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Dr Heide Lukosch

Contact

Department: Human Interface Technology Laboratory New Zealand (HIT Lab NZ)

Email: heide.lukosch@canterbury.ac.nz

Direct Dial: +64 3 3691309

Office:

Languages: English, Dutch, German

I aim to understand how games as powerful tools to solve complex problems have to be designed in relation to related realities.
About
Research / Creative works
Projects

Fields of Research

  • Applied Immersive Gaming
  • Serious Gaming
  • Games for Change
  • Virtual Training
  • Educational Games
  • Games in Disaster Management

Researcher Summary

With her research, Heide aims to understand how applied immersive games , games that have a specific purpose such as training and learning, and use immersive technologies such as virtual or augmented reality for this, have to be designed and used in order to achieve the intended effect. Heide investigates how realistic in terms of representation, social interaction, and experience these games have to be to be valid and engaging games. She applies games to domains such as education, logistics, safety and security, and disaster management. Heide works together with local and international academics, as well as with organizations and game developers to answer her research questions, and to support organizations with game-based solutions on the interplay with the games industry.

Subject Area: Disciplines

  • Computer Science, Information Technology, Information Sciences: Augmented Reality; Game design; Human-Computer Interaction and Multimedia; Virtual Reality

Research/Scholarly/Creative Works

  • Freese M., Lukosch H., Wegener J. and König A. (2020) Serious games as research instruments – do’s and don’ts from a cross-case-analysis in transportation. European Journal of Transport and Infrastructure Research 20(4): 103-126. http://dx.doi.org/10.18757/ejtir.2020.20.4.4205. (Journal Articles)
  • Lukosch H. (2020) Simulated disaster: How games prepare us for emergencies and crises. Australian Journal of Emergency Management 35(3): 10-10. (Journal Articles)
  • Roukouni A., Lukosch H., Verbraeck A. and Zuidwijk R. (2020) Let the game begin: Enhancing sustainable collaboration among actors in innovation ecosystems in a playful way. Sustainability (Switzerland) 12(20): 1-17. http://dx.doi.org/10.3390/su12208494. (Journal Articles)
  • van Haaften MA., Lefter I., Lukosch H., van Kooten O. and Brazier F. (2020) Do Gaming Simulations Substantiate That We Know More Than We Can Tell? Simulation and Gaming http://dx.doi.org/10.1177/1046878120927048. (Journal Articles)
  • Agusdinata DB. and Lukosch H. (2019) Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development. Simulation and Gaming 50(3): 359-376. http://dx.doi.org/10.1177/1046878119848135. (Journal Articles)
  • Agusdinata DB., Hanif MA., Lukosch HK. and Ortega E. (2019) A role-playing game development for supporting interventions to reduce household greenhouse gas emissions: Transdisciplinary pathways and challenges. A Research Agenda for Environmental Management: 159-168. http://dx.doi.org/10.4337/9781788115193.00024. (Chapters)
  • Kuijpers A., Lukosch H. and Verbraeck A.. (2019) Exploring a mixed method approach: Simulation games and Q methodology. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11899 LNCS: 522-529. http://dx.doi.org/10.1007/978-3-030-34350-7_50. (Conference Contributions - Published)
  • Lukosch H. and Comes T. (2019) Gaming as a research method in humanitarian logistics. Journal of Humanitarian Logistics and Supply Chain Management 9(3): 352-370. http://dx.doi.org/10.1108/JHLSCM-06-2018-0046. (Journal Articles)
  • Lukosch H., Broekhans B. and Gordijn J.. (2019) Effects of using avatars in a game-based learning environment. In Proceedings of the European Conference on Games-based Learning 2019-October: 441. http://dx.doi.org/10.34190/GBL.19.051. (Conference Contributions - Published)
