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Professor Robert W Lindeman

Contact

Department: Human Interface Technology Laboratory

Email: rob.lindeman@canterbury.ac.nz

Phone Number: +64 3 369 3999 ext. null

Office: John Britten Building Rm 212B

Languages: English, German

My goal is to make UC the most exciting environment where students can focus on interesting things that have significant positive impact on the world.
About
Research / Creative works
Networks
Projects
Methods & Equipment

Fields of Research

  • Virtual Reality
  • Augmented Reality
  • 3D User Interaction
  • Game Design and Development
  • Human-Computer Interaction
  • Interactive Computer Graphics
  • UX Design
  • User Experience

Researcher Summary

Virtual Reality (VR) involves immersing people in digital worlds. I am interested in supporting effective use of VR for entertainment, work, tourism, and other areas that enhance the user experience. This means doing research in 3D User Interaction (3DUI), multi-sensory feedback, and long-term immersion, all being applied to real world situations, such as training, education, and just plain fun.

My 3DUI work focuses on the main tasks people need to do in VR, including working with objects (e.g., picking things up, opening doors, and creating the worlds themselves), moving around in VR worlds (i.e., travel and finding your way), and task-specific things, like loading new models, or communicating with virtual characters).

With regard to multi-sensory cues, I have done extensive work on going beyond visual and audio feedback to providing significant touch, wearable vibration feedback, floor vibration, and even wind. I have also explored the delivery of smell cues in VR. I take a holistic approach, in that I look at all the senses in concert, as opposed to looking at them individually, because this better matches how people sense in the real world - balancing the strengths and weaknesses of each sensory system to make sense of the world.

In terms of long-term immersion in VR, it is clear that people will be spending ever-increasing hours inside VR. How can we support people getting real work done? How can we provide a good balance between expressiveness and fatigue?

Subject Area: Disciplines

  • Computer Science, Information Technology, Information Sciences: Augmented Reality; Computer Graphics and Image Processing; Human-Computer Interaction and Multimedia; Virtual Reality

