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Dr Simon Hoermann

Contact

Department: School of Product Design

Email: simon.hoermann@canterbury.ac.nz

Phone Number: +64 3 369 3999 ext. null

Office: West 314

Languages: English, German

About
Research / Creative works
Projects

Researcher Summary

To research the use of human interface technology for health and well-being application as well as for other domains that require human–computer interaction. The focus is to understand how technology like Virtual and Mixed Reality and game elements can influence user experience and support healthy and people with disabilities in achieving their full potential.

Subject Area: Disciplines

  • Computer Science, Information Technology, Information Sciences: Augmented Reality; Human-Computer Interaction and Multimedia; Software Engineering and Visualisation; Virtual Reality
  • Design: Design
  • Engineering and Technology: Computer & Software Engineering; Design
  • Health and Health Sciences: Health Technology Assessment
  • Psychology: Neuroscience
  • Resilience: Technological: Information Technology and Telecommunications

Research/Scholarly/Creative Works

(Displaying research/scholarly/creative work for last six years)
Conference Contributions - Published
  • Piumsomboon T., Ong G., Urban C., Ens B., Bai X. and Hoermann S. (2022) Ex-Cit XR: Expert-elicitation of XR Techniques for Disengaging from IVEs. In Proceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022: 710-711. http://dx.doi.org/10.1109/ISMAR-Adjunct57072.2022.00148.
  • Zhang J., Lee GA., Hoermann S., Zhang W. and Piumsomboon T. (2022) Virtual Triplets: Human-Agent Shared Control of Virtual Avatars. In Proceedings - SUI 2022: ACM Conference on Spatial User Interaction http://dx.doi.org/10.1145/3565970.3568184.
  • Douch L-J., Keijers M. and Hoermann S. (2021) Systematic Literature Review: Technology -Based Interventions for Social Functioning Rehabilitation in Individuals with ABI. In Gamito P; Brown D; Koenig S (Eds). Poc. 13 th Intl Conf. on Disability, Virtual Reality and Assoc. Technologies: 147-154. Lisboa, Portugal: Universidade Lusófona de Humanidades e Tecnologias.
  • McKenzie T., Morales M., Lukosch S. and Hoermann S. (2021) Is Agile Not Agile Enough? A Study on How Agile is Applied and Misapplied in the Video Game Development Industry. In 2021 IEEE/ACM Joint 15th International Conference on Software and System Processes (ICSSP).
  • Wheeler SG., Hoermann S., Lindeman RW., Ghinea G. and Covaci A. (2021) Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3489849.3489947.
  • Clifford RMS., McKenzie T., Lukosch S., Lindeman RW. and Hoermann S. (2020) The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence. In Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020: 93-100. http://dx.doi.org/10.1109/VRW50115.2020.00023.
  • Douch LJ., Gozdzikowska K. and Hoermann S. (2020) Design of a Gameful Application for Individuals with Acquired Brain Injuries to Relearn Social Functioning. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 12517 LNCS: 307-315. http://dx.doi.org/10.1007/978-3-030-63464-3_29.
  • Jung S., Wood AL., Hoermann S., Abhayawardhana PL. and Lindeman RW. (2020) The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR. In Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020: 463-472. http://dx.doi.org/10.1109/VR46266.2020.1580947852943.
  • Zhang J., Piumsomboon T., Dong Z., Bai X., Hoermann S. and Lindeman R. (2020) Exploring spatial scale perception in immersive virtual reality for risk assessment in interior design. In Conference on Human Factors in Computing Systems - Proceedings http://dx.doi.org/10.1145/3334480.3382876.
  • Clifford R., Hoermann S., Jung S., Billinghurst M. and Lindeman R. (2019) Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality. In IEEE VR 2019 Proceedings: 181-189. http://dx.doi.org/10.1109/VR.2019.8797889.
  • Gorman D., Hoermann S., Lindeman R. and Shahri B. (2019) Challenges in Food-Based Education: Exploring the Potential of Solutions using Virtual Reality Technology. In Proc. of the Technology Education New Zealand 2019 Conference (TENZ 2019): 39-46.