  • Lukosch H., Lukosch S., Hoermann S. and Lindeman R.. (2019) Conceptualizing Fidelity for HCI in Applied Gaming. In Fang X (Eds). Lecture Notes in Computer Science 11595Springer. http://dx.doi.org/10.1007/978-3-030-22602-2. (Conference Contributions - Published)
  • Lukosch H., Lukosch S., Hoermann S. and Lindeman RW.. (2019) Conceptualizing Fidelity for HCI in Applied Gaming. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11595 LNCS: 165-179. http://dx.doi.org/10.1007/978-3-030-22602-2_14. (Conference Contributions - Published)
  • Wang Y., Lukosch HK. and Schwarz P. (2019) The Role of Serious Gaming in Assisting Humanitarian Operations.. Int. J. Inf. Syst. Crisis Response Manag. 11 1: 20-34. (Journal Articles)
  • Freese M., Kurapati S., Lukosch HK., Groen D., Kortmann R. and Verbraeck A.. (2018) Addressing challenges of planning in multimodal transportation nodes with simulation games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10711 LNCS: 254-275. http://dx.doi.org/10.1007/978-3-319-78795-4_18. (Conference Contributions - Published)
  • Kourounioti I., Kurapati S., Lukosch H., Tavasszy L. and Verbraeck A. (2018) Simulation Games to Study Transportation Issues and Solutions: Studies on Synchromodality. Transportation Research Record 2672(44): 72-81. http://dx.doi.org/10.1177/0361198118792334. (Journal Articles)
  • Kurapati S., Freese M., Kourounioti I., Lukosch H., Bekebrede G., Smit T., van Meijeren J., van Nuland B. and van Veen L.. (2018) Attitude measurement with board games in transportation nodes. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10825 LNCS: 148-157. http://dx.doi.org/10.1007/978-3-319-91902-7_15. (Conference Contributions - Published)
  • Kurapati S., Kourounioti I., Lukosch H., Tavasszy L. and Verbraeck A. (2018) Fostering sustainable transportation operations through corridor management: A simulation gaming approach. Sustainability (Switzerland) 10(2) http://dx.doi.org/10.3390/su10020455. (Journal Articles)
  • Lukosch H., Kuijpers A. and Verbraeck A.. (2018) Exploring the relation between awareness, trust and innovation: A simulation gaming study. In Proceedings of the European Conference on Games-based Learning 2018-October: 904-906. (Conference Contributions - Published)
  • Lukosch HK. and Cunningham SW. (2018) Data Analytics of Mobile Serious Games: Applying Bayesian Data Analysis Methods.. Int. J. Serious Games 5 1. (Journal Articles)
  • Lukosch HK., Bekebrede G. and Kortmann R. (2018) Simulation games for sustainable cities and smart infrastructures – foreword. V-VI. (Authored Books)
  • Lukosch HK., Bekebrede G., Kurapati S. and Lukosch SG. (2018) A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems. Simulation and Gaming 49(3): 279-314. http://dx.doi.org/10.1177/1046878118768858. (Journal Articles)
  • Fonseca X., Lukosch S., Lukosch H., Tiemersma S. and Brazier F.. (2017) Requirements and game ideas for social interaction in mobile outdoor games. In CHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play: 331-337. http://dx.doi.org/10.1145/3130859.3131304. (Conference Contributions - Published)
  • Kurapati S., Kourounioti I., Lukosch H., Bekebrede G., Tavasszy L., Verbraeck A., Groen D., Van Meijeren J. and Lebesque L.. (2017) The role of Situation Awareness in Synchromodal Corridor Management: A simulation gaming perspective. In Transportation Research Procedia 27: 197-204. http://dx.doi.org/10.1016/j.trpro.2017.12.154. (Conference Contributions - Published)
  • Kurapati S., Kourounioti I., Lukosch H., Tavaszzy L., Verbraeck A., Van Veen L. and Van Nuland B.. (2017) Exploring challenges and solutions for container transportation using rail: A modelling and simulation gaming study. In 5th IEEE International Conference on Models and Technologies for Intelligent Transportation Systems, MT-ITS 2017 - Proceedings: 158-163. http://dx.doi.org/10.1109/MTITS.2017.8005657. (Conference Contributions - Published)
