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Professor Mark Billinghurst

Contact

Email: mark.billinghurst@canterbury.ac.nz

Phone Number: +64 3 369 3999 ext. 6403

Office:

Language: English

About
Research / Creative works
Networks
Projects
Methods & Equipment

Fields of Research

  • Augmented reality
  • Computer interfaces
  • Human computer interaction
  • Interaction Design
  • Mobile phone user interface
  • Video conferencing
  • Virtual reality
  • Earthquake research

Researcher Summary

Research focuses primarily on next generation user interfaces such as: 1. Wearable computing: spatial and collaborative interfaces for small wearable computers. these interfaces address the idea of what is possible when you merge ubiquitous computing and communications on the body. 2. Shared space: an interface that demonstrates how augmented reality, the overlaying of virtual objects on the real world, can radically enhance face-face and remote collaboration. 3. Multimodal input: combining natural language and artificial intelligence techniques to allow human computer interaction with an intuitive mix of voice, gesture, speech, gaze and body motion. 4. Mobile phone interfaces: using augmented reality on mobile phones, and also using mobile phones for social networking. 5. Advanced teleconferencing: using high bandwidth networks for remote collaboration. 6. Augmented reality: developing interfaces that enable virtual images to be merged with the real world in real time. 7. Immersive visualization: using stereo projection systems to support advanced immersive visualization.

Subject Area: Disciplines

  • Computer Science, Information Technology, Information Sciences: Augmented Reality; Human-Computer Interaction and Multimedia; Virtual Reality
  • Engineering and Technology: Computer & Software Engineering
  • Resilience: Technological: Virtual Reality