  • Jung S., Hoermann S. and Lindeman R. (2019) Redirected Jumping: Perceptual Detection Rates for Curvature Gains. In UIST 2019 - Proceedings of the ACM Symposium on User Interface Software and Technology http://dx.doi.org/10.1145/3332165.3347868.
  • Lukosch H., Lukosch S., Hoermann S. and Lindeman RW. (2019) Conceptualizing Fidelity for HCI in Applied Gaming. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11595 LNCS: 165-179. http://dx.doi.org/10.1007/978-3-030-22602-2_14.
  • McHugh N., Jung S., Hoermann S. and Lindeman RW. (2019) Investigating a physical dial as a measurement tool for cybersickness in virtual reality. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3359996.3364259.
  • McKenzie T., Morales M. and Hoermann S. (2019) Software engineering practices and methods in the game development industry. In CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play: 181-193. http://dx.doi.org/10.1145/3341215.3354647.
  • Tran KTP., Jung S., Hoermann S. and Lindeman R. (2019) MDI: A Multi-channel Dynamic Immersion Headset for Seamless Switching between Virtual and Real World Activities. In IEEE VR 2019 Proceedings: 350-358. http://dx.doi.org/10.1109/VR.2019.8798240.
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman RW. (2019) Exploring the use of a robust depth-sensor-based avatar control system and its effects on communication behaviors. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3359996.3364267.
  • Zoë PY., Bahareh S., Dean S. and Simon H. (2019) Requirements analysis of a serious game for deaf players. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11899 LNCS: 24-31. http://dx.doi.org/10.1007/978-3-030-34350-7_3.
  • Clifford RMS., Khan H., Hoermann S., Billinghurst M. and Lindeman RW. (2018) Development of a multi-sensory virtual reality training simulator for airborne firefighters supervising aerial wildfire suppression. In VAR4Good 2018 http://dx.doi.org/10.1109/VAR4GOOD.2018.8576892.
  • Clifford RMS., Khan H., Hoermann S., Billinghurst M. and Lindeman RW. (2018) The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training. In Proceedings VR 2018: 533-534. http://dx.doi.org/10.1109/VR.2018.8446139.
  • Clifford RMS., Marcadet N., Hoermann S., Oliver H., Billinghurst M. and Lindeman RW. (2018) Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting. In Proceedings VSGames 2018: 8. http://dx.doi.org/10.1109/VS-Games.2018.8493423.
  • Cockburn A., Woolley D., Thai KTP., Clucas D., Hoermann S. and Gutwin C. (2018) Reducing the attentional demands of in-vehicle touchscreens with stencil overlays. In Proceedings AutomotiveUI '18: 33-42. ACM Digital Library. http://dx.doi.org/10.1145/3239060.3239061.
  • Platt-Young Z., Shahri B., Hector Z., Sutherland DE. and Hoermann S. (2018) Designing For The Deaf: The Potential Of Technology Supported Social Skills Training Interventions For D/Deaf and Hard Of Hearing Students.. In.
  • Sarupuri B., Hoermann S., Whitton MC. and Lindeman RW. (2018) LUTE: A Locomotion Usability Test Environment for Virtual Reality. In Proceedings VSGames 2018: 4. http://dx.doi.org/10.1109/VS-Games.2018.8493432.
  • Tuanquin NMB., Hoermann S., Petersen CJ. and Lindeman RW. (2018) The Effects of Olfactory Stimulation and Active Participation on Food Cravings in Virtual Reality. In Proceedings VR 2018: 709-710. http://dx.doi.org/10.1109/VR.2018.8446279.
  • Wu Y., Gao L., Hoermann S. and Lindeman RW. (2018) Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors. In Proceedings VSGames 2018: 4. http://dx.doi.org/10.1109/VS-Games.2018.8493443.
  • Khan H., Lee G., Hoermann S., Clifford R., Billinghurst M. and Lindeman RW. (2017) Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360 Movie. In ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments http://dx.doi.org/10.2312/egve.20171340.
  • Nassani A., Lee G., Billinghurst M., Langlotz T., Hoermann S. and Lindeman RW. (2017) The Social AR Continuum: Concept and User Study. In Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017: 7-8. http://dx.doi.org/10.1109/ISMAR-Adjunct.2017.20.
  • Nassani A., Lee G., Billinghurst M., Langlotz T., Lindeman RW. and Hoermann S. (2017) [POSTER] The Social AR Continuum: Concept and User Study. In ISMAR 2017 - Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality http://dx.doi.org/10.1109/ISMAR-Adjunct.2017.20.