  • Kurapati S., Lukosch H., Eckerd S., Verbraeck A. and Corsi T. (2017) Relating planner task performance for container terminal operations to multi-tasking skills and personality type. Transportation Research Part F: Traffic Psychology and Behaviour 51: 47-64. http://dx.doi.org/10.1016/j.trf.2017.09.002. (Journal Articles)
  • Kurapati S., Lukosch H., Freese M. and Verbraeck A.. (2017) The influence of team factors and team processes on game based learning in student teams. In Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017: 352-357. (Conference Contributions - Published)
  • Lukosch H., Kurapati S., Groen D. and Verbraeck A. (2017) Gender and cultural differences in game-based learning experiences. Electronic Journal of e-Learning 15(4): 310-319. (Journal Articles)
  • Noori NS., Wang Y., Comes T., Schwarz P. and Lukosch H.. (2017) Behind the scenes of scenario-based training: Understanding scenario design and requirements in high-risk and uncertain environments. In Proceedings of the International ISCRAM Conference 2017-May: 948-959. (Conference Contributions - Published)
  • Pivec M., Gründler J., Admiraal W., Alemi M., All A., Almeida A., Amresh A., Arnab S., Ask K. and Avouris N.. (2017) Preface. In Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017: viii-x. (Conference Contributions - Published)
  • Schwarz P., Wang Y., Lukosch S. and Lukosch H.. (2017) Policy gaming for humanitarian missions. In Proceedings of the International ISCRAM Conference 2017-May: 814-823. (Conference Contributions - Published)
  • Cidota M., Lukosch S., Datcu D. and Lukosch H.. (2016) Workspace awareness in collaborative AR using HMDs: A user study comparing audio and visual notifications. In ACM International Conference Proceeding Series 25-27-February-2016 http://dx.doi.org/10.1145/2875194.2875204. (Conference Contributions - Published)
  • Datcu D., Lukosch S. and Lukosch H. (2016) A collaborative game to study presence and situational awareness in a physical and an augmented reality environment. Journal of Universal Computer Science 22(2): 247-270. (Journal Articles)
  • Datcu D., Lukosch SG. and Lukosch HK.. (2016) Handheld augmented reality for distributed collaborative crime scene investigation. In Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work 13-16-November-2016: 267-276. http://dx.doi.org/10.1145/2957276.2957302. (Conference Contributions - Published)
  • Kurapati S., Lukosch HK., Cunningham S., Kwakkel J. and Verbraeck A.. (2016) Exploring strategies in integrated container terminal planning tasks: A data-intensive simulation game analysis. In ILS 2016 - 6th International Conference on Information Systems, Logistics and Supply Chain. (Conference Contributions - Published)
  • Lukosch H., Groen D., Kurapati S., Klemke R. and Verbraeck A. (2016) The role of awareness for complex planning task performance: A microgaming study. International Journal of Game-Based Learning 6(2): 15-28. http://dx.doi.org/10.4018/IJGBL.2016040102. (Journal Articles)
  • Lukosch H., Kurapati S., Bekebrede G., Tiemersma S., Groen D., van Veen L. and Verbraeck A.. (2016) Design considerations for building a scalable digital version of a multi-player educational board game for a MOOC in logistics and transportation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10056 LNCS: 167-176. http://dx.doi.org/10.1007/978-3-319-50182-6_15. (Conference Contributions - Published)
  • Lukosch H., Kurapati S., Groen D. and Verbraeck A. (2016) Microgames for Situated Learning: A Case Study in Interdependent Planning. Simulation and Gaming 47(3): 346-367. http://dx.doi.org/10.1177/1046878116635468. (Journal Articles)
  • Lukosch H., Kurapati S., Groen D. and Verbraeck A.. (2016) The influence of gender and cultural differences on the learning experience of participants during a microgame session. In Proceedings of the European Conference on Games-based Learning 2016-January: 391-398. (Conference Contributions - Published)