Research/Scholarly/Creative Works

  • Moreira C., Simoes FPM., Lee MJW., Zorzal ER., Lindeman RW., Pereira JM., Johnsen K. and Jorge J. (2023) Toward VR in VR: Assessing Engagement and Social Interaction in a Virtual Conference. IEEE Access 11: 1906-1922. http://dx.doi.org/10.1109/ACCESS.2022.3233312. (Journal Articles)
  • Simeone A; Weyers B; Bialkova S; Lindeman RW (Ed.) (2023) Everyday Virtual and Augmented Reality. (1 ed.) Springer. http://dx.doi.org/10.1007/978-3-031-05804-2. (Edited Volumes)
  • Dong Z., Zhang J., Bai X., Clark A., Lindeman R., He W. and Piumsomboon T. (2022) Touch-Move-Release: Studies of Surface and Motion Gestures for Mobile Augmented Reality. Frontiers in Virtual Reality http://dx.doi.org/10.3389/frvir.2022.927258. (Journal Articles)
  • Gorman D., Hoermann S., Lindeman RW. and Shahri B. (2022) Using Virtual Reality to Enhance Food Technology Education. International Journal of Technology and Design Education 32(3): 1659-1677. http://dx.doi.org/10.1007/s10798-021-09669-3. (Journal Articles)
  • Jung S., Wu Y., McKee R. and Lindeman R. (2022) All Shook Up: The Impact of Floor Vibration in Symmetric and Asymmetric Immersive Multi-user VR Gaming Experiences. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) http://dx.doi.org/10.1109/VR51125.2022.00095. (Conference Contributions - Published)
  • Kruijff E., Riecke BE., Trepkowski C. and Lindeman RW. (2022) First insights in perception of feet and lower-body stimuli for proximity and collision feedback in 3D user interfaces. Frontiers in Virtual Reality 3 http://dx.doi.org/10.3389/frvir.2022.954587. (Journal Articles)
  • Kumarapeli D., Jung S. and Lindeman R. (2022) Behaviour Privacy: Non-verbal Threats in Avatar-based VR Systems. In Workshop Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VRW) http://dx.doi.org/10.1109/VRW55335.2022.00076. (Conference Contributions - Published)
  • Kumarapeli D., Jung S. and Lindeman R. (2022) Emotional Avatars: Effect of Uncanniness in Identifying Emotions using Avatar Expressions. In Workshop Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VRW) http://dx.doi.org/10.1109/VRW55335.2022.00176. (Conference Contributions - Published)
  • Park N., Regenbrecht H., Duncan S., Mills S., Lindeman R., Pantidi N. and Whaanga H. (2022) Mixed Reality Co-Design for Indigenous Culture Preservation & Continuation. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) http://dx.doi.org/10.1109/VR51125.2022.00033. (Conference Contributions - Published)
  • Regenbrecht H., Park N., Duncan S., Mills S., Lutz R., Lloyd-Jones L., Ott C., Thompson B., Whaanga D. and Lindeman RW. (2022) Ātea Presence - Enabling Virtual Storytelling, Presence, and Tele-Co-Presence in an Indigenous Setting. IEEE Technology and Society Magazine 41(1): 32-42. http://dx.doi.org/10.1109/MTS.2022.3147525. (Journal Articles)
  • Tong L., Lindeman RW. and Regenbrecht H. (2022) Adaptive Playback Control: A Framework for Cinematic VR Creators to Embrace Viewer Interaction. Frontiers in Virtual Reality 2 http://dx.doi.org/10.3389/frvir.2021.798306. (Journal Articles)
  • Wen E., Kaluarachchi TI., Siriwardhana S., Tang V., Billinghurst M., Lindeman RW., Yao R., Lin J. and Nanayakkara S. (2022) VRhook: A Data Collection Tool for VR Motion Sickness Research. In UIST 2022 - Proceedings of the ACM Symposium on User Interface Software and Technology http://dx.doi.org/10.1145/3526113.3545656. (Conference Contributions - Published)
  • Wu Y., Lukosch S., Lukosch H., Lindeman R., McKee R., Fukuden S., Ross C. and Collins D. (2022) Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual Reality. In Workshop Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VRW) http://dx.doi.org/10.1109/VRW55335.2022.00172. (Conference Contributions - Published)
  • Zhang J., Dong Z., Bai X., Lindeman RW., He W. and Piumsomboon T. (2022) Augmented Perception Through Spatial Scale Manipulation in Virtual Reality for Enhanced Empathy in Design-Related Tasks. Frontiers in Virtual Reality 3 http://dx.doi.org/10.3389/frvir.2022.672537. (Journal Articles)
  • Bartl A., Jung S., Kullmann P., Wenninger S., Achenbach J., Wolf E., Schell C., Lindeman RW., Botsch M. and Latoschik ME. (2021) Self-avatars in virtual reality: A study protocol for investigating the impact of the deliberateness of choice and the context-match. In Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021: 565-566. http://dx.doi.org/10.1109/VRW52623.2021.00165. (Conference Contributions - Published)
  • Clifford RMS., Engelbrecht H., Jung S., Oliver H., Billinghurst M., Lindeman RW. and Hoermann S. (2021) Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision. Visual Computer 37(1): 63-76. http://dx.doi.org/10.1007/s00371-020-01816-6. (Journal Articles)
  • Jung S. and Lindeman RW. (2021) Perspective: Does Realism Improve Presence in VR? Suggesting a Model and Metric for VR Experience Evaluation. Frontiers in Virtual Reality 2 http://dx.doi.org/10.3389/frvir.2021.693327. (Journal Articles)
  • Jung S., Karki N., Slutter M. and Lindeman RW. (2021) On the Use of Multi-sensory Cues in Symmetric and Asymmetric Shared Collaborative Virtual Spaces. Proceedings of the ACM on Human-Computer Interaction 5(CSCW1) http://dx.doi.org/10.1145/3449146. (Journal Articles)
  • Jung S., Li R., McKee R., Whitton MC. and Lindeman RW. (2021) Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences. IEEE Transactions on Visualization and Computer Graphics 27(5): 2669-2680. http://dx.doi.org/10.1109/TVCG.2021.3067773. (Journal Articles)
  • Kanithi P., De Ruiter NJA., Amma MR., Lindeman RW., Butler APH., Butler PH., Chernoglazov AI., Mandalika VBH., Adebileje SA. and Alexander SD. (2021) Interactive Image Segmentation of MARS Datasets Using Bag of Features. IEEE Transactions on Radiation and Plasma Medical Sciences 5(4): 559-567. http://dx.doi.org/10.1109/TRPMS.2020.3030045. (Journal Articles)
  • Li RC., Jung S., McKee RD., Whitton MC. and Lindeman RW. (2021) Introduce Floor Vibration to Virtual Reality. In Proceedings - SUI 2021: ACM Spatial User Interaction 2021 http://dx.doi.org/10.1145/3485279.3485299. (Conference Contributions - Published)
  • Steed A., Takala TM., Archer D., Lages W. and Lindeman RW. (2021) Directions for 3D User Interface Research from Consumer VR Games. IEEE Transactions on Visualization and Computer Graphics 27(11): 4171-4182. http://dx.doi.org/10.1109/TVCG.2021.3106431. (Journal Articles)
  • Suárez G., Jung S. and Lindeman RW. (2021) Evaluating Virtual Human Role-Players for the Practice and Development of Leadership Skills. Frontiers in Virtual Reality 2 http://dx.doi.org/10.3389/frvir.2021.658561. (Journal Articles)
  • Tong L., Lindeman RW. and Regenbrecht H. (2021) Viewer’s role and viewer interaction in cinematic virtual reality. MDPI Computers 10(5) http://dx.doi.org/10.3390/computers10050066. (Journal Articles)
  • Wang Y., Wu Y., Jung S., Hoermann S., Yao S. and Lindeman RW. (2021) Enlarging the Usable Hand Tracking Area by Using Multiple Leap Motion Controllers in VR. IEEE Sensors Journal 21(16): 17947-17961. http://dx.doi.org/10.1109/JSEN.2021.3082988. (Journal Articles)
  • Wheeler SG., Hoermann S., Lindeman RW., Ghinea G. and Covaci A. (2021) Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3489849.3489947. (Conference Contributions - Published)
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman R. (2021) Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance, Presence, and Attraction. Frontiers in Virtual Reality 2: 10. http://dx.doi.org/10.3389/frvir.2021.641296. (Journal Articles)
  • Barde A., Ward M., Lindeman RW. and Billinghurst M. (2020) The use of spatialised auditory and visual cues for target acquisition in a search task. In Proceedings of the AES International Conference 2020-August. (Conference Contributions - Published)
  • Clifford RMS., McKenzie T., Lukosch S., Lindeman RW. and Hoermann S. (2020) The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence. In Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020: 93-100. http://dx.doi.org/10.1109/VRW50115.2020.00023. (Conference Contributions - Published)
  • Dong Z., Piumsomboon T., Zhang J., Clark A., Bai H. and Lindeman R. (2020) A comparison of surface and motion user-defined gestures for mobile augmented reality. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3334480.3382883. (Conference Contributions - Published)