  • Sarupuri B., Hoermann S., Steinicke F. and Lindeman RW. (2017) TriggerWalking: A Biomechanically-Inspired Locomotion User Interface for Efficient Realistic Virtual Walking. In SUI 2017 - Proceedings of the 5th ACM Symposium on Spatial User Interaction: 138-147. http://dx.doi.org/10.1145/3131277.3132177.
  • Sarupuri B., Hoermann S., Whitton MC. and Lindeman RW. (2017) Evaluating and Comparing Game-controller based Virtual Locomotion Techniques. In ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments http://dx.doi.org/10.2312/egve.20171350.
Journal Articles
  • Gorman D., Hoermann S., Lindeman RW. and Shahri B. (2022) Using Virtual Reality to Enhance Food Technology Education. International Journal of Technology and Design Education 32(3): 1659-1677. http://dx.doi.org/10.1007/s10798-021-09669-3.
  • Keijsers M., Vega Corredor M., Hoermann S. and Tomintz M. (2022) Cue reactivity to electronic cigarettes: A systematic review. Substance Abuse: Research and Treatment http://dx.doi.org/10.1177/11782218221114971.
  • Moeinzadeh AM., Calder A., Petersen C., Hoermann S. and Daneshfar A. (2022) Comparing virtual reality exergaming with conventional exercise in rehabilitation of people with multiple sclerosis: A systematic review. Neuropsychological Rehabilitation http://dx.doi.org/10.1080/09602011.2022.2107021.
  • Piumsomboon T., Ong G., Urban C., Ens B., Topliss J., Bai X. and Hoermann S. (2022) Ex-Cit XR: Expert-elicitation and validation of Extended Reality visualisation and interaction techniques for disengaging and transitioning users from immersive virtual environments. Frontiers in Virtual Reality 3 http://dx.doi.org/10.3389/frvir.2022.943696.
  • Clifford RMS., Engelbrecht H., Jung S., Oliver H., Billinghurst M., Lindeman RW. and Hoermann S. (2021) Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision. Visual Computer 37(1): 63-76. http://dx.doi.org/10.1007/s00371-020-01816-6.
  • Keijsers M., Vega-Corredor MC., Tomintz M. and Hoermann S. (2021) "I virtually quit": A Review of Virtual Reality Technology Applications in Cigarette Craving and Smoking Interventions.. Journal of Medical Internet Research http://dx.doi.org/10.2196/24307.
  • Wang Y., Wu Y., Jung S., Hoermann S., Yao S. and Lindeman RW. (2021) Enlarging the Usable Hand Tracking Area by Using Multiple Leap Motion Controllers in VR. IEEE Sensors Journal 21(16): 17947-17961. http://dx.doi.org/10.1109/JSEN.2021.3082988.
  • Wheeler SG., Engelbrecht H. and Hoermann S. (2021) Human Factors Research in Immersive Virtual Reality Firefighter Training: A Systematic Review. Frontiers in Virtual Reality Technologies for VR http://dx.doi.org/10.3389/frvir.2021.671664.
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman R. (2021) Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance, Presence, and Attraction. Frontiers in Virtual Reality 2: 10. http://dx.doi.org/10.3389/frvir.2021.641296.
  • Gorman D., Hoermann S., Lindeman R. and Shahri B. (2020) Challenges in food-based education: Exploring the potential of solutions using virtual reality technology. Australasian Journal of Technology Education http://dx.doi.org/10.15663/ajte.v0i0.68.
  • Müssig J., Clark A., Hoermann S., Loporcaro G., Loporcaro C. and Huber T. (2020) Imparting materials science knowledge in the field of the crystal structure of metals in times of online teaching: A novel online laboratory teaching concept with an augmented reality application. Journal of Chemical Education 97(9): 2643-2650. http://dx.doi.org/10.1021/acs.jchemed.0c00763.
  • Engelbrecht H., Lindeman RW. and Hoermann S. (2019) A SWOT Analysis of the Field of Virtual Reality for Firefighter Training. Frontiers in Robotics and AI 6 http://dx.doi.org/10.3389/frobt.2019.00101.
  • Naqshbandi K., Hoermann S., Milne D., Peters D., Davies B., Potter S. and Calvo RA. (2019) Codesigning technology for a voluntarysector organization. Human Technology 15(1): 6-29. http://dx.doi.org/10.17011/ht/urn.201902201606.
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman R. (2019) Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras. Entertainment Computing 31 100303: 9.
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman RW. (2019) Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras. Entertainment Computing 31 http://dx.doi.org/10.1016/j.entcom.2019.100303.
