 3DUI 2014 - Proceedings of the 2014 IEEE Symposium on 3D User Interfaces. .
  • Steed A; Reiners D; Lindeman RW (Ed.) (2009) IEEE VR 2009 - Proceedings of the 2009 IEEE Virtual Reality Conference. .
  • Saito H; Yanagida Y; Lindeman RW (Ed.) (2008) ICAT 2008 - Proceedings of the 2008 International Conference on Artificial Reality and Telexistence. The Virtual Reality Society of Japan.
Chapters
  • (2014) Immersive Visualization for the Geological Sciences. Handbook of Virtual Environments: 1261-1294.CRC Press. http://dx.doi.org/10.1201/b17360-59.
  • Billinghurst M., Bai H., Lee G. and Lindeman R. (2014) Developing Handheld Augmented Reality Interfaces. In Grimshaw M (Ed.), The Oxford Handbook of Virtuality: 615-635. New York: Oxford University Press. http://dx.doi.org/10.1093/oxfordhb/9780199826162.013.030.
  • Blade RA., Padgett ML., Billinghurst M. and Lindeman RW. (2014) Virtual Environments History and Profession. Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition: 1323-1337.
  • Beckhaus S. and Lindeman RW. (2011) Experiential fidelity: Leveraging the mind to improve the vr experience. Virtual Realities: Dagstuhl Seminar 2008: 39-49. http://dx.doi.org/10.1007/978-3-211-99178-7_3.
Reports
  • de Barros PG. and Lindeman RW. (2009) A Survey of User Interfaces for Robot Teleoperation. In Technical Report Series, WPI-CS-TR-09-12, Computer Science Department, Worcester Polytechnic Institute., 53.
  • de Barros PG., Lindeman RW. and Ward MO. (2009) A Multi-sensorial HRI Interface for Teleoperated Robots. In Technical Report Series, WPI-CS-TR-09-09, Computer Science Department, Worcester Polytechnic Institute, 54.
  • Lindsay C., Lindeman RW. and Agu E. (2009) Interface Design For Programmable Cameras. In Technical Report Series, WPI-CS-TR-09-10, Computer Science Department, Worcester Polytechnic Institute.

Editorial Work

  • Frontiers in Robotics and AI: Virtual Environments ( 2014 - 2022)

Future Research

  • Long-term Exposure to Virtual Reality
  • Using 360-degree Video and VR Playback for Antarctic Science Outreach

Key Methodologies

  • Software
  • Human Factors
  • User Studies
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