  • Dong Z., Piumsomboon T., Zhang J., Clark AJ., Bai H. and Lindeman RW. (2020) A Comparison of Surface and Motion User-Defined Gestures for Mobile Augmented Reality.. In Bernhaupt R; Mueller FF; Verweij D; Andres J; McGrenere J; Cockburn A; Avellino I; Goguey A; Bjøn P; Zhao S (Eds). CHI Extended Abstracts: 1-8. ACM. http://dx.doi.org/10.1145/3334480.3382883. (Conference Contributions - Published)
  • Dong Z., Zhang J., Lindeman R. and Piumsomboon T. (2020) Surface vs Motion Gestures for Mobile Augmented Reality. In Proceedings - SUI 2020: ACM Symposium on Spatial User Interaction http://dx.doi.org/10.1145/3385959.3422694. (Conference Contributions - Published)
  • Gao L., Bai H., Billinghurst M. and Lindeman RW. (2020) User Behaviour Analysis of Mixed Reality Remote Collaboration with a Hybrid View Interface. In ACM International Conference Proceeding Series: 629-638. http://dx.doi.org/10.1145/3441000.3441038. (Conference Contributions - Published)
  • Gardony AL., Lindeman RW. and Brunyé TT. (2020) Eye-tracking for human-centered mixed reality: Promises and challenges. In Proceedings of SPIE - The International Society for Optical Engineering 11310 http://dx.doi.org/10.1117/12.2542699. (Conference Contributions - Published)
  • Gorman D., Hoermann S., Lindeman R. and Shahri B. (2020) Challenges in food-based education: Exploring the potential of solutions using virtual reality technology. Australasian Journal of Technology Education http://dx.doi.org/10.15663/ajte.v0i0.68. (Journal Articles)
  • Jones B., Maiero J., Mogharrab A., Aguliar IA., Adhikari A., Riecke BE., Kruijff E., Neustaedter C. and Lindeman RW. (2020) FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet. In ICMI 2020 - Proceedings of the 2020 International Conference on Multimodal Interaction: 194-203. http://dx.doi.org/10.1145/3382507.3418820. (Conference Contributions - Published)
  • Jung S., Wood AL., Hoermann S., Abhayawardhana PL. and Lindeman RW. (2020) The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR. In Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020: 463-472. http://dx.doi.org/10.1109/VR46266.2020.1580947852943. (Conference Contributions - Published)
  • Khan H., Clark A., Woodward G. and Lindeman R. (2020) Improved Position Accuracy of Foot-Mounted Inertial Sensor by Discrete Corrections from Vision-Based Fiducial Marker Tracking. Sensors 20(18): 5031-5031. http://dx.doi.org/10.3390/s20185031. (Journal Articles)
  • Khan H., Clark A., Woodward G. and Lindeman RW. (2020) Improved position accuracy of foot-mounted inertial sensor by discrete corrections from vision-based fiducial marker tracking. Sensors (Switzerland) 20(18): 1-16. http://dx.doi.org/10.3390/s20185031. (Journal Articles)
  • Kien Thai TP., Jung S. and Lindeman RW. (2020) On the use of 'Active Breaks' to perform Eye Exercises for more Comfortable VR Experiences. In Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020: 468-476. http://dx.doi.org/10.1109/VRW50115.2020.00099. (Conference Contributions - Published)
  • Tong L., Jung S. and Lindeman RW. (2020) Action Units: Directorial Cues for Immersive Storytelling in Swivel-chair Virtual Reality. In Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020: 277-278. http://dx.doi.org/10.1109/VRW50115.2020.00057. (Conference Contributions - Published)
  • Tong L., Jung S., Li RC., Lindeman RW. and Regenbrecht H. (2020) Action Units: Exploring the Use of Directorial Cues for Effective Storytelling with Swivel-chair Virtual Reality. In OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction ACM. http://dx.doi.org/10.1145/3441000.3441063. (Conference Contributions - Published)
  • Zhang J., Dong Z., Lindeman R. and Piumsomboon T. (2020) Spatial Scale Perception for Design Tasks in Virtual Reality. In Proceedings - SUI 2020: ACM Symposium on Spatial User Interaction http://dx.doi.org/10.1145/3385959.3422697. (Conference Contributions - Published)
  • Zhang J., Piumsomboon T., Dong Z., Bai X., Hoermann S. and Lindeman R. (2020) Exploring spatial scale perception in immersive virtual reality for risk assessment in interior design. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3334480.3382876. (Conference Contributions - Published)
  • Barde A., Lindeman RW., Lee G. and Billinghurst M. (2019) Binaural spatialisation over a bone conduction headset: The perception of elevation. In Proceedings of the AES International Conference 2019-August. (Conference Contributions - Published)
  • Barde A., Ward M., Lindeman RW. and Billinghurst M. (2019) Less is more: Using spatialized auditory and visual cues for target acquisition in a real-world search task. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019: 340-341. http://dx.doi.org/10.1109/ISMAR-Adjunct.2019.00-16. (Conference Contributions - Published)
  • Clifford R., Hoermann S., Jung S., Billinghurst M. and Lindeman R. (2019) Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality. In IEEE VR 2019 Proceedings: 181-189. http://dx.doi.org/10.1109/VR.2019.8797889. (Conference Contributions - Published)
  • Dey A., Chen H., Hayati A., Billinghurst M. and Lindeman R. (2019) Sharing Manipulated Heart Rate Feedback in Collaborative Virtual Environments. In In ISMAR 2019 - Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality: 248-257. 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR): http://dx.doi.org/10.1109/ISMAR.2019.00022. (Conference Contributions - Published)
  • Dey A., Chen H., Zhuang C., Billinghurst M. and Lindeman RW. (2019) Effects of sharing real-time multi-sensory heart rate feedback in different immersive collaborative virtual environments. In Proceedings ISMAR 2018: 165-173. http://dx.doi.org/10.1109/ISMAR.2018.00052. (Conference Contributions - Published)
  • Engelbrecht H., Lindeman RW. and Hoermann S. (2019) A SWOT Analysis of the Field of Virtual Reality for Firefighter Training. Frontiers in Robotics and AI 6 http://dx.doi.org/10.3389/frobt.2019.00101. (Journal Articles)
  • Gorman D., Hoermann S., Lindeman R. and Shahri B. (2019) Challenges in Food-Based Education: Exploring the Potential of Solutions using Virtual Reality Technology. In Proc. of the Technology Education New Zealand 2019 Conference (TENZ 2019): 39-46. (Conference Contributions - Published)
  • Havlík T., Hayashi D., Fujita K., Takashima K., Lindeman RW. and Kitamura Y. (2019) JumpinVR: Enhancing jump experience in a limited physical space. In SIGGRAPH Asia 2019 XR, SA 2019: 19-20. http://dx.doi.org/10.1145/3355355.3361895. (Conference Contributions - Published)
  • Hayashi D., Fujita K., Takashima K., Lindeman R. and Kitamura Y. (2019) Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual Reality. In IEEE VR 2019 - Proceedings of the 2019 IEEE Virtual Reality Conference http://dx.doi.org/10.1109/VR.2019.8797989. (Conference Contributions - Published)
  • Jung S., Hoermann S. and Lindeman R. (2019) Redirected Jumping: Perceptual Detection Rates for Curvature Gains. In UIST 2019 - Proceedings of the ACM Symposium on User Interface Software and Technology http://dx.doi.org/10.1145/3332165.3347868. (Conference Contributions - Published)
  • Lukosch H., Lukosch S., Hoermann S. and Lindeman RW. (2019) Conceptualizing Fidelity for HCI in Applied Gaming. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11595 LNCS: 165-179. http://dx.doi.org/10.1007/978-3-030-22602-2_14. (Conference Contributions - Published)
  • McHugh N., Jung S., Hoermann S. and Lindeman RW. (2019) Investigating a physical dial as a measurement tool for cybersickness in virtual reality. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3359996.3364259. (Conference Contributions - Published)
  • Nassani A., Lee G., Billinghurst M. and Lindeman RW. (2019) Filtering mechanisms of shared social surrounding environments in AR. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019: 17-19. http://dx.doi.org/10.1109/ISMAR-Adjunct.2019.00019. (Conference Contributions - Published)
  • Park JWN., Mills S., Whaanga H., Mato P., Lindeman RW. and Regenbrecht H. (2019) Towards a Māori Telepresence System. In International Conference Image and Vision Computing New Zealand 2019-December http://dx.doi.org/10.1109/IVCNZ48456.2019.8961016. (Conference Contributions - Published)
  • Tong L., Jung S. and Lindeman RW. (2019) Action units: Directing user attention in 360-degree video based VR. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3359996.3364706. (Conference Contributions - Published)