  • Bekebrede G., Lo J. and Lukosch H. (2015) Understanding Complex Systems Through Mental Models and Shared Experiences: A Case Study. Simulation and Gaming 46(5): 536-562. http://dx.doi.org/10.1177/1046878115621463. (Journal Articles)
  • Bekebrede G., Lo J. and Lukosch H. (2015) Understanding Complexity: The Use of Simulation Games for Engineering Systems. Simulation and Gaming 46(5): 447-454. http://dx.doi.org/10.1177/1046878115618140. (Journal Articles)
  • Dezentje P., Cidota MA., Clifford RMS., Lukosch SG., Bank PJM. and Lukosch HK.. (2015) Designing for Engagement in Augmented Reality Games to Assess Upper Extremity Motor Dysfunctions. In Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design, ISMAR-MASH'D 2015: 57-58. http://dx.doi.org/10.1109/ISMAR-MASHD.2015.24. (Conference Contributions - Published)
  • Klemke R., Kurapati S., Lukosch H. and Specht M.. (2015) Lessons learned from creating a mobile version of an educational board game to increase situational awareness. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 9307: 183-196. http://dx.doi.org/10.1007/978-3-319-24258-3_14. (Conference Contributions - Published)
  • Klemke R., Kurapati S., Lukosch H. and Specht M.. (2015) Transferring an educational board game to a multi-user mobile learning game to increase shared situational awareness. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 9192: 583-594. http://dx.doi.org/10.1007/978-3-319-20609-7_55. (Conference Contributions - Published)
  • Kurapati S., Lukosch H., Verbraeck A. and Brazier FMT. (2015) Improving resilience in intermodal transport operations in seaports: a gaming approach. EURO Journal on Decision Processes 3(3-4): 375-396. http://dx.doi.org/10.1007/s40070-015-0047-z. (Journal Articles)
  • Lukosch H., Groen D., Kurapati S., Klemke R. and Verbraeck A.. (2015) Enhancing situational awareness in integrated planning tasks using a microgaming approach. In Proceedings of the European Conference on Games-based Learning 2015-January: 313-320. (Conference Contributions - Published)
  • Lukosch S., Lukosch H., Datcu D. and Cidota M. (2015) Providing Information on the Spot: Using Augmented Reality for Situational Awareness in the Security Domain. Computer Supported Cooperative Work: CSCW: An International Journal 24(6): 613-664. http://dx.doi.org/10.1007/s10606-015-9235-4. (Journal Articles)
  • Lukosch S., Lukosch H., Datcu D. and Cidota M.. (2015) On the spot information in augmented reality for teams in the security domain. In Conference on Human Factors in Computing Systems - Proceedings 18: 983-988. http://dx.doi.org/10.1145/2702613.2732879. (Conference Contributions - Published)
  • Verbraeck A., Kurapati S. and Lukosch H. (2015) Serious games for improving situational awareness in container terminals. Logistics and Supply Chain Innovation: Bridging the Gap between Theory and Practice: 413-431. http://dx.doi.org/10.1007/978-3-319-22288-2_25. (Chapters)
  • Datcu D., Cidota M., Lukosch H. and Lukosch S.. (2014) On the usability of augmented reality for information exchange in teams from the security domain. In Proceedings - 2014 IEEE Joint Intelligence and Security Informatics Conference, JISIC 2014: 160-167. http://dx.doi.org/10.1109/JISIC.2014.32. (Conference Contributions - Published)
  • Datcu D., Cidota M., Lukosch H. and Lukosch S.. (2014) Using augmented reality to support information exchange of teams in the security domain. In ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings: 263-264. http://dx.doi.org/10.1109/ISMAR.2014.6948441. (Conference Contributions - Published)
  • Datcu D., Lukosch HK. and Lukosch SG.. (2014) A collaborative game to study the perception of presence during virtual co-location. In Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW: 5-8. http://dx.doi.org/10.1145/2556420.2556792. (Conference Contributions - Published)
