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Dr Gun Lee

Contact

Department: Human Interface Technology Laboratory New Zealand (HIT Lab NZ)

Email: gun.lee@canterbury.ac.nz

Office:

Language: English

About
Research / Creative works

Fields of Research

  • Three-dimensional and Multimodal User Interfaces
  • Computer Aided Learning and Training
  • Computer Supported Collaboration

Researcher Summary

● Virtual, Augmented and Mixed Reality
● Virtual and Augmented Reality Contents and Authoring Tools

Subject Area: Disciplines

  • Computer Science, Information Technology, Information Sciences: Augmented Reality; Human-Computer Interaction and Multimedia; Virtual Reality

Resources

  • Staff webpage
  • glee.jpg

Research/Scholarly/Creative Works

Journal Articles
  • Ens B., Lanir J., Tang A., Bateman S., Lee G., Piumsomboon T. and Billinghurst M. (2019) Revisiting collaboration through mixed reality: The evolution of groupware. International Journal of Human Computer Studies 131: 81-98. http://dx.doi.org/10.1016/j.ijhcs.2019.05.011.
  • Piumsomboon T., Dey A., Ens B., Lee G. and Billinghurst M. (2019) The effects of sharing awareness cues in collaborative mixed reality. Frontiers Robotics AI 6(FEB) http://dx.doi.org/10.3389/frobt.2019.00005.
  • Kim S., Billinghurst M. and Lee G. (2018) The Effect of Collaboration Styles and View Independence on Video-Mediated Remote Collaboration. Computer Supported Cooperative Work: CSCW: An International Journal 27(3-6): 569-607. http://dx.doi.org/10.1007/s10606-018-9324-2.
  • Kim S., Billinghurst M., Lee C. and Lee G. (2018) Using freeze frame and visual notifications in an annotation drawing interface for remote collaboration. KSII Transactions on Internet and Information Systems 12(12): 6034-6056. http://dx.doi.org/10.3837/tiis.2018.12.023.
  • Piumsomboon T., Lee GA., Ens B., Thomas BH. and Billinghurst M. (2018) Superman vs giant: A study on spatial perception for a multi-scale mixed reality flying telepresence interface. IEEE Transactions on Visualization and Computer Graphics 24(11): 2974-2982. http://dx.doi.org/10.1109/TVCG.2018.2868594.
  • Altimira D., Mueller FF., Clarke J., Lee G., Billinghurst M. and Bartneck C. (2017) Enhancing player engagement through game balancing in digitally augmented physical games. International Journal of Human Computer Studies 103(July 2017): 35-47. http://dx.doi.org/10.1016/j.ijhcs.2017.02.004.
  • Gupta K., Lee GA. and Billinghurst M. (2016) Do you see what i see? the effect of gaze tracking on task space remote collaboration. IEEE Transactions on Visualization and Computer Graphics 22(11): 2413-2422. http://dx.doi.org/10.1109/TVCG.2016.2593778.
  • Kim H., Lee G., Yang U., Kwak T. and Kim KH. (2012) Dual Autostereoscopic Display Platform for Multi-user Collaboration with Natural Interaction. ETRI Journal 34: 466-469. http://dx.doi.org/10.4218/etrij.12.0211.0331.
  • Lee GA., Yang U., Son W., Kim Y., Jo D., Kim KH. and Choi JS. (2010) Virtual Reality Content-Based Training for Spray Painting Tasks in the Shipbuilding Industry. ETRI Journal 32(5): 695-703. http://dx.doi.org/10.4218/etrij.10.1510.0105.
  • Lee GA. and Kim GJ. (2009) Immersive authoring of Tangible Augmented Reality content: A user study. Journal of Visual Languages & Computing 20(2): 61-79. http://dx.doi.org/10.1016/j.jvlc.2008.07.001.
  • Yang U., Lee GA., Son W. and Choi JS. (2009) Virtual Reality based Training Simulation for Manufacturing Skill Enhancement in Shipyard (in Korean). Korea Information Processing Society Review 16(4): 57-63.
  • Kang H., Lee GA. and Son W. (2007) A Mixed Reality based Interface for Planning Layouts. Journal of the HCI Society of Korea 2(2): 45-51.
  • Lee GA., Seo J. and Kim GJ. (2007) Reusing Virtual Objects in a Component based Framework. The Journal of Institute of Digital Entertainment 1(1): 33-38.