  • Tran KTP., Jung S., Hoermann S. and Lindeman R. (2019) MDI: A Multi-channel Dynamic Immersion Headset for Seamless Switching between Virtual and Real World Activities. In IEEE VR 2019 Proceedings: 350-358. http://dx.doi.org/10.1109/VR.2019.8798240. (Conference Contributions - Published)
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman RW. (2019) Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras. Entertainment Computing 31 http://dx.doi.org/10.1016/j.entcom.2019.100303. (Journal Articles)
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman RW. (2019) Exploring the use of a robust depth-sensor-based avatar control system and its effects on communication behaviors. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3359996.3364267. (Conference Contributions - Published)
  • Clifford RMS., Khan H., Hoermann S., Billinghurst M. and Lindeman RW. (2018) Development of a multi-sensory virtual reality training simulator for airborne firefighters supervising aerial wildfire suppression. In VAR4Good 2018 http://dx.doi.org/10.1109/VAR4GOOD.2018.8576892. (Conference Contributions - Published)
  • Clifford RMS., Khan H., Hoermann S., Billinghurst M. and Lindeman RW. (2018) The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training. In Proceedings VR 2018: 533-534. http://dx.doi.org/10.1109/VR.2018.8446139. (Conference Contributions - Published)
  • Clifford RMS., Marcadet N., Hoermann S., Oliver H., Billinghurst M. and Lindeman RW. (2018) Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting. In Proceedings VSGames 2018: 8. http://dx.doi.org/10.1109/VS-Games.2018.8493423. (Conference Contributions - Published)
  • Dey A., Billinghurst M., Lindeman RW. and Swan E. (2018) A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014. Frontiers in Robotics and AI 5 37: 28. http://dx.doi.org/10.3389/frobt.2018.00037. (Journal Articles)
  • Dey A., Chen H., Billinghurst M. and Lindeman RW. (2018) Effects of Manipulating Physiological Feedback in Immersive Virtual Environments. In Proceedings CHI PLAY 2018: 101-111. http://dx.doi.org/10.1145/3242671.3242676. (Conference Contributions - Published)
  • Frame B., Leane E. and Lindeman RW. (2018) Geocaching in Antarctica: heroic exploration for the digital era? The Polar Journal 8(2): 397-406. http://dx.doi.org/10.1080/2154896X.2018.1541839. (Journal Articles)
  • Gao L., Bai H., He W., Billinghurst M. and Lindeman RW. (2018) Real-time visual representations for mobile mixed reality remote collaboration. In SA '18 Proceedings http://dx.doi.org/10.1145/3275495.3275515. (Conference Contributions - Published)
  • Huang S., Mandalika VBH., Bai H. and Lindeman RW. (2018) Improving virtual reality safety precautions with depth sensing. In Proceedings - OzCHI '18: 528-531. http://dx.doi.org/10.1145/3292147.3292241. (Conference Contributions - Published)
  • Nassani A., Bai H., Lee G., Billinghurst M., Langlotz T. and Lindeman R. (2018) Filtering Shared Social Data in AR. In CHI'18 Extended Abstracts http://dx.doi.org/10.1145/3170427.3188609. (Conference Contributions - Published)
  • Nassani A., Bai H., Lee G., Langlotz T., Lindeman RW. and Billinghurst M. (2018) Filtering 3D Shared Surrounding Environments by Social Proximity in AR. Munich, Germany: International Symposium on Mixed and Augmented Reality (ISMAR 2018), 16-20 Oct 2018. (Conference Contributions - Other)
  • Piumsomboon T., Lee GA., Hart JD., Ens B., Lindeman RW., Thomas BH. and Billinghurst M. (2018) Mini-me: An adaptive avatar for Mixed Reality remote collaboration. In Proceedings - CHI'18 http://dx.doi.org/10.1145/3173574.3173620. (Conference Contributions - Published)
  • Sarupuri B., Hoermann S., Whitton MC. and Lindeman RW. (2018) LUTE: A Locomotion Usability Test Environment for Virtual Reality. In Proceedings VSGames 2018: 4. http://dx.doi.org/10.1109/VS-Games.2018.8493432. (Conference Contributions - Published)
  • Tang W., Lee GA., Billinghurst M. and Lindeman RW. (2018) User virtual costume visualisation in an augmented virtuality immersive cinematic environment. In OzCHI '18 Proceedings: 219-223. ACM. http://dx.doi.org/10.1145/3292147.3292188. (Conference Contributions - Published)
  • Tuanquin NMB., Hoermann S., Petersen CJ. and Lindeman RW. (2018) The Effects of Olfactory Stimulation and Active Participation on Food Cravings in Virtual Reality. In Proceedings VR 2018: 709-710. http://dx.doi.org/10.1109/VR.2018.8446279. (Conference Contributions - Published)
  • Wu Y., Gao L., Hoermann S. and Lindeman RW. (2018) Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors. In Proceedings VSGames 2018: 4. http://dx.doi.org/10.1109/VS-Games.2018.8493443. (Conference Contributions - Published)
  • Barathan S., Lee G., Billinghurst M. and Lindeman RW. (2017) Sharing Gaze for Remote Instruction. In ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments http://dx.doi.org/10.2312/egve.20171356. (Conference Contributions - Published)
  • Chen H., Dey A., Billinghurst M. and Lindeman RW. (2017) Exploring Pupil Dilation in Emotional Virtual Reality Environments. In ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments http://dx.doi.org/10.2312/egve.20171355. (Conference Contributions - Published)
  • Chen H., dey A., Billinghurst. and Lindeman RW. (2017) Exploring the Design Space for Multi-Sensory Heart Rate Feedback in Immersive Virtual Reality. In OzCHI 2017 - Proceedings of 2017 Australian Conference on Human-Computer Interaction: 108-116. http://dx.doi.org/10.1145/3152771.3152783. (Conference Contributions - Published)
  • Chen J., Lee G., Billinghurst M., Lindeman RW. and Bartneck C. (2017) The Effect of User Embodiment in AV Cinematic Experience. In ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments http://dx.doi.org/10.2312/egve.20171339. (Conference Contributions - Published)
  • Clifford RMS., Tuanquin NMB. and Lindeman RW. (2017) Jedi ForceExtension: Telekinesis as a Virtual Reality interaction metaphor (Poster). In 3DUI 2017 - Proceedings of the 2017 IEEE Symposium on 3D User Interfaces: 239-240. http://dx.doi.org/10.1109/3DUI.2017.7893360. (Conference Contributions - Published)
  • Daiber F., Lindeman RW., Johnsen K. and Subramanian S. (2017) Spatial user interaction panel. In SUI 2017 - Proceedings of the 2017 Symposium on Spatial User Interaction: 119. http://dx.doi.org/10.1145/3131277.3141410. (Conference Contributions - Published)
  • Gao L., Bai H., Lindeman R. and Billinghurst M. (2017) Static local environment capturing and sharing for MR Remote Collaboration. In Proceedings of SIGGRAPH Asia 2017: 6. http://dx.doi.org/10.1145/3132787.3139204. (Conference Contributions - Published)
  • Gao L., Bai H., Piumsomboon T., Lee G., Lindeman RW. and Billinghurst M. (2017) Real-time Visual Representations for Mixed Reality Remote Collaboration. In ICAT-EGVE2017 http://dx.doi.org/10.2312/egve.20171344. (Conference Contributions - Published)
  • Khan H., Lee G., Hoermann S., Clifford R., Billinghurst M. and Lindeman RW. (2017) Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360 Movie. In ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments http://dx.doi.org/10.2312/egve.20171340. (Conference Contributions - Published)
  • Nassani A., Lee G., Billinghurst M., Langlotz T. and Lindeman RW. (2017) AR social continuum: Representing social contacts. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017 http://dx.doi.org/10.1145/3132787.3132812. (Conference Contributions - Published)
  • Nassani A., Lee G., Billinghurst M., Langlotz T. and Lindeman RW. (2017) Using Visual and Spatial Cues to Represent Social Contacts in AR. In MGIA 2017 - Proceedings of the 2017 Symposium on Mobile Graphics and Interactive Applications http://dx.doi.org/10.1145/3132787.3139199. (Conference Contributions - Published)
  • Nassani A., Lee G., Billinghurst M., Langlotz T., Hoermann S. and Lindeman RW. (2017) The Social AR Continuum: Concept and User Study. In Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017: 7-8. http://dx.doi.org/10.1109/ISMAR-Adjunct.2017.20. (Conference Contributions - Published)
  • Nassani A., Lee G., Billinghurst M., Langlotz T., Lindeman RW. and Hoermann S. (2017) [POSTER] The Social AR Continuum: Concept and User Study. In ISMAR 2017 - Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality http://dx.doi.org/10.1109/ISMAR-Adjunct.2017.20. (Conference Contributions - Published)
