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Professor Andy Phelps

Contact

Department: Human Interface Technology Laboratory

Email: andy.phelps@canterbury.ac.nz

Direct Dial: +64 3 3690117

Office:

Language: English

Professor Phelps specializes in game-centric teaching and research, exploring how games can be effective tools for education, expression, and wonder.
About
Research / Creative works
Networks
Projects
Methods & Equipment

Fields of Research

  • game design
  • game development
  • games for learning
  • serious games
  • game art
  • game studies
  • communication
  • streaming

Researcher Summary

Andrew "Andy" Phelps is a professor at the Human Interface Technologies Laboratory NZ (HITLabNZ) within the College of Engineering at the University of Canterbury. His work there is focused on virtual and augmented reality, games and education, and art and interactive media experiences of several varieties. In addition to his individual research and creative practice, supervision of students, and teaching activities, he is heavily engaged in building a new effort within the university, the Applied Immersive Gaming Initiative (AIGI), in collaboration with other faculty and staff at the HITLab, UC, and ChristchurchNZ, the city’s promotion and economic development agency.

Phelps also serves as a Professor in the Film & Media Arts division of the School of Communication at American University, and as Director of the AU Game Lab, a multidisciplinary effort that engages faculty, staff, and students from several divisions of Communication as well as the AU College of Arts & Sciences.

Proir to July of 2019, Phelps served as a Professor of Art & Design in the College of Art & Design at the Rochester Institute of Technology (RIT), and before that as a Professor in the B. Thomas Golisano College of Computing & Information Sciences at RIT, for nearly 20 years. He is the founder of the RIT School of Interactive Games & Media, the founder of the RIT Center for Media, Arts, Games, Interaction & Creativity (MAGIC) and the founder of MAGIC Spell Studios at RIT, a $25M public-private partnership between RIT and the State of New York.

In addition to his roles at American and Canterbury he currently serves as president of the Higher Education Video Game Alliance (HEVGA).  

For additional information on research, teaching, papers, writing, games and artwork, see andyworld.io.

Subject Area: Disciplines

  • Computer Science, Information Technology, Information Sciences: Augmented Reality; Game design; Game Development; Human-Computer Interaction and Multimedia; Virtual Reality
  • Design: Design
  • Visual Arts and Crafts: Moving Image/Media; Painting
  • Art Theory: Art Theory

Resources

  • Andy at LinkedIn
  • Andy's Curriculum Vitae (PDF)
  • Higher Education Video Game Alliance