  • Lee GA., Kim GJ. and Billinghurst M. (2005) Immersive Authoring: What You eXperience Is What You Get. Communications of the ACM 48(7): 76-81. http://dx.doi.org/10.1145/1070838.1070840.
Intellectual Property
  • Yang UY., Lee GA., Hwang SY. and Son W. (2010) Face-Mounted Display Apparatus for Mixed Reality Environment.Patent No. 7,804,507 B2.
  • Lee G., Kang H. and Son W. (2009) Mixed reality system and its implementation method.Patent No. 10-0914848.
  • Jo DS., Kang H., Lee G. and Son WH. (2008) Control system and method of PC cluster based multi-projection display.Patent No. 10-0817551.
  • Jo DS., Lee GA., Kang H. and Son WH. (2008) System and method of high-resolution video image projection system under non-planar display environment.Patent No. 10-0799304.
  • Lee G., Yang U., Hwang S. and Son W. (2008) Face mounted display for mixed reality environment.Patent No. 10-0809479.
  • Ghyme SW., Lee G. and Son WH. (2007) Back projection screen structure and its application to multi-projection display.Patent No. 10-0787606.
Chapters
  • Billinghurst M., Gupta K., Katsutoshi M., Lee Y., Lee G., Kunze K. and Sugimoto M. (2017) Is it in your eyes? Explorations in using gaze cues for remote collaboration. Collaboration Meets Interactive Spaces: 177-199. http://dx.doi.org/10.1007/978-3-319-45853-3_9.
  • Billinghurst M., Bai H., Lee G. and Lindeman R. (2014) Developing Handheld Augmented Reality Interfaces. In Grimshaw M (Ed.), The Oxford Handbook of Virtuality: 615-635. New York: Oxford University Press. http://dx.doi.org/10.1093/oxfordhb/9780199826162.013.030.
  • Lee G., Kim G. and Billinghurst M. (2007) Interaction Design for Tangible Augmented Reality Applications. In Haller M; Billinghurst M; Thomas B (Ed.), Emerging Technologies of Augmented Reality: Interfaces and Design: 261-282. Hershey: Idea Group.
Conference Contributions - Published
  • Barde A., Lindeman RW., Lee G. and Billinghurst M. (2019) Binaural spatialisation over a bone conduction headset: The perception of elevation. In Proceedings of the AES International Conference 2019-August.
  • Kim S., Billinghurst M., Lee G., Norman M., Huang W. and He J. (2019) Sharing emotion by displaying a partner near the gaze point in a telepresence system. In Proceedings - 2019 23rd International Conference in Information Visualization - Part II, IV-2 2019: 86-91. http://dx.doi.org/10.1109/IV-2.2019.00026.
  • Kim S., Lee G., Huang W., Kim H., Woo W. and Billinghurst M. (2019) Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3290605.3300403.
  • Lee GA., Teo T., Kim S. and Billinghurst M. (2019) A User Study on MR Remote Collaboration Using Live 360 Video. Munich, Germany: 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2018), 16-20 Oct 2018. In Proceedings ISMAR 2018: 153-164. http://dx.doi.org/10.1109/ISMAR.2018.00051.
  • Piumsomboon T., Lee GA., Irlitti A., Ens B., Thomas BH. and Billinghurst M. (2019) On the shoulder of the giant: A multi-scale mixed reality collaboration with 360 video sharing and tangible interaction. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3290605.3300458.
  • Teo T., Lawrence L., Lee GA., Billinghurst M. and Adcock M. (2019) Mixed reality remote collaboration combining 360 video and 3D reconstruction. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3290605.3300431.
  • Teo T., Lee GA., Billinghurst M. and Adcock M. (2019) Supporting visual annotation cues in a live 360 panorama-based mixed reality remote collaboration. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings: 1187-1188. http://dx.doi.org/10.1109/VR.2019.8798128.
  • Hart JD., Piumsomboon T., Lawrence L., Lee GA., Smith RT. and Billinghurst M. (2018) Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games. In Adjunct Proceedings - 2018 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2018: 405-406. http://dx.doi.org/10.1109/ISMAR-Adjunct.2018.00118.