  • Piumsomboon T., Lee G., Lindeman RW. and Billinghurst M. (2017) Exploring natural eye-gaze-based interaction for immersive virtual reality. In 3DUI 2017 - Proceedings of the 2017 IEEE Symposium on 3D User Interfaces: 36-39. http://dx.doi.org/10.1109/3DUI.2017.7893315. (Conference Contributions - Published)
  • Sarupuri B., Chipana ML. and Lindeman RW. (2017) Trigger Walking: A low-fatigue travel technique for immersive virtual reality (Poster). In 3DUI 2017 - Proceedings of the 2017 IEEE Symposium on 3D User Interfaces: 227-228. http://dx.doi.org/10.1109/3DUI.2017.7893354. (Conference Contributions - Published)
  • Sarupuri B., Hoermann S., Steinicke F. and Lindeman RW. (2017) TriggerWalking: A Biomechanically-Inspired Locomotion User Interface for Efficient Realistic Virtual Walking. In SUI 2017 - Proceedings of the 5th ACM Symposium on Spatial User Interaction: 138-147. http://dx.doi.org/10.1145/3131277.3132177. (Conference Contributions - Published)
  • Sarupuri B., Hoermann S., Whitton MC. and Lindeman RW. (2017) Evaluating and Comparing Game-controller based Virtual Locomotion Techniques. In ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments http://dx.doi.org/10.2312/egve.20171350. (Conference Contributions - Published)
  • Feng M., Dey A. and Lindeman RW. (2016) An Initial Exploration of a Multi-Sensory Design Space: Tactile Support for Walking in Immersive Virtual Environments. In 3DUI 2016 - Proceedings of the 2016 IEEE Symposium on 3D User Interfaces: 95-104. http://dx.doi.org/10.1109/3DUI.2016.7460037. (Conference Contributions - Published)
  • Feng M., Dey A. and Lindeman RW. (2016) The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments (Poster). In IEEE VR 2016 - Proceedings of the 2016 IEEE Virtual Reality Conference: 173-174. http://dx.doi.org/10.1109/VR.2016.7504709. (Conference Contributions - Published)
  • Kruijff E., Marquardt A., Trepkowski C., Lindeman RW., Hinkenjann A., Maiero J. and Riecke BE. (2016) On your feet! Enhancing vection in leaning-based interfaces through multisensory stimuli. In Proceedings of SUI 2016: 149-158. http://dx.doi.org/10.1145/2983310.2985759. (Conference Contributions - Published)
  • Lee G., Chen J., Billinghurst M. and Lindeman RW. (2016) Enhancing Immersive Cinematic Experience with Augmented Virtuality (Poster). In ISMAR 2016 - Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality: 115-116. http://dx.doi.org/10.1109/ISMAR-Adjunct.2016.0054. (Conference Contributions - Published)
  • Lindeman RW. (2016) A low-cost, low-latency approach to dynamic immersion in occlusive head-mounted displays (Poster). In IEEE VR 2016 - Proceedings of the 2016 IEEE Virtual Reality Conference: 221-222. http://dx.doi.org/10.1109/VR.2016.7504733. (Conference Contributions - Published)
  • Nassani A., Kim H., Lee G., Billinghurst M., Langlotz T. and Lindeman RW. (2016) Augmented Reality Annotation for Social Video Sharing. In SA '16 - Proceedings of SIGGRAPH ASIA 2016 - Mobile Graphics and Interactive Applications http://dx.doi.org/10.1145/2999508.2999529. (Conference Contributions - Published)
  • Phillips-Grafflin C., Suay HB., Mainprice J., Alunni N., Lofaro D., Berenson D., Chernova S., Lindeman RW. and Oh P. (2016) From Autonomy to Cooperative Traded Control of Humanoid Manipulation Tasks with Unreliable Communication: Applications to the Valve-turning Task of the DARPA Robotics Challenge and Lessons Learned. Journal of Intelligent and Robotic Systems: Theory and Applications 82(3-4): 341-361. http://dx.doi.org/10.1007/s10846-015-0256-5. (Journal Articles)
  • Thomas B; Lindeman RW; Marchal M (Ed.) (2016) Proceedings of the 2016 IEEE Symposium on 3D User Interfaces (3DUI), Greenville, SC, USA, 19-20 Mar 2016. xi+284. (Edited Volumes)
  • Thomas BH., Lindeman R. and Marchal M. (2016) Symposium chair message. In 2016 IEEE Symposium on 3D User Interfaces, 3DUI 2016 - Proceedings: vii. http://dx.doi.org/10.1109/3DUI.2016.7460018. (Conference Contributions - Published)
  • Yan Z., Lindeman RW. and Dey A. (2016) Let Your Fingers do the Walking: A Unified Approach for Efficient Short-, Medium-, and Long-Distance Travel in VR. In 3DUI 2016 - Proceedings of the 2016 IEEE Symposium on 3D User Interfaces: 27-30. http://www.hitlabnz.org/~gogo/movies/Yan_Dey_Lindeman_3dui2016.mp4. http://dx.doi.org/10.1109/3DUI.2016.7460027. (Conference Contributions - Published)
  • Feng M., Lindeman RW., Abdel-Moati H. and Lindeman JC. (2015) Haptic ChairIO: A System to Study the Effect of Wind and Floor Vibration Feedback on Spatial Orientation in VEs (Poster). In 3DUI 2015 - Proceedings of the 2015 IEEE Symposium on 3D User Interfaces http://dx.doi.org/10.1109/3DUI.2015.7131744. (Conference Contributions - Published)
  • Julier S., Lindeman RW. and Sandor C. (2015) Guest Editor's Introduction to the Special Section on the IEEE International Symposium on Mixed and Augmented Reality 2014. IEEE Transactions on Visualization and Computer Graphics 21(12): 1321-1322. http://dx.doi.org/10.1109/TVCG.2015.2483298. (Journal Articles)
  • Kruijff E., Trepkowski C. and Lindeman RW. (2015) The effect of vibration and low-frequency audio on full-body haptic sensations (Poster). In VRST 2015 - Proceedings of the 2015 ACM Virtual Reality Software and Technology http://dx.doi.org/10.1145/2821592.2821626. (Conference Contributions - Published)
  • Lindeman R., Steinicke F. and Thomas B. (2015) Symposium chair message. In 2015 IEEE Symposium on 3D User Interfaces, 3DUI 2015 - Proceedings: vii. http://dx.doi.org/10.1109/3DUI.2015.7131671. (Conference Contributions - Published)
  • Lindeman RW. (2015) Novel Interfaces for Interactive Environments. Syllabus 4(1): 8. (Journal Articles)
  • Lindeman RW; Steinicke F; Thomas B (Ed.) (2015) 3DUI 2015 - Proceedings of the 2015 IEEE Symposium on 3D User Interfaces. . (Edited Volumes)
  • Liu H., Yan Z., Lindeman RW., Ding G. and Huang T. (2015) A hybrid crowd simulation framework towards modeling behavior of individual avoidance of crowds (Poster). In SCA 2015 - Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation: 193-193. http://dx.doi.org/10.1145/2786784.2795135. (Conference Contributions - Published)
  • Sandor C., Lindeman R. and Mayol-Cuevas W. (2015) ISMAR 2015 PC Welcome Message. IEEE Transactions on Visualization and Computer Graphics 21(11): vi-viii. http://dx.doi.org/10.1109/TVCG.2015.2472756. (Journal Articles)
  • Sandor C., Lindeman RW. and Mayol-Cuevas W. (2015) Welcome Message from the ISMAR 2015 Science and Technology Program Chairs. In ISMAR 2015 - Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality: xii-xiv. http://dx.doi.org/10.1109/ISMAR.2015.5. (Conference Contributions - Published)
  • Sandor C; Lindeman RW; Mayol-Cuevas W; Sakata N; Newcombe R; Teichrieb V (Ed.) (2015) 2015 IEEE International Symposium on Mixed and Augmented Reality, Fukuoka, Japan, 29 Sep-3 Oct 2015.. xxxiii+218. (Edited Volumes)
  • Wang J. and Lindeman R. (2015) Coordinated hybrid virtual environments: Seamless interaction contexts for effective virtual reality. Computers & Graphics 48: 71-83. http://dx.doi.org/10.1016/j.cag.2015.02.007. (Journal Articles)
  • Wang J. and Lindeman RW. (2015) Object Impersonation: Towards Effective Interaction in Tablet- and HMD-Based Hybrid Virtual Environments. In IEEE VR 2015 - Proceedings of the 2015 IEEE Virtual Reality Conference: 111-118. http://dx.doi.org/10.1109/VR.2015.7223332. (Conference Contributions - Published)
  • Yan Z. and Lindeman RW. (2015) A multi-touch finger gesture based low-fatigue VR travel framework (Poster). In 3DUI 2015 - Proceedings of the 2015 IEEE Symposium on 3D User Interfaces: 193-194. http://dx.doi.org/10.1109/3DUI.2015.7131766. (Conference Contributions - Published)
  • (2014) Immersive Visualization for the Geological Sciences. Handbook of Virtual Environments: 1261-1294.CRC Press. http://dx.doi.org/10.1201/b17360-59. (Chapters)
  • Alunni N., Bener Suay H., Phillips-Grafflin C., Mainprice J., Berenson D., Chernova S., Lindeman RW., Lofaro D. and Oh P. (2014) DARPA Robotics Challenge: Towards a user-guided manipulation framework for high-DOF robots (Poster). In ICRA 2014 - Proceedings of the 2014 IEEE International Conference on Robotics and Automation: 2088-2088. http://dx.doi.org/10.1109/ICRA.2014.6907141. (Conference Contributions - Published)
