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Dr Sungchul Jung

Contact

Department: Human Interface Technology Laboratory New Zealand (HIT Lab NZ)

Email: sungchul.jung@canterbury.ac.nz

Direct Dial: +64 3 3690252

Office:

Languages: English, Korean

About
Research / Creative works
Supervision
Networks
Projects

Fields of Research

  • Virtual Reality
  • Mixed Reality
  • 3D User Interaction
  • Human-Computer Interaction
  • UX Design
  • User Experience
  • Interactive Computer Graphics

Researcher Summary

My research interests lie in the field of mixed reality (AR/VR) and human-computer interaction (HCI). In this area, I particularly interested in the fully immersive and interactive synthetic environment via improving human perception and cognition. Since the computer-generated space has its particular domain to view the world, that depends on the reality continuum from augmented reality to virtual reality, my research focuses on an understanding and analyzing the digital domain with a virtual avatar,  sensory feedback, and effective user interface system, using both empirical and statistical examination to effectively deliver the immersion and interaction as if we have our own body, and as if we are being in the digital space.

Based on the findings from my research, I am leveraging toward the fully synthetic reality which interacts with the virtual world for a social relationship, education, entertainment, simulation, game design, and medical treatment. The synthetic reality could be a strong tool for supporting the human in processing information in a new way and handling both virtual and physical product effectively.

Subject Area: Disciplines

  • Computer Science, Information Technology, Information Sciences: Augmented Reality; Computer Science; Human-Computer Interaction and Multimedia; Virtual Reality

Research/Scholarly/Creative Works

(Displaying research/scholarly/creative work from 2010 to 2020)
  • Jung S., Wood AL., Hoermann S., Abhayawardhana PL. and Lindeman RW.. (2020) The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR. In Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020: 463-472. http://dx.doi.org/10.1109/VR46266.2020.1580947852943. (Conference Contributions - Published)
  • Kien Thai TP., Jung S. and Lindeman RW.. (2020) On the use of 'Active Breaks' to perform Eye Exercises for more Comfortable VR Experiences. In Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020: 468-476. http://dx.doi.org/10.1109/VRW50115.2020.00099. (Conference Contributions - Published)
  • Tong L., Jung S. and Lindeman RW.. (2020) Action Units: Directorial Cues for Immersive Storytelling in Swivel-chair Virtual Reality. In Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020: 277-278. http://dx.doi.org/10.1109/VRW50115.2020.00057. (Conference Contributions - Published)
  • Clifford R., Hoermann S., Jung S., Billinghurst M. and Lindeman R.. (2019) Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality. In IEEE VR 2019 Proceedings: 181-189. http://dx.doi.org/10.1109/VR.2019.8797889. (Conference Contributions - Published)
  • Jung S., Hoermann S. and Lindeman R.. (2019) Redirected Jumping: Perceptual Detection Rates for Curvature Gains. In To appear in: UIST 2019 - Proceedings of the ACM Symposium on User Interface Software and Technology. (Conference Contributions - Published)
  • McHugh N., Jung S., Hoermann S. and Lindeman RW.. (2019) Investigating a physical dial as a measurement tool for cybersickness in virtual reality. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3359996.3364259. (Conference Contributions - Published)
  • Tong L., Jung S. and Lindeman RW.. (2019) Action units: Directing user attention in 360-degree video based VR. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3359996.3364706. (Conference Contributions - Published)
  • Tran KTP., Jung S., Hoermann S. and Lindeman R.. (2019) MDI: A Multi-channel Dynamic Immersion Headset for Seamless Switching between Virtual and Real World Activities. In IEEE VR 2019 Proceedings: 350-358. http://dx.doi.org/10.1109/VR.2019.8798240. (Conference Contributions - Published)
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman R. (2019) Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras. Entertainment Computing 31 100303: 9. (Journal Articles)
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman RW. (2019) Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras. Entertainment Computing 31 http://dx.doi.org/10.1016/j.entcom.2019.100303. (Journal Articles)
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman RW.. (2019) Exploring the use of a robust depth-sensor-based avatar control system and its effects on communication behaviors. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3359996.3364267. (Conference Contributions - Published)
  • Jung S., Bruder G., Wisniewski PJ., Sandor C. and Hughes CE.. (2018) Over my hand: Using a personalized hand in VR to improve object size estimation, body ownership, and presence. In Proceedings - SUI'18: 60-68. http://dx.doi.org/10.1145/3267782.3267920. (Conference Contributions - Published)
  • Jung S., Wisniewski PJ. and Hughes CE.. (2018) In Limbo: The Effect of Gradual Visual Transition between Real and Virtual on Virtual Body Ownership Illusion and Presence. In Proceedings VR 2018: 267-272. http://dx.doi.org/10.1109/VR.2018.8447562. (Conference Contributions - Published)
  • Jung S., Sandor C. and Hughes CE.. (2017) Pilot Study: The Effect of Real User Body Cues on The Perception of Virtual Body. In : 47-50. (Conference Contributions - Published)
  • Jung S., Wisniewski PJ., Sandor C. and Hughes CE.. (2017) RealME: The influence of body and hand representations on body ownership and presence. In SUI 2017 - Proceedings of the 2017 Symposium on Spatial User Interaction: 3-11. http://dx.doi.org/10.1145/3131277.3132186. (Conference Contributions - Published)
  • Jung S. and Hughes CE.. (2016) Body ownership in virtual reality. In Proceedings - 2016 International Conference on Collaboration Technologies and Systems, CTS 2016: 597-600. http://dx.doi.org/10.1109/CTS.2016.108. (Conference Contributions - Published)
  • Jung S. and Hughes CE.. (2016) The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence. In : 107-114. http://dx.doi.org/10.2312/egve.20161442. (Conference Contributions - Published)
  • Jung S. and Hughes CE.. (2015) Pilot study for telepresence with 3D-model in mixed reality. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 9179: 22-29. http://dx.doi.org/10.1007/978-3-319-21067-4_3. (Conference Contributions - Published)
  • JUNG S. and LEE CH. (2015) Displacement Mapping with an Augmented Patch Mesh. IEICE Transactions on Information and Systems E98.D(3): 741-744. http://dx.doi.org/10.1587/transinf.2014EDL8226. (Journal Articles)
  • Jung S. and Lee CH. (2013) Representing a realistic pavement with an interactive crack pattern generation. International Journal of Multimedia and Ubiquitous Engineering 8(4): 35-44. (Journal Articles)
  • Jung S., Rhee C-H. and Lee CH.. (2012) Representing Realistic Pavement Blocks. In : 378-382. (Conference Contributions - Published)
  • Jung S. and Lee CH. (2011) Representing uneven pavement blocks using displacement mapping. Korean Institute of Information Technology 9(11): 231-237. (Journal Articles)

Student Supervision

Displaying items from 2018 - 2020.
    Completed
  • Masters - Gopalakrishnan A: Behaviour Management for Teachers (2020)
  • Masters - Venegas GS: Agent-based Immersive Training Environment

Affiliations

  • Hanyang University (Teaching/Research Organisation): Bachelor of Science
  • University of Central Florida (Teaching/Research Organisation): Doctor of Science

Future Research

  • Telediagnostic VR with rich communicational information
  • Immersive Storytelling and Experience
  • Adaptive Virtual Classroom
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