  • Hart JD., Piumsomboon T., Lawrence L., Lee GA., Smith RT. and Billinghurst M. (2018) Demonstrating emotion sharing and augmentation in cooperative virtual reality games. Melbourne, Australia: 2018 Annual Symposium on Computer-Human Interaction in Play Companion (CHI PLAY '18), 28-31 Oct 2018. In Extended Abstracts - CHI PLAY '18: 117-120. http://dx.doi.org/10.1145/3270316.3270596.
  • Hart JD., Piumsomboon T., Lawrence L., Lee GA., Smith RT. and Billinghurst M. (2018) Emotion sharing and augmentation in cooperative virtual reality games. Melbourne. Australia: 2018 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '18), 28-31 Oct 2018. In CHI PLAY 2018 Extended Abstracts: 453-460. http://dx.doi.org/10.1145/3270316.3271543.
  • Hart JD., Piumsomboon T., Lee G. and Billinghurst M. (2018) Sharing and Augmenting Emotion in Collaborative Mixed Reality. In Adjunct Proceedings - 2018 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2018: 212-213. http://dx.doi.org/10.1109/ISMAR-Adjunct.2018.00069.
  • Kytö M., Ens B., Piumsomboon T., Lee GA. and Billinghurst M. (2018) Pinpointing: Precise head- and eye-based target selection for augmented reality. Montreal, Canada: 2018 CHI Conference on Human Factors in Computing Systems (CHI'18), 21-26 Apr 2018. In Proceedings - CHI'18 http://dx.doi.org/10.1145/3173574.3173655.
  • Nassani A., Bai H., Lee G., Billinghurst M., Langlotz T. and Lindeman R. (2018) Filtering Shared Social Data in AR. Montreal, Canada: Conference on Human Factors in Computing Systems (CHI 2018), 21-26 Apr 2018. In CHI'18 Extended Abstracts http://dx.doi.org/10.1145/3170427.3188609.
  • Piumsomboon T., Lee GA. and Billinghurst M. (2018) Snow dome: A multi-scale interaction in mixed reality remote collaboration. Montreal, Canada: Conference on Human Factors in Computing Systems (CHI '18 ), 21-26 Apr 2018. In Proceedings - Extended Abstracts CHI '18 http://dx.doi.org/10.1145/3170427.3186495.
  • Piumsomboon T., Lee GA., Hart JD., Ens B., Lindeman RW., Thomas BH. and Billinghurst M. (2018) Mini-me: An adaptive avatar for Mixed Reality remote collaboration. Montreal, Canada: 2018 CHI Conference on Human Factors in Computing Systems (CHI'18), 21-26 Apr 2018. In Proceedings - CHI'18 http://dx.doi.org/10.1145/3173574.3173620.
  • Tang W., Lee GA., Billinghurst M. and Lindeman RW. (2018) User virtual costume visualisation in an augmented virtuality immersive cinematic environment. Melbourne, Australia: 30th Australian Conference on Computer-Human Interaction (OzCHI '18), 4-7 Dec 2018. In OzCHI '18 Proceedings: 219-223. http://dx.doi.org/10.1145/3292147.3292188.
  • Teo T., Lee GA., Billinghurst M. and Adcock M. (2018) Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration. Melbourne, Australia: 30th Australian Conference on Computer-Human Interaction (OzCHI '18), 4-7 Dec 2018. In Proceedings - OzCHI '18: 406-410. http://dx.doi.org/10.1145/3292147.3292200.
  • Lee G., Kim S., Lee Y., Dey A., Piumsomboon T., Norman M. and Billinghurst M. (2017) Mutually Shared Gaze in Augmented Video Conference. In Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017: 79-80. http://dx.doi.org/10.1109/ISMAR-Adjunct.2017.36.
  • Lee GA., Teo T., Kim S. and Billinghurst M. (2017) Mixed reality collaboration through sharing a live panorama. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017 http://dx.doi.org/10.1145/3132787.3139203.
  • Lee GA., Teo T., Kim S. and Billinghurst M. (2017) SharedSphere: MR collaboration through shared live panorama. In SIGGRAPH Asia 2017 Emerging Technologies, SA 2017 http://dx.doi.org/10.1145/3132818.3132827.