  • Billinghurst M., Bai H., Lee G. and Lindeman R. (2014) Developing Handheld Augmented Reality Interfaces. In Grimshaw M (Ed.), The Oxford Handbook of Virtuality: 615-635. New York: Oxford University Press. http://dx.doi.org/10.1093/oxfordhb/9780199826162.013.030. (Chapters)
  • Blade RA., Padgett ML., Billinghurst M. and Lindeman RW. (2014) Virtual Environments History and Profession. Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition: 1323-1337. (Chapters)
  • de Barros PG. and Lindeman RW. (2014) Multi-Sensory Urban Search-and-Rescue Robotics: Improving the Operator's Omni-Directional Perception. Frontiers in Robotics and AI 1 14: 1-15. http://dx.doi.org/10.3389/frobt.2014.00014. (Journal Articles)
  • Julier S., Lindeman RW. and Sandor C. (2014) Message from the Science & Technology Paper Chairs. In ISMAR 2014 - Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality: xi-xii. http://dx.doi.org/10.1109/ISMAR.2014.6948390. (Conference Contributions - Published)
  • Julier S; Lindeman RW; Sandor C (Ed.) (2014) ISMAR 2014 - Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality (Science & Technology Program). . (Edited Volumes)
  • Lécuyer A., Lindeman R. and Steinicke F. (2014) Symposium chair message. In IEEE Symposium on 3D User Interfaces 2014, 3DUI 2014 - Proceedings http://dx.doi.org/10.1109/3DUI.2014.6798823. (Conference Contributions - Published)
  • Lecuyer A; Lindeman RW; Steinicke F (Ed.) (2014) 3DUI 2014 - Proceedings of the 2014 IEEE Symposium on 3D User Interfaces. . (Edited Volumes)
  • Mainprice J., Phillips-Grafflin C., Suay HB., Alunni N., Lofaro D., Berenson D., Chernova S., Lindeman RW. and Oh P. (2014) From autonomy to cooperative traded control of humanoid manipulation tasks with unreliable communication: System design and lessons learned. In IROS 2014 - Proceedings of the 2014 IEEE International Conference on Intelligent Robots and Systems: 3767-3774. http://dx.doi.org/10.1109/IROS.2014.6943091. (Conference Contributions - Published)
  • Phillips-Grafflin C., Alunni N., Suay HB., Mainprice J., Lofaro D., Berenson D., Chernova S., Lindeman RW. and Oh P. (2014) Toward a user-guided manipulation framework for high-DOF robots with limited communication. Intelligent Service Robotics 7(3): 121-131. http://dx.doi.org/10.1007/s11370-014-0156-8. (Journal Articles)
  • Wang J. and Lindeman RW. (2014) Coordinated 3D Interaction in Tablet- and HMD-Based Hybrid Virtual Environments. In SUI 2014 - Proceedings of the 2014 ACM Symposium on Spatial User Interaction: 70-79. http://dx.doi.org/10.1145/2659766.2659777. (Conference Contributions - Published)
  • Alunni N., Phillips-Grafflin C., Suay HB., Lofaro D., Berenson D., Chernova S., Lindeman RW. and Oh P. (2013) Toward a user-guided manipulation framework for high-DOF robots with limited communication. In TePRA 2013 - Proceedings of the 2013 IEEE Conference on Technologies for Practical Robot Applications http://dx.doi.org/10.1109/TePRA.2013.6556356. (Conference Contributions - Published)
  • De Barros PG. and Lindeman RW. (2013) Performance effects of multi-sensory displays in virtual teleoperation environments. In SUI 2013 - Proceedings of the ACM Symposium on Spatial User Interaction: 41-48. http://dx.doi.org/10.1145/2491367.2491371. (Conference Contributions - Published)
  • Lindeman RW. and Lee G. (2013) GeoBoids: Mobile AR for exergaming (Poster). In NZCHI 2013 - Proceedings of the 2013 International Conf. of the NZ Chapter of the ACM's SIGCHI: 100-100. http://dx.doi.org/10.1145/2379256.2379284. (Conference Contributions - Published)
  • Wang J. and Lindeman RW. (2013) ForceExtension: Extending isotonic position-controlled multi-touch gestures with rate-controlled force sensing for 3D manipulation. In 3DUI 2013 - Proceedings of the 2013 IEEE Symposium on 3D User Interfaces: 3-6. http://dx.doi.org/10.1109/3DUI.2013.6550188. (Conference Contributions - Published)
  • Wang J., Leach O. and Lindeman RW. (2013) DIY World Builder: An immersive level-editing system (Poster). In 3DUI 2013 - Proceedings of the 2013 IEEE Symposium on 3D User Interfaces: 195-196. http://dx.doi.org/10.1109/3DUI.2013.6550245. (Conference Contributions - Published)
  • De Barros PG. and Lindeman RW. (2012) Comparing vibro-tactile feedback modes for collision proximity feedback in USAR virtual robot teleoperation (Poster). In 3DUI 2012 - Proceedings of the 2012 IEEE Symposium on 3D User Interfaces: 137-138. http://dx.doi.org/10.1109/3DUI.2012.6184199. (Conference Contributions - Published)
  • Lindeman RW., Lee G., Beattie L., Gamper H., Pathinarupothi R. and Akhilesh A. (2012) GeoBoids: A mobile AR application for exergaming (Poster). In ISMAR 2012 - Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities Papers: 93-94. http://dx.doi.org/10.1109/ISMAR-AMH.2012.6483997. (Conference Contributions - Published)
  • Wang J. and Lindeman RW. (2012) Comparing isometric and elastic surfboard interfaces for leaning-based travel in 3D virtual environments. In 3DUI 2012 - Proceedings of the 2012 IEEE Symposium on 3D User Interfaces: 31-38. http://dx.doi.org/10.1109/3DUI.2012.6184181. (Conference Contributions - Published)
  • Wang J. and Lindeman RW. (2012) Leaning-based travel interfaces revisited: Frontal versus sidewise stances for flying in 3D virtual spaces. In VRST 2012 - Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technolog: 121-128. http://dx.doi.org/10.1145/2407336.2407360. (Conference Contributions - Published)
  • Beckhaus S. and Lindeman RW. (2011) Experiential fidelity: Leveraging the mind to improve the vr experience. Virtual Realities: Dagstuhl Seminar 2008: 39-49. http://dx.doi.org/10.1007/978-3-211-99178-7_3. (Chapters)
  • De Barros PG., Lindeman RW. and Ward MO. (2011) Enhancing robot teleoperator situation awareness and performance using vibro-tactile and graphical feedback. In 3DUI 2011 - IEEE Symposium on 3D User Interfaces 2011, Proceedings: 47-54. http://dx.doi.org/10.1109/3DUI.2011.5759216. (Conference Contributions - Published)
  • De Barros PG., Rolleston RJ. and Lindeman RW. (2011) Evaluation of multi-touch techniques for physically simulated virtual object manipulations in 3D space. In HCI 2011 - Proceedings of the 2011 IASTED International Conference on Human-Computer Interaction: 68-75. http://dx.doi.org/10.2316/P.2011.747-037. (Conference Contributions - Published)
  • Nakatsu R. and Lindeman RW. (2011) Message from the General Chairs. In IEEE VR 2011 - Proceedings of the 2011 IEEE Virtual Reality Conference http://dx.doi.org/10.1109/VR.2011.5759421. (Conference Contributions - Published)
  • Ohnishi T., Lindeman R. and Kiyokawa K. (2011) Multiple multi-touch touchpads for 3D selection (Poster). In 3DUI 2011 - Proceedings of the 2011 IEEE Symposium on 3D User Interfaces: 115-116. http://dx.doi.org/10.1109/3DUI.2011.5759232. (Conference Contributions - Published)
  • Steed A. and Lindeman RW. (2011) Guest Editor’s Introduction Special Section on the Virtual Reality Conference (VR). IEEE Transactions on Visualization and Computer Graphics 17(1): 1-2. http://dx.doi.org/10.1109/TVCG.2011.7. (Journal Articles)
  • Wang J. and Lindeman RW. (2011) Isometric versus elastic surfboard interfaces for locomotion in virtual reality. In HCI 2011 - Proceedings of the 2011 IASTED International Conference on Human-Computer Interaction: 40-45. http://dx.doi.org/10.2316/P.2011.747-007. (Conference Contributions - Published)
  • Wang J. and Lindeman RW. (2011) Silver Surfer: A system to compare isometric and elastic board interfaces for locomotion in VR (Poster). In 3DUI 2011 - Proceedings of the 2011 IEEE Symposium on 3D User Interfaces: 121-122. http://dx.doi.org/10.1109/3DUI.2011.5759235. (Conference Contributions - Published)
  • Lindeman R. (2010) Foreword to special section on IEEE VR 2009. Computers and Graphics (Pergamon) 34(1): 1-2. http://dx.doi.org/10.1016/j.cag.2009.12.002. (Journal Articles)
  • Lindeman RW. and Cruz-Neira C. (2010) Message from the General Chairs. In IEEE VR 2010 - Proceedings of the 2010 IEEE Virtual Reality Conference http://dx.doi.org/10.1109/VR.2010.5444833. (Conference Contributions - Published)
  • Ozaki M., Gobeawan L., Kitaoka S., Hamazaki H., Kitamura Y. and Lindeman RW. (2010) Camera movement for chasing a subject with unknown behavior based on real-time viewpoint goodness evaluation. Visual Computer 26(6-8): 629-638. http://dx.doi.org/10.1007/s00371-010-0489-z. (Journal Articles)