Resources

  • HIT Lab NZ Webpage

Research/Scholarly/Creative Works

Journal Articles
  • Dey A., Barde A., Yuan B., Sareen E., Dobbins C., Goh A., Gupta G., Gupta A. and Billinghurst M. (2022) Effects of interacting with facial expressions and controllers in different virtual environments on presence, usability, affect, and neurophysiological signals. International Journal of Human Computer Studies 160 http://dx.doi.org/10.1016/j.ijhcs.2021.102762.
  • Feng S., He W., Wang S. and Billinghurst M. (2022) Pressure-sketch: a tablet-based design system in immersive VR. Virtual Reality http://dx.doi.org/10.1007/s10055-022-00627-5.
  • Feng S., He W., Zhang S. and Billinghurst M. (2022) Seeing is believing: AR-assisted blind area assembly to support hand–eye coordination. International Journal of Advanced Manufacturing Technology 119(11-12): 8149-8158. http://dx.doi.org/10.1007/s00170-021-08546-6.
  • Herbert B., Wigley G., Ens B. and Billinghurst M. (2022) Cognitive load considerations for Augmented Reality in network security training. Computers and Graphics (Pergamon) 102: 566-591. http://dx.doi.org/10.1016/j.cag.2021.09.001.
  • Huang W., Wakefield M., Rasmussen TA., Kim S. and Billinghurst M. (2022) A review on communication cues for augmented reality based remote guidance. Journal on Multimodal User Interfaces 16(2): 239-256. http://dx.doi.org/10.1007/s12193-022-00387-1.
  • Pai YS., Bait ML., Lee J., Xu J., Peiris RL., Woo W., Billinghurst M. and Kunze K. (2022) NapWell: An EOG-based Sleep Assistant Exploring the Effects of Virtual Reality on Sleep Onset. Virtual Reality 26(2): 437-451. http://dx.doi.org/10.1007/s10055-021-00571-w.
  • Sra M., Danry V., Maes P., Johnsen K. and Billinghurst M. (2022) Situated VR: Toward a Congruent Hybrid Reality Without Experiential Artifacts. IEEE computer graphics and applications 42(3): 7-18. http://dx.doi.org/10.1109/MCG.2022.3154358.
  • Zhang L., He W., Cao Z., Wang S., Bai H. and Billinghurst M. (2022) HapticProxy: Providing Positional Vibrotactile Feedback on a Physical Proxy for Virtual-Real Interaction in Augmented Reality. International Journal of Human-Computer Interaction http://dx.doi.org/10.1080/10447318.2022.2041895.
  • Bai H., Zhang L., Yang J. and Billinghurst M. (2021) Bringing full-featured mobile phone interaction into virtual reality. Computers and Graphics (Pergamon) 97: 42-53. http://dx.doi.org/10.1016/j.cag.2021.04.004.
  • Clifford RMS., Engelbrecht H., Jung S., Oliver H., Billinghurst M., Lindeman RW. and Hoermann S. (2021) Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision. Visual Computer 37(1): 63-76. http://dx.doi.org/10.1007/s00371-020-01816-6.
  • Gumilar I., Sareen E., Bell R., Stone A., Hayati A., Mao J., Barde A., Gupta A., Dey A. and Lee G. (2021) A comparative study on inter-brain synchrony in real and virtual environments using hyperscanning. Computers and Graphics (Pergamon) 94: 62-75. http://dx.doi.org/10.1016/j.cag.2020.10.003.
  • Gunn M., Billinghurst M., Bai H. and Sasikumar P. (2021) First contact – take 2: Using xr technology as a bridge between māori, pākehā and people from other cultures in aotearoa, new zealand. Virtual Creativity 11(1): 67-90. http://dx.doi.org/10.1386/vcr_00043_1.
  • Park HS., Lee GA., Seo BK. and Billinghurst M. (2021) User experience design for a smart-mirror-based personalized training system. Multimedia Tools and Applications 80(20): 31159-31181. http://dx.doi.org/10.1007/s11042-020-10148-5.
  • Peck TC., McMullen KA., Quarles J., Johnsen K., Sandor C. and Billinghurst M. (2021) DiVRsify: Break the Cycle and Develop VR for Everyone. IEEE Computer Graphics and Applications 41(6): 133-142. http://dx.doi.org/10.1109/MCG.2021.3113455.
  • Wang P., Bai X., Billinghurst M., Zhang S., Wei S., Xu G., He W., Zhang X. and Zhang J. (2021) 3DGAM: using 3D gesture and CAD models for training on mixed reality remote collaboration. Multimedia Tools and Applications 80(20): 31059-31084. http://dx.doi.org/10.1007/s11042-020-09731-7.
  • Wang P., Bai X., Billinghurst M., Zhang S., Zhang X., Wang S., He W., Yan Y. and Ji H. (2021) AR/MR Remote Collaboration on Physical Tasks: A Review. Robotics and Computer-Integrated Manufacturing 72 http://dx.doi.org/10.1016/j.rcim.2020.102071.
  • Wang Z., Bai X., Zhang S., Billinghurst M., He W., Wang Y., Han D., Chen G. and Li J. (2021) The role of user-centered AR instruction in improving novice spatial cognition in a high-precision procedural task. Advanced Engineering Informatics 47 http://dx.doi.org/10.1016/j.aei.2021.101250.
  • Zhang L., He W., Hu Y., Wang S., Bai H. and Billinghurst M. (2021) Using the Visuo-Haptic Illusion to Perceive and Manipulate Different Virtual Objects in Augmented Reality. IEEE Access 9: 143782-143794. http://dx.doi.org/10.1109/ACCESS.2021.3121390.
  • Barde A., Gumilar I., Hayati AF., Dey A., Lee G. and Billinghurst M. (2020) A Review of Hyperscanning and Its Use in Virtual Environments. Informatics 7(4) http://dx.doi.org/10.3390/informatics7040055.
  • Che Dalim CS., Sunar MS., Dey A. and Billinghurst M. (2020) Using augmented reality with speech input for non-native children's language learning. International Journal of Human Computer Studies 134: 44-64. http://dx.doi.org/10.1016/j.ijhcs.2019.10.002.
  • İbili E., Çat M., Resnyansky D., Şahin S. and Billinghurst M. (2020) An assessment of geometry teaching supported with augmented reality teaching materials to enhance students’ 3D geometry thinking skills. International Journal of Mathematical Education in Science and Technology 51(2): 224-246. http://dx.doi.org/10.1080/0020739X.2019.1583382.
  • Kim S., Billinghurst M. and Kim K. (2020) Multimodal interfaces and communication cues for remote collaboration. Journal on Multimodal User Interfaces 14(4): 313-319. http://dx.doi.org/10.1007/s12193-020-00346-8.
  • Kim S., Billinghurst M., Lee G. and Huang W. (2020) Gaze window: A new gaze interface showing relevant content close to the gaze point. Journal of the Society for Information Display 28(12): 979-996. http://dx.doi.org/10.1002/jsid.954.
  • Kim S., Jing A., Park H., Lee GA., Huang W. and Billinghurst M. (2020) Hand-in-Air (HiA) and Hand-on-Target (HoT) Style Gesture Cues for Mixed Reality Collaboration. IEEE Access 8: 224145-224161. http://dx.doi.org/10.1109/ACCESS.2020.3043783.
  • Kim S., Lee G., Billinghurst M. and Huang W. (2020) The combination of visual communication cues in mixed reality remote collaboration. Journal on Multimodal User Interfaces 14(4): 321-335. http://dx.doi.org/10.1007/s12193-020-00335-x.
  • Lomaliza JP., Park H. and Billinghurst M. (2020) Combining Photoplethysmography and Ballistocardiography to Address Voluntary Head Movements in Heart Rate Monitoring. IEEE Access http://dx.doi.org/10.1109/ACCESS.2020.3045387.
  • Siriwardhana S., Kaluarachchi T., Billinghurst M. and Nanayakkara S. (2020) Multimodal emotion recognition with transformer-based self supervised feature fusion. IEEE Access 8: 176274-176285. http://dx.doi.org/10.1109/ACCESS.2020.3026823.
  • Teo T., Norman M., Lee GA., Billinghurst M. and Adcock M. (2020) Exploring interaction techniques for 360 panoramas inside a 3D reconstructed scene for mixed reality remote collaboration. Journal on Multimodal User Interfaces 14(4): 373-385. http://dx.doi.org/10.1007/s12193-020-00343-x.
  • Wang P., Bai X., Billinghurst M., Zhang S., Han D., Sun M., Wang Z., Lv H. and Han S. (2020) Haptic Feedback Helps Me? A VR-SAR Remote Collaborative System with Tangible Interaction. International Journal of Human-Computer Interaction 36(13): 1242-1257. http://dx.doi.org/10.1080/10447318.2020.1732140.
  • Wang P., Bai X., Billinghurst M., Zhang S., He W., Han D., Wang Y., Min H., Lan W. and Han S. (2020) Using a head pointer or eye gaze: The effect of gaze on spatial AR remote collaboration for physical tasks. Interacting with Computers 32(2): 153-169. http://dx.doi.org/10.1093/iwcomp/iwaa012.
  • Wang P., Zhang S., Billinghurst M., Bai X., He W., Wang S., Sun M. and Zhang X. (2020) A comprehensive survey of AR/MR-based co-design in manufacturing. Engineering with Computers 36(4): 1715-1738. http://dx.doi.org/10.1007/s00366-019-00792-3.
  • Yang J., Sasikumar P., Bai H., Barde A., Sörös G. and Billinghurst M. (2020) The effects of spatial auditory and visual cues on mixed reality remote collaboration. Journal on Multimodal User Interfaces 14(4): 337-352. http://dx.doi.org/10.1007/s12193-020-00331-1.
  • Billinghurst M., Burnett M. and Quigley A. (2019) Special issue on highlights of ACM intelligent user interface (IUI) 2018. ACM Transactions on Interactive Intelligent Systems 10(1) http://dx.doi.org/10.1145/3357206.
  • Ens B., Lanir J., Tang A., Bateman S., Lee G., Piumsomboon T. and Billinghurst M. (2019) Revisiting collaboration through mixed reality: The evolution of groupware. International Journal of Human Computer Studies 131: 81-98. http://dx.doi.org/10.1016/j.ijhcs.2019.05.011.
  • Huang W., Kim S., Billinghurst M. and Alem L. (2019) Sharing hand gesture and sketch cues in remote collaboration. Journal of Visual Communication and Image Representation 58: 428-438. http://dx.doi.org/10.1016/j.jvcir.2018.12.010.
  • Ibili E., Resnyansky D. and Billinghurst M. (2019) Applying the technology acceptance model to understand maths teachers’ perceptions towards an augmented reality tutoring system. Education and Information Technologies 24(5): 2653-2675. http://dx.doi.org/10.1007/s10639-019-09925-z.
  • Michalski SC., Szpak A., Saredakis D., Ross TJ., Billinghurst M. and Loetscher T. (2019) Getting your game on: Using virtual reality to improve real table tennis skills. PLoS ONE 14(9) http://dx.doi.org/10.1371/journal.pone.0222351.
  • Piumsomboon T., Dey A., Ens B., Lee G. and Billinghurst M. (2019) The effects of sharing awareness cues in collaborative mixed reality. Frontiers Robotics AI 6(FEB) http://dx.doi.org/10.3389/frobt.2019.00005.
  • See ZS., Dey A., Goodman L., Ng YK., Hight C., Billinghurst M. and Sunar MS. (2019) Creating high fidelity 360° virtual reality with high dynamic range spherical panorama images. Virtual Creativity 9(1-2): 73-109. http://dx.doi.org/10.1386/vcr_00006_1.
  • Wang P., Zhang S., Bai X., Billinghurst M., He W., Sun M., Chen Y., Lv H. and Ji H. (2019) 2.5DHANDS: a gesture-based MR remote collaborative platform. International Journal of Advanced Manufacturing Technology 102(5-8): 1339-1353. http://dx.doi.org/10.1007/s00170-018-03237-1.
  • Wang P., Zhang S., Bai X., Billinghurst M., Zhang L., Wang S., Han D., Lv H. and Yan Y. (2019) A gesture- and head-based multimodal interaction platform for MR remote collaboration. International Journal of Advanced Manufacturing Technology 105(7-8): 3031-3043. http://dx.doi.org/10.1007/s00170-019-04434-2.
  • Dey A., Billinghurst M., Lindeman RW. and Swan E. (2018) A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014. Frontiers in Robotics and AI 5 37: 28. http://dx.doi.org/10.3389/frobt.2018.00037.
  • Herbert B., Ens B., Weerasinghe A., Billinghurst M. and Wigley G. (2018) Design considerations for combining augmented reality with intelligent tutors. Computers and Graphics (Pergamon) 77: 166-182. http://dx.doi.org/10.1016/j.cag.2018.09.017.
  • Khan D., Ullah S., Yan DM., Rabbi I., Richard P., Hoang T., Billinghurst M. and Zhang X. (2018) Robust Tracking Through the Design of High Quality Fiducial Markers: An Optimization Tool for ARToolKit. IEEE Access 6: 22421-22433. http://dx.doi.org/10.1109/ACCESS.2018.2801028.
  • Kim K., Billinghurst M., Bruder G., Duh HBL. and Welch GF. (2018) Revisiting trends in augmented reality research: A review of the 2nd Decade of ISMAR (2008-2017). IEEE Transactions on Visualization and Computer Graphics 24(11): 2947-2962. http://dx.doi.org/10.1109/TVCG.2018.2868591.
  • Kim S., Billinghurst M. and Lee G. (2018) The Effect of Collaboration Styles and View Independence on Video-Mediated Remote Collaboration. Computer Supported Cooperative Work: CSCW: An International Journal 27(3-6): 569-607. http://dx.doi.org/10.1007/s10606-018-9324-2.
  • Kim S., Billinghurst M., Lee C. and Lee G. (2018) Using freeze frame and visual notifications in an annotation drawing interface for remote collaboration. KSII Transactions on Internet and Information Systems 12(12): 6034-6056. http://dx.doi.org/10.3837/tiis.2018.12.023.
  • Mandalika VBH., Chernoglazov AI., Billinghurst M., Bartneck C., Hurrell M., de Ruiter N., Butler A. and Butler P. (2018) A hybrid 2D/3D user interface for radiological diagnosis. Journal of Digital Imaging (1): 56-73. http://dx.doi.org/10.1007/s10278-017-0002-6.
  • Nedel L., Teichrieb V. and Billinghurst M. (2018) Foreword to the Special Section on SVR 2018. Computers and Graphics (Pergamon) 77: A7-A8. http://dx.doi.org/10.1016/j.cag.2018.10.014.
  • Piumsomboon T., Lee GA., Ens B., Thomas BH. and Billinghurst M. (2018) Superman vs giant: A study on spatial perception for a multi-scale mixed reality flying telepresence interface. IEEE Transactions on Visualization and Computer Graphics 24(11): 2974-2982. http://dx.doi.org/10.1109/TVCG.2018.2868594.
  • Reichherzer C., Cunningham A., Walsh J., Kohler M., Billinghurst M. and Thomas BH. (2018) Narrative and spatial memory for jury viewings in a reconstructed virtual environment. IEEE Transactions on Visualization and Computer Graphics 24(11): 2917-2926. http://dx.doi.org/10.1109/TVCG.2018.2868569.
  • Volmer B., Baumeister J., Von Itzstein S., Bornkessel-Schlesewsky I., Schlesewsky M., Billinghurst M. and Thomas BH. (2018) A comparison of predictive spatial augmented reality cues for procedural tasks. IEEE Transactions on Visualization and Computer Graphics 24(11): 2846-2856. http://dx.doi.org/10.1109/TVCG.2018.2868587.
  • Altimira D., Mueller FF., Clarke J., Lee G., Billinghurst M. and Bartneck C. (2017) Enhancing player engagement through game balancing in digitally augmented physical games. International Journal of Human Computer Studies 103(July 2017): 35-47. http://dx.doi.org/10.1016/j.ijhcs.2017.02.004.