  • Lee Y., Shin C., Piumsomboon T., Lee G. and Billinghurst M. (2017) Automated enabling of head mounted display using gaze-depth estimation. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017 http://dx.doi.org/10.1145/3132787.3139201.
  • Lee Y., Shin C., Plopski A., Itoh Y., Piumsomboon T., Dey A., Lee G., Kim S. and Billinghurst M. (2017) Estimating Gaze Depth Using Multi-Layer Perceptron. In Proceedings - 2017 International Symposium on Ubiquitous Virtual Reality, ISUVR 2017: 26-29. http://dx.doi.org/10.1109/ISUVR.2017.13.
  • Nassani A., Lee G., Billinghurst M., Langlotz T. and Lindeman RW. (2017) AR social continuum: Representing social contacts. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017 http://dx.doi.org/10.1145/3132787.3132812.
  • Nassani A., Lee G., Billinghurst M., Langlotz T. and Lindeman RW. (2017) Using Visual and Spatial Cues to Represent Social Contacts in AR. In MGIA 2017 - Proceedings of the 2017 Symposium on Mobile Graphics and Interactive Applications http://dx.doi.org/10.1145/3132787.3139199.
  • Nassani A., Lee G., Billinghurst M., Langlotz T., Hoermann S. and Lindeman RW. (2017) The Social AR Continuum: Concept and User Study. In Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017: 7-8. http://dx.doi.org/10.1109/ISMAR-Adjunct.2017.20.
  • Piumsomboon T., Day A., Ens B., Lee Y., Lee G. and Billinghurst M. (2017) Exploring enhancements for remote mixed reality collaboration. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017 http://dx.doi.org/10.1145/3132787.3139200.
  • Piumsomboon T., Dey A., Ens B., Lee G. and Billinghurst M. (2017) CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues. In Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017: 218-219. http://dx.doi.org/10.1109/ISMAR-Adjunct.2017.72.
  • Piumsomboon T., Lee G., Lindeman RW. and Billinghurst M. (2017) Exploring natural eye-gaze-based interaction for immersive virtual reality. 18 Mar 2017-19 Mar 2107. In 3DUI 2017 - Proceedings of the 2017 IEEE Symposium on 3D User Interfaces: 36-39. http://dx.doi.org/10.1109/3DUI.2017.7893315.
  • Piumsomboon T., Lee Y., Lee G. and Billinghurst M. (2017) CoVAR: A collaborative virtual and augmented reality system for remote collaboration. In SIGGRAPH Asia 2017 Emerging Technologies, SA 2017 http://dx.doi.org/10.1145/3132818.3132822.
  • Piumsomboon T., Lee Y., Lee GA., Dey A. and Billinghurst M. (2017) Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See. In Proceedings - 2017 International Symposium on Ubiquitous Virtual Reality, ISUVR 2017: 38-41. http://dx.doi.org/10.1109/ISUVR.2017.20.
  • Sarupuri B., Lee GA. and Billinghurst M. (2017) An Augmented Reality Guide for Assisting Forklift Operation. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016: 59-60. http://dx.doi.org/10.1109/ISMAR-Adjunct.2016.0039.
  • Altimira D., Mueller FF., Clarke J., Lee G., Billinghurst M. and Bartneck C. (2016) Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing Techniques. San Jose, CA, USA: 34th Annual CHI Conference on Human Factors in Computing Systems (CHI4GOOD), 7-12 May 2016. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems: 1681-1691. http://dx.doi.org/10.1145/2858036.2858277.
  • Barde A., Helton WS., Lee G. and Billinghurst M. (2016) Binaural spatialisation over a bone conduction headset: Minimum discernable angular difference. In 140th Audio Engineering Society International Convention 2016, AES 2016.
  • Barde A., Ward M., Helton WS., Billinghurst M. and Lee G. (2016) Attention redirection using binaurally spatialised cues delivered over a bone conduction headset. In Proceedings of the Human Factors and Ergonomics Society 0: 1533-1537. http://dx.doi.org/10.1177/1541931213601352.
  • Gao L., Bai H., Lee G. and Billinghurst M. (2016) An oriented point-cloud view for MR remote collaboration. In SA 2016 - SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications http://dx.doi.org/10.1145/2999508.2999531.