Research/Scholarly/Creative Works

  • Consalvo M., Boudreau K., Bowman N. and Phelps A. (2023) Fame! I wanna stream forever: Analysis and critique of successful streamers’ advice to the next generation. In. (Conference Contributions - Published)
  • Consalvo M. and Phelps A. (2022) Re-Reading, Re-Playing, and Re-Experiencing: Similarities, Differences, and Impact Across Games and Books. Tampere, Finland: Tampere Games Summit, 1 Jan 2022. (Conference Contributions - Other)
  • Phelps A. (2022) A Story of Convergence (Keynote Presentation). CILECT North American Conference, 1 Jan 2022. (Conference Contributions - Other)
  • Phelps A. (2022) A Very Brief History of Games & Education in the Past 20 Years. Dundee, Scotland: Scottish Games Week, 1 Jan 2022. (Conference Contributions - Other)
  • Phelps A. (2022) The Awesome Power of Games and Interactive Entertainment. London, UK: More Than Just A Game, 1 Jan 2022. (Conference Contributions - Other)
  • Phelps A. (2022) Fake News Cycles: Exploring the Repetitive Design of Disinformation Games. In. (Conference Contributions - Published)
  • Phelps A. (2022) The Witch's Way: A Transformational Story Adventure. In Clark L; Kelomees R (Ed.), The International Conference on Interactive Digital Storytelling (ICIDS) 2021 Art BookETC Press. (Chapters)
  • Phelps A. and Rusch DC. (2022) Magic, Myth & Meaning in Game Design (keynote presentation). East Lansing, Michigan: Meaningful Play, 1 Jan 2022. (Conference Contributions - Other)
  • Phelps A. and Rusch DC. (2022) Navigating Existential Transformational Game Design. In. (Conference Contributions - Published)
  • Phelps A., Consalvo M., Bowman N. and Smyth S. (2022) Shared Spaces as Authenticity: Exploring the Connectedness of the Physical Environments of Microstreamers and their Audience. In. (Conference Contributions - Published)
  • Rusch DC. and Phelps A. (2022) The Magic of The Witch's Way. In Koenig N; Denk N; Pfeiffer A; Wernbacher T (Ed.), The Magic of Games http://dx.doi.org/10.48341/NCAP-6J40. (Chapters)
  • Consalvo M. and Phelps A. (2021) Getting through a Tough Day (Again): What Possum Springs Says about Mental Health and Social Class. American Journal of Play 12(3): 338-362. (Journal Articles)
  • Phelps A. (2021) Streaming Small Shared Spaces: Exploring the Connectedness of the Physical Spaces of Microstreamers and their Audience. In http://dx.doi.org/10.5210/spir.v2021i0.12224. (Conference Contributions - Published)
  • Phelps A. and Egert C. (2021) Game Syllabi. In Ferdig R; Gandolfini E; Baumgartner E (Ed.), Game Syllabi Pittsburg, PA: ETC Press. (Chapters)
  • Phelps A. and Rusch DC. (2021) he Witch’s Way: A Transformational Story Adventure: Theorizing a Model for Existential, Transformative Game Design via the Creation and Analysis of an Experimental Sample Work.. In. (Conference Contributions - Published)
  • Phelps A., Consalvo M. and Bowman N. (2021) Streaming Into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework. In. (Conference Contributions - Published)
  • Phelps A., Egert C. and Cloutier A. (2021) MAGIC Production Studio (IGME-580). In Ferdig; Baumgartner; Gandofli (Ed.), Teaching the Game: A Collection of Syllabi for Game Design, Development and ImplementationETC Press. (Chapters)
  • Phelps AM., Egert CA. and Consalvo M. (2021) Hack, Slash & Backstab: A Post-Mortem of University Game Development at Scale. International Journal of Designs for Learning 12(1): 16-33. http://dx.doi.org/10.14434/ijdl.v12i1.31263. (Journal Articles)
  • Rusch DC. and Phelps A. (2021) The Witch's Way. Co-author, lead developer & technologist: https://andrewphelps.itch.io/the-witchs-way. [Video Game]. (Artefacts, Objects, Craftworks)