  • Lukosch H., Van Bussel R. and Meijer SA.. (2014) A serious game design combining simulation and sandbox approaches. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 8264 LNCS: 52-59. http://dx.doi.org/10.1007/978-3-319-04954-0_7. (Conference Contributions - Published)
  • Lukosch H., Van Nuland B., Van Ruijven T., Van Veen L. and Verbraeck A.. (2014) Building a virtual world for team work improvement. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 8264 LNCS: 60-68. http://dx.doi.org/10.1007/978-3-319-04954-0_8. (Conference Contributions - Published)
  • Lukosch H.. (2014) Balancing fidelity of simulation game environments to increase situational awareness skills. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 8605: 370-375. http://dx.doi.org/10.1007/978-3-319-12157-4_31. (Conference Contributions - Published)
  • Van Bussel R., Lukosch H. and Meijer SA.. (2014) Effects of a game-facilitated curriculum on technical knowledge and skill development. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 8264 LNCS: 93-101. http://dx.doi.org/10.1007/978-3-319-04954-0_12. (Conference Contributions - Published)
  • Lukosch H., Littlejohn A. and Margaryan A. (2013) Simulation games for workplace learning. Technology-Enhanced Professional Learning: Processes, Practices and Tools: 158-167. http://dx.doi.org/10.4324/9780203745052. (Chapters)
  • Lukosch HK., Appelman- JH., Lambert T., De Korne DF. and Hiddema UF.. (2013) Increasing surgical safety through serious gaming: "Nobody is perfect, but a team can be.". In 2nd International Workshop on Innovative Simulation for Health Innovative Simulation for Health, IWISH 2013, Held at the Int. Multidisciplinary Modeling and Simulation Multiconference, I3M 2012: 84-89. (Conference Contributions - Published)
  • Lukosch H., Van Ruijven T. and Verbraeck A.. (2012) The other city - Designing a serious game for crisis training in close protection. In ISCRAM 2012 Conference Proceedings - 9th International Conference on Information Systems for Crisis Response and Management. (Conference Contributions - Published)
  • Lukosch H., Van Ruijven T. and Verbraeck A.. (2012) The participatory design of a simulation training game. In Proceedings - Winter Simulation Conference http://dx.doi.org/10.1109/WSC.2012.6465218. (Conference Contributions - Published)
  • Hennis T. and Lukosch H.. (2011) Social mechanisms to motivate learning with remote experiments: Design choices to foster online peer-based learning. In CSEDU 2011 - Proceedings of the 3rd International Conference on Computer Supported Education 2: 183-188. (Conference Contributions - Published)
  • Lukosch H. and De Vries P.. (2011) A knowledge based platform to support informal learning in do-it-yourself retail stores. In CSEDU 2011 - Proceedings of the 3rd International Conference on Computer Supported Education 1: 252-257. (Conference Contributions - Published)
  • De Vries P. and Lukosch H.. (2010) Reengineering the learning process in a transport company. In CEUR Workshop Proceedings 601: 57-68. (Conference Contributions - Published)
  • De Vries P., Lukosch H. and Pijper G.. (2009) Far away yet close: The learning strategy of a transport company. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 5686 LNCS: 126-129. http://dx.doi.org/10.1007/978-3-642-03426-8_16. (Conference Contributions - Published)
  • Veen W., Lukosch H. and De Vries P.. (2009) Improving organizational learning through Networked Learning. In Lecture Notes in Informatics (LNI), Proceedings - Series of the Gesellschaft fur Informatik (GI) P-145: 22-31. (Conference Contributions - Published)

Future Research

  • Games as effective instrument for disaster awareness and communication
  • The role of facilitation and (de)briefing in virtual and augmented reality games
  • A concept of applied immersive game fidelity - how real is real enough?
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