  • Jose R., Lee GA. and Billinghurst M. (2016) A comparative study of simulated augmented reality displays for vehicle navigation. In Proceedings of the 28th Australian Computer-Human Interaction Conference, OzCHI 2016: 40-49. http://dx.doi.org/10.1145/3010915.3010918.
  • Kim GJ., Lee S. and Lee G. (2016) Informational components for mixed and augmented reality content. In Proceedings of the 21st International Conference on Web3D Technology, Web3D 2016: 147-150. http://dx.doi.org/10.1145/2945292.2945307.
  • Lee G., Chen J., Billinghurst M. and Lindeman RW. (2016) Enhancing Immersive Cinematic Experience with Augmented Virtuality (Poster). In ISMAR 2016 - Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality: 115-116. http://dx.doi.org/10.1109/ISMAR-Adjunct.2016.0054.
  • Nassani A., Kim H., Lee G., Billinghurst M., Langlotz T. and Lindeman RW. (2016) Augmented Reality Annotation for Social Video Sharing. Macau, China: Symposium on Mobile Graphics and Interactive Applications, In SA '16 - Proceedings of SIGGRAPH ASIA 2016 - Mobile Graphics and Interactive Applications http://dx.doi.org/10.1145/2999508.2999529.
  • Pereira A., Lee GA., Almeida E. and Billinghurst M. (2016) A Study in Virtual Navigation Cues for Forklift Operators. In Proceedings - 18th Symposium on Virtual and Augmented Reality, SVR 2016: 95-99. http://dx.doi.org/10.1109/SVR.2016.25.
  • Sarupuri B., Lee GA. and Billinghurst M. (2016) Using augmented reality to assist forklift operation. In Proceedings of the 28th Australian Computer-Human Interaction Conference, OzCHI 2016: 16-24. http://dx.doi.org/10.1145/3010915.3010952.
  • Bai H., Lee G. and Billinghurst M. (2015) Free-hand Gesture Interfaces for an Augmented Exhibition Podium. Melbourne, Australia: The Annual Meeting of the Australian Special Interest Group for Computer Human Interaction 2015 (OzCHI '15), 7-10 Dec 2015. In OzCHI '15 Proceedings: 182-186. http://dx.doi.org/10.1145/2838739.2838799.
  • Kim H., Lee GA. and Billinghurst M. (2015) A Non-linear Mapping Technique for Bare-hand Interaction in Large Virtual Environments. Melbourne, Australia: The Annual Meeting of the Australian Special Interest Group for Computer Human Interaction 2015 (OzCHI '15), 7-10 Dec 2015. In OzCHI '15 Proceedings: 53-61. http://dx.doi.org/10.1145/2838739.2838774.
  • Kim S., Lee GA., Ha S., Sakata N. and Billinghurst M. (2015) Automatically Freezing Live Video for Annotation during Remote Collaboration. Seoul, Korea: 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI2015), 18-23 Apr 2015. In CHI EA '15 Proceedings: 1669-1674. http://dx.doi.org/10.1145/2702613.2732838.
  • Lee GA., Wong J., Park HS., Choi JS., Park CJ. and Billinghurst M. (2015) User Defined Gestures for Augmented Virtual Mirrors: A Guessability Study. Seoul, Korea: 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015), 18-23 Apr 2015. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems CHI EA '15: 959-964. http://dx.doi.org/10.1145/2702613.2732747.
  • Nassani A., Bai H., Lee G. and Billinghurst M. (2015) Tag it!: AR annotation using wearable sensors. Kobe, Japan: SIGGRAPH Asia 2015 Symposium on Mobile Graphics and Interactive Applications, SA '15, 2-6 Nov 2015. Proceedings of SIGGRAPH Asia 2015: 4. http://dx.doi.org/10.1145/2818427.2818438.
  • Altimira D., Mueller F., Lee G., Clarke J. and Billinghurst M. (2014) Towards Understanding Balancing in Exertion Games. Funchal, Madeira, Portugal: 11th Advances in Computer Entertainment Technology Conference (ACE 2014), 11-14 Nov 2014. In Proceedings of the 11th Advances in Computer Entertainment Technology Conference (ACE 2014): 1-8.
