My current research focuses on human augmentation to enhance our senses, skills or experiences. Can we, e.g, use human augmentation to sense that someone needs our help, to help us acquire new skills, or to let us experience remote places as if being there?
I explore the effect of human augmentation in combination with applied games or in applied scenarios from as sports, health, safety & security, and engineering. For that purpose, I evaluate human augmentation with regard to human factors on acceptance, engagement and experience of human augmentation. Examples of recent projects include: the design and development of engaging and effective training environments in which humans can be prepared for complex real-life situations, superhuman sports that motivate people to exercise by providing novel experiences and capabilities, or virtual co-location environments in which individuals can virtually be at any place in the world and coordinate their activities with others and exchange their experiences.
The above research builds upon his earlier work on intelligent and context-adaptive collaboration support, collaborative storytelling for knowledge elicitation and decision-making, and design patterns for computer-mediated interaction.