  • Dalim CSC., Kolivand H., Kadhim H., Sunar MS. and Billinghurst M. (2017) Factors influencing the acceptance of augmented reality in education: A review of the literature. Journal of Computer Science 13(11): 581-589. http://dx.doi.org/10.3844/jcssp.2017.581.589.
  • Obaid M., Alaca IV., Wozniak PW., Lischke L. and Billinghurst M. (2017) Transforming books and the reading experience through interactive technologies. Interaction Design and Architecture(s) 2017(32): 71-73.
  • Gupta K., Lee GA. and Billinghurst M. (2016) Do you see what i see? the effect of gaze tracking on task space remote collaboration. IEEE Transactions on Visualization and Computer Graphics 22(11): 2413-2422. http://dx.doi.org/10.1109/TVCG.2016.2593778.
  • Kolivand H., Billinghurst M. and Sunar MS. (2016) LivePhantom: Retrieving virtual world light data to real environments. PLoS ONE 11(12) http://dx.doi.org/10.1371/journal.pone.0166424.
  • Stewart J. and Billinghurst M. (2016) A wearable navigation display can improve attentiveness to the surgical field. International Journal of Computer Assisted Radiology and Surgery 11(6): 1193-1200. http://dx.doi.org/10.1007/s11548-016-1372-9.
  • Woodham A., Billinghurst M. and Helton WS. (2016) Climbing with a Head-Mounted Display: Dual-Task Costs. Human Factors 58(3): 452-461. http://dx.doi.org/10.1177/0018720815623431.
  • Langheinrich M., Davies N. and Billinghurst M. (2015) Digitally Enhanced Reality. IEEE Pervasive Computing 14(3): 20-21. http://dx.doi.org/10.1109/MPRV.2015.56.
  • Tait M. and Billinghurst M. (2015) The Effect of View Independence in a Collaborative AR System. Computer Supported Cooperative Work: CSCW: An International Journal 24(6): 563-589. http://dx.doi.org/10.1007/s10606-015-9231-8.
  • Westerfield G., Mitrovic A. and Billinghurst M. (2015) Intelligent Augmented Reality Training for Motherboard Assembly. International Journal of Artificial Intelligence in Education 25(1): 157-172. http://dx.doi.org/10.1007/s40593-014-0032-x.
  • Aamir R., Chernoglazov A., Bateman CJ., Butler APH., Butler PH., Anderson NG., Bell ST., Panta RK., Healy JL. and Mohr JL. (2014) MARS spectral molecular imaging of lamb tissue: Data collection and image analysis. Journal of Instrumentation 9(2) P02005: 12. http://dx.doi.org/10.1088/1748-0221/9/02/P02005.
  • Baker M., Hong J. and Billinghurst M. (2014) Wearable Computing from Jewels to Joules. IEEE Pervasive Computing 13(4): 20-22. http://dx.doi.org/10.1109/MPRV.2014.81.
  • Billinghurst M., Piumsomboon T. and Bai H. (2014) Hands in space: Gesture interaction with augmented-reality interfaces. IEEE Computer Graphics and Applications 34(1): 77-81. http://dx.doi.org/10.1109/MCG.2014.8.
  • Hagbi N., Grasset R., Bergig O., Billinghurst M. and El-Sana J. (2014) In-place sketching for augmented reality games. Computers in Entertainment 12(3) http://dx.doi.org/10.1145/2702109.2633419.
  • Rajendran K., Walsh MF., de Ruiter NJA., Chernoglazov AI., Panta RK., Butler APH., Butler PH., Bell ST., Anderson NG. and Woodfield TBF. (2014) Reducing beam hardening effects and metal artefacts using Medipix3RX: With applications from biomaterial science. Journal of Instrumentation 9: 1-11. http://dx.doi.org/10.1088/1748-0221/9/03/P03015.
  • Gamper H., Dicke C., Billinghurst M. and Puolamäki K. (2013) Sound sample detection and numerosity estimation using auditory display. ACM Transactions on Applied Perception 10(1) http://dx.doi.org/10.1145/2422105.2422109.
  • Lee M., Billinghurst M., Baek W., Green R. and Woo W. (2013) A usability study of multimodal input in an augmented reality environment. Virtual Reality 17(4): 293-305. http://dx.doi.org/10.1007/s10055-013-0230-0.
  • Billinghurst M. and Dünser A. (2012) Augmented Reality in the Classroom. Computer 45(7): 56-63. http://dx.doi.org/10.1109/MC.2012.111.
  • Dünser A., Billinghurst M., Wen J., Lehtinen V. and Nurminen A. (2012) Exploring the use of handheld AR for outdoor navigation. Computers and Graphics 36(8): 1084-1095. http://dx.doi.org/10.1016/j.cag.2012.10.001.
  • Ha T., Billinghurst M. and Woo W. (2012) An interactive 3D movement path manipulation method in an augmented reality environment. Interacting with Computers 24(1): 10-24. http://dx.doi.org/10.1016/j.intcom.2011.06.006.
  • Hauber J., Regenbrecht H., Cockburn A. and Billinghurst M. (2012) The Impact of Collaborative Style on the Perception of 2D and 3D Videoconferencing Interfaces. The Open Software Engineering Journal 6(1): 1-20. http://dx.doi.org/10.2174/1874107X01206010001.
  • Ajanki A., Billinghurst M., Gamper H., Järvenpää T., Kandemir M., Kaski S., Koskela M., Kurimo M., Laaksonen J. and Puolamäki K. (2011) An augmented reality interface to contextual information. Virtual Reality 15(2-3): 161-173. http://dx.doi.org/10.1007/s10055-010-0183-5.
  • Azuma R., Billinghurst M. and Klinker G. (2011) Editorial: Special Section on Mobile Augmented Reality. Computer Graphics 35(4): vii-viii. http://dx.doi.org/10.1016/j.cag.2011.05.002.
  • Bergig O., Hagbi N., El-Sana J., Kedem K. and Billinghurst M. (2011) In-Place Augmented Reality. Virtual Reality 15(2-3): 201-212. http://dx.doi.org/10.1007/s10055-010-0158-6.
  • Billinghurst M. (2011) The Human Interface Technology Laboratory New Zealand (HIT Lab NZ). SBC Journal on 3D Interactive Systems 2(2): 10-11.
  • Billinghurst M. and Schmalstieg D. (2011) Editorial: special issue on augmented reality. Virtual Reality 15(2): 97-98. http://dx.doi.org/10.1007/s10055-011-0190-1.
  • Hagbi N., Bergig O., El-Sana J. and Billinghurst M. (2011) Shape recognition and pose estimation for mobile augmented reality. IEEE Transactions on Visualization and Computer Graphics 17(10): 1369-1379. http://dx.doi.org/10.1109/TVCG.2010.241.
  • Lee H., Billinghurst M. and Woo W. (2011) Two-handed tangible interaction techniques for composing augmented blocks. Virtual Reality 15(2): 133-146. http://dx.doi.org/10.1007/s10055-010-0163-9.
  • Asai K., Kondo T., Mizuki A. and Billinghurst M. (2010) Lunar surface collaborative browsing system for science museum exhibitions. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6250 LNCS: 34-43. http://dx.doi.org/10.1007/978-3-642-14484-4_4.
  • Green SA., Chase JG., Chen XQ. and Billinghurst M. (2010) Evaluating the Augmented Reality Human-Robot Collaboration System. International Journal of Intelligent Systems Technologies, Applications (IJISTA) 8(1-4): 130-143. http://dx.doi.org/10.1504/IJISTA.2010.030195.
  • Jeon S., Hwang J., Kim GJ. and Billinghurst M. (2010) Interaction with large ubiquitous displays using camera-equipped mobile phones. Personal and Ubiquitous Computing 14(2): 83-94. http://dx.doi.org/10.1007/s00779-009-0249-0.
  • Grasset R., Woods E. and Billinghurst M. (2008) Art and Mixed Reality: New Technology for Seamless Merging Between Virtual and Real. Media-Space Journal 1(1).
  • Green SA., Billinghurst M., Chen XQ. and Chase JG. (2008) Human-Robot Collaboration: A Literature Review and Augmented Reality Approach in Design. International Journal of Advanced Robotic Systems 5(1): 1-18.
  • Hong D., Höllerer T., Haller M., Takemura H., Cheok AD., Kim GJ., Billinghurst M., Woo W., Hornecker E. and Jacob RJK. (2008) Advances in Tangible Interaction and Ubiquitous Virtual Reality. IEEE Pervasive Computing 7(2): 90-96.
  • Sodnik J., Dicke C., Tomazic S. and Billinghurst M. (2008) A user study of auditory versus visual interfaces for use while driving. International Journal of Human-Computer Studies 66(5): 318-332. http://dx.doi.org/10.1016/j.ijhcs.2007.11.001.
  • Billinghurst M. (2006) Virtual Reality Down Under: VR Research in Oceania. Journal of the Virtual Reality Society of Japan 11(1): 38-41.
  • Billinghurst M., Regenbrecht H., Haller M. and Hauber J. (2006) New interface approaches for telemedicine. New Zealand Family Physician 33(1): 8-12.
  • Regenbrecht H., Haller M., Hauber J. and Billinghurst M. (2006) Carpeno: interfacing remote collaborative virtual environments with table-top interaction. Virtual Reality 10(2): 95-107. http://dx.doi.org/10.1007/s10055-006-0045-3.
  • Wang JF., Chung PC. and Billinghurst M. (2006) Journal of Information Science and Engineering: Foreword. Journal of Information Science and Engineering 22(5).
  • Billinghurst M., Grasset R. and Looser J. (2005) Designing Augmented Reality Interfaces. ACM SIGGRAPH Computer Graphics 39(1): 17-22.
  • Billinghurst M., Grasset R., Green R. and Haller M. (2005) Inventing the Future Down Under: The Human Interface Technology Laboratory New Zealand (HIT Lab NZ). ACM SIGGRAPH Computer Graphics 39(2): 18-23.
  • Farbiz F., Cheok AD., Wei L., ZhiYing Z., Ke X., Prince S., Billinghurst M. and Kato H. (2005) Live three-dimensional content for augmented reality. IEEE Transactions on Multimedia 7(3): 514-523. http://dx.doi.org/10.1109/TMM.2005.846787.
  • Lee GA., Kim GJ. and Billinghurst M. (2005) Immersive Authoring: What You eXperience Is What You Get. Communications of the ACM 48(7): 76-81. http://dx.doi.org/10.1145/1070838.1070840.
  • Billinghurst M., Cheok A., Prince S. and Kato H. (2003) Real world teleconferencing. IEEE Distributed Systems Online 4(2).
  • Billinghurst M. (2002) Special issue on wearable computing. Personal and Ubiquitous Computing 6(1): 1-2. http://dx.doi.org/10.1007/s007790200000.
  • Billinghurst M. (2002) Wearable Appliances: The Future of Wearable Computing. Appliance Design 2: 5-6.
  • Billinghurst M. and Kato H. (2002) Collaborative Augmented Reality. Communications of the ACM - July 2002 45(7): 64-70.
  • Billinghurst M. and Kato H. (2002) Collaborative augmented reality. Communications of the ACM 45(7): 64-70. http://dx.doi.org/10.1145/514236.514265.
  • Billinghurst M., Cheok A., Prince S. and Kato H. (2002) Real World Teleconferencing. IEEE Computer Graphics and Applications - Nov/Dec 2002 22(6): 11-33.
  • Billinghurst M., Kato H., Kiyokawa K., Belcher D. and Poupyrev I. (2002) Experiments with face-to-face collaborative AR interfaces. Virtual Reality 6(3): 107-121. http://dx.doi.org/10.1007/s100550200012.
  • Cheok AD., Yang X., Ying ZZ., Billinghurst M. and Kato H. (2002) Touch-space: Mixed reality game space based on ubiquitous, tangible, and social computing. Personal and Ubiquitous Computing 6(5-6): 430-442. http://dx.doi.org/10.1007/s007790200047.
  • Hedley NR., Billinghurst M., Postner L., May R. and Kato H. (2002) Explorations in the use of augmented reality for geographic visualization. Presence: Teleoperators and Virtual Environments 11(2): 119-133. http://dx.doi.org/10.1162/1054746021470577.
  • Kato H., Billinghurst M., Poupyrev I., Tetsutani N. and Tachibana K. (2002) Tangible Augmented Reality for Human Computer Interaction (in Japanese). The Journal of the Society for Art and Science 1(2): 97-104.
  • Kiyokawa K. and Billinghurst M. (2002) Communication Behaviours in Face-to-face Collaboration using AR Interfaces. (In Japanese). Transactions of the Virtual Reality Society of Japan 7(2).
  • Poupyrev I., Tan D., Billiinghurst M., Kato H. and Regenbrecht Tetsutani N. (2002) Developing a Generic Augmented Reality Interface. IEEE Computer - March 2002 : 44-50.
  • Billinghurst M., Kato H. and Poupyrev I. (2001) The MagicBook: Moving Seamlessly between Reality and Virtual Reality.. IEEE Computer Graphics and Application - May 2001 21(3): 2-4.
  • Kato H., Billinghurst M. and Poupyrev I. (2001) The MagicBook: A Transitional AR Interface. Computers and Graphics 25(4): 745-753.
  • Billinghurst M. and Kato H. (2000) Out and About: Real World Teleconferencing. British Telecom Technical Journal (BTTJ) Millenium Edition - January 2000.
  • Billinghurst M. and Starner T. (2000) A Review of the ISWC 98 Conference on Wearable Computers. SigCHI Bulletin - April 2000.
  • Kato H., Billinghurst M., Asano K. and Tachibana K. (2000) An Augmented Reality Tracking System and its Calibration based on Marker Tracking. Journal of the Japanese Virtual Reality Society Jan 2000.
  • Billinghurst M. (1999) New ways to manage information. Computer 32(1): 57-64. http://dx.doi.org/10.1109/2.738305.
  • Billinghurst M., Bowskill J., Jessop M. and Morphett J. (1999) Spatial conferencing using a wearable computer. Personal and Ubiquitous Computing 3(1-2): 72-80. http://dx.doi.org/10.1007/bf01305322.
  • Billinghurst M. (1998) Put That Where? Voice and Gesture at the Graphics Interface. Computer Graphics (ACM) 32(4): 60-63. http://dx.doi.org/10.1145/307710.307730.
  • Billinghurst M., Bowskill J. and Morphett J. (1998) A wearable communication space. British Telecommunications Engineering 16(4): 311-316.
  • Billinghurst M., Bowskill J., Dyer N. and Morphett J. (1998) Spatial information displays on a wearable computer. IEEE Computer Graphics and Applications 18(6): 24-30. http://dx.doi.org/10.1109/38.734976.
  • Billinghurst M., Weghorst S. and Furness T. (1998) Shared space: An augmented reality approach for computer supported collaborative work. Virtual Reality 3(1): 25-36. http://dx.doi.org/10.1007/BF01409795.
  • Poupyrev I., Weghorst S., Billinghurst M. and Ichikawa T. (1998) Egocentric Object Manipulation in Virtual Environments: Empirical Evaluation of Interaction Techniques. Computer Graphics Forum 17(3): 41-52. http://dx.doi.org/10.1111/1467-8659.00252.
  • Savage-Carmona J., Billinghurst M. and Holden A. (1998) The VirBot: A virtual reality robot driven with multimodal commands. Expert Systems with Applications 15(3-4): 413-419. http://dx.doi.org/10.1016/s0957-4174(98)00037-2.
  • Kaufman S., Poupyrev I., Miller E., Billinghurst M., Oppenheimer P. and Weghorst S. (1997) New interface metaphors for complex information space visualization: An ECG monitor object prototype. Studies in Health Technology and Informatics 39: 131-140. http://dx.doi.org/10.3233/978-1-60750-883-0-131.