  • Alghamdi M., Regenbrecht H., Hoermann S. and Swain N. (2017) Mild stress stimuli built into a non-immersive virtual environment can elicit actual stress responses. Behaviour and Information Technology 36(9): 913-934. http://dx.doi.org/10.1080/0144929X.2017.1311374.
  • Hoermann S., Ferreira dos Santos L., Morkisch N., Jettkowski K., Sillis M., Devan H., Kanagasabai PS., Schmidt H., Krüger J. and Dohle C. (2017) Computerised mirror therapy with Augmented Reflection Technology for early stroke rehabilitation: clinical feasibility and integration as an adjunct therapy. Disability and Rehabilitation 39(15): 1503-1514. http://dx.doi.org/10.1080/09638288.2017.1291765.
  • Hoermann S., McCabe KL., Milne DN. and Calvo RA. (2017) Application of synchronous text-based dialogue systems in mental health interventions: Systematic review. Journal of Medical Internet Research 19(8) e267 http://dx.doi.org/10.2196/jmir.7023.
Chapters
  • Hoermann S., Saha S., Harris N., Bah C., Davidson J., Nichols A., Kennedy B. and Brogt E. (2022) Evaluating the Expectations and Motivational Drivers in an Undergraduate Geology Classroom Using the Magma Pop Serious Game. : 96-106. http://dx.doi.org/10.1007/978-3-031-22124-8_10.
  • Vega-Corredor MC., Hoermann S., Watkins A. and Tomintz M. (2022) Design Insights to Support the Development of Effective Virtual Reality Nicotine and Vaping Dependency Therapy Scenarios for Future Telehealth. In Wang T-C (Ed.), Telehealth / Telemedicine – The Far-Reaching Medicine for Everyone and Everywhere [Working Title]IntechOpen. http://dx.doi.org/10.5772/intechopen.106958.
  • King M., Regenbrecht H., Hoermann S., Heinrich C. and Hale L. (2021) Engaging Stroke Survivors with Virtual Neurorehabilitation Technology. In Hayre CM; Muller DJ; Scherer MJ (Ed.), Virtual Reality in Health and Rehabilitation: 103-116. Boca Raton: CRC Press. http://dx.doi.org/10.1201/9780429351365.
  • Platt-Young Z., Shahri B., Sutherland D. and Hoermann S. (2019) Requirements Analysis of a Serious Game for Deaf Players. In Laipis A; Yannakais G; Ninaus M; Gentile M (Ed.), Games and Learning Alliance.
  • Alshaer A., O’Hare D., Hoermann S. and Regenbrecht H. (2017) The impact of the visual representation of the input device on driving performance in a power wheelchair simulator. Virtual Reality: Recent Advances in Virtual Rehabilitation System Design: 45-61.
Conference Contributions - Other
  • Saha S., Kennedy B., Hoermann S., Nichols A., Harris N. and Tolbert S. (2020) Understanding Unrest in and around Lake Tāupo through Serious Gaming. Christchurch: Geoscience Society of New Zealand Annual Conference, 22-25 Nov 2020.
  • Gorman D., Hoermann S., Lindeman R., Shahri B. and Jalal Zadeh Moghadam Shahri B. (2019) Challenges in Food-Based Education: Exploring the Potential of Solutions using Virtual Reality Technology. Auckland: TENZ 2019 Conference (Technology Education New Zealand), 1-3 Oct 2019.
  • Hoermann S. and Bah C. (2019) The Future of Augmented Reality in Food [Poster]. Christchurch: NZIFST Annual Conference 2019, 2-4 Jul 2019.
  • Tomintz M., Vega-Corredor M., Karki N. and Hoermann S. (2019) Designing Virtual Reality Environments to Study Vapers Behavioural and Psychophysiological Reactions in New Zealand. Queenstown, New Zealand: 2019 New Zealand Geospatial Research Conference, 18 Sep 2019.
  • Hector Z., Gibson L., Sutherland D., Platt-Young Z. and Hoermann S. (2018) Talk Town – social pragmatic skills for children with hearing impairment. Adelaide, SA (Australia): Australian and New Zealand Conference for Educators of the Deaf (ANZCED), 12-14 Jul 2018.
  • Hector Z., Sutherland D., Gibson L., Platt-Young Z. and Hoermann S. (2018) Talk Town – social pragmatic skills for children with hearing impairment. Auckland (New Zealand): 42nd Annual Conference of the New Zealand Audiological Society, 4-7 Jul 2018.

Research Projects

  • Design recommendations for a digital social skills game for deaf students : a research enquiry utilising qualitative research and goal-directed design methods
  • Towards personalised digital health services for preventable health conditions
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