  • Bai H., Lee G. and Billinghurst M. (2014) Using 3D hand gestures and touch input for wearable AR interaction. Toronto, Canada: ACM CHI 2014 Conference on Human Factors in Computing Systems, 26 Apr-1 May 2014. In CHI '14 Extended Abstracts: 1321-1326. http://dx.doi.org/10.1145/2559206.2581371.
  • Bai H., Lee G., Mukundan R. and Billinghurst M. (2014) 3D Gesture Interaction for Handheld Augmented Reality. Shenzhen, China: 2014 Mobile Graphics and Interactive Applications Symposium (SIGGRAPH Asia), 3-6 Dec 2014. (7): 1-6. http://dx.doi.org/10.1145/2669062.2669073.
  • Piumsomboon T., Altimira D., Kim H., Clark A., Lee G. and Billinghurst M. (2014) Grasp-Shell vs Gesture-Speech: A Comparison of Direct and Indirect Natural Interaction Techniques in Augmented Reality. Munich, Germany: 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 10-12 Sep 2014. : 73-82. http://dx.doi.org/10.1109/ISMAR.2014.6948411.
  • Bleeker T., Lee G. and Billinghurst M. (2013) Ego- and Exocentric interaction for mobile AR conferencing. Adelaide, Australia: ISMAR2013 - International Symposium on Mixed and Augmented Reality, 1-4 Oct 2013.
  • Budhiraja R., Lee G. and Billinghurst M. (2013) Interaction techniques for HMD-HHD hybrid AR systems. Adelaide, Australia: International Symposium on Mixed and Augmented Reality (ISMAR), 1-4 Oct 2013. http://dx.doi.org/10.1109/ISMAR.2013.6671786.
  • Budhiraja R., Lee G. and Billinghurst M. (2013) Using a HHD with a HMD for Mobile AR Interaction. Adelaide, Australia: International Symposium on Mixed and Augmented Reality (ISMAR), 1-4 Oct 2013. http://dx.doi.org/10.1109/ISMAR.2013.6671837.
  • Kim H., Lee G. and Billinghurst M. (2013) Adaptive Interpupillary Distance Adjustment for Stereoscopic 3D Visualization. Christchurch, New Zealand: CHINZ 2013: 14th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction, 15-16 Nov 2013. In Proceedings of the 14th ACM SIGCHI New Zealand Chapter's International Conference on Human-Computer Interaction.
  • Kim S., Lee G., Sakata N., Vartiainen E. and Billinghurst M. (2013) Comparing Pointing and Drawing for Remote Collaboration. Adelaide, Australia: International Symposium on Mixed and Augmented Reality (ISMAR), 1-4 Oct 2013. : 1-6. http://dx.doi.org/10.1109/ISMAR.2013.6671833.
  • Lee A. and Billinghurst M. (2013) Building mobile AR applications using the outdoor AR library. Hong Kong: 6th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, 19-22 Nov 2013. In Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications: 1pp. http://dx.doi.org/10.1145/2543651.2543662.
  • Lee G. and Billinghurst M. (2013) A Component based Framework for Mobile Outdoor AR Applications. Hong Kong: 6th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, 19-22 Nov 2013. In Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry: 207-210. http://dx.doi.org/10.1145/2534329.2534344.
  • Lee G., Duenser A., Nassani A. and Billinghurst M. (2013) AntarcticAR: An Outdoor AR Experience of Virtual Tour to Antarctica. Adelaide, Australia: ISMAR2013 - International Symposium on mixed and augmented reality, 1-4 Oct 2013. In Proceedings: 29-38. http://dx.doi.org/10.1109/ISMAR-AMH.2013.6671264.
  • Lee GA. and Billinghurst M. (2013) A component based framework for mobile outdoor AR applications. In SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, SA 2013 http://dx.doi.org/10.1145/2543651.2543682.
  • Lindeman RW. and Lee G. (2013) GeoBoids: Mobile AR for exergaming (Poster). In NZCHI 2013 - Proceedings of the 2013 International Conf. of the NZ Chapter of the ACM's SIGCHI: 100-100. http://dx.doi.org/10.1145/2379256.2379284.
  • Bai H., Lee GA. and Billinghurst M. (2012) Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces. Dunedin, New Zealand: 27th International Conference on Image and Vision Computing New Zealand (IVCNZ '12), 26-28 Nov 2012. In Proceedings:: 126-131. http://dx.doi.org/10.1145/2425836.2425864.