  • Billinghurst M., Savage J., Oppenheimer P. and Edmond C. (1996) The expert surgical assistant: An intelligent virtual environment with multimodal input. Studies in Health Technology and Informatics 29: 590-607. http://dx.doi.org/10.3233/978-1-60750-873-1-590.
Intellectual Property
  • Kato H. and Billinghurst M. (2008) Tracking a surface in a 3-dimensional scene using natural visual features of the surface.Patent No. 7343278 B2.
Chapters
  • Billinghurst M. (2020) Augmented reality: An overview. Geographies of the Internet: 252-276. http://dx.doi.org/10.4324/9780367817534-19.
  • Billinghurst M., Cordeil M., Bezerianos A. and Margolis T. (2018) Collaborative immersive analytics. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics): 221-257. http://dx.doi.org/10.1007/978-3-030-01388-2_8.
  • Billinghurst M., Gupta K., Katsutoshi M., Lee Y., Lee G., Kunze K. and Sugimoto M. (2017) Is it in your eyes? Explorations in using gaze cues for remote collaboration. Collaboration Meets Interactive Spaces: 177-199. http://dx.doi.org/10.1007/978-3-319-45853-3_9.
  • Billinghurst M., Bai H., Lee G. and Lindeman R. (2014) Developing Handheld Augmented Reality Interfaces. In Grimshaw M (Ed.), The Oxford Handbook of Virtuality: 615-635. New York: Oxford University Press. http://dx.doi.org/10.1093/oxfordhb/9780199826162.013.030.
  • Blade RA., Padgett ML., Billinghurst M. and Lindeman RW. (2014) Virtual Environments History and Profession. Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition: 1323-1337.
  • Wen J., Deneka A., Helton WS., Dünser A. and Billinghurst M. (2014) Fighting Technology Dumb Down: Our Cognitive Capacity for Effortful AR Navigation Tools. In Kurosu M (Ed.), Human Computer Interaction: 525-536. Geneva: Springer International Publishing.
  • Billinghurst M. (2013) Augmented reality interfaces in human computation systems. Handbook of Human Computation: 317-331. http://dx.doi.org/10.1007/978-1-4614-8806-4_26.
  • Billinghurst M. and Lee M. (2012) Multimodal interfaces for augmented reality, expanding the frontiers of visual analytics and visualization. In Dill J; Earnshaw R; Kasik D; Vince J; Wong PC (Ed.), Expanding the Frontiers of Visual Analytics and Visualization: 449-465. Dordrecht: Springer. http://dx.doi.org/10.1007/978-1-4471-2804-5_25.
  • Woodward C., Hakkarainen M. and Billinghurst M. (2012) A Client/Server Architecture for Augmented Assembly on Mobile Phones. In Alencar P; Cowan D (Ed.), Handbook of Research on Mobile Software Engineering: Design, Implementation and Emergent Applications: 1-16. Hershey: IGI Global. http://dx.doi.org/10.4018/978-1-61520-655-1.
  • Billinghurst M. and Thomas BH. (2011) Mobile Collaborative Augmented Reality. In Alem L; Huang W (Ed.), Recent Trends of Mobile Collaborative Augmented Reality Systems: 1-19. New York: Springer. http://dx.doi.org/10.1007/978-1-4419-9845-3_1.
  • Dünser A. and Billinghurst M. (2011) Evaluating Augmented Reality Systems. In Furht B (Ed.), Handbook of Augmented Reality: 289-307. New York: Springer. http://dx.doi.org/10.1007/978-1-4614-0064-6_13.
  • Grasset R., Mulloni A., Billinghurst M. and Schmalstieg D. (2011) Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum. In Furht B (Ed.), Handbook of Augmented Reality: 379-407. Boca Raton: Springer. http://dx.doi.org/10.1007/978-1-4614-0064-6_18.
  • Billinghurst M., Grasset R. and Seichter H. (2010) Tangible Interfaces for Ambient Augmented Reality Applications. In Aghajan H; Augusto JC; Delgado R (Ed.), Human-Centric Interfaces for Ambient Intelligence: 281-302. New York: Elsevier. http://dx.doi.org/10.1016/B978-0-12-374708-2.00011-5.
  • Billinghurst M., Grasset R., Seichter H. and Dünser A. (2009) Towards Ambient Augmented Reality with Tangible Interfaces. In Jacko JA (Ed.), Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction: 387-396. Berlin: Springer. http://dx.doi.org/10.1007/978-3-642-02580-8_42.
  • Billinghurst M. and Henrysson A. (2008) Mobile Architectural Augmented Reality. In Wang X; Schnabel MA (Ed.), Mixed Reality In Architecture, Design And Construction: 93-104. Berlin: Springer.
  • Haller M. and Billinghurst M. (2008) Interactive tables: Requirements, design recommendations, and implementation. Ubiquitous Computing: Design, Implementation and Usability: 266-287. http://dx.doi.org/10.4018/978-1-59904-693-8.ch017.
  • Green SA., Billinghurst M., Chen XQ. and Chase JG. (2007) Augmented Reality for Human-Robot Collaboration. In Sarkar N (Ed.), Human-Robot Interaction: 65-94. Vienna: I-Tech Publishing.
  • Henrysson A., Billinghurst M. and Ollila M. (2007) Mobile Phone Based Augmented Reality. In Haller M; Billinghurst M; Thomas B (Ed.), Emerging Technologies of Augmented Reality: Interfaces and Design: 90-109. Hershey: Idea Group.
  • Lee G., Kim G. and Billinghurst M. (2007) Interaction Design for Tangible Augmented Reality Applications. In Haller M; Billinghurst M; Thomas B (Ed.), Emerging Technologies of Augmented Reality: Interfaces and Design: 261-282. Hershey: Idea Group.
  • Billinghurst M., Miller E. and Weghorst S. (2000) Collaboration with Wearable Computers. In Barfield W; Caudell T (Ed.), Fundamental of Wearable Computers and Augmented RealityLawrence Erlbaum & Associates.
Conference Contributions - Published
  • Billinghurst M. and Nebeling M. (2022) Rapid Prototyping for XR. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3491101.3503767.
  • Billinghurst M., Chen J., Coquillart S., Kiyokawa K., Klinker G., Lécuyer A., Mohler B., Sadagic A., Edward Swan J. and Whitton M. (2022) IEEE VR 2022 Steering Committee Message. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022: X-XI. http://dx.doi.org/10.1109/VR51125.2022.00005.
  • Gerry LJ., Billinghurst M. and Broadbent E. (2022) Empathic Skills Training in Virtual Reality: A Scoping Review. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022: 227-232. http://dx.doi.org/10.1109/VRW55335.2022.00054.
  • Gumilar I., Barde A., Sasikumar P., Billinghurst M., Hayati AF., Lee G., Munarko Y., Singh S. and Momin A. (2022) Inter-brain Synchrony and Eye Gaze Direction During Collaboration in VR. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3491101.3519746.
  • Gunasekaran TS., Hajika R., Pai YS., Hayashi E. and Billinghurst M. (2022) RaITIn: Radar-Based Identification for Tangible Interactions. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3491101.3519808.
  • Halim I., Baghaei N., Stemmet L., Billinghurst M. and Porter R. (2022) Designing and Implementing Individualized VR for Supporting Depression. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022: 217-221. http://dx.doi.org/10.1109/VRW55335.2022.00052.
  • Jing A., Lee G. and Billinghurst M. (2022) Using Speech to Visualise Shared Gaze Cues in MR Remote Collaboration. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022: 250-259. http://dx.doi.org/10.1109/VR51125.2022.00044.
  • Lawrence LM., Lee G., Billinghurst M. and Rompapas D. (2022) 3DColAR: Exploring 3D Color Selection and Surface Painting for Head Worn Augmented Reality using Hand Gestures. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022: 974-975. http://dx.doi.org/10.1109/VRW55335.2022.00338.
  • Loveys K., Sagar M., Billinghurst M., Saffaryazdi N. and Broadbent E. (2022) Exploring Empathy with Digital Humans. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022: 233-237. http://dx.doi.org/10.1109/VRW55335.2022.00055.
  • Nassani A., Bai H. and Billinghurst M. (2022) Jitsi360: Using 360 Images for Live Tours. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022: 878-879. http://dx.doi.org/10.1109/VRW55335.2022.00290.
  • Regal G., Schrom-Feiertag H., Nguyen Q., Aust M., Murtinger M., Smit D., Tscheligi M. and Billinghurst M. (2022) VR [we are] Training -Workshop on Collaborative Virtual Training for Challenging Contexts. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3491101.3503710.
  • Reichherzer C., Cunningham A., Barr J., Coleman T., McManus K., Sheppard D., Coussens S., Kohler M., Billinghurst M. and Thomas BH. (2022) Supporting Jury Understanding of Expert Evidence in a Virtual Environment. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022: 615-624. http://dx.doi.org/10.1109/VR51125.2022.00082.
  • Resnyansky D., Billinghurst M. and Lee G. (2022) A Tangible Augmented Reality Programming Learning Environment for Textual Languages. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022: 662-663. http://dx.doi.org/10.1109/VRW55335.2022.00182.
  • Saffaryazdi N., Goonesekera Y., Saffaryazdi N., Hailemariam ND., Temesgen EG., Nanayakkara S., Broadbent E. and Billinghurst M. (2022) Emotion Recognition in Conversations Using Brain and Physiological Signals. In International Conference on Intelligent User Interfaces, Proceedings IUI: 229-242. http://dx.doi.org/10.1145/3490099.3511148.
  • Sandoval EB., Rojas DV., Cereceres CAP., Rios AA., Barde A. and Billinghurst M. (2022) Prototyping a Virtual Agent for Pre-school English Teaching. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022: 658-659. http://dx.doi.org/10.1109/VRW55335.2022.00180.
  • Schlagowski R., Gupta K., Mertes S., Billinghurst M., Metzner S. and Andre E. (2022) Jamming in MR: Towards Real-Time Music Collaboration in Mixed Reality. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022: 854-855. http://dx.doi.org/10.1109/VRW55335.2022.00278.
  • Zou Q., Bai H., Gao L., Fowler A. and Billinghurst M. (2022) Asymmetric interfaces with stylus and gesture for VR sketching. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022: 968-969. http://dx.doi.org/10.1109/VRW55335.2022.00335.
  • Baghaei N., Stemmet L., Khaliq I., Ahmadi A., Halim I., Liang HN., Xu W., Billinghurst M. and Porter R. (2021) Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study. In EICS 2021 - Companion of the 2021 ACM SIGCHI Symposium on Engineering Interactive Computing Systems: 6-11. http://dx.doi.org/10.1145/3459926.3464761.
  • Billinghurst M. and Nebeling M. (2021) Rapid prototyping for XR. In Proceedings - SIGGRAPH Asia 2021 Courses, SA 2021 http://dx.doi.org/10.1145/3476117.3483444.
  • Billinghurst M. and Nebeling M. (2021) Rapid Prototyping of XR Experiences. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3411763.3445002.
  • Billinghurst M., Lok B., Interrante V., Steed A., Kiyokawa K., Swan JE., Klinker G. and Whitton M. (2021) IEEE VR 2021 steering committee message. In Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021: xi-xii. http://dx.doi.org/10.1109/VR50410.2021.00005.
  • de Pace F., Gorjup G., Bai H., Sanna A., Liarokapis M. and Billinghurst M. (2021) Leveraging Enhanced Virtual Reality Methods and Environments for Efficient, Intuitive, and Immersive Teleoperation of Robots. In Proceedings - IEEE International Conference on Robotics and Automation 2021-May: 12967-12973. http://dx.doi.org/10.1109/ICRA48506.2021.9560757.
  • Gumilar I., Barde A., Hayati AF., Billinghurst M. and Singh S. (2021) Eye-gaze, inter-brain synchrony, and collaborative VR in conjunction with online counselling: A pilot study. In Proceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021: 57-62. http://dx.doi.org/10.1109/ISMAR-Adjunct54149.2021.00021.
  • Gumilar I., Barde A., Hayati AF., Billinghurst M., Lee G., Momin A., Averill C. and Dey A. (2021) Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3411763.3451583.
  • Gunasekaran TS., Hajika R., Haigh CDSY., Pai YS., Lottridge D. and Billinghurst M. (2021) Adapting Fits' Law and N-Back to Assess Hand Proprioception. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3411763.3451699.
  • Gupta K., Chan SWT., Pai YS., Sumich A., Nanayakkara S. and Billinghurst M. (2021) Towards Understanding Physiological Responses to Emotional Autobiographical Memory Recall in Mobile VR Scenarios. In Extended Abstracts of MobileHCI 2021 - ACM International Conference on Mobile Human-Computer Interaction: Mobile Apart, Mobile Together http://dx.doi.org/10.1145/3447527.3474864.
  • Gupta K., Zhang Y., Pai YS. and Billinghurst M. (2021) VR-Wizard: Towards an Emotion-Adaptive Experience in VR. In Proceedings - SIGGRAPH Asia 2021 Posters, SA 2021 http://dx.doi.org/10.1145/3476124.3488657.
  • Gupta K., Zhang Y., Pai YS. and Billinghurst M. (2021) WizardOfVR: An Emotion-Adaptive Virtual Wizard Experience. In Proceedings - SIGGRAPH Asia 2021 XR, SA 2021 http://dx.doi.org/10.1145/3478514.3487628.
  • Hajika R., Gunasekaran TS., Nassani A., Pai YS. and Billinghurst M. (2021) VRTwitch: Enabling Micro-motions in VR with Radar Sensing. In Proceedings - SIGGRAPH Asia 2021 Posters, SA 2021 http://dx.doi.org/10.1145/3476124.3488650.
  • Hart JD., Piumsomboon T., Lee GA., Smith RT. and Billinghurst M. (2021) Manipulating Avatars for Enhanced Communication in Extended Reality. In Proceedings - 2021 IEEE International Conference on Intelligent Reality, ICIR 2021: 9-16. http://dx.doi.org/10.1109/ICIR51845.2021.00011.
  • Jetter HC., Schröder JH., Gugenheimer J., Billinghurst M., Anthes C., Khamis M. and Feuchtner T. (2021) Transitional Interfaces in Mixed and Cross-Reality: A new frontier? In ISS 2021 - Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces: 46-49. http://dx.doi.org/10.1145/3447932.3487940.
  • Jing A., Matthews B., May K., Clarke T., Lee G. and Billinghurst M. (2021) EyemR-Talk: Using Speech to Visualise Shared MR Gaze Cues. In Proceedings - SIGGRAPH Asia 2021 Posters, SA 2021 http://dx.doi.org/10.1145/3476124.3488618.
  • Jing A., May KW., Naeem M., Lee G. and Billinghurst M. (2021) EyemR-Vis: A Mixed Reality System to Visualise Bi-Directional Gaze Behavioural Cues between Remote Collaborators. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3411763.3451545.
  • Jing A., May KW., Naeem M., Lee G. and Billinghurst M. (2021) EyemR-Vis: Using Bi-Directional Gaze Behavioural Cues to Improve Mixed Reality Remote Collaboration. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3411763.3451844.