  • Rusch DC. and Phelps A. (2021) Games of the Soul. In Denk (Ed.), A LUDIC SOCIETYEdition Donau-Universitat Krems. (Chapters)
  • Wagner J., Moger D., Consalvo M. and Phelps A. (2021) Helping Grandma Home: Spiritfarer’s Progressive Treatment of Older Adults During COVID-19. Well Played Retrospective: The Past, Pandemic and Future of Video Games, Value and Meaning. (Journal Articles)
  • Lukosch H. and Phelps A. (2020) Online Plagues, Protein Folding and Spotting Fake News: What Games Can Teach Us during the Coronavirus Pandemic.. The Conversation. Commissioned by The Conversation. [News Article]. (Discussion/Working Papers)
  • Phelps A. (2020) Phelps, Andrew M. “Gaming Fosters Social Connection at a Time of Physical Distance.The Conversation. Commissioned by The Conversation. (Reports)
  • Phelps A. and Consalvo M. (2020) “Game Development Live on Twitch: Observations of Practice and Educational Synergies. In Sotamaa O; Svelch J (Ed.), Game Production Studies: Cultural Studies of Video Game IndustriesAmsterdam University Press. (Chapters)
  • Phelps A. and Consalvo M. (2020) Banal, Boring, or Bad:Studying the Understudied in Game Studies.. In . http://www.digra.org/digital-library/publications/banal-boring-orbad-studying-the-understudied-in-game-studies/. (Conference Contributions - Published)
  • Phelps A. and Consalvo M. (2020) Laboring Artists: Art Streaming on the Videogame Platform Twitch. In Proceedings of the 53rd Annual Hawaiian International Conference on Systems Science. (Conference Contributions - Published)
  • Phelps A. and Consalvo M. (2020) Teaching Students How to Make Games for Research-Creation/Meaningful Impact: (Is Hard). In ACM International Conference Proceeding Series http://dx.doi.org/10.1145/3402942.3402990. (Conference Contributions - Published)
  • Phelps A. and Lukosch H. (2020) Applied Immersive Games for Resilience. In https://youtu.be/6UAvPP09CRI. (Conference Contributions - Published)
  • Phelps A. and Rusch D. (2020) Games of the Soul: Exploring a Design Framework for Creating Existential, Transformative Games. Vienna, Austria: Future and Reality of Games (FROG), 19-22 Nov 2020. (Conference Contributions - Other)
  • Phelps A. and RUsch D. (2020) Navigating Existential, Transformative Game Design.. In . http://www.digra.org/digitallibrary/publications/navigating-existential-transformative-gamedesign/. (Conference Contributions - Published)
  • Phelps A., Foxman M., Fullerton T. and Dunlop K. (2020) New Horizons: Challenges and Lessons from Coronavirus”. In https://www.youtube.com/watch?v=9F7ZyvVhAOw &t=3182s. (Conference Contributions - Published)
  • Phelps A., Grace L., Consalvo M. and Altizer R. (2020) Games and Moral Panic: A 2500 Year History. In : https://www.youtube.com/watch?v=EqHnyjiqCJ8&t=120s. (Conference Contributions - Published)
  • Phelps A., Wagner J. and Moger D. (2020) Experiential Depression and Anxiety Through Proceduralized Play: A Case Study of Fragile Equilibrium. Journal of Games, Self & Society 2(1) 4: 104-149. http://dx.doi.org/10.1184/R1/12215417. (Journal Articles)
  • Rusch DC. and Phelps AM. (2020) Existential Transformational Game Design: Harnessing the “Psychomagic” of Symbolic Enactment. Frontiers in Psychology 11 http://dx.doi.org/10.3389/fpsyg.2020.571522. (Journal Articles)
  • Consalvo M. and Phelps A. (2019) Getting Through a Tough Day (Again): What Possum Springs Says about Mental Health and Social Class. Tampere, Finland: 15th Annual Tampere University Games Research Lab Seminar, 1 Mar 2019. (Conference Contributions - Other)
  • Consalvo M. and Phelps A. (2019) Introduction to the Minitrack on Performing Game Development Live on Twitch. In Proceedings of the Annual Hawaii International Conference on System Sciences Hawaii International Conference on System Sciences. http://dx.doi.org/10.24251/hicss.2019.294. (Conference Contributions - Published)