  • de Barros PG. and Lindeman RW. (2009) A Survey of User Interfaces for Robot Teleoperation. In Technical Report Series, WPI-CS-TR-09-12, Computer Science Department, Worcester Polytechnic Institute., 53. (Reports)
  • de Barros PG., Lindeman RW. and Loughlin TJ. (2009) Characterizing Head Movement in First Person Games (Poster). In I3D 2009 - Proceedings of the 2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (Conference Contributions - Published)
  • De Barros PG., Lindeman RW. and Loughlin TJ. (2009) Head-movement evaluation for first-person games (Work-in-Progress Report). In In CHI 2009 - Proceedings of the 2009 ACM Conference on Human Factors in Computing Systems http://dx.doi.org/10.1145/1520340.1520673. (Conference Contributions - Published)
  • de Barros PG., Lindeman RW. and Ward M. (2009) Evaluation of Tactile Feedback for Teleoperated Robots (Poster). In I3D 2009 - Proceedings of the 2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (Conference Contributions - Published)
  • de Barros PG., Lindeman RW. and Ward MO. (2009) A Multi-sensorial HRI Interface for Teleoperated Robots. In Technical Report Series, WPI-CS-TR-09-09, Computer Science Department, Worcester Polytechnic Institute, 54. (Reports)
  • Hamazaki H., Kitaoka S., Ozaki M., Kitamura Y., Lindeman RW. and Kishino F. (2009) Collision Free Chase Camera Movement in a 3D Virtual Environment (Poster). In I3D 2009 - Proceedings of the 2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (Conference Contributions - Published)
  • Lima JP., Teichrieb V., Kelner J. and Lindeman RW. (2009) Standalone edge-based markerless tracking of fully 3-dimensional objects for handheld augmented reality. In VRST 2009 - Proceedings of the 2009 ACM Symposium on Virtual Reality Software and Technology: 139-142. http://dx.doi.org/10.1145/1643928.1643960. (Conference Contributions - Published)
  • Lindeman RW. and Beckhaus S. (2009) Crafting memorable VR experiences using experiential fidelity. In VRST 2009 - Proceedings of the 2009 ACM Symposium on Virtual Reality Software and Technology: 187-190. http://dx.doi.org/10.1145/1643928.1643970. (Conference Contributions - Published)
  • Lindeman RW., Reiners D. and Steed A. (2009) Practicing what we preach: IEEE VR 2009 virtual program committee meeting. IEEE Computer Graphics and Applications 29(2): 80-83. http://dx.doi.org/10.1109/MCG.2009.28. (Journal Articles)
  • Lindsay C., Lindeman RW. and Agu E. (2009) Interface Design For Programmable Cameras. In Technical Report Series, WPI-CS-TR-09-10, Computer Science Department, Worcester Polytechnic Institute. (Reports)
  • Niwa M., Lindeman RW., Itoh Y. and Kishino F. (2009) Determining appropriate parameters to elicit linear and circular apparent motion using vibrotactile cues. In World Haptics 2009 - Proceedings of the 2009 Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems: 75-78. http://dx.doi.org/10.1109/WHC.2009.4810856. (Conference Contributions - Published)
  • Steed A., Reiners D. and Lindeman RW. (2009) Message from the Program Chairs. In IEEE VR 2009 - Proceedings of the 2009 IEEE Virtual Reality Conference http://dx.doi.org/10.1109/VR.2009.4810979. (Conference Contributions - Published)
  • Steed A; Reiners D; Lindeman RW (Ed.) (2009) IEEE VR 2009 - Proceedings of the 2009 IEEE Virtual Reality Conference. . (Edited Volumes)
  • Hamazaki H., Kitaoka S., Ozaki M., Kitamura Y., Lindeman RW. and Kishino F. (2008) Extracting camera-control requirements and camera movement generation in a 3D virtual environment. In ACE 2008 - Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology: 126-129. http://dx.doi.org/10.1145/1501750.1501779. (Conference Contributions - Published)
  • Lindeman RW., Noma H. and De Barros PG. (2008) An empirical study of hear-through augmented reality: Using bone conduction to deliver spatialized audio. In IEEE VR 2008 - Proceedings of the 2008 IEEE Virtual Reality Conference: 35-42. http://dx.doi.org/10.1109/VR.2008.4480747. (Conference Contributions - Published)
  • Orman N., Kim H., Sakamoto R., Toriyama T., Kogure K. and Lindeman RW. (2008) GPU Optimization of a Free-Viewpoint Video System (Poster). In I3D 2008 - Proceedings of the 2008 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. (Conference Contributions - Published)
  • Orman N., Kim NH., Sakamoto R., Toriyama T., Kogure K. and Lindeman RW. (2008) GPU-Based Optimization of a Free-Viewpoint Video System. ELCVIA Electronic Letters on Computer Vision and Image Analysis 7(2): 120-133. (Journal Articles)
  • Saito H; Yanagida Y; Lindeman RW (Ed.) (2008) ICAT 2008 - Proceedings of the 2008 International Conference on Artificial Reality and Telexistence. The Virtual Reality Society of Japan. (Edited Volumes)
  • Chang C-H., Lohrmann P., Agu E. and Lindeman RW. (2007) ENCORE: Energy-Conscious Rendering for Mobile Devices. In GPGPU 2007 - First Workshop on General Purpose Processing on Graphics Processing Units. (Conference Contributions - Published)
  • Lindeman RW. and Noma H. (2007) A classification scheme for multi-sensory augmented reality. In VRST 2007 - Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology: 175-178. http://dx.doi.org/10.1145/1315184.1315216. (Conference Contributions - Published)
  • Lindeman RW., Noma H. and De Barros PG. (2007) Hear-through and mic-through augmented reality: Using bone conduction to display spatialized audio. In ISMAR 2007 - Proceedings of the 2007 IEEE International Symposium on Mixed and Augmented Reality: 173-176. http://dx.doi.org/10.1109/ISMAR.2007.4538843. (Conference Contributions - Published)
  • Razzaq L., Heffernan NT. and Lindeman RW. (2007) What Level of Tutor Interaction is Best? In AIED 2007 - Proceedings of the 2007 International Conference on Artificial Intelligence in Education: 222-229. IOS PRESS. (Conference Contributions - Published)
  • Kohli L., Niwa M., Noma H., Susami K., Yanagida Y., Lindeman RW., Hosaka K. and Kume Y. (2006) Towards effective information display using vibrotactile apparent motion. In HAPTICS 2006 - Proceedings of 2006 Symposium on Haptics Interfaces for Virtual Environment and Teleoperator Systems: 445-451. http://dx.doi.org/10.1109/HAPTIC.2006.1627115. (Conference Contributions - Published)
  • Lindeman RW. (2006) Making VR More Usable: The State of Effectiveness in Virtual Reality. Journal of the Virtual Reality Society of Japan 11(1): 24-27. (Journal Articles)
  • Lindeman RW., Yanagida Y., Hosaka K. and Abe S. (2006) The TactaPack: A wireless sensor/actuator package for physical therapy applications. In HAPTICS 2006 - Proceedings of 2006 Symposium on Haptics Interfaces for Virtual Environment and Teleoperator Systems 2006: 337-341. http://dx.doi.org/10.1109/VR.2006.130. (Conference Contributions - Published)
  • Lindeman RW., Yanagida Y., Noma H. and Hosaka K. (2006) Wearable vibrotactile systems for virtual contact and information display. Virtual Reality 9(2-3): 203-213. http://dx.doi.org/10.1007/s10055-005-0010-6. (Journal Articles)
  • Niwa M., Noma H., Yanagida Y., Hosaka K. and Lindeman RW. (2006) Controlling the Perceived Vibrational Status of the Tactor by Vibrotactile Feedback. Transactions of the Virtual Reality Society of Japan 11(1): 59-68. (Journal Articles)
  • Niwa M., Noma H., Yanagida Y., Hosaka K. and Lindeman RW. (2006) Controlling the perceived vibrational frequency and amplitude of a voice-coil-type tactor. In HAPTICS 2006 - Proceedings of 2006 Symposium on Haptics Interfaces for Virtual Environment and Teleoperator Systems: 55-56. http://dx.doi.org/10.1109/VR.2006.39. (Conference Contributions - Published)
  • Noma H., Hashida Y., Yanagida Y., Lindeman RW., Susami K., Hosaka K. and Kume Y. (2006) A Study of Mounting Methods for Tactors Using an Elastic Polymer. In HAPTICS 2006 - Proceedings of 2006 Symposium on Haptics Interfaces for Virtual Environment and Teleoperator Systems: 343-345. (Conference Contributions - Published)
  • Sibert JL., Cooper J., Corvington C., Stefanovski A., Thompson D. and Lindeman RW. (2006) Vibrotactile Feedback for Enhanced Control of Urban Search and Rescue Robots. In Proceedings of the 2006 IEEE Symposium on Safety, Security and Rescue Robots. (Conference Contributions - Published)
  • Cohen J., Niwa M., Lindeman RW., Noma H., Yanagida Y. and Hosaka K. (2005) A closed-loop tactor frequency control system for vibrotactile feedback (Poster). In CHI 2005 - Proceedings of the 2005 ACM Conference on Human Factors in Computing Systems: 1296-1299. http://dx.doi.org/10.1145/1056808.1056900. (Conference Contributions - Published)