  • Le HC., Huang W., Billinghurst M. and Yap EH. (2021) Identifying Human Factors for Remote Guidance on Physical Tasks. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 12983 LNCS: 271-283. http://dx.doi.org/10.1007/978-3-030-88207-5_27.
  • Nassani A., Zhang L., Bai H. and Billinghurst M. (2021) ShowMeAround: Giving Virtual Tours Using Live 360 Video. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3411763.3451555.
  • Reichherzer C., Fraser J. and Billinghurst M. (2021) SecondSight: Demonstrating Cross-Device Augmented Reality. In ACM SIGGRAPH 2021 Immersive Pavilion, SIGGRAPH 2021 http://dx.doi.org/10.1145/3450615.3464545.
  • Ryskeldiev B., Ilic S., Ochiai Y., Elliott L., Nikonole H. and Billinghurst M. (2021) Creative Immersive AI:Emerging Challenges and Opportunities forCreative Applications of AI in Immersive Media. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3411763.3450399.
  • Ryskeldiev B., Ochiai Y., Kusano K., Li J., Saraiji Y., Kunze K., Billinghurst M., Nanayakkara S., Sugano Y. and Honda T. (2021) Immersive Inclusivity at CHI: Design and Creation of Inclusive User Interactions through Immersive Media. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3411763.3441322.
  • Sasikumar P., Collins M., Bai H. and Billinghurst M. (2021) XRTB: A Cross Reality Teleconference Bridge to incorporate 3D interactivity to 2D Teleconferencing. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3411763.3451546.
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  • Billinghurst M. and Thomas BH. (2013) Welcome to the twelfth IEEE and ACM international symposium on mixed and augmented reality (ISMAR 2013). In 2013 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2013 http://dx.doi.org/10.1109/ISMAR-AMH.2013.6671249.
  • Billinghurst M. and Thomas BH. (2013) Welcome to the Twelfth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2013). In 2013 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2013 http://dx.doi.org/10.1109/ISMAR.2013.6671747.
  • Billinghurst M., Altimira D. and Mueller F. (2013) Understanding handicapping for balancing exertion games. In CHI '13 Extended Abstracts on Human Factors in Computing Systems: 1125-1130. http://dx.doi.org/10.1145/2468356.2468557.
  • Bleeker T., Lee G. and Billinghurst M. (2013) Ego- and Exocentric interaction for mobile AR conferencing. In.
  • Budhiraja R., Lee G. and Billinghurst M. (2013) Interaction techniques for HMD-HHD hybrid AR systems. In http://dx.doi.org/10.1109/ISMAR.2013.6671786.
  • Budhiraja R., Lee G. and Billinghurst M. (2013) Using a HHD with a HMD for Mobile AR Interaction. In http://dx.doi.org/10.1109/ISMAR.2013.6671837.
  • Clifford RMS. and Billinghurst M. (2013) Designing a nui workstation for courier dispatcher command and control task management. In ACM International Conference Proceeding Series 15-16-November-2013 http://dx.doi.org/10.1145/2542242.2542252.
  • Damian I., Kistler F., Obaid M., Bueling R., Billinghurst M. and Andre E. (2013) Motion Capturing Empowered Interaction with a Virtual Agent in an Augmented Reality Environment. In proceedings: 1-6. http://dx.doi.org/10.1109/ISMAR.2013.6671830.
  • Emerson J., Churcher N. and Cockburn A. (2013) Tag Clouds for Software and Information Visualisation. In.
  • Huidong B., Lei G. and Billinghurst M. (2013) Markerless fingertip-based 3D interaction for handheld augmented reality in a small workspace. In Proceedings: 129-130. http://dx.doi.org/10.1109/3DUI.2013.6550212.
  • Kim H., Lee G. and Billinghurst M. (2013) Adaptive Interpupillary Distance Adjustment for Stereoscopic 3D Visualization. In Proceedings of the 14th ACM SIGCHI New Zealand Chapter's International Conference on Human-Computer Interaction.
  • Kim S., Lee G., Sakata N., Vartiainen E. and Billinghurst M. (2013) Comparing Pointing and Drawing for Remote Collaboration. In : 1-6. http://dx.doi.org/10.1109/ISMAR.2013.6671833.
  • Lecuyer A., Steinicke F. and Billinghurst M. (2013) Symposium chair message. In IEEE Symposium on 3D User Interface 2013, 3DUI 2013 - Proceedings http://dx.doi.org/10.1109/3DUI.2013.6550182.
  • Lee A. and Billinghurst M. (2013) Building mobile AR applications using the outdoor AR library. In Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications: 1pp. http://dx.doi.org/10.1145/2543651.2543662.
  • Lee G. and Billinghurst M. (2013) A Component based Framework for Mobile Outdoor AR Applications. In Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry: 207-210. http://dx.doi.org/10.1145/2534329.2534344.
  • Lee G., Duenser A., Nassani A. and Billinghurst M. (2013) AntarcticAR: An Outdoor AR Experience of Virtual Tour to Antarctica. In Proceedings: 29-38. http://dx.doi.org/10.1109/ISMAR-AMH.2013.6671264.
  • Lee GA. and Billinghurst M. (2013) A component based framework for mobile outdoor AR applications. In SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, SA 2013 http://dx.doi.org/10.1145/2543651.2543682.
  • Piumsomboon T., Clark A. and Billinghurst M. (2013) KITE: Platform for Mobile Augmented Reality Gaming and Interaction using Magnetic Tracking and Depth Sensing. In Proceedings: 289-290. http://dx.doi.org/10.1109/ISMAR.2013.6671809.
  • Piumsomboon T., Clark A., Billinghurst M. and Cockburn A. (2013) User-defined gestures for augmented reality. In CHI '13 Extended Abstracts on Human Factors in Computing Systems: 955-960. http://dx.doi.org/10.1145/2468356.2468527.
  • Piumsomboon T., Clark A., Billinghurst M. and Cockburn A. (2013) User-defined gestures for Augmented Reality. In Lecture Notes in Computer Science (LNCS) - INTERACT 2013 8118: 282-299. http://dx.doi.org/10.1007/978-3-642-40480-1_18.
  • Tait M., Tsai T., Sakata N., Billinghurst M. and Vartiainen E. (2013) A Projected Augmented Reality System for Remote Collaboration. In http://dx.doi.org/10.1109/ISMAR.2013.6671838.
  • Wen J., Helton W. and Billinghurst M. (2013) If Reality Bites, Bite Back Virtually: Simulating Perfection in Augmented Reality Tracking. In Proceedings http://dx.doi.org/10.1145/2542242.2542246.
  • Wen J., Helton WS. and Billinghurst M. (2013) A Study of User Perception, Interface Performance, and Actual Usage of Mobile Pedestrian Navigation Aides. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting 57(1): 1958-1962. http://dx.doi.org/10.1177/1541931213571437.
  • Wen J., Helton WS. and Billinghurst M. (2013) Classifying users of mobile pedestrian navigation tools. In Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration 25: 13-16. http://dx.doi.org/10.1145/2541016.2541073.
  • Westerfield G., Mitrovic A. and Billinghurst M. (2013) Intelligent Augmented Reality Training for Assembly Tasks. In Lecture Notes in Artificial Intelligence 7926: 542-551. http://dx.doi.org/10.1007/978-3-642-39112-5_55.
  • Westerfield G., Mitrovic A. and Billinghurst M. (2013) Intelligent augmented reality training for assembly tasks. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7926 LNAI: 542-551. http://dx.doi.org/10.1007/978-3-642-39112-5_55.
  • Williams S., Green R. and Billinghurst M. (2013) Hybrid Tracking using Gravity Aligned Edges. In.
  • Williams S., Green R. and Billinghurst M. (2013) Transform flow: A mobile augmented reality visualisation and evaluation toolkit. In : 54-58.
  • Abdul Rahim EE., Duenser A., Billinghurst M., Herritsch A., Unsworth K., Mckinnon A. and Gostomski P. (2012) A desktop virtual reality application for chemical and process engineering education. In Proceedings of the 24th Australian Computer-Human Interaction Conference: 1-8. http://dx.doi.org/10.1145/2414536.2414537.
  • Bai H., Lee GA. and Billinghurst M. (2012) Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces. In Proceedings:: 126-131. http://dx.doi.org/10.1145/2425836.2425864.
  • Billinghurst M., LaViola J. and Lecuyer A. (2012) Preface: A message from the symposium chairs. In IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012 - Proceedings: 6. http://dx.doi.org/10.1109/3DUI.2012.6184172.
  • de Sourza Almeida I., Oikawa MA., Polo JC., Miyazaki J., Billinghurst M. and Kato H. (2012) Poster: AR-based Social Presence Enhancement in Video-chat Communication. In Proceedings:: 135-136. http://dx.doi.org/10.1109/3dui.2012.6184.
  • de Souza Almeida I., Oikawa MA., Carres JP., Miyazaki J., Kato H. and Billinghurst M. (2012) AR-based Video-Mediated Communication: A Social Presence Enhancing Experience. In Proceedings:: 125-130. http://dx.doi.org/10.1109/SVR.2012.4.
  • De Souza Almeida I., Oikawa MA., Polo JC., Miyazaki J., Billinghurst M. and Kato H. (2012) Poster: AR-based social presence enhancement in video-chat communication. In IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012 - Proceedings: 135-136. http://dx.doi.org/10.1109/3DUI.2012.6184198.
  • Grüter B., Mügge H., Oppermann L. and Billinghurst M. (2012) Proposal for the 4th workshop on mobile gaming, mobile life - Interweaving the virtual and the real. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7522 LNCS: 549-552. http://dx.doi.org/10.1007/978-3-642-33542-6_72.
  • Lee G. and Billinghurst M. (2012) CityViewAR outdoor AR visualization. In Proceedings: 97. http://dx.doi.org/10.1145/2379256.2379281.
  • Lee GA. and Billinghurst M. (2012) Assistive techniques for precise touch interaction in handheld augmented reality environments. In Proceedings: 279-286. http://dx.doi.org/10.1145/2407516.2407582.
  • Lee GA., Bai H. and Billinghurst M. (2012) Automatic zooming interface for tangible augmented reality applications. In Proceedings: 9-12. http://dx.doi.org/10.1145/2407516.2407518.
  • Lee GA., Dünser A., Kim S. and Billinghurst M. (2012) CityViewAR: A mobile outdoor AR application for city visualization. In 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-AMH): 57-64. http://dx.doi.org/10.1109/ISMAR-AMH.2012.6483989.
  • Lim A., Voges K. and Billinghurst M. (2012) The effectiveness of different levels of visual vividness in delivering information to mobile phone users. In : 105-111. http://dx.doi.org/10.1109/MobServ.2012.20.
  • Perey C., Stapleton C. and Billinghurst M. (2012) BOF. In ISMAR 2012 - 11th IEEE International Symposium on Mixed and Augmented Reality 2012, Science and Technology Papers http://dx.doi.org/10.1109/ISMAR.2012.6402510.
  • Piumsomboon T., Clark A., Umakatsu A. and Billinghurst M. (2012) Poster: Physically-Based Natural Hand and Tangible AR Interaction for Face-to-Face Collaboration on a Tabletop. In Proceedings: 155-156. http://dx.doi.org/10.1109/3DUI.2012.6184208.
  • Yu JC., Yamamoto G., Miyazaki J., Billinghurst M. and Kato H. (2012) Poster: Manipulation Techniques of 3D Objects Represented as Multi-Viewpoint Images in a 3D Scene. In Proceedings: 171-172. http://dx.doi.org/10.1109/3DUI.2012.6184216.
  • Billinghurst M. (2011) The Future of Augmented Reality in Our Everyday Life. In Proceedings of the 19th International Display Workshops.
  • Clark A., Dünser A., Billinghurst M., Piumsomboon T. and Altimira D. (2011) Seamless interaction in space. In Proceedings of the 23rd Australian Computer-Human Interaction Conference: 88-97. http://dx.doi.org/10.1145/2071536.2071549.
  • Clark A., Piumsomboon T. and Billinghurst M. (2011) Augmented reality micromachines. In SIGGRAPH Asia 2011 Emerging Technologies http://dx.doi.org/10.1145/2073370.2073390.
  • Laviola JJ., Hachet M. and Billinghurst M. (2011) Message from the symposium chairs. In 3DUI 2011 - IEEE Symposium on 3D User Interfaces 2011, Proceedings: 7. http://dx.doi.org/10.1109/3DUI.2011.5759206.
  • Lee G. and Billinghurst M. (2011) A user study on the Snap-To-Feature interaction method. In Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR): 245-246. http://dx.doi.org/10.1109/ISMAR.2011.6092398.
  • Piumsomboon T., Clark A. and Billinghurst M. (2011) Physically-based Interaction for Tabletop Augmented Reality Using a Depth-sensing Camera for Environment Mapping. In Proceedings of Image and Vision Computing New Zealand (IVCNZ2011): 161-166.
  • Schmalstieg D., Langlotz T. and Billinghurst M. (2011) Augmented Reality 2.0. In Virtual Realities: 13-37. http://dx.doi.org/10.1007/978-3-211-99178-7_2.
  • Sharma A., Madhvanath S., Shekhawat A. and Billinghurst M. (2011) MozArt: a multimodal interface for conceptual 3D modeling. In Proceedings of the 13th International Conference on Multimodal Interfaces: 307-310. http://dx.doi.org/10.1145/2070481.2070538.
  • Ajanki A., Billinghurst M., Järvenpää T., Kandemir M., Kaski S., Koskela M., Kurimo M., Laaksonen J., Puolamäki K. and Ruokolainen T. (2010) Contextual information access with augmented reality. In Proceedings of the 2010 IEEE International Workshop on Machine Learning for Signal Processing, MLSP 2010: 95-100. http://dx.doi.org/10.1109/MLSP.2010.5589228.
  • Asai K., Sugimoto Y. and Billinghurst M. (2010) Exhibition of lunar surface navigation system facilitating collaboration between children and parents in Science Museum. In Proceedings - VRCAI 2010, ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Application to Industry: 119-124. http://dx.doi.org/10.1145/1900179.1900203.
  • Dicke C., Aaltonen V. and Billinghurst M. (2010) Simulator Sickness in Mobile Spatial Sound Spaces. In Lecture Notes in Computer Science (LNCS): Auditory Display 5954,: 287-305. http://dx.doi.org/10.1007/978-3-642-12439-6_15.
  • Duh HBL., Do EYL., Billinghurst M., Quek F. and Chen VHH. (2010) Senior-friendly technologies: Interaction design for senior users. In Conference on Human Factors in Computing Systems - Proceedings: 4513-4516. http://dx.doi.org/10.1145/1753846.1754187.
  • Dünser A., Looser J., Grasset R., Seichter H. and Billinghurst M. (2010) Evaluation of Tangible User Interfaces for Desktop AR. In Proceedings: 2010 International Symposium on Ubiquitous Virtual Reality: 36-39. http://dx.doi.org/10.1109/ISUVR.2010.19.
  • Fraser SB., Lyons M., Miller TJ., Barnard M., Henning HK., Looser J., Seichter H. and Billinghurst M. (2010) New perspectives on form: Real-time, virtual modeling in networked 3D environments. In Innovative Developments in Design and Manufacturing - Advanced Research in Virtual and Rapid Prototyping: 543-549.