  • Consalvo M. and Phelps A. (2019) Performing game development live on Twitch. In Proceedings of the Annual Hawaii International Conference on System Sciences 2019-January: 2438-2447. (Conference Contributions - Published)
  • Egert CA. and Phelps A. (2019) Tenure and promotion in the next era of game design and development programs: Some thoughts and observations. In ACM International Conference Proceeding Series http://dx.doi.org/10.1145/3337722.3341874. (Conference Contributions - Published)
  • Egert CA. and Phelps AM. (2019) Balancing entertainment and educational objectives in academic game creation. Global Perspectives on Gameful and Playful Teaching and Learning: 164-192. http://dx.doi.org/10.4018/978-1-7998-2015-4.ch008. (Chapters)
  • Phelps A. (2019) “Emerging Trends in Higher Education: Games & Learning, Design & Development. Riga, Latvia: ETECH2019, 1 Mar 2019. (Conference Contributions - Other)
  • Phelps A. (2019) A Bit on MAGIC Spell Studios, and University Game Studios Generally. Washington, DC: Games + Communication ICA 2019 Ante Conference, 1 Jun 2019. (Conference Contributions - Other)
  • Phelps A. (2019) Applied Constructionism in an Interactive Games Curriculum: A Retrospective and Reexamination of Teaching and Learning Games. University of Utah, Salt Lake City, UT: EAE Lecture Series, 1 Nov 2018. (Conference Contributions - Other)
  • Phelps A. (2019) Exploring the Combination of Passive & Active Elements of Ruin & Reconstruction in Fragile Equilibrium. Kyoto, Japan: Digital Games Research Association (DiGRA) 2019 Conference, 1 Aug 2019. (Conference Contributions - Other)
  • Phelps A. (2019) Fragile Equilibrium: An Action Game of Melancholic Balance. Designer, Co-Author, and Producer: MAGIC Spell Studios. [Video Game]. (Artefacts, Objects, Craftworks)
  • Phelps A. (2019) Teaching Game Production & Creating Games for Social Good. San Francisco, CA: Adobe Education Leaders 2019 North American Summit, 1 Jul 2019. (Conference Contributions - Other)
  • Phelps A. (2019) Teaching Game Production (at Scale). Visby, Sweden: Gottland Games Festival, 1 Jun 2019. (Conference Contributions - Other)
  • Phelps A. (2019) The Role of Games in the Omnimedia Ecosystem. Washington, DC: Omnimedia at American University, 1 Sep 2019. (Conference Contributions - Other)
  • Phelps A. (2019) Art Streaming on Twitch: Some Emerging Research, Ideas & Work in Progress. In. (Conference Contributions - Published)
  • Phelps A. (2019) Co-Creative Activity in Art Streaming (on Twitch). In. (Conference Contributions - Published)
  • Phelps A. (2019) Games, Research, Policy and Politics in Higher Education Today. In. (Conference Contributions - Published)
  • Phelps A. and Consalvo M. (2019) Development Streaming and Authenticity: Cultural Connections, Democracy and Potential Platforms of Engagement. MIT: Media in Tradition 10, 1 May 2019. (Conference Contributions - Other)
  • Phelps A. and Egert C. (2019) Balancing Entertainment and Educational Objectives in Academic Game Creation: A Production Focused Studio Classroom Approach. In Farber M (Ed.), Global Perspectives on Gameful and Playful Teaching and LearningInformation Science Reference. http://dx.doi.org/10.4018/978-1-7998-2015-4. (Chapters)
  • Phelps A., Consalvo M. and Grace L. (2019) How to Talk About Video Games Today: What Do We Do About It? In. (Conference Contributions - Published)
  • Phelps A., Consalvo M., Altizer R. and Grace L. (2019) The Game of Grading: A Discussion of Grading and Assessment in Higher Ed Games Programs. In. (Conference Contributions - Published)