  • Gievska S., Lindeman RW. and Sibert JL. (2005) Examining the Qualitative Gains of Mediating Human Interruptions During HCI. In HCII 2005 - Proceedings of the 2005 International Conference on Human-Computer Interaction. (Conference Contributions - Published)
  • Lindeman RW., Page R., Sibert JL. and Templeman JN. (2005) Using Vibrotactile Cues for Virtual Contact and Data Display in Tandem. In HCII 2005 - Proceedings of the 2005 International Conference on Human-Computer Interaction. (Conference Contributions - Published)
  • Lindeman RW., Sibert JL., Mendez-Mendez E., Patil S. and Phifer D. (2005) Effectiveness of directional vibrotactile cuing on a building-clearing task. In CHI 2005 - Proceedings of the 2005 ACM Conference on Human Factors in Computing Systems: 271-280. http://dx.doi.org/10.1145/1054972.1055010. (Conference Contributions - Published)
  • Lindeman RW., Yanagida Y., Noma H., Hosaka KI. and Kuwabara K. (2005) Design of a wireless tactor system for haptic feedback in virtual reality (Poster). In IEEE VR 2005 - Proceedings of the 2005 IEEE Virtual Reality Conference: 285-286. http://dx.doi.org/10.1109/VR.2005.28. (Conference Contributions - Published)
  • Mendez E., Yoshida S., Noma H., Lindeman RW., Yanagida Y., Masaki S. and Hosaka K. (2005) Haptic-assisted guidance system for navigating volumetric data sets. In World Haptics 2005 - Proceedings of the 2005 Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems: 531-534. http://dx.doi.org/10.1109/WHC.2005.70. (Conference Contributions - Published)
  • Hernandez-Rebollar JL., Kyriakopoulos N. and Lindeman RW. (2004) A new instrumented approach for translating American Sign Language into sound and text. In FG 2004 - Proceedings of the 2004 IEEE International Conference on Automatic Face and Gesture Recognition: 547-552. http://dx.doi.org/10.1109/AFGR.2004.1301590. (Conference Contributions - Published)
  • Lindeman RW. (2004) Virtual Contact: The Continuum from Purely Visual to Purely Physical. In HFES 2003 - Proceedings of the 47th Annual Meeting of the Human Factors and Ergonomics Society: 2103-2107. (Conference Contributions - Published)
  • Lindeman RW., Page R., Yanagida Y. and Sibert JL. (2004) Towards full-body haptic feedback: The design and deployment of a spatialized vibrotactile feedback system. In VRST 2004 - Proceedings of the 2004 ACM Virtual Reality Software and Technology: 146-149. http://dx.doi.org/10.1145/1077534.1077562. (Conference Contributions - Published)
  • Lindeman RW., Sibert JL., Lathan CE. and Vice JM. (2004) The design and deployment of a wearable vibrotactile feedback system. In ISWC 2004 - Proceedings of the 2004 International Symposium on Wearable Computers: 56-59. (Conference Contributions - Published)
  • Rosen N., Sattar R., Lindeman RW., Simha R. and Narahari B. (2004) HomeOS: Context-aware home connectivity. In PCC04 - Proceedings of the 2004 International Conference on Pervasive Computing and Communications: 739-744. (Conference Contributions - Published)
  • Yanagida Y., Kakita M., Lindeman RW., Kume Y. and Tetsutani N. (2004) Vibrotactile letter reading using a low-resolution tactor array. In HAPTICS 2004 - Proceedings of 2004 Symposium on Haptics Interfaces for Virtual Environment and Teleoperator Systems: 400-406. http://dx.doi.org/10.1109/HAPTIC.2004.1287227. (Conference Contributions - Published)
  • Lindeman RW. and Cutler JR. (2003) Controller design for a wearable, near-field haptic display. In HAPTICS 2003 - Proceedings of 2003 Symposium on Haptics Interfaces for Virtual Environment and Teleoperator Systems: 397-403. http://dx.doi.org/10.1109/HAPTIC.2003.1191323. (Conference Contributions - Published)
  • Lindeman RW. and Yanagida Y. (2003) Empirical studies for effective near-field haptics in virtual environments (Poster). In IEEE VR 2003 - Proceedings of the 2003 IEEE Virtual Reality Conference: 287-288. http://dx.doi.org/10.1109/VR.2003.1191166. (Conference Contributions - Published)
  • Lindeman RW., Yanagida Y., Sibert JL. and Lavine R. (2003) Effective Vibrotactile Cueing in a Visual Search Task. In INTERACT 2003 - Proceedings of the Ninth IFIP TC13 International Conference on Human-Computer Interaction: 89-96. (Conference Contributions - Published)
  • Hernandez-Rebollar JL., Kyriakopoulos N. and Lindeman RW. (2002) The AcceleGlove: A whole-hand input device for virtual reality (Poster). In SIGGRAPH 2002 - Proceedings of 2002 ACM SIGGRAPH - Conference Abstracts and Applications: 259-259. http://dx.doi.org/10.1145/1242073.1242272. (Conference Contributions - Published)
  • Hernandez-Rebollar JL., Lindeman RW. and Kyriakopoulos N. (2002) A multi-class pattern recognition system for practical finger spelling translation. In ICMI 2002 - Proceedings of the 2002 IEEE International Conference on Multimodal Interfaces: 185-190. http://dx.doi.org/10.1109/ICMI.2002.1166990. (Conference Contributions - Published)
  • Lindeman RW., Templeman JN., Sibert JL. and Cutler JR. (2002) Handling of virtual contact in immersive virtual environments: Beyond visuals. Virtual Reality 6(3): 130-139. http://dx.doi.org/10.1007/s100550200014. (Journal Articles)
  • Lindeman RW. and Templeman JN. (2001) Vibrotactile Feedback for Handling Virtual Contact in Immersive Virtual Environments. In HCII 2001 - Proceedings of the Ninth International Conference on Human-Computer Interaction: 21-25. (Conference Contributions - Published)
  • Lindeman RW., Sibert JL. and Templeman JN. (2001) The effect of 3D widget representation and simulated surface constraints on interaction in virtual environments. In IEEE VR 2001 - Proceedings of the 2001 IEEE Virtual Reality Conference: 141-148. (Conference Contributions - Published)
  • Yamashita J., Lindeman RW., Fukui Y., Morikawa O. and Sato S. (2000) On Determining the Haptic Smoothness of Force-Shaded Surfaces (Poster). In SIGGRAPH 2000 - Proceedings of 2000 ACM SIGGRAPH - Conference Abstracts and Applications. (Conference Contributions - Published)
  • Lindeman RW., Sibert JL. and Hahn JK. (1999) Hand-held windows: Towards effective 2D interaction in immersive virtual environments. In IEEE VR 1999 - Proceedings of the 1999 IEEE Virtual Reality Conference: 205-212. http://dx.doi.org/10.1109/VR.1999.756952. (Conference Contributions - Published)
  • Lindeman RW., Sibert JL. and Hahn JK. (1999) Towards usable VR: An empirical study of user interfaces for lmmersive virtual environments. In CHI 1999 - Proceedings of the 1999 ACM Conference on Human Factors in Computing Systems: 64-71. http://dx.doi.org/10.1145/302979.302995. (Conference Contributions - Published)
  • Voss G., Hahn JK., Muller W. and Lindeman RW. (1999) Virtual Cutting of Anatomical Structures. In MMVR 99 - Proceedings of 1999 Medicine Meets Virtual Reality. (Conference Contributions - Published)
  • Hahn JK., Kaufman RE., Winick A., Park Y., Lindeman RW., Oh K-M., Walsh R., Al-Ghreimil N., Carleton T. and Loew MH. (1998) Training Environment for Inferior Vena Caval Filter Placement. In MMVR 98 - Proceedings of 1998 Medicine Meets Virtual Reality. (Conference Contributions - Published)
  • Yamashita J., Yi C., Lindeman RW., Fukui Y. and Morikawa O. (1998) Plane-shape perception using point-contact type force feedback device (Poster). In SIGGRAPH 98 - Proceedings of 1998 ACM SIGGRAPH - Conference Abstracts and Applications: 274-274. http://dx.doi.org/10.1145/280953.282246. (Conference Contributions - Published)
  • Kann C., Lindeman RW. and Heller R. (1997) Integrating algorithm animation into a learning environment. Computers and Education 28(4): 223-228. http://dx.doi.org/10.1016/S0360-1315(97)00015-8. (Journal Articles)
  • Park Y., Lindeman RW. and Hahn JK. (1996) X-Ray Casting: Fast Volume Visualization Using 2D Texture Mapping Techniques (Poster). In VIS 96 - Late Breaking Hot Topics, 1996 IEEE Visualization Conference. (Conference Contributions - Published)

Editorial Work

  • Frontiers in Robotics and AI: Virtual Environments ( 2014 - 2023)

Future Research

  • Comfortable VR
  • Using 360-degree Video and VR Playback for Science Communication & Outreach
  • Multi-sensory VR

Key Methodologies

  • Software
  • Human Factors
  • User Studies
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