  • Hagbi N., Grasset R., Bergig O., Billinghurst M. and El-Sana J. (2010) In-Place Sketching for content authoring in Augmented Reality games. In http://dx.doi.org/10.1109/VR.2010.5444806.
  • Obaid M., Mukundan R. and Billinghurst M. (2010) Generating and rendering expressive caricatures. In ACM SIGGRAPH 2010 Posters, SIGGRAPH '10 http://dx.doi.org/10.1145/1836845.1836981.
  • Obaid M., Mukundan R. and Billinghurst M. (2010) Rendering and Animating Expressive Caricatures. In : 401-406. http://dx.doi.org/10.1109/ICCSIT.2010.5564056.
  • Obaid M., Mukundan R., Billinghurst M. and Pelachaud C. (2010) Expressive MPEG-4 Facial Animation Using Quadratic Deformation Models. In : 9-14. http://dx.doi.org/10.1109/CGIV.2010.11.
  • Bergig O., Hagbi N., El-Sana J. and Billinghurst M. (2009) In-place 3D sketching for authoring and augmenting mechanical systems. In Science and Technology Proceedings - IEEE 2009 International Symposium on Mixed and Augmented Reality, ISMAR 2009: 87-94. http://dx.doi.org/10.1109/ISMAR.2009.5336490.
  • Billinghurst M., Kato H. and Myojin S. (2009) Advanced interaction techniques for augmented reality applications. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 5622 LNCS: 13-22. http://dx.doi.org/10.1007/978-3-642-02771-0_2.
  • Gilroy SW., Cavazza M., Niiranen M., André E., Vogt T., Urbain J., Benayoun M., Seichter H. and Billinghurst M. (2009) PAD-based multimodal affective fusion. In Proceedings - 2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops, ACII 2009 http://dx.doi.org/10.1109/ACII.2009.5349552.
  • Hagbi N., Bergig O., El-Sana J. and Billinghurst M. (2009) Shape recognition and pose estimation for mobile augmented reality. In Science and Technology Proceedings - IEEE 2009 International Symposium on Mixed and Augmented Reality, ISMAR 2009: 65-71. http://dx.doi.org/10.1109/ISMAR.2009.5336498.
  • Mooser J., You S., Neumann U., Grasset R. and Billinghurst M. (2009) A Dynamic Programming Approach to Maximizing Tracks for Structure from Motion. In Lecture Notes in Computer Science, Vol 5995: 1-10. http://dx.doi.org/10.1007/978-3-642-12304-7_1.
  • Obaid M., Lond D., Mukundan R. and Billinghurst M. (2009) Facial caricature generation using a quadratic deformation model. In Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE '09 422: 285-288.
  • Obaid M., Mukundan R., Billinghurst M. and Sagar M. (2009) Facial Expression Representation Using A Quadratic Deformation Model. In Proceedings of the 6th International Conference on Computer Graphics, Imaging and Visualization (CGIV 2009): 44-49. http://dx.doi.org/10.1109/CGIV.2009.29.
  • Obaid M., Mukundan R., Goecke R., Billinghurst M. and Seichter H. (2009) A Quadratic Deformation Model for Facial Expression Recognition. In Proceedings: 264-270. http://dx.doi.org/10.1109/DICTA.2009.51.
  • Seichter H., Grasset R., Looser J. and Billinghurst M. (2009) Multitouch interaction for Tangible User Interfaces. In http://dx.doi.org/10.1109/ISMAR.2009.5336455.
  • Vaidyanathan A., Billinghurst M. and Sirisena H. (2009) A Visualisation tool to enable Emergency Management. In.
  • Vaidyanathan A., Billinghurst M. and Sirisena H. (2009) CAVIAR - A visualization tool to enable emergency management. In 2009 Australasian Telecommunication Networks and Applications Conference, ATNAC 2009 - Proceedings http://dx.doi.org/10.1109/ATNAC.2009.5464718.
  • Vaidyanathan A., Wong W., Billinghurst M. and Sirisena H. (2009) Understanding directional load balancing using per call measurement data. In : 213-220.
  • Vaidyanathan A., Wong W., Billinghurst M. and Sirisena H. (2009) Understanding directional load balancing using per call measurement data. In Proceedings of the 2009 International Symposium on Performance Evaluation of Computer and Telecommunication Systems, SPECTS 2009: 213-220.
  • Billinghurst M. (2008) Usability testing of augmented / mixed reality systems. In ACM SIGGRAPH ASIA 2008 Courses, SIGGRAPH Asia'08 http://dx.doi.org/10.1145/1508044.1508050.
  • Billinghurst M., Hakkarainen M. and Woodward C. (2008) Augmented assembly using a mobile phone. In MUM'08 - Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia: 84-87. http://dx.doi.org/10.1145/1543137.1543153.
  • Billinghurst M., Kato H. and Poupyrev I. (2008) Tangible augmented reality. In ACM SIGGRAPH ASIA 2008 Courses, SIGGRAPH Asia'08 http://dx.doi.org/10.1145/1508044.1508051.
  • Block F., Gutwin C., Haller M., Gellersen H. and Billinghurst M. (2008) Pen and paper techniques for physical customisation of tabletop interfaces. In 2008 IEEE International Workshop on Horizontal Interactive Human Computer System, TABLETOP 2008: 17-24. http://dx.doi.org/10.1109/TABLETOP.2008.4660178.
  • Buchanan P., Seichter H., Billinghurst M. and Grasset R. (2008) Augmented Reality and Rigid Body Simulation for Edutainment. In ACM International Conference Proceedings Series 352: 17-20.
  • Buchanan P., Seichter H., Billinghurst M. and Grasset R. (2008) Augmented reality and rigid body simulation for edutainment: The interesting mechanism - An AR puzzle to teach Newton physics. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008: 17-20. http://dx.doi.org/10.1145/1501750.1501754.
  • Dünser A., Billinghurst M. and Mancero G. (2008) Evaluating Visual Search Performance with a Multi Layer Display. In.
  • Fraser S., Lions M., Looser J. and Seichter H. (2008) "Chinese Whispers": mediating oscillations between physical form and digital space. In.
  • Gilroy S., Cavazza M., Chaignon R., Mäkelä SM., Niranen M., André E., Vogt T., Urbain J., Billinghurst M. and Seichter H. (2008) E-Tree: Emotionally Driven Augmented Reality Art. In Proceeding of the 16th ACM international conference on Multimedia: 945-948.
  • Gilroy SW., Cavazza M., Chaignon R., Mäkelä SM., Niranen M., André E., Vogt T., Urbain J., Seichter H. and Billinghurst M. (2008) An affective model of user experience for interactive art. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008: 107-110. http://dx.doi.org/10.1145/1501750.1501774.
  • Grasset R., Duenser A. and Billinghurst M. (2008) Edutainment with a Mixed Reality Book: A visually augmented illustrative childrens' book. In http://dx.doi.org/10.1145/1501750.1501819.
  • Grasset R., Duenser A. and Billinghurst M. (2008) Moving Between Contexts - A User Evaluation of a Transitional Interface. In.
  • Grasset R., Duenser A. and Billinghurst M. (2008) The Design of a Mixed-Reality Book: Is It Still a Real Book? In : 99-102. http://dx.doi.org/10.1109/ISMAR.2008.4637333.
  • Green SA., Chase JG., Chen XQ. and Billinghurst M. (2008) Evaluating the Augmented Reality Human-Robot collaboration system. In 15th International Conference on Mechatronics and Machine Vision in Practice, M2VIP'08: 521-526. http://dx.doi.org/10.1109/MMVIP.2008.4749586.
  • Green SA., Chase JG., Chen XQ. and Billinghurst M. (2008) Evaluating the Augmented Reality Human-Robot Collaboration System. In Proceedings of the 15th International Conference on Mechatronics and Machine Vision in Practice (M2VIP 2008): 575-580.
  • Green SA., Chen XQ., Billinghurst M. and Chase JG. (2008) Collaborating with a Mobile Robot: An Augmented Reality Multimodal Interface. In http://dx.doi.org/10.3182/20080706-5-KR-1001.1809.
  • Gu J., Mukundan R. and Billinghurst M. (2008) Developing Mobile Phone AR Applications Using J2ME. In http://dx.doi.org/10.1109/IVCNZ.2008.4762116.
  • Hagbi N., Bergig O., El-Sana J., Kedem K. and Billinghurst M. (2008) In-place Augmented Reality. In Proceedings - 7th IEEE International Symposium on Mixed and Augmented Reality 2008, ISMAR 2008: 135-138. http://dx.doi.org/10.1109/ISMAR.2008.4637339.
  • Hong D., Looser J., Seichter H., Billinghurst M. and Woo W. (2008) A Sensor-based Interaction for Ubiquitous Virtual Reality Systems. In http://dx.doi.org/10.1109/ISUVR.2008.19.
  • Lee M., Green R. and Billinghurst M. (2008) 3D Natural Hand Interaction for AR Applications. In http://dx.doi.org/10.1109/IVCNZ.2008.4762125.
  • Rive P., Thomassen A., Billinghurst M. and Lyons M. (2008) Face to face with the white rabbit - Sharing ideas in second life. In IEEE International Professional Communication Conference http://dx.doi.org/10.1109/ipcc.2008.4610236.
  • Seichter H., Looser J. and Billinghurst M. (2008) ComposAR: An Intuitive Tool for Authoring AR Applications. In Proceedings of the 7th IEEE International Symposium on Mixed and Augmented Reality 2008: 177-178.
  • Vaidyanathan A., Billinghurst M. and Sirisena H. (2008) Characterizing and visualizing mobile networks. In New Zealand Computer Science Research Student Conference, NZCSRSC 2008 - Proceedings: 165-169.
  • Zhou F., Duh HBL. and Billinghurst M. (2008) Trends in Augmented Reality Tracking, Interaction and Display: A Review of Ten Years of ISMAR. In Proceedins of ISMAR 2008: 193-202. http://dx.doi.org/10.1109/ISMAR.2008.4637362.
  • Alluse Y., Grasset R. and Billinghurst M. (2007) Accelerating Template-Based Matching on the GPU for AR Applications. In.
  • Billinghurst M. (2007) Australasian Computer-Human Interaction Conference, OZCHI'07: Message from the program chair. In Australasian Computer-Human Interaction Conference, OZCHI'07.
  • Brandl P., Haller M., Hurnaus M., Lugmayr V., Oberngruber J., Oster C., Schafleitner C. and Billinghurst M. (2007) An adaptable rear-projection screen using digital pens and hand gestures. In Proceedings 17th International Conference on Artificial Reality and Telexistence, ICAT 2007: 49-54. http://dx.doi.org/10.1109/ICAT.2007.16.
  • Deo S., Billinghurst M., Adams N. and Lehikoinen J. (2007) Experiments in spatial mobile audio-conferencing. In Mobility Conference 2007 - The 4th Int. Conf. Mobile Technology, Applications and Systems, Mobility 2007, Incorporating the 1st Int. Symp. Computer Human Interaction in Mobile Technology, IS-CHI 2007: 447-451. http://dx.doi.org/10.1145/1378063.1378133.
  • Dicke C., Sodnik J., Billinghurst M. and Tomazic S. (2007) Spatial auditory interfaces compared to visual interfaces for mobile use in a driving task. In ICEIS 2007 - 9th International Conference on Enterprise Information Systems, Proceedings HCI: 282-285.
  • Dünser A., Grasset R., Seichter H. and Billinghurst M. (2007) Applying HCI principles to AR systems design. In Mixed Reality User Interfaces: Specification, Authoring, Adaptation (MRUI'07) Workshop Proceedings: 37-42.
  • Grasset R., Duenser A. and Billinghurst M. (2007) Human-Centered Development of an AR Handheld Display. In.
  • Grasset R., Dünser A. and Billinghurst M. (2007) Human-Centered Development of an AR Handheld Display. In Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality: 177-180. http://dx.doi.org/10.1109/ISMAR.2007.4538844.
  • Green SA., Billinghurst M., Chen XQ. and Chase JG. (2007) Human Robot Collaboration: An Augmented Reality Approach A Literature Review And Analysis. In Proceedings of the ASME 2007 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference IDETC/CIE 2007: 10pp.
  • Henrysson A. and Billinghurst M. (2007) Using a mobile phone for 6 DOF mesh editing. In ACM International Conference Proceeding Series 254: 9-16. http://dx.doi.org/10.1145/1278960.1278962.
  • Henrysson A., Marshall J. and Billinghurst M. (2007) Experiments in 3D interaction for mobile phone AR. In Proceedings - GRAPHITE 2007, 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia: 187-194. http://dx.doi.org/10.1145/1321261.1321295.
  • Jeon S., Kim GJ. and Billinghurst M. (2007) Interacting with a tabletop display using a camera equipped mobile phone. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 4551 LNCS(PART 2): 336-343. http://dx.doi.org/10.1007/978-3-540-73107-8_38.
  • Looser J., Grasset R. and Billinghurst M. (2007) A 3D Flexible and Tangible Magic Lens in Augmented Reality. In.
  • Looser L., Billinghurst M., Grasset R. and Cockburn A. (2007) An Evaluation of Virtual Lenses for Object Selection in Augmented Reality. In Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australia and Southeast Asia: 203-210.
  • D'H Gough CA., Green R. and Billinghurst M. (2006) User Familiarity in User Interfaces. In ACM International Conference Proceeding Series 158: 137-138.
  • Gough CADH., Green R. and Billinghurst M. (2006) Accounting for user familiarity in user interfaces. In ACM International Conference Proceeding Series 158: 137-138. http://dx.doi.org/10.1145/1152760.1152778.
  • Grasset R., Looser J. and Billinghurst M. (2006) Transitional Interface: Concept, Issues and Framework. In Proceedings ISMAR International Symposium on Mixed and Augmented Reality: 231-232. http://dx.doi.org/10.1109/ISMAR.2006.297819.
  • Haller M., Brandl P., Leithinger D., Leitner J., Seifried T. and Billinghurst M. (2006) Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup. In Lecture Notes in Computer Science (LNCS) 4282(Advances in Artificial Reality and Tele-Existence): 185-196. http://dx.doi.org/10.1007/11941354_20.
  • Haller M., Leithinger D., Leitner J., Seifried T., Brandl P., Zauner J. and Billinghurst M. (2006) The Shared Design Space. In ACM SIGGRAPH 2006 Emerging Technologies.
  • Hampshire A., Seichter H., Grasset R. and Billinghurst M. (2006) Augmented Reality Authoring: Generic Context from Programmer to Designer. In ACM International Conference Proceeding Series 206: 409-412.
  • Hauber J., Regenbrecht H., Billinghurst M. and Cockburn A. (2006) Spatiality in Videoconferencing: Trade-offs Between Efficiency and Social Presence. In Proceedings of the 2006 20th Anniversary Conference on Computer Supported Cooperative Work: 413-422.
  • Henrysson A., Billinghurst M. and Ollila M. (2006) AR Tennis. In ACM SIGGRAPH 2006 Emerging Technologies.
  • Henrysson A., Billinghurst M. and Ollila M. (2006) AR tennis. In ACM SIGGRAPH 2006: Emerging Technologies http://dx.doi.org/10.1145/1179133.1179135.