  • Phelps A., Consalvo M., Grace L. and Altizer R. (2019) How to Talk About Video Games Today. In http://gameclasses.com/gamesadvocacy/. (Conference Contributions - Published)
  • Phelps A., Egert C. and Decker A. (2019) Splattershmup: A Game of Art & Motion. In Schreier K (Ed.), Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & BeyondETC Press. http://dx.doi.org/10.1184/R1/10557950. (Chapters)
  • Vullo R., Phelps A. and Egert C. (2019) MARLi - Molly Alternate Realities Language interactive: A New XML Markup Language for Defining Virtual and Augmented Reality. In. (Conference Contributions - Published)
  • Decker A., Egert C. and Phelps A. (2018) Learning to Create or Creating to Learn. In Ratan R; Winn B (Eds). Meaningful Play Proceedings 2018 ETC Press. http://dx.doi.org/10.1184/R1/9995969. (Conference Contributions - Published)
  • Phelps A. (2018) The Intersection of Games & Youth Culture: A Brief Overview. Strong Memorial Hospital, Rochester, NY: Annual Spinner Lectureship, Grand Rounds, 1 Jun 2018. (Conference Contributions - Other)
  • Phelps A. (2018) XD 4 Games Education. Los Angeles, CA: Adobe MAX, 1 Oct 2018. (Conference Contributions - Other)
  • Phelps A. and Consalvo M. (2018) Keynote Presentation. San Francisco, California: International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ), 18 Mar 2018. (Conference Contributions - Other)
  • Phelps A. and Consalvo M. (2018) Live Streaming Game Design & Development: A Glimpse Behind the Mystic Curtain with Pedagogical Possibilities. National Communication Association 108th Conference, 1 Nov 2018. (Conference Contributions - Other)
  • Phelps A., Consalfo M. and Egert C. (2018) Development Streaming as a Pedagogical and Community Strategy for Games Education. In. (Conference Contributions - Published)
  • Decker A., Phelps A. and Egert C. (2017) Disappearing Happy Little Sheep: Changing the Culture of Computing Education by Infusing the Cultures of Games and Fine Art. Educational Technology 57: 50-54. (Journal Articles)
  • Decker A., Phelps A. and Egert CA. (2017) Trial by a many-colored flame: A multi-disciplinary, community-centric approach to digital media and computing education. New Directions for Computing Education: Embedding Computing Across Disciplines: 237-257. http://dx.doi.org/10.1007/978-3-319-54226-3_14. (Chapters)
  • Phelps A. (2017) An Experiential Approach to Digital Arts & Media. Los Angeles, CA: Adobe MAX, 1 Oct 2017. (Conference Contributions - Other)
  • Phelps A. (2017) Beyond the BA: Navigating Status as a Department, Center or Program, While Working with Industry Partners. In. (Conference Contributions - Published)
  • Decker A., Egert CA. and Phelps A. (2016) Splat! er, shmup? A postmortem on a capstone production experience. In Proceedings - Frontiers in Education Conference, FIE 2016-November http://dx.doi.org/10.1109/FIE.2016.7757399. (Conference Contributions - Published)
  • Gottlieb O., Phelps A., Fullerton T., Far I., Flanagan M. and Davidson D. (2016) Who Owns What and Why? Student IP, Faculty IP, and Game Design Programs. In. (Conference Contributions - Published)
  • Phelps A. (2016) Hack, Slash, and Backstab. Producer, Author, and Artist: [video game]. (Artefacts, Objects, Craftworks)
  • Vullo R., Phelps A. and Catalfamo MA. (2016) DIY VR: The Development of an Inexpensive Headset for Makers. In. (Conference Contributions - Published)
  • Phelps A. (2015) Splattershmup: A Game of Art & Motion. Author, Artist, and Producer: [video game]. (Artefacts, Objects, Craftworks)
  • Phelps A. and Steinkuehler C. (2015) The Guild Decided Something Stupid, And.... Madison, WI: Games+Learning+Society 11, 1 Jul 2015. (Conference Contributions - Other)