  • Lee G. and Billinghurst M. (2012) CityViewAR outdoor AR visualization. Dunedin, New Zealand: 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction (CHINZ'12), 2-3 Jul 2012. In Proceedings: 97. http://dx.doi.org/10.1145/2379256.2379281.
  • Lee GA. and Billinghurst M. (2012) Assistive techniques for precise touch interaction in handheld augmented reality environments. Singapore: 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI'12), 2-4 Dec 2012. In Proceedings: 279-286. http://dx.doi.org/10.1145/2407516.2407582.
  • Lee GA., Bai H. and Billinghurst M. (2012) Automatic zooming interface for tangible augmented reality applications. Singapore: 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI'12), 2-4 Dec 2012. In Proceedings: 9-12. http://dx.doi.org/10.1145/2407516.2407518.
  • Lee GA., Dünser A., Kim S. and Billinghurst M. (2012) CityViewAR: A mobile outdoor AR application for city visualization. Atlanta, GA, USA: 11th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2012) - Arts, Media, and Humanities Proceedings, 5-8 Nov 2012. In 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-AMH): 57-64. http://dx.doi.org/10.1109/ISMAR-AMH.2012.6483989.
  • Lindeman RW., Lee G., Beattie L., Gamper H., Pathinarupothi R. and Akhilesh A. (2012) GeoBoids: A mobile AR application for exergaming (Poster). In ISMAR 2012 - Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities Papers: 93-94. http://dx.doi.org/10.1109/ISMAR-AMH.2012.6483997.
  • Jo D., Kim Y., Yang U., Choi J., Kim KH., Lee GA., Park YD. and Park YW. (2011) Welding representation for training under VR environments. Hong Kong: 10th International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI'11), 11-12 Dec 2011. In ACM Digital Library: 339-342. http://dx.doi.org/10.1145/2087756.2087809.
  • Lee G. and Billinghurst M. (2011) A user study on the Snap-To-Feature interaction method. Basel, Switzerland: 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2011, 26-29 Oct 2011. In Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR): 245-246. http://dx.doi.org/10.1109/ISMAR.2011.6092398.
  • Yang U., Lee GA., Kim Y., Jo D., Choi J. and Kim KH. (2010) Virtual Reality based Welding Training Simulator with 3D Multimodal Interaction. Singapore: 2010 International Conference on Cyberworlds, 20-22 Oct 2010. In Proceedings 2010 International Conference on Cyberworlds: 150-154. http://dx.doi.org/10.1109/CW.2010.68.
  • Jo D., Kim Y., Yang U., Lee GA. and Choi JS. (2009) Visualization of Virtual Weld Beads. Kyoto, Japan: ACM Symposium on Virtual Reality Software and Technology (VRST), 18-20 Nov 2009. In Proceedings: 269-270. http://dx.doi.org/10.1145/1643928.1643999.
  • Lee GA., Yang U., Kim Y., Jo D., Kim KH., Kim JH. and Choi JS. (2009) Freeze-Set-Go Interaction Method for Handheld Mobile Augmented Reality Environments. Kyoto, Japan: ACM Symposium on Virtual Reality Software and Technology (VRST), 18-20 Nov 2009. In Proceedings: 143-146. http://dx.doi.org/10.1145/1643928.1643961.
  • Lee GA., Kang H. and Son W. (2008) MIRAGE: A Touch Screen based Mixed Reality Interface for Space Planning Applications. Reno, NV, USA: IEEE Virtual Reality Conference 2008 (VR'08), 8-12 Mar 2008. In Proceedings: 273-274. http://dx.doi.org/10.1109/VR.2008.4480797.
  • Yang U., Lee GA., Shin S., Hwang S. and Son W. (2007) Virtual Reality based Paint Spray Training System. Charlotte, NC, USA: IEEE Virtual Reality Conference 2007 (VR'07), 10-14 Mar 2007. In Proceedings: 289-290. http://dx.doi.org/10.1109/VR.2007.352506.
  • Jo D., Kang H., Lee GA. and Son W. (2006) Xphere: A PC Cluster based Hemispherical Display System. Alexandria, VA, USA: IEEE VR 2006 Workshop on Emerging Display Technologies, 26-26 Mar 2006. : 4-5. http://dx.doi.org/10.1109/VR.2006.150.