  • Irawati S., Green S., Billinghurst M., Duenser A. and Ko H. (2006) "Move the Couch Where?": Developing an Augmented Reality Multimodal Interface. In Proceedings ISMAR International Symposium on Mixed and Augmented Reality: 183-186. http://dx.doi.org/10.1109/ISMAR.2006.297812.
  • Irawati S., Green S., Billinghurst M., Duenser A. and Ko H. (2006) An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures. In Lecture Notes in Computer Science (LNCS) 4282(Advances in Artificial Reality and Tele-Existence): 272-283. http://dx.doi.org/10.1007/11941354_28.
  • Jeon S., Hwang J., Kim G. and Billinghurst M. (2006) Interaction Techniques in Large Display Environments using Hand-held Devices. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST 2006): 100-103.
  • Jurgens V., Cockburn A. and Billinghurst M. (2006) Depth Cues for Augmented Reality Stakeout. In Proceedings of the 7th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction (SIGCHI-NZ): 117-124.
  • Sodnik J., Tomazic S., Grasset R., Duenser A. and Billinghurst M. (2006) Spatial Sound Localization in an Augmented Reality Environment. In ACM International Conference Proceeding Series 206: 111-118.
  • Terrenghi L., May R., Baudisch P., MacKay W., Paternò F., Thomas J. and Billinghurst M. (2006) Information visualization and interaction techniques for collaboration across multiple displays. In Conference on Human Factors in Computing Systems - Proceedings: 1643-1646. http://dx.doi.org/10.1145/1125451.1125752.
  • Wagner D., Billinghurst M. and Schmalstieg D. (2006) How Real Should Virtual Characters Be? In Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE '06) http://dx.doi.org/10.1145/1178823.1178891.
  • Wagner D., Schmalstieg D. and Billinghurst M. (2006) Handheld AR for Collaborative Edutainment. In Lecture Notes in Computer Science (LNCS) 4282(Advances in Artificial Reality and Tele-Existence): 85-96. http://dx.doi.org/10.1007/11941354_10.
  • Waldner M., Hauber J., Zauner J., Haller M. and Billinghurst M. (2006) Tangible Tiles: Design and Evaluation of a Tangible User Interface in a Collaborative Tabletop Setup. In ACM International Conference Proceeding Series 206: 151-158.
  • Arnold D. and Billinghurst M. (2005) Proceedings - GRAPHITE 2005 - 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia: Preface. In Proceedings - GRAPHITE 2005 - 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia: 9.
  • Buchmann V., Nilsen T. and Billinghurst M. (2005) Interaction with Partially Transparent Hands and Objects. In.
  • Bucolo S., Billinghurst M. and Sickinger D. (2005) Mobile maze: A comparison of camera based mobile game human interfaces. In ACM International Conference Proceeding Series 111: 329-330.
  • Bucolo S., Billinghurst M. and Sickinger D. (2005) User Experiences with Mobile Phone Camera Game Interfaces. In.
  • Gough C., Green R. and Billinghurst M. (2005) Better Realising Direct Manipulation. In.
  • Grasset R., Looser J. and Billinghurst M. (2005) A Step Towards a Multimodal AR Interface: A New Handheld Device for 3D Interaction. In.
  • Grasset R., Looser J. and Billinghurst M. (2005) OSGARToolKit: Tangible + Transitional 3D Collaborative Mixed Reality Framework. In.
  • Haller M., Billinghurst M., Leithinger D., Leitner J. and Seifried T. (2005) Coeno - Enhancing face-to-face collaboration. In.
  • Haller M., Landerl F. and Billinghurst M. (2005) A Loose and Sketchy Approach in a Mediated Reality Environment. In.
  • Hauber J., Regenbrecht H., Hills A., Cockburn A. and Billinghurst M. (2005) Social Presence in Two- and Three-Dimensional Videoconferencing. In : 189-198.
  • Henrysson A., Billinghurst M. and Ollila M. (2005) Face to Face Collaborative AR on Mobile Phones. In.
  • Henrysson A., Billinghurst M. and Ollila M. (2005) Virtual Object Manipulation Using a Mobile Phone. In.
  • Henrysson A., Ollila M. and Billinghurst M. (2005) Mobile Phone Based AR Scene Assembly. In.
  • Baillot Y. and Billinghurst M. (2004) Message from the general chairs. In ISMAR 2004: Proceedings of the Third IEEE and ACM International Symposium on Mixed and Augmented Reality.
  • Lee G., Billinghurst M. and Kim G. (2004) Occlusion based Interaction Methods for Tangible Augmented Reality Environments. In : 419-426. http://dx.doi.org/10.1145/1044588.1044680.
  • Lee G., Nelles C., Billinghurst M. and Kim G. (2004) Immersive Authoring of Tangible Augmented Reality Applications. In : 172-181. http://dx.doi.org/10.1109/ISMAR.2004.34.
  • Nakatsu R., Billinghurst M. and Yu G. (2004) ACM International Conference Proceeding Series: Welcome notes. In ACM International Conference Proceeding Series 74: 3-4.
  • Belcher D., Billinghurst M., Hayes SE. and Stiles R. (2003) Using augmented reality for visualizing complex graphs in three dimensions. In Proceedings - 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2003: 84-93. http://dx.doi.org/10.1109/ISMAR.2003.1240691.
  • Billinghurst M. (2003) No more WIMPS: Designing interfaces for the real world. In Proceedings of CHINZ 2003: The 4th Annual Conference of the ACM Special Interest Group on Computer-Human Interaction New Zealand Chapter: 5-6. http://dx.doi.org/10.1145/2331829.2331831.
  • Billinghurst M. (2003) Return to reality. In Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, GRAPHITE '03: 12. http://dx.doi.org/10.1145/604471.604475.
  • Kato H., Tachibana K., Billinghurst M. and Grafe M. (2003) A registration method based on texture tracking using ARToolKit. In ART 2003 - IEEE International Augmented Reality Toolkit Workshop: 77-85. http://dx.doi.org/10.1109/ART.2003.1320435.
  • Kiyokawa K., Billinghurst M., Campbell B. and Woods E. (2003) An occlusion capable optical see-through head mount display for supporting co-located collaboration. In Proceedings - 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2003: 133-141. http://dx.doi.org/10.1109/ISMAR.2003.1240696.
  • Reitmayr G., Billinghurst M. and Schmalstieg D. (2003) WireAR - Legacy applications in augmented reality. In Proceedings - 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2003: 331-332. http://dx.doi.org/10.1109/ISMAR.2003.1240745.
  • Billinghurst M. and Schmalsteig D. (2002) Developing augmented reality applications. In Proceedings - Virtual Reality Annual International Symposium: 300.
  • Kiyokawa K., Billinghurst M., Hayes SE., Gupta A., Sannohe Y. and Kato H. (2002) Communication behaviors of co-located users in collaborative AR interfaces. In Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR 2002: 139-148. http://dx.doi.org/10.1109/ISMAR.2002.1115083.
  • Kortuem G., Gellersen HW. and Billinghurst M. (2002) Mobile ad hoc collaboration. In Conference on Human Factors in Computing Systems - Proceedings: 931. http://dx.doi.org/10.1145/506443.506665.
  • Mania K., Ellis S., Billinghurst M. and Steed A. (2002) Usability evaluation techniques for virtual reality technologies. In Proceedings - Virtual Reality Annual International Symposium: 299.
  • Prince S., Cheok AD., Farbiz F., Williamson T., Johnson N., Billinghurst M. and Kato H. (2002) 3-D live: Real time interaction for mixed reality. In Proceedings of the ACM Conference on Computer Supported Cooperative Work: 364-371.
  • Billinghurst M. (1999) Shared space: Collaborative augmented reality. In ACM SIGGRAPH 1999 Conference Abstracts and Applications, SIGGRAPH 1999: 178. http://dx.doi.org/10.1145/311625.311982.
  • Billinghurst M. and Kato H. (1999) Real world teleconferencing. In Conference on Human Factors in Computing Systems - Proceedings: 194-195. http://dx.doi.org/10.1145/632716.632838.
  • Billinghurst M., Bee S., Bowskill J. and Kato H. (1999) Asymmetries in collaborative wearable interfaces. In International Symposium on Wearable Computers, Digest of Papers: 133-140.
  • Bowskill J., Billinghurst M., Crabtree B., Dyer N. and Loffler A. (1999) Wearable location mediated telecommunications; a first step towards contextual communication. In International Symposium on Wearable Computers, Digest of Papers: 159-166.
  • Cassell J., Bickmore T., Billinghurst M., Campbell L., Chang K., Vilhjailmsson H. and Yan H. (1999) Embodiment in conversational interfaces: Rea. In Conference on Human Factors in Computing Systems - Proceedings: 520-527. http://dx.doi.org/10.1145/302979.303150.
  • Kato H. and Billinghurst M. (1999) Marker tracking and HMD calibration for a video-based augmented reality conferencing system. In Proceedings - 2nd IEEE and ACM International Workshop on Augmented Reality, IWAR 1999: 85-94. http://dx.doi.org/10.1109/IWAR.1999.803809.
  • Billinghurst M., Bowskill J., Dyer N. and Morphett J. (1998) Evaluation of wearable information spaces. In Proceedings - Virtual Reality Annual International Symposium: 20-27.
  • Billinghurst M., Bowskill J., Jessop M. and Morphett J. (1998) A wearable spatial conferencing space. In International Symposium on Wearable Computers, Digest of Papers 1998-October: 76-83. http://dx.doi.org/10.1109/ISWC.1998.729532.
  • Billinghurst M., Baldis S., Matheson L. and Philips M. (1997) 3D Palette: A virtual reality content creation tool. In ACM Symposium on Virtual Reality Software and Technology, Proceedings, VRST: 155-156.
  • Billinghurst M., Baldis S., Miller E. and Weghorst S. (1997) Shared Space: Collaborative information spaces. In Advances in Human Factors/Ergonomics 21(A): 7-10.
  • Billinghurst M., Weghorst S. and Furness T. (1997) Wearable computers for three dimensional CSCW. In International Symposium on Wearable Computers, Digest of Papers: 39-46.
  • Poupyrev I., Weghorst S., Billinghurst M. and Ichikawa T. (1997) Framework and testbed for studying manipulation techniques for immersive VR. In ACM Symposium on Virtual Reality Software and Technology, Proceedings, VRST: 21-28.
  • Billinghurst M. and Savage J. (1996) Adding intelligence to the interface. In Proceedings - Virtual Reality Annual International Symposium: 168-175. http://dx.doi.org/10.1109/vrais.1996.490525.
  • Poupyrev I., Billinghurst M., Weghorst S. and Ichikawa T. (1996) Go-Go interaction technique: non-linear mapping for direct manipulation in VR. In UIST (User Interface Software and Technology): Proceedings of the ACM Symposium: 79-80.
  • Billinghurst M. and Weghorst S. (1995) Use of sketch maps to measure cognitive maps of virtual environments. In Proceedings - Virtual Reality Annual International Symposium: 40-47.
Conference Contributions - Other
  • Nassani A., Bai H., Lee G., Langlotz T., Lindeman RW. and Billinghurst M. (2018) Filtering 3D Shared Surrounding Environments by Social Proximity in AR. Munich, Germany: International Symposium on Mixed and Augmented Reality (ISMAR 2018), 16-20 Oct 2018.
  • Bai H., Gao L. and Billinghurst M. (2017) Demo: 6DoF Input for HoloLens using Vive Controller. .
  • Bai H., Lee GA. and Billinghurst M. (2015) An augmented exhibition podium with free-hand gesture interfaces. Kobe, Japan: Symposium on Mobile Graphics and Interactive Applications (SA '15), 2-6 Nov 2015.
  • Nassani A., Bai H., Lee G. and Billinghurst M. (2015) Extending HMD by chest-worn 3D camera for AR annotation. Kobe, Japan: SIGGRAPH Asia 2015 Symposium on Mobile Graphics and Interactive Applications, 2-5 Nov 2015.
  • Kim S., Lee G., Sakata N. and Billinghurst M. (2014) Improving Co-Presence with Augmented Visual Communication Cues for Sharing Experience through Video Conference. Munich, Germany: 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 10-12 Sep 2014.
  • Reichherzer C., Nassani A. and Billinghurst M. (2014) Social panoramas using wearable computers. Munich, Germany: 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 10-12 Sep 2014.
  • Tait M. and Billinghurst M. (2014) View independence in remote collaboration using AR. Munich, Germany: 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 10-12 Sep 2014.
  • Bai H., Gao L., El-Sana J. and Billinghurst M. (2013) Markerless 3D gesture-based interaction for handheld augmented reality interfaces. .
  • Kim S., Lee G., Sakata N., Duenser A., Vartiainen E. and Billinghurst M. (2013) Study of Augmented Gesture Communication Cues and View Sharing in Remote Collaboration. Adelaide, Australia: ISMAR2013 - International Symposium on Mixed and Augmented Reality, 1-4 Oct 2013.
  • Lee G. and Billinghurst M. (2013) Weighted integral rotation and translation for touch interaction. Hong Kong: 6th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, 19-22 Nov 2013.
  • Abdul Rahim EE., Unsworth K., McKinnon A., Dünser A., Billinghurst M., Gostomski PA. and Morison KR. (2010) Navigation Issues in the Development of a Virtual Chemical Processing Plant. Wellington, New Zealand: New Zealand Computer Science Research Student Conference, 12-15 Apr 2010.
  • Block F., Haller M., Gellersen H., Gutwin C. and Billinghurst M. (2008) VoodooSketch: extending interactive surfaces with adaptable interface palettes. Bonn, Germany: 2nd International Conference on Tangible and Embedded Interaction (TEI '08), 18-20 Feb 2008.
  • Buchmann V., Billinghurst M. and Cockburn A. (2008) Directional Interfaces for Wearable Augmented Reality. Wellington, New Zealand: 9th Annual ACM SIGCHI-NZ Conference on Human-Computer Interaction (CHINZ 2008), 2-2 Jul 2008.
  • Dicke C., Deo S., Billinghurst M., Adams N. and Lehikoinen J. (2008) Experiments in Mobile Spatial Audio-Conferencing: Key-based and Gesture-based interaction. Amsterdam, Netherlands: 10th International Conference on Human-Computer Interaction with Mobile Devices and Services (MOBILEHCI 2008), 2-5 Sep 2008.
  • Duenser A., Billinghurst M. and Mancero G. (2008) Evaluating Visual Search Performance with a Multi Layer Display. Cairns, Australia: Australaisian Computer-Human Interaction Conference (OZCHI 2008), 8-12 Dec 2008.
  • Green SA., Richardson S., Billinghurst M., Chase JG. and Stiles R. (2008) Multimodal Metric Study for Human-Robot Collaboration. Sainte-Luce, Martinique: The First International Conference on Advances in Computer-Human Interaction (ACHI 2008), 10-15 Feb 2008.