  • Vullo R., Phelps A., Egert C. and Rowles H. (2014) Blending Art and Technology: Two Courses and Some MAGIC. In http://worldcomp-proceedings.com/proc/p2014/FEC2700.pdf. (Conference Contributions - Published)
  • Phelps A. (2013) 3D Games in Flash and HTML5. Los Angeles, CA: Adobe MAX, 1 Oct 2013. (Conference Contributions - Other)
  • Phelps A., Rains R., Howard D. and Burton B. (2013) Innovation in Media Education. Austin, TX: Captivate, 1 Jan 2013. (Conference Contributions - Other)
  • Decker A., Egert C., Phelps A. and McDonough JP. (2012) Technical properties of play a technical analysis of significant properties for video game preservation. In 4th International IEEE Consumer Electronic Society - Games Innovation Conference, IGiC 2012 http://dx.doi.org/10.1109/IGIC.2012.6329857. (Conference Contributions - Published)
  • Egert CA., Goins ES. and Phelps AM. (2012) Studying the past by playing the future. In 4th International IEEE Consumer Electronic Society - Games Innovation Conference, IGiC 2012 http://dx.doi.org/10.1109/IGIC.2012.6329855. (Conference Contributions - Published)
  • Phelps A. and Egert C. (2011) Motivating Science Education through Games.. In Khine M (Ed.), Learning to Play Exploring the Future of Education with Video Games: 129-151. New York: Peter Lang. (Chapters)
  • Phelps A. and Egert C. (2011) Motivating Science Education through Games.. In Khine M (Ed.), Learning to Play Exploring the Future of Education with Video Games: 129-151. New York: Peter Lang. (Chapters)
  • McDonough J., Olendorf R., Kirschenbaum M., Phelps A., Kraus K., Egert C., Lowood H. and Rogo S. (2010) Preserving Virtual Worlds Final Report. University of Illinois: Library of Congress. [Technical Report]. (Other)
  • Phelps A. (2010) Education, Inspiration, Research and Play. Rochester Museum and Science Center: 1 Nov 2010. (Conference Contributions - Other)
  • Phelps A. (2010) Game Development and Mathematics. Rochester, NY: AMTRA 2010 (Assoc. Math Teachers - Rochester Area), 1 Sep 2010. (Conference Contributions - Other)
  • Phelps A. (2010) The Changing Role and Expectation of Games and Media in Education. Louisville, KY: IEEE Conference on Games, 1 Jan 2010. (Conference Contributions - Other)
  • Phelps A. (2010) Adobe Tools in a Game Production Pipeline. In. (Conference Contributions - Published)
  • Phelps A. and Schell J. (2010) Cutting Edge Education Update. Redmond, WA: Microsoft Research Faculty Summit, 1 Jul 2010. (Conference Contributions - Other)
  • Phelps AM. (2010) The changing role and expectation of games and media in education. In Proceedings of CGAMES 2010 USA - 15th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games: 10-13. (Conference Contributions - Published)
  • Egert C. and Phelps A. (2009) M.U.P.P.E.T.S.: An Overview. SUNY Institute of Technology, Utica, NY: SUNY Conferences on Computing in the Disciplines (COCID), 1 Apr 2009. (Conference Contributions - Other)
  • Phelps A. (2009) AEL Update Presentation. Adobe, San Jose, CA: Adobe Education Leaders North American Summit, 1 Jul 2009. (Conference Contributions - Other)
  • Phelps A. (2009) Games & Learning in STEM Disciplines: About the G4LI. External Research Symposium, Microsoft Research, 1 Jul 2009. (Conference Contributions - Other)
  • Phelps A. (2009) Student Work and Curricular Design From RIT Interactive Games and Media Department. In. (Conference Contributions - Published)
  • Phelps AM., Egert CA. and Bayliss JD. (2009) Media impact. Games in the classroom: Using games as a motivator for the study of computing: Part 2. IEEE Multimedia 16(3): 2-7. http://dx.doi.org/10.1109/MMUL.2009.50. (Journal Articles)