  • Lee GA., Yang U. and Son W. (2006) Layered Multiple Displays for Immersive and Interactive Digital Contents. Cambridge, UK: 5th International Conference on Entertainment Computing (ICEC 2006), 20-22 Sep 2006. In Lecture Notes in Computer Science 4161: 123-134. http://dx.doi.org/10.1007/11872320_15.
  • Shin S., Lee GA., Yang U. and Son W. (2006) Virtual See-through Displays: Interactive Visualization Method in Ubiquitous Computing Environments. Vienna, Austria: Eurographics 2006, 4-8 Sep 2006. In Proceedings: 133-136.
  • Lee G., Billinghurst M. and Kim G. (2004) Occlusion based Interaction Methods for Tangible Augmented Reality Environments. Singapore: ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI), 15 Jun 2004. : 419-426. http://dx.doi.org/10.1145/1044588.1044680.
  • Lee G., Nelles C., Billinghurst M. and Kim G. (2004) Immersive Authoring of Tangible Augmented Reality Applications. Arlington, VA, USA: IEEE and ACM International Symposium on Mixed and Augmented Reality 2004 (ISMAR 2004), 2 Nov 2004. : 172-181. http://dx.doi.org/10.1109/ISMAR.2004.34.
  • Lee GA., Kim GJ. and Park CM. (2002) Modeling Virtual Object Behavior within Virtual Environment. Hong Kong, China: ACM Symposium on Virtual Reality Software and Technology (VRST), 11 Nov 2002. : 41-48. http://dx.doi.org/10.1145/585740.585748.
  • Min KH., Baek SM., Lee GA., Choi H. and Park CM. (2000) Anatomically-based modeling and animation of human upper limbs. Seoul, Korea: International Workshop on Human Modeling and Animation, 28 Jun 2000.
Conference Contributions - Other
  • Nassani A., Bai H., Lee G., Langlotz T., Lindeman RW. and Billinghurst M. (2018) Filtering 3D Shared Surrounding Environments by Social Proximity in AR. Munich, Germany: International Symposium on Mixed and Augmented Reality (ISMAR 2018), 16-20 Oct 2018.
  • Bai H., Lee GA. and Billinghurst M. (2015) An augmented exhibition podium with free-hand gesture interfaces. Kobe, Japan: Symposium on Mobile Graphics and Interactive Applications (SA '15), 2-6 Nov 2015.
  • Nassani A., Bai H., Lee G. and Billinghurst M. (2015) Extending HMD by chest-worn 3D camera for AR annotation. Kobe, Japan: SIGGRAPH Asia 2015 Symposium on Mobile Graphics and Interactive Applications, 2-5 Nov 2015.
  • Kim S., Lee G., Sakata N. and Billinghurst M. (2014) Improving Co-Presence with Augmented Visual Communication Cues for Sharing Experience through Video Conference. Munich, Germany: 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 10-12 Sep 2014.
  • Kim S., Lee G., Sakata N., Duenser A., Vartiainen E. and Billinghurst M. (2013) Study of Augmented Gesture Communication Cues and View Sharing in Remote Collaboration. Adelaide, Australia: ISMAR2013 - International Symposium on Mixed and Augmented Reality, 1-4 Oct 2013.
  • Lee G. and Billinghurst M. (2013) Weighted integral rotation and translation for touch interaction. Hong Kong: 6th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, 19-22 Nov 2013.
  • Kim Y., Yang U., Jo D., Lee G., Choi JS. and Park J. (2009) Efficient Multi-pass Welding Training with Haptic Guide. Yokohama, Japan: 2nd ACM SIGGRAPH Conference & Exhibition in Asia (SIGGRAPH Asia 2009), 16-19 Dec 2009.
  • Lee GA., Kang H., Jo DS. and Son W. (2005) Multi-projection based Hemispherical Display. Christchurch, New Zealand: 15th International Conference on Artificial Reality and Telexistence (ICAT), 5 Dec 2005.
  • Lee G., Kim G. and Billinghurst M. (2004) Directing Virtual Worlds: Authoring and Testing for/within Virtual Reality based Contents. Seoul, Korea: 14th International Conference on Artificial Realty and Telexistence (ICAT 2004), 30 Nov 2004.
Theses / Dissertations
  • Lee GA. (2009) Immersive Authoring of Virtual Worlds. Pohang, Korea. Pohang University of Science & Technology.
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