  • Hagbi N., Bergig O., El-Sana J., Kedem K. and Billinghurst M. (2008) In-Place Augmented Reality. Cambridge, UK: 7th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2008), 15-18 Sep 2008.
  • Hakkarainen M., Billinghurst M. and Woodward C. (2008) Augmented Assembly using a Mobile Phone. Cambridge, UK: 7th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2008), 15-18 Sep 2008.
  • Hwang S., Billinghurst M. and Kim W. (2008) Local Descriptor by Zernike Moments for Real-time Keypoint Matching. Sanya, China: 2008 International Congress on Image and Signal Processing (CISP2008), 27-30 May 2008.
  • Lee M. and Billinghurst M. (2008) A Wizard of Oz Study for an AR Multimodal Interface. Chania, Greece: 2008 International Conference on Multimodal Interfaces (ICMI 2008), 20-22 Oct 2008.
  • Na S., Billinghurst M. and Woo W. (2008) TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality. Nanjing, China: The 3rd International Conference on E-Learning and Games - Edutainment 2008, 25-27 Jun 2008.
  • Obaid M., Han C. and Billinghurst M. (2008) "Feed The Fish": An Affect-Aware Game. Brisbane, Australia: Australasian Conference on Interactive Entertainment 2008, 3-4 Dec 2008.
  • Sodnik J., Tomazic S., Dicke C. and Billinghurst M. (2008) Spatial Auditory Interface For An Embedded Communication Device In A Car. Sainte Luce, Martinique: The First International Conference on Advances in Computer-Human Interaction (ACHI 2008), 10-15 Feb 2008.
  • Vaidyanathan A., Shore M. and Billinghurst M. (2008) Data in Social Network Analysis. Dunedin, New Zealand: International Conference on Computer Mediated Social Networking (ICCMSN - 2008), 11-13 Jun 2008.
  • Billinghurst M. (2007) Architectural Augmented Reality. Sydney, Australia: 12th International Conference on Computer-Aided Architectural Design (CAAD Futures'07), 11-13 Jul 2007.
  • Grasset R., Dünser A., Billinghurst M. and Seichter H. (2007) The Mixed Reality Book: A New Multimedia Reading Experience. San Jose, CA, USA: Conference on Human Factors in Computing Systems (CHI 2007), 28 Apr-3 May 2007.
  • Hauber J., Regenbrecht H., Billinghurst M. and Teoh H. (2006) Presence in Video-mediated Communication: Does being there help to come together? Banff, Canada: Computer Supported Cooperative Work Conference (CSCW 2006), 4-8 Nov 2006.
  • Looser J., Grasset R., Seichter H. and Billinghurst M. (2006) OSGART - A Pragmatic Approach to MR. Santa Barbara, CA, USA: 5th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 06): Industrial Workshop, 22-25 Oct 2006.
  • Grasset R., Lamb P. and Billinghurst M. (2005) Evaluation of Mixed-Space Collaboration. Vienna, Austria: International Symposium on Mixed and Augmented Reality (ISMAR 2005), 5 Oct 2005.
  • Haller M., Landerl F. and Billinghurst M. (2005) More Sketchy, More AR, More Fun! Los Angeles, CA, USA: ACM SIGGRAPH 2005, 6 Aug 2005.
  • Buchmann V., Violich S., Billinghurst M. and Cockburn A. (2004) FingARtips - Gesture Based Direct Manipulation in Augmented Reality. Singapore: Proceedings of Graphite '04: International Conference on Computer Graphics and Interactive Techniques, 1 Jun 2004.
  • Gu X., Gough C. and Billinghurst M. (2004) Parallelism for Performance in AR Applications. Akaroa, New Zealand: Image and Vision Computing ‘04 New Zealand (IVCNZ 2004), 21 Nov 2004.
  • Hauber J., Billinghurst M. and Regenbrecht H. (2004) Tangible Teleconferencing. Rotorua, New Zealand: 6th Asia Pacific Conference on Human Computer Interaction (APCHI 2004), 29 Jun 2004.
  • Kurata T., Sakata N., Kourogi M., Kuzuoka H. and Billinghurst M. (2004) Remote Collaboration using a Shoulder-Worn Active Camera/Laser. Arlington, VA, USA: IEEE International Symposium on Wearable Computers 2004 (ISWC 2004), 31 Oct 2004.
  • Kurata T., Sakata N., Kourogi M., Kuzuoka H. and Billinghurst M. (2004) The Advantages and Limitations of a Wearable Active Camera/Laser in Remote Collaboration. Chicago, IL USA: ACM Conference on Computer Supported Cooperative Work 2004 (CSCW 2004), 6 Nov 2004.
  • Lee G., Kim G. and Billinghurst M. (2004) Directing Virtual Worlds: Authoring and Testing for/within Virtual Reality based Contents. Seoul, Korea: 14th International Conference on Artificial Realty and Telexistence (ICAT 2004), 30 Nov 2004.
  • Looser J., Billinghurst M. and Cockburn A. (2004) Through the Looking Glass: The Use of Lenses as an Interface Tool for Augmented Reality. Nanyang Technological University, Singapore: Graphite 2004, 15 Jun 2004.
  • Woods E., Billinghurst M., Looser J., Aldridge G., Brown D., Garrie B. and Nelles C. (2004) Augmenting the Science Centre and Museum Experience. Singapore: Graphite 2004, 15 Jun 2004.
  • Billinghurst M. (2003) Interaction on the Go. Norrkoping, Sweden: Second International Conference on Mobile and Ubiquitous Multimedia (MUM2003), 10 Dec 2003.
  • Woods E., Mason P. and Billinghurst M. (2003) MagicMouse: An Inexpensive 6-Degree-of-Freedom Mouse. Melbourne, Australia: GRAPHITE 2003, 11 Feb 2003.
  • Cheok A., Wan F., Yang X., Weihua W., Huang L., Billinghurst M. and Kato H. (2002) Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers. Seattle, WA, USA: Proceedings of the Sixth International Symposium on Wearable Computers (ISWC 2002), 7 Oct 2002.
  • Cheok A., Weihua W., Yang X., Prince S., Wan F., Billinghurst M. and Kato H. (2002) Interactive Theatre Experience in Embodied and Wearable Mixed Reality Space. Darmstadt, Germany: Proceedings of the IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 Sep 2002.
  • Dunston P., Wang X., Billinghurst M. and Hampson B. (2002) Mixed Reality Benefits for Design Perception. Washington DC, USA: Proceedings of the 19th International Symposium on Automation and Robotics in Construction (ISARC 2002), 23 Sep 2002.
  • Gordan G., Billinghurst M., Bell M., Woodfill J., Kowalik B., Erendi A. and Tilander J. (2002) The Use of Dense Stereo Range Data in Augmented Reality. Darmstadt, Germany: Proceedings of the IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 Sep 2002.
  • Kiyokawa K., Billinghurst M., Hayes S., Gupta A., Sannohe Y. and Kato H. (2002) Communication Behaviours of Co-Located Users in Collaborative AR Interfaces. Darmstadt, Germany: Proceedings of the IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 Sep 2002.
  • Mogilev D., Kiyokawa K., Billinghurst M. and Pair J. (2002) AR Pad: An Interface for Face-to-Face Collaboration. Minneapolis, MN, USA: Proceedings of CHI 2002, 1 Jan 2002.
  • Prince S., Cheok A., Farbiz F., Williamson T., Johnson N., Bilinghurst M. and Kato H. (2002) 3D Live Humans in Mixed Reality Entertainment.. Japan: Proceedings of the International Workshop on Entertainment Computing (IWEC 2002), 14 May 2002.
  • Prince S., Cheok A., Farbiz F., Williamson T., Johnson N., Billinghurst M. and Kato H. (2002) 3D Live: Real Time Captured Content for Mixed Reality. Darmstadt, Germany: Proceedings of the IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 Sep 2002.
  • Prince S., Cheok A., Farbiz F., Williamson T., Johnson N., Billinghurst M. and Kato H. (2002) Real-Time 3D Interaction for Augmented and Virtual Reality.. San Antonio, TX, USA: Proceedings of Siggraph 2002, 21 Jul 2002.
  • Weihua W., Yang X., Hui Y., Cheok A., Billinghurst M. and Kato H. (2002) Touch Space: An Embodied Computing Mixed Reality Game Space. Japan: Proceedings of the International Workshop on Entertainment Computing (IWEC 2002), 14 May 2002.
  • Billinghurst M. (2001) Crossing the Chasm.. Tokyo, Japan: Proceedings of the International Conference on Augmented Tele-Existence (ICAT 2001), 5 Dec 2001.
  • Billinghurst M., Campbell B. and Kiyokawa K. (2001) ARspace. Denver, CO, USA: SCglobal 2001, 10 Nov 2001.
  • Billinghurst M., Kato H. and Pair J. (2001) Mobile Mixed Reality Conferencing. Yokohama, Japan: ISMR 2001, 14 Mar 2001.
  • Billinghurst M., Kato H. and Poupyrev I. (2001) Collaboration with Tangible Augmented Reality Interfaces. New Orleans, LA, USA: Proceedings of the 9th International Conference on Human-Computer Interaction (HCI International 2001), 5 Aug 2001.
  • Billinghurst M., Kato H. and Poupyrev I. (2001) MagicBook: Transitioning between Reality and Virtuality. Seattle, WA, USA: Proceedings of CHI 2001, 31 Mar 2001.
  • Billinghurst M., Poupyrev I., Tan D., Kato H., Regenbrecht H. and Tetsutani N. (2001) Tiles: A Mixed Reality Authoring Interface.. Yokohama, Japan: Proceedings of INTERACT 2001, 9 Jul 2001.
  • Billinhurst M., Kato H. and Poupyrev I. (2001) The MagicBook. Seattle, WA, USA: CHI 2001, 30 Mar 2001.
  • Fauver M. and Billinghurst M. (2001) Augmented Groove+; A Tangible AR Instrument. New York, NY, USA: ISAR 2001, 29 Oct 2001.
  • Hedley N., Postner L., May R., Bilinghurst M. and Kato H. (2001) Collaborative AR for Geographic Visualization. Yokohama, Japan: Proceedings of the International Symposium on Mixed Reality (ISMR 2001), 14 Mar 2001.
  • Kato H., Billinghurst M., Imamoto K. and Tachibana K. (2001) MagicCAD: an AR Scene Builder. New York, NY, USA: ISAR 2001, 1 Jan 2001.
  • Kato H., Billinghurst M., Morinaga K. and Tachibana K. (2001) The Effect of Spatial Cues in Augmented Reality Video Conferencing. New Orleans, LA, USA: Proceedings of the 9th International Conference on Human-Computer Interaction (HCI International 2001), 5 Aug 2001.
  • Kato H., Billinghurst M., Poupyrev I., Tetsutani N. and Tachibana K. (2001) Tangible Augmented Reality for Human Computer Interaction. Nagoya, Japan: Proceedings Nicograph 2001, 25 Oct 2001.
  • Mogliev D., Billinghurst M., Kiyokawa K. and Pair J. (2001) The AR Pad. New York, NY, USA: ISAR 2001, 29 Oct 2001.
  • Poupyrev I., Berry R., Billinghurst M., Kato H., Nakao K., Baldwin L. and Kurumisawa J. (2001) Augmented Reality Interface for Electronic Music Performance. New Orleans, LA, USA: Proceedings of the 9th International Conference on Human-Computer Interaction (HCI International 2001), 5 Aug 2001.
  • Regenbrecht H., Baratoff G., Poupyrev I. and Billinghurst M. (2001) Cable-less Interaction Device for AR and VR Environments.. Yokohama, Japan: Proceedings of the International Symposium on Mixed Reality (ISMR 2001), 14 Mar 2001.
  • Tan D., Poupyrev I., Billinghurst M., Kato H., Regenbrecht H. and Tetsutani N. (2001) The Best of Two Worlds: Merging Virtual and Real for Face-to-Face Collaboration. Tokyo, Japan: Proceedings of the 2001 IEEE International Conference on Multimedia and Expo (ICME 2001), 22 Aug 2001.
  • Billinghurst M. (2000) Back to the Real World. Tokyo, Japan: Proceedings of the Multimedia Virtual Laboratory Symposium (MVL 2000), 9 Mar 2000.
  • Billinghurst M. and Poupyrev I. (2000) Shared Space. New Brunswick, New Jersey, USA: VR 2000, 18 Mar 2000.
  • Billinghurst M., Campbell S., Kato H. and Poupyrev I. (2000) Magic Book: Exploring Transitions in Collaborative AR Interfaces. New Orleans, LA, USA: ACM SIGGRAPH 2000, 23 Jul 2000.
  • Billinghurst M., Kato H. and Poupyrev I. (2000) Shared Space. Monaco: Imagina 2000, 31 Jan 2000.
  • Billinghurst M., Poupyrev I., Kato H. and May R. (2000) Mixing Realities in Shard Space: An Augmented Reality Interface for Collaborative Computing. New York, NY, USA: Proceedings of the IEEE International Conference on Multimedia and Expo (ICME2000), 30 Jul 2000.
  • Dunston P., Billinghurst M., Luo Y. and Hampson B. (2000) Virtual Visualization for the Mechanical Trade. National Taiwan University, Taiwan: Proceedings of the 17th International Symposium on Automation and Robotics in Construction (ISARC) - for the International Association for Automation and Robotics in Construction (IAARC), 1 Jan 2000.
  • Kato H., Billinghurst M., Poupyrev I., Imamoto K. and Tachibana K. (2000) Virtual Oject Manipulation on a Table-Top AR Environment.. Munich, Germany: Proceedings of the International Symposium on Augmented Reality (ISAR 2000), 1 Jan 2000.
  • Poupyrev I., Airola C., Billinghurst M. and Kato H. (2000) Augmented Groove: Collaborative Jamming in Augmented Reality. New Orleans, LA, USA: ACM SIGGRAPH 2000, 23 Jul 2000.
  • Poupyrev I., Billinghurst M., Kato H. and May R. (2000) Integrating Real and Virtual Worlds in Shared Space. Oita, Japan: Proceedings of the 5th International Symposium on Artificial Life and Robotics (AROB 5th'00), 26 Jan 2000.
Exhibition/Curatorial Exercises
  • Billinghurst M., May R., Oppenheimer P., Schroder K. and Shirvanee L. (2001) Treasures from a Lost Civilization: Ancient Chinese Art from Sichuan Virtual Reality Dig. 10 Apr 2001-12 Aug 2012.
  • Campbell B., Billinghurst M. and Hendrickson D. (2001) Augmented Realities. Boston CyberArts Festival, Boston, USA. 1 Jan 2001.
  • Muller K., Zimmerman C. and Billinghurst M. (2001) Distraction. 30 Jul 2001.
Reports
  • Dünser A., Grasset R. and Billinghurst M. (2008) A Survey of Evaluation Techniques Used in Augmented Reality Studies.Human Interface Technology Laboratory New Zealand. 27.
  • CMS collaboration. (2006) CMS Physics Technical Design Report Volume I: Detector Performance and Software.Commissioned by CMS Collaboration and CERN.
Additional Publications
  • Billinghurst M., LaViola J. and Lecuyer A. (2012) IEEE Symposium on 3D User Interfaces Proceedings. Piscataway: IEEE. 189pp.
  • Haller M., Billinghurst M. and Thomas B. (2006) Emerging Technologies of Augmented Reality: Interfaces and Design. Hershey: IGI Publishing. 399pp.

Affiliations

  • Human Interface Technology Laboratory (HIT Lab US) (Teaching/Research Organisation): Research partner
  • IEEE (Professional Organisation): Member (IEEE)

Research Groups

  • Computer Graphics and Medical Image Analysis Group (CGMIA)
  • Resilience: Technological Research

Future Research

  • Mobile Augmented Reality Interfaces
  • Mobile phone user interfaces
  • Next generation teleconferencing

Key Methodologies

  • Interaction Design
  • Usability testing
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