  • Phelps AM., Egert CA. and Bayliss JD. (2009) Media impact: Games in the classroom: Using games as a motivator for studying computing: Part 1. IEEE Multimedia 16(2): 4-8. http://dx.doi.org/10.1109/MMUL.2009.40. (Journal Articles)
  • Phelps AM., Egert CA. and Bayliss JD. (2009) Multimedia at work. Games in the classroom at the Rochester Institute of Technology: A case study. IEEE Multimedia 16(3): 82-88. http://dx.doi.org/10.1109/MMUL.2009.52. (Journal Articles)
  • Phelps A. (2008) Leadership and Games | Games for School Leadership. In. (Conference Contributions - Published)
  • Phelps A., Weber G. and Egert C. (2008) Implementation Strategies for Microsoft XNA Game Development in Academic Laboratory Environments. Redmond, WA: Microsoft Research Faculty Summit, 1 Jan 2008. (Conference Contributions - Other)
  • Williams A., Thomas M., Holt D., Ploudre J., Solt P., Ray A. and Phelps A. (2008) Presentation of ‘Impulse’ – a Student Game Created in 2D Graphics Programming at RIT. Seattle, WA: PAX 10 Penny Arcade Conference, 1 Jan 2008. (Conference Contributions - Other)
  • Bierre K., Ventura P., Phelps A. and Egert C. (2007) Motivating OOP by blowing things up: An exercise in cooperation and competition in an introductory java programming course. In Proceedings of the Thirty-Seventh SIGCSE Technical Symposium on Computer Science Education: 354-358. http://dx.doi.org/10.1145/1121341.1121452. (Conference Contributions - Published)
  • Egert C., Jacobs S. and Phelps A. (2007) Bridging the gap: Balancing faculty expectations and student realities in computer gaming courses. In Proceedings of the 2007 Conference on Future Play, Future Play '07: 201-204. http://dx.doi.org/10.1145/1328202.1328239. (Conference Contributions - Published)
  • Phelps A. and Nordlinger J. (2007) Games First Pedagogy: Using Games and Virtual Worlds to Enhance Programming Education. Redmond, WA: Microsoft Research Faculty Summit, 1 Jul 2007. (Conference Contributions - Other)
  • Phelps A. and Steinkuehler C. (2007) The Guilt of Guild Leadership. Madison, WI: Games+Learning+Society 2.0, 1 Jul 2007. (Conference Contributions - Other)
  • Egert C., Bierre K. and Phelps A. (2006) Games First Pedagogy: Using Games and Virtual Worlds to Enhance Programming Education. Journal of Game Development 1(4): 45-64. (Journal Articles)
  • Egert C., Bierre K., Phelps A. and Ventura P. (2006) Hello, M.U.P.P.E.T.S.: Using a 3D collaborative virtual environment to motivate fundamental object-oriented learning. In Proceedings of the Conference on Object-Oriented Programming Systems, Languages, and Applications, OOPSLA 2006: 881-886. http://dx.doi.org/10.1145/1176617.1176739. (Conference Contributions - Published)
  • Nordlinger J. and Phelps A. (2006) Gaming for Computer Science Instruction. In. (Conference Contributions - Published)
  • Phelps A. (2006) A Nexus of Education, Inspiration, Research, and Play. Idea Factory, Wallace Memorial Library, Rochester, NY: Faculty Scholar Series, 1 Jan 2006. (Conference Contributions - Other)
  • Phelps A. (2006) Social Aspects of Game Related Software. Redmond, WA: Microsoft Research Faculty Summit, 1 Jan 2006. (Conference Contributions - Other)
  • Phelps A. (2006) The Intersection of Games, Youth, and Modern Culture. In. (Conference Contributions - Published)
  • Phelps A. and Egert C. (2006) Learning by Playing Together: The Impact of Collaborative Virtual Environments on Student Interaction and Program Cohesiveness. In. (Conference Contributions - Published)
  • Phelps A. (2005) Mastering the 3D Experience. In. (Conference Contributions - Published)
  • Phelps A. and Parks D. (2005) M.U.P.P.E.T.S.: The Multi-User Programming Pedagogy for Enhancing Traditional Study. In. (Conference Contributions - Published)
  • Phelps AM., Bierre KJ., Egert CA. and Parks DM. (2005) An open-source cve for programming education: A case study. In ACM SIGGRAPH 2005 Courses, SIGGRAPH 2005 http://dx.doi.org/10.1145/1198555.1198686. (Conference Contributions - Published)
  • Phelps AM., Egert CA. and Bierre KJ. (2005) MUPPETS: Multi-user programming pedagogy for enhancing traditional study: An environment for both upper and lower division students. In Proceedings - Frontiers in Education Conference, FIE 2005. (Conference Contributions - Published)
  • Bierre KJ. and Phelps AM. (2004) The use of MUPPETS in an introductory java programming course. In SIGITE 2004 Conference: 122-127. http://dx.doi.org/10.1145/1029533.1029564. (Conference Contributions - Published)
  • Phelps A. (2004) Ethical Dilemmas in Developing Video Game Content. Pittsford, NY: St. John Fisher College Colloquium Series, 1 Jan 2004. (Conference Contributions - Other)
  • Phelps A. (2004) IGDA Annual Report on Web and Downloadable Games. In. (Conference Contributions - Published)
  • Phelps A. and Parks D. (2004) M.U.P.P.E.T.S.: The Multi-User Programming Pedagogy for Enhancing Traditional Study. Toronto, Ontario, Canada: Computer Gaming Technologies Conference, 1 Jan 2004. (Conference Contributions - Other)
  • Phelps AM. and Parks DM. (2004) Fun and Games. Queue 1(10): 46-56. http://dx.doi.org/10.1145/971564.971592. (Journal Articles)
  • Reichgelt H., M. Lunt B., Ashford T., Phelps A., Slazinski E. and Willis C. (2004) A Comparison of Baccalaureate Programs in Information Technology with Baccalaureate Programs in Computer Science and Information Systems. Journal of Information Technology Education: Research 3: 019-034. http://dx.doi.org/10.28945/286. (Journal Articles)
  • Phelps A. (2003) An Empirical Comparison of Baccalaureate Programs in Computing. American Society for Engineering Education, 1 Jan 2003. (Conference Contributions - Other)
  • Phelps A. (2003) O’REILLY Alpha Geek. Emerging Technologies Conference 2003, 1 Jan 2003. (Conference Contributions - Other)
  • Phelps AM., Bierre KJ. and Parks DM. (2003) MUPPETS: Multi-User Programming Pedagogy for Enhancing Traditional Study. In Proceedings of the 4th Conference on Information Technology Curriculum, CITC4 2003: 100-105. http://dx.doi.org/10.1145/947121.947143. (Conference Contributions - Published)
  • Phelps A. (2002) Non-Linear Narrative and 3D Virtual Worlds. Colony Square, GA: Society for Literature and Science (SLS) 2002, 1 Jan 2002. (Conference Contributions - Other)
  • Phelps A. (2002) Games and Information Technology. In. (Conference Contributions - Published)
  • Phelps A. (2000) 3D Games as Educational Tools. In. (Conference Contributions - Published)
  • Phelps A. (1999) The Orange Project. In. (Conference Contributions - Published)

Review and Refereeing

  • ACM Foundations of Digital Games ( 2010 - 2023)
  • ACM SIGGRAPH Sandbox Symposium ( 2008 - 2023)
  • Foundations of Digital Games ( 2008 - 2009)
  • Foundations of Digital Games 2017 ( 2017 - 2023)
  • IEEE Games Innovation Conference ( 2010 - 2011)
  • IEEE Games Innovation Conference ICE-GIC ( 2009 - 2023)
  • IGIC 2016 ( 2016 - 2023)
  • Meaningful Play 2008 ( 2007 - 2008)
  • Microsoft Academic Days for Gaming ( 2007 - 2008)
  • Microsoft Academic Days for Gaming ( 2006 - 2007)
  • SeGAH 2016 ( 2016 - 2023)
  • Web3D 2002 ( 2002 - 2023)
  • Games and Culture: a journal of interactive media ( 2015 - 2023)

Future Research

  • game production
  • educational games
  • art streaming
  • game based learning
  • virtual reality
  • augmented reality

Key Methodologies

  • art based research creation
  • game based research
  • qualitative